Dancer Archive
Thread: Suggestions for that now pointless skill tree Entertainer Wound Healing
Svanja wrote:
why not make new clothing/item that will only be craftable/wearable/usable by a dancer?
Hey now, no taking away from BOTH my professions. We want to replace a useless tree in dancer, NOT take the Tailors out of yet another profession. Wearable and Useable is fine but ALL clothing (includeing the accursed Jedi robes) should be made by tailors. So to get defensive about this but I've been a tailor longer that a Dancer. Both have their problems and they both seem to stem from combatants.
FuschiaD wrote:Instead of entertainer-only clothing... what about props? Something like this:Dancing Assistance I - Non-dangerous items like scarves, fans, etc.Dancing Assistance II - Dangerous items - swords, whips, etc.Dancing Assistance III - Small pets?Dancing Assistance IV - Large pets (or maybe couples dancing)?
I could live with that. Bunnies at III and Tigers at IV
Ikewe wrote:I'm selfish so I'd just like to have those points back. I'm Master Rifles and will need to drop either my scout skills or my medic skills in order to keep my master combat prof. Not a decision I'm looking forward to and just getting the points back would make my life so much easier. Sorry.Ikewe
Novice medic won't be needed everyone can throw stims on themselves according to the docs. For me it is even worse, I'll have to give up the knowledge tree of dance that I enjoy to keep TKM since I'm master ent and master musician to simply meet the MM description of playing all songs and instruments.
Doriana wrote:
is that if in the future we do get a revamp we're gonna want that tree and want it to be full 'value' so we get the most out of it..
So I think that's the million dollar question, isn't it? Revamp or no?
I don't think you need to worry about a future revamp any more...
Va-Mei wrote:
Pressing their listing to the 1st few pages ofa global bazzar search instead of page 43?
Isleh wrote:
Endorsing Merchants? - Allow an entertainer to spend experience point (dance/music/healing) to make a merchant's listing in the search featurehighlighted in some ways. Bold text?Two line listings?
Yep. Precedence given to the entertainer who bid the most experience.
Message Edited by Isleh on 04-01-2005 12:40 PM
Anoewyn wrote:
Is a toughie - this question.
As a master riflewoman - I would actually like to just have the points back at this stage.
Many of the suggestions that people have been contributing have been great - but most are what I would considershould already be a part of the profession. For instance - I love that someone mentioned "formations", but having experience as a professional dancer, formations are somethingthat for me go straight under the "knowledge" umbrella, as learning the moves and knowing the "position" of where you perform themin relation to others kind of goes hand in hand.
However, I do like the idea of a "formation" command - having worked with lots of troupes online, the one frustrating and time consuming thing is positioning of people - for some reason, saying get into a "V" formation is not intrinsic enough for people to move into - everyone knows what a "V" is, but most groups I work withinsist that I place them exactly - and it takes for ever, especially when the most important part of being together is the actual jamin'!! An auto command to assist this would help a lot, but how this would work programming wise, I'm not sure - would it be set to a limited by the number of people, or wouldor can it allow variations in group numberand how would the coding cope when people are added (I'm a nut for symmetry and wonder how adding people would alter the formations? How would the programming move the avatars, and how streamlined would it be so it doesn't interfere with dance visually? Will it only be a workable command that it arranges people prior the dance and be unable to add people unless everyone has /stopDance'd?)
I also love the idea of being able to have props - like fans, pompons, batons, streamers, etc. However, I still think these are additions that we should already have, not as something to fill a separate line. For me, the Tech line is about visual effects that give flavor to our performances, and for me, thoseprops belong withvisual effects.
There have been notions of using animals in our routines, but again - I feel this is something that should compliment our profession already, rather than be a separate tree for it. Just like the DE entertainer droids, I think it would be wonderful to let a CH train "entertainer skilled" pets who can execute special tricks, jumps, and dances.
I do agree completely that music and dance should remain separate, and that the skillpoints required to becoming a master should be lowered significantly. In order to take into account the future decrease of ent healing xp,that the xp requirements should also be lowered dramatically. But what to do with what used to be the "Wound Healing" trees?
I'd like have the points back if the devs cannot deem themselves to give us something appropriate or worthwhile. However, if they were really stuck on what to put in such a tree, how about an entire tree dedicated to couple dancing? Ballroom dance xp as opposed to singular Dance xp? The knowledge could consist of everything from jive, to salsa, to thetango and waltz?
Hmmmm... maybe...
/ponder
RE: Formations - Or "Form a circle facing one another" but I was also think of the partnered dances. Formal and lyrical look fantastic when two dancers face one another and one does bandflos. Poplock looks really cool when 3 or more form a circle.
Here is another problem. We have 2 professions that perform the exact same function from what it looks like. I don't want them to be combined either. I don't see myself as a muscian and I'm sure many muscians don't see themselves as dancers. How can we make Dancer and Muscian unique?
shadowdefender wrote:
2. Let them be quest filled trees - like you do in space - you complete a quest and a certain amount of xp is granted. Why not tie things in like the Theater Quest or add other quests for these trees - so as we complete each one we move up. These quests would give us entertainer specific items or skills or new dances or songs.
The Devs have talked about making all Elite Entertainer content quest based instead of "grind based" for a long time now. In fact, that's where the Theater Quests came from. We were supposed to start earning all of our new Songs and Dances this way.
With the changes in the CU, it might be time to ask for the change to go ahead and happen. You could get sort of "certed" for a new dance at the Entertainer Dancing line. Then you would need to "unlock" the actual dance by doing the Theater Quest for it.
This could be split like Else was saying, so you could get "informal" dances in the first couple of levels and then "formal" dances higher up.
Perhaps titles could be earned by completing a certain number of quests instead of filling out an actual Elite Skill Tree... I'm not really sure if that's doable, the Devs have never gotten past just saying they want to move us to Quest Based. Maybe it's time to ask how that can work?
Umi