Dancer Archive
Thread: The BuffBot Quandary
Echinacea wrote:
Y'know the worst thing? I wrote the macros for the guild buffbot to function smoothly, and I make fun of my guildmates who log her in for the first time and can't figure out how to get her to run as smoothly as I can...because I've actually played those professions and know how they work. So...I am my own worst enemy now. I love irony.
But at least I don't park her somewhere public and ruin things for the general population of my server's entertainers.
bawler14 wrote:In a game where devs have "OK'd" AFK macroing in an effort to curtail use of third party programs and in which second and even third accounts are becoming popular, time is in great supply for many people.
First, allow me a slight rant, and then I'll get to my discussion of the three proposals.
With all due respect to you, Doasa, I believe that the reason that the devs have OKed AFK macroing is that they are lazy, stubborn, and consider themselves to be too busy to fix something that is not game breaking to them. Almost anything can be AFK macroed, including some guy with a big gun camping and looting meatlumps. This is the only online game I've ever heard of where 'playing' AFK was allowed and even tacitly encouraged. There are good reasons for going AFK, and there are good reasons to macro, but there are not good reasons to do both at the same time.
1. Disallow grouping commands in macros, or any command that would prevent or make in considerably difficult to create so called "BuffBots" or at least "BuffBots" who can buff for hours on end. Set up a system to detect looping macro commands and disallow certain commands in looping macros.Yes people could circumvent this with third party software, but cost/benefit is hardly worth it for most people and the game should already have ways of detecting this software.
As a solution to AFK macroing the entertainer professions, this is the solution I like the most. As a programmer, I wish many times that the macroing capabilities of the game were even richer, but I realize that I would be one of the few to actually use such a system properly. When it comes right down to it, there are many commands that probably do not need to be able to be run in a macro, and /join is, perhaps, one of them. Hovever, this point is moot because there is an option box to automatically accept group invitations. Take that away, and you may be on to something.
2. Give Entertainer Buffs a material cost. Furthermore with the introduction of material cost, Entertainers could expirement and make more potent buffs. However, this comes at the cost of continuity and the freedom we've enjoyed of having no or little material investment in out profession.
This is an interesting idea, but I can't see how to make it work in practice, at least not from an RP standpoint.
3. Set up a system that requires orencourages a keyboard presence to buff, similar to what was done in the past to prevent AFK Harvesting. I would love to see an encouragement system that allows for an increase in buff strength/duration in return for ATK presence. Yes, such a system could become burden, just as the harvesting/surveying system has burdened harvestors and surveyors.
The problem with all these approaches that I've seen is that they do too little to fix the problem, and too much to annoy the people who are actually doing it themselves. I've seen many people suggest rewards such as "so and so would like to do flourish 5, press ok for extra xp" but that doesn't do anything to help masters or hinder bots, nor does it help when, and here I speak as a dancer invading your humble musician forum, flourish 5 looks uglier than sin.
Also, the little popup box for sampling does nothing to stop AFK sampling. You can still sample merrily away with the popup sitting on your screen and come back in the morning. All it does is annoy the people who are sampling ATK.
I know that it's probably been proposed many times, but I still favor what I'm going to call solution 4.
4. Hard code the AFK time limit to 15 minutes, say, and make it so that you can not turn the auto-AFK option off. Also, make sure that a macro running does not reset the AFK timer so that this whole solution actually works. Once you go AFK a /dump is run, and you can not get any XP from weapons use (to stop AFK spawn camping).
Yes, there are ways to get around even this, but it would cut down on the number of AFKers tremendously. Saying "we can't stop technically savvy people from still AFKing so we should just let everyone do it," is like saying "we can't stop a burglar from coming in and stealing our fine silver, so we should just leave the door unlocked." And anyone who says that it's their right to play the game however they want can go look in a dictionary to learn what the verb 'to play' means.
I hope some of what I've said is not too out of line, but that's how I've been feeling lately.
OromeRadiant wrote:
player cantinas are useless wastes of lots if they aren't serving their purpose... namely healing and buffing visitors.
Which brings up the question as to player med centers....I've never seen a single person in one.
buffbots are about the only way, short of a serious and costly gig-hiring scenario that player cantinas will ever be of any use.
Which is one of our many complaints also.
Also, you questioned whether or not she actually is 'playing' the game. When she's online, she decorates, stocks vendors, chats, etc... she's even been known to accompany major base assaults/defenses. The fact that she provides a service while not at the keyboard is actually very analogous to how vendors work.
I'm glad she is an active member of the community, and is an active member of the entertaining profession when she is ATK. But AFK performing is not active. Listen I don't flame AFKers, I don't even ignore some of the marginal ones in Coronet and theed. I always train em when they come atk for that once a day. HOWEVER I'm not happy to see em.
Would you suggest that crafters who only log on to fire up factories, restock vendors, then log off again are not 'playing?' Should their vendors 'swith off' when the player logs out?
I'm not suggesting that, however there are functions that are intended to be done at the keyboard. Healing, crafting, killing, sampling (not mining), harvesting. Lemme go out on a limb here....and put in a big disclaimer that this is my opinion. The SPIRIT of the game is for a person to play the game at the keyboard, doing all your stuff and interacting with others. AFK defeats that purpose be it buffing or just standing and spamming at a spaceport. The dev team goes back and forth on it and will do whatever they damn well want nomatter what you or I think, and probably break more than they fix in the process. The fact that you can afk combat was the final straw for them I think. They have stated that AFK play was not intended, and yes we are fixating on the one element that affects us the most.
Her macro stays fine-tuned, with entertaining emotes, informative messages, etc. She is an officer in our guild, a city militia member, and is active on our guild forums. She is very much 'playing' this game just like everyone else. She just happens to be using the same tools as those annoying afk'ers in npc cantinas, so you all feel she is open for vilification too. Sorry, but you guys need to think about it some more, and get off the high horse of "we're the only ones playing the game as intended, and alternate playing styles should be banned."
If we are on a high horse, its that we are trying to fill ALL the aspects of our profession when our characters are online, to heal, to buff and TO ENTERTAIN. I have not be entertained by someone AFK, and don't think I would ever be, but I am open to be suprised if someone can do it. I still contend that AFK is not "playing" you are not "playing" simply because you pay your monthly fee. When you are atk you play, when AFK you are not. I never think that someone isALWAYS afk, so yes, by definition they are "playing" when atk, but you just aren't when AFK
I hold no love for afk'ers in npc cantinas. If they're grinding exp, fine, let them group up, then they should banish themselves to a back room before going afk, and lay off the spam.
If only they would.
If they're in it for the profit and are hoping to steal audience members from live performers, I'd say that's selfish and unethical. If, however, they took their afk butts out of there, and performed out where there were no entertainers, consequently making less profit, I'd say they were providing a valuable service that is generally not being provided given our galaxy's current population distribution. And the sacrifice of not making as much money in exchange for helping out other players should be respected.
FYI, Its not black and white for me. I mean, I don't like afk play in general, but I do see the benefits that afk in remote locations provides. It doesn't make me use em, but i see why they afk. I just despise the afking in the npc cities more. And.....aroo? "Sacrifice of not making as much money in exchange for helping out other players should be respected"???? How can it be a scarifice if they are NOT THERE. To sacrifice you have to give up something and an afk bot has nothing but hopes. A hope that someone will listen to them, a hope that they will get tipped, a hope that the server doesn't crash. I respect their choice to afk as it is semi-condoned in the current system, but the only way I can respect a decision to go to a cantina out of the way is that they will not be a nuissance in the entertainement hubs anymore.
And on the 'convinience factor'... I never said it SHOULD be convenient, but when someone tries to make it convenient, why must they be scorned? Are you saying it SHOULD NOT be convenient? Is that the driving force of the ATK zealots? INconvenience? Also, regarding medical convenience, there are doctor buffbots, too. I also don't have any issues with them. Honestly, I don't see as much outcry from the doctor community regarding afk'ers as I do from the entertainers, and I still think the reason is the spam pollution in the npc cantinas and the spillover of generalized, mis-placed hatred for all things afk.
No we don't want inconvienience, blame the devs for that one. I'm just saying that convienience is the battle cry of the afker, and they always bring up people who say that its soooooo hard to get to Coronet to get healed so they are so happy to have an AFK entertainer in a player city. Fine......put in an AFK medic to heal my wounds also and if the entertainer also buffs, make it a doc doing them also. Fact is tho that medics do NOT afk heal in this fashion and tho there are AFK doc Buffbots, I have yet to see one on my server. I can't count the number of afk Buffbot entertainers I've seen. Lets call it lots. True, there are fundamental differences between medic and entertainer in terms of method of healing, ease of macroing, resource usage, etc., however we both heal. Why is it that people EXPECT us to be convienient to them and doing it 24/7 and only to want to do 2/3 of our job. We must be the only ones who care about entertaining.
I too am hoping that the ending of the misguided hologrind will put a damper on the large numbers of 'master fast as you can' afk-ers you guys have to cope with in those crowded little cantinas you guys seem to love so much
The cantinas are our homes, its where we do the craft of our profession. Artisans can work alone at home, combat professions in the field. We live in the cantina. And its been like our crazy loud uncle Walter who never shuts up has moved in and brought all his friends from his support group. Its just not home atm.
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Band Leader and Booking Agent - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Tralmek wrote:
...however if people can continue to treat her like a PEZ dispenser for buffs, they will eventually expect all entertainers to be nothing more than buff dispensers, and they think that all entertainers should be like broken vending machines, giving away our product, our time, and our hard-earned money to them.
-Lilo