Dancer Archive
Thread: Dancing Broken Worse then Ever on TC now.
Ravenmist wrote:
I honestly don't think you realize how nasty this bug is from what you've said. Have you had a chance to watch it on two different computers yet to get a perspective hon?
So I think, yes we should make the devs aware of this.
I don't know how to fix this and the base dance bug at the same time.
But if we have to choose for now, if we want it to go life like it is now on TC, or if it should stay like it is on life till they find a fix to both at once, then I choose the current life version.
I would still prefer a really working solution though, of course
Then as soon as a dancer hits a flourish, the game pauses the "base dance flourish macro" does the dancer picked flourish, then goes back to macroing the base dance behind the scenes.
I would think that would work and, as an added bonus, would fix the drift problem on top of the broken base dance problem.
Plus, you could maybe talk the devs into adding a toggle for dancers. The toggle would let you decide if you want the game to macro your base dance or not. Turn the toggle on and the game works basically like it did before(appearance wise) only with base dances and drifting fixed. Turn the toggle off and you hand complete control over to the dancer, letting them "base dance flourish" and "regular flourish" under their complete control.
Just an idea
When you start a flourish the game goes "the player is standing here, now all clients play this social animation".
Base dances are different. They just have us "walk" on a set route and animate while we are walking. That is why you can flourish at any time during a base dance.
What I'm suggesting is making base dances exactly like flourishes. Make them just a pre-played social animation. In other words, make it work exactly like musicians work. The base dance just loops and we can only flourish after it finishes.
Now, while I think this would solve the problem, we would lose something. We'd lose the ability to flourish any time during a base dance. Instead, you'd cue up a flourish just like the musicians do, then as soon as the base dance finished, the flourish would happen.
On the flip side, we could gain something too. If dancing worked like that, and worked identical to how musicians work, I don't see any reason why they couldn't give us a a dancer version of /bandflo.
Utess wrote:
It can't be the same as a flourish. A flourish is just an emote animation, which is why they have never been broken for players.
When you start a flourish the game goes "the player is standing here, now all clients play this social animation".
Base dances are different. They just have us "walk" on a set route and animate while we are walking. That is why you can flourish at any time during a base dance.
What I'm suggesting is making base dances exactly like flourishes. Make them just a pre-played social animation. In other words, make it work exactly like musicians work. The base dance just loops and we can only flourish after it finishes.
Now, while I think this would solve the problem, we would lose something. We'd lose the ability to flourish any time during a base dance. Instead, you'd cue up a flourish just like the musicians do, then as soon as the base dance finished, the flourish would happen.
On the flip side, we could gain something too. If dancing worked like that, and worked identical to how musicians work, I don't see any reason why they couldn't give us a a dancer version of /bandflo.
Also this fixes the other issue we have with our base dances not syncing correctly with our flourishes (exotic3 for example often will clip when doing flourishes do to the nature of the base dance)
If base dances become a base animation and you can only flourish after it plays, then you could easily make a dance where you sync up with another player and the base dance just has you move across the floor with each other.
Utess wrote:
I would also think if they made Dancing work like musicians, they could add future dances when you dance *with* someone. Which I think we have all wanted in some form or another from the begining.
If base dances become a base animation and you can only flourish after it plays, then you could easily make a dance where you sync up with another player and the base dance just has you move across the floor with each other.
I thought of that too, but that may be as bad a blow to sync dancing as the current issue. The system works for musicians since their flourishes are fixed length. For dancers, if the dancers don't start together, or they do slightly different flourishes, they will get out of sync.
Panthu wrote:
I heart you. Chao. I am by no means married to my earlier suggestion. It is only one of many I have pitched in the past. The first step as a Corr was to get this addressed though, which has now happened. I am thrilled to finally have the community talking about this!
Please people, brainstorm! Give Deila good things to take back to the Devs so we can be clear on what it is we need.
Heart you too Panthu. <3 ^_^
I think the biggest issue with the base dances is they are like some looping flourish. The biggest thing I noticed, especially with the Tumbles, is when you do a flourish and end it, you'll go back to the position you left the base dance in,which looks really weird if you were on the floor, because you'll instantly "fall" back to the position you left the base dance from. I think that, somehow, needs to be changed as well. You need to be able to leave the base dance to flourish, and when you return, the base dance loop should start over from the beginning. That might somehow fix this problem as well. Maybe?
I see what you mean though about different flourishes. All the musician flourishes are the exact same length. That isn't the case with dancer flourishes =/
Still, if they made a change like this *and* added a group /startdance /stopdance you could at least get around it and stay in sync all the time by just doing flourishes through bandflos.
That still is a problem though with our flourishes being different lengths. I'm not quite sure how to get around that other than saying that players will just get out of sync with each other if they don't use bandflos, but by having a group /startdance /stopdance they could sneak one of those in from time to time to put them back into sync when they need it.
I'm curious what happens on the watcher's screen when the dancer stops dancing. Do they see the dancer "run" back to their position at the front of the cantina? Or does the dancer see themselves run back to the position where the watcher saw them end?