Dancer Archive

Thread: Suggestions for that now pointless skill tree Entertainer Wound Healing

Cosma1
Fri Apr 01, 2005 10:54 pm
#14



Svanja wrote:
why not make new clothing/item that will only be craftable/wearable/usable by a dancer?




Hey now, no taking away from BOTH my professions. We want to replace a useless tree in dancer, NOT take the Tailors out of yet another profession. Wearable and Useable is fine but ALL clothing (includeing the accursed Jedi robes) should be made by tailors. So to get defensive about this but I've been a tailor longer that a Dancer. Both have their problems and they both seem to stem from combatants.



Master Tailor/Dancer/Politician with 52 skill points left over....any suggestions?
FuschiaD
Fri Apr 01, 2005 11:16 pm
#15

Instead of entertainer-only clothing... what about props? Something like this:

Dancing Assistance I - Non-dangerous items like scarves, fans, etc.

Dancing Assistance II - Dangerous items - swords, whips, etc.

Dancing Assistance III - Small pets?

Dancing Assistance IV - Large pets (or maybe couples dancing)?





~*~ F U S C H I A D A R K W A L K E R ~*~
Yes, I'm a respec Jedi. Get over it.
~*~ A V A D I H A L O N A - S O E P ~*~
Entertainer For Life - COMPNOR Eye Candy

"You don't really rank around here unless you've been flamed by Oben, trolled by Mono, set straight by Geen, got caught in a love triangle between Cherry and Anoq, had your house decorated by Kipera, hugged by Esin, fondled by Fuschia, had IG respond with something inane and nonsensical, or at the very least been (a.) asked "can I have your stuff" or (b.) been accused of being a Todd by any number of random Tarquinian posters." --TalonKarrdeTN/Tyndaleon


Cosma1
Fri Apr 01, 2005 11:20 pm
#16



FuschiaD wrote:
Instead of entertainer-only clothing... what about props? Something like this:
Dancing Assistance I - Non-dangerous items like scarves, fans, etc.
Dancing Assistance II - Dangerous items - swords, whips, etc.
Dancing Assistance III - Small pets?
Dancing Assistance IV - Large pets (or maybe couples dancing)?





I could live with that. Bunnies at III and Tigers at IV



Master Tailor/Dancer/Politician with 52 skill points left over....any suggestions?
Isleh
Fri Apr 01, 2005 11:30 pm
#17

Formations?


Locks 2 or more dancers in sync? The higher in the skill tree, the more complex the formations?


Changing formations don't just 'pop' the dancers into the new location but there is an actual transition flourish.


You can invite other dancers in the group much like you invite other players on mulit-passanger starships.
Eaca
Sat Apr 02, 2005 12:55 am
#18

Well, here's what I think...


Make entertainer, dancer, and musician 3 line branches (if its too much hassle to change the UI, make the wound branches all 0 SP 0 XP boxes). That would bring the cost of dancer down from 106 skill points to 78. A master starting profession costs 77 SP with an elite profession costing 63. That would let you master dancer, a starting profession, and one elite combat profession with 32 skill points left for medic or as much as 4300 in another elite combat (maybe giving a dancer/musician close to 3k HAM O_O ), or master entertainer. Pretty much the days of a pure entertainer as a main/sole character are gone
LyteFoot
Sat Apr 02, 2005 1:24 am
#19



Ikewe wrote:
I'm selfish so I'd just like to have those points back. I'm Master Rifles and will need to drop either my scout skills or my medic skills in order to keep my master combat prof. Not a decision I'm looking forward to and just getting the points back would make my life so much easier. Sorry.
Ikewe





Novice medic won't be needed everyone can throw stims on themselves according to the docs. For me it is even worse, I'll have to give up the knowledge tree of dance that I enjoy to keep TKM since I'm master ent and master musician to simply meet the MM description of playing all songs and instruments.



Elwyn LyteFoot - Corbantis server
DarkY0da
Sat Apr 02, 2005 1:32 am
#20



Doriana wrote:
is that if in the future we do get a revamp we're gonna want that tree and want it to be full 'value' so we get the most out of it..

So I think that's the million dollar question, isn't it? Revamp or no?




I don't think you need to worry about a future revamp any more...



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Isleh
Sat Apr 02, 2005 1:32 am
#21





Va-Mei wrote:



Isleh wrote:

Endorsing Merchants? - Allow an entertainer to spend experience point (dance/music/healing) to make a merchant's listing in the search featurehighlighted in some ways. Bold text?Two line listings?



Pressing their listing to the 1st few pages ofa global bazzar search instead of page 43?




Yep. Precedence given to the entertainer who bid the most experience.

Message Edited by Isleh on 04-01-2005 12:40 PM

kirah_ashlin
Sat Apr 02, 2005 7:06 am
#22

I am personaly opposed to blending musician and dancer together. For one, I'm not a musician and havereally nointerest inobtaining that talent- I've never even made it to ME simply becauseof the music branch. For another, Roho IS a musician and I would not want to take away from the profession he chose when he started playing this game.
Anoewyn
Sat Apr 02, 2005 11:35 pm
#23

Is a toughie - this question.


As a master riflewoman - I would actually like to just have the points back at this stage.


Many of the suggestions that people have been contributing have been great - but most are what I would considershould already be a part of the profession. For instance - I love that someone mentioned "formations", but having experience as a professional dancer, formations are somethingthat for me go straight under the "knowledge" umbrella, as learning the moves and knowing the "position" of where you perform themin relation to others kind of goes hand in hand.


However, I do like the idea of a "formation" command - having worked with lots of troupes online, the one frustrating and time consuming thing is positioning of people - for some reason, saying get into a "V" formation is not intrinsic enough for people to move into - everyone knows what a "V" is, but most groups I work withinsist that I place them exactly - and it takes for ever, especially when the most important part of being together is the actual jamin'!! An auto command to assist this would help a lot, but how this would work programming wise, I'm not sure - would it be set to a limited by the number of people, or wouldor can it allow variations in group numberand how would the coding cope when people are added (I'm a nut for symmetry and wonder how adding people would alter the formations? How would the programming move the avatars, and how streamlined would it be so it doesn't interfere with dance visually? Will it only be a workable command that it arranges people prior the dance and be unable to add people unless everyone has /stopDance'd?)


I also love the idea of being able to have props - like fans, pompons, batons, streamers, etc. However, I still think these are additions that we should already have, not as something to fill a separate line. For me, the Tech line is about visual effects that give flavor to our performances, and for me, thoseprops belong withvisual effects.


There have been notions of using animals in our routines, but again - I feel this is something that should compliment our profession already, rather than be a separate tree for it. Just like the DE entertainer droids, I think it would be wonderful to let a CH train "entertainer skilled" pets who can execute special tricks, jumps, and dances.


I do agree completely that music and dance should remain separate, and that the skillpoints required to becoming a master should be lowered significantly. In order to take into account the future decrease of ent healing xp,that the xp requirements should also be lowered dramatically. But what to do with what used to be the "Wound Healing" trees?


I'd like have the points back if the devs cannot deem themselves to give us something appropriate or worthwhile. However, if they were really stuck on what to put in such a tree, how about an entire tree dedicated to couple dancing? Ballroom dance xp as opposed to singular Dance xp? The knowledge could consist of everything from jive, to salsa, to thetango and waltz?


Hmmmm... maybe...

/ponder






_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
Isleh
Sun Apr 03, 2005 2:01 pm
#24






Anoewyn wrote:

Is a toughie - this question.


As a master riflewoman - I would actually like to just have the points back at this stage.


Many of the suggestions that people have been contributing have been great - but most are what I would considershould already be a part of the profession. For instance - I love that someone mentioned "formations", but having experience as a professional dancer, formations are somethingthat for me go straight under the "knowledge" umbrella, as learning the moves and knowing the "position" of where you perform themin relation to others kind of goes hand in hand.


However, I do like the idea of a "formation" command - having worked with lots of troupes online, the one frustrating and time consuming thing is positioning of people - for some reason, saying get into a "V" formation is not intrinsic enough for people to move into - everyone knows what a "V" is, but most groups I work withinsist that I place them exactly - and it takes for ever, especially when the most important part of being together is the actual jamin'!! An auto command to assist this would help a lot, but how this would work programming wise, I'm not sure - would it be set to a limited by the number of people, or wouldor can it allow variations in group numberand how would the coding cope when people are added (I'm a nut for symmetry and wonder how adding people would alter the formations? How would the programming move the avatars, and how streamlined would it be so it doesn't interfere with dance visually? Will it only be a workable command that it arranges people prior the dance and be unable to add people unless everyone has /stopDance'd?)


I also love the idea of being able to have props - like fans, pompons, batons, streamers, etc. However, I still think these are additions that we should already have, not as something to fill a separate line. For me, the Tech line is about visual effects that give flavor to our performances, and for me, thoseprops belong withvisual effects.


There have been notions of using animals in our routines, but again - I feel this is something that should compliment our profession already, rather than be a separate tree for it. Just like the DE entertainer droids, I think it would be wonderful to let a CH train "entertainer skilled" pets who can execute special tricks, jumps, and dances.


I do agree completely that music and dance should remain separate, and that the skillpoints required to becoming a master should be lowered significantly. In order to take into account the future decrease of ent healing xp,that the xp requirements should also be lowered dramatically. But what to do with what used to be the "Wound Healing" trees?


I'd like have the points back if the devs cannot deem themselves to give us something appropriate or worthwhile. However, if they were really stuck on what to put in such a tree, how about an entire tree dedicated to couple dancing? Ballroom dance xp as opposed to singular Dance xp? The knowledge could consist of everything from jive, to salsa, to thetango and waltz?


Hmmmm... maybe...

/ponder










RE: Formations - Or "Form a circle facing one another" but I was also think of the partnered dances. Formal and lyrical look fantastic when two dancers face one another and one does bandflos. Poplock looks really cool when 3 or more form a circle.


Here is another problem. We have 2 professions that perform the exact same function from what it looks like. I don't want them to be combined either. I don't see myself as a muscian and I'm sure many muscians don't see themselves as dancers. How can we make Dancer and Muscian unique?

Panthu
Sun Apr 03, 2005 2:15 pm
#25






shadowdefender wrote:

2. Let them be quest filled trees - like you do in space - you complete a quest and a certain amount of xp is granted. Why not tie things in like the Theater Quest or add other quests for these trees - so as we complete each one we move up. These quests would give us entertainer specific items or skills or new dances or songs.



The Devs have talked about making all Elite Entertainer content quest based instead of "grind based" for a long time now. In fact, that's where the Theater Quests came from. We were supposed to start earning all of our new Songs and Dances this way.


With the changes in the CU, it might be time to ask for the change to go ahead and happen. You could get sort of "certed" for a new dance at the Entertainer Dancing line. Then you would need to "unlock" the actual dance by doing the Theater Quest for it.


This could be split like Else was saying, so you could get "informal" dances in the first couple of levels and then "formal" dances higher up.


Perhaps titles could be earned by completing a certain number of quests instead of filling out an actual Elite Skill Tree... I'm not really sure if that's doable, the Devs have never gotten past just saying they want to move us to Quest Based. Maybe it's time to ask how that can work?






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Sunjammer
Sun Apr 03, 2005 4:12 pm
#26

I am wholly opposed to either reducing skill point costs or condensing Dancers and Musicians into one profession. To me it seems like an admission of defeat. We should demand something new instead to fill the track up. There've been some good ideas in this thread for what that something could be. I'm wracking my brain trying to think of others, and I hope everybody else will, too.


Umi
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