Dancer Archive

Thread: Attention: HAM Changes In Concept

Drygo
Fri Jul 23, 2004 11:25 pm
#27






Panthu wrote:

Are you guys waiting for me to say more... or are you just ok with waiting for this to hit TC? Cause... I can go on... like, a lot... mwa ha ha!








Nah, at this point I'm still waiting to fully understand what the hell he's talking about and how it would impact us. Obviously, I do other things besides entertain, and to be honest, I'm also trying to figure out how it's going to impact me as a combat player. I can honestly say, for the first time in a very long time, an in concept thread is going completely over my head. For now, I'm just trying to read and understand. If I can't do that, I can't very well contribute.


Maybe I'm just tired.





- I support hawtpants
TheSillyOne
Fri Jul 23, 2004 11:26 pm
#28

gogogogo!!! spill the info girl! the more the better!



-silly-


Save your breath. You'll need it later to blow up your date.
Groovymarlin
Sat Jul 24, 2004 12:44 am
#29






Xyrdre wrote:



Now... all of this presupposes that our dance and flo costs are not considered when they're rebalancing everything in the HAM system. I hate to say it, but it's likely that once again, the devs are only considering the impact of the combat end of things, even though the HAM system affects entertainers and crafters as well (just in different ways). I'd hate to think that once again our part of all this was simply overlooked in the mix.... forgotten, like with the FS lines.






I'm concerned that is EXACTLY what is happening, and I posted my thoughts on that around page 5 or so of that thread. I also am very concerned that this will in fact negate our ability to do a full duration buff in 3:20 (or 4, or 5, or anything under 10 minutes). If that happens I don't think anyone will be very happy, performers OR patrons.


Then again maybe it will be better for us, and allow for rapid flourishing just by migrating stats into the action and quickness pools. At this point there's just no way of knowing, without either an explanation by a dev (seems unlikely so far) or a chance to try it out on TC.







La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Xyrdre
Sat Jul 24, 2004 4:16 am
#30






Panthu wrote:

Are you guys waiting for me to say more... or are you just ok with waiting for this to hit TC? Cause... I can go on... like, a lot... mwa ha ha!


BTW, WTG on getting an answer from the all knowing Keldarin in the big thread La'lepa! ... and /cookie Lei for asking about us like a brave Dancer


Keldarin answered my Dancer specific questions earlier which I can babble on about forever, but if you guys are not worried about this, I don't want to force it on you...


I know Deila has said that she thought a lot of what we get snarky about in here will go away once this system goes into place... and Warryyr on the other hand brought up the bard move we could ask for here if we wanted it and I am pretty sure that is not what Keldarin wants for us, but I also don't know how long we'll have to wait for the super cool real Show stuff he would like for us and this might be our only chance at something like this... but, Warryyr is a Musician, so we can send him back to NewJedi if the B word and Blue Stimming still freaks you guys out too badly.


Let me know!









I vote no on the bard move. There's my opinion, loud and clear.


And I don't see any direct reason why dancers should be concerned with blue stimming. We don't heal mind damage (stimming), we heal mind wounds. If mind was healable on the battlefield with stims, the wounds still eventually catch up (the same way that health and action wounds do), and we'll just see people coming back in with more mind wounds at a time. Stimming the blue bar is no threat to our mind wound healing... as long as there aren't mind wound healing packs. Wound heal packs for mind would take something that we currently have, and we'd have to question whether BF alone would be enough to cover those vast reaches of needed ent healing XP for leveling entertainers.







Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Soulburner69
Sat Jul 24, 2004 8:41 am
#31

with the thoughs of "stimming" the mind, (this may be a good idea, or a bad idea, or people may not like it either way) but with the mind stims that heal just damage, not wounds, what if dancers had the ability to craft a minor component for it? i know we arent crafters, we're dancers, but it would be a form of income for us as far as that goes. i know there are many pro's and cons with this, but i'm not going to point any of them out, as i just finished work, and dont feel like it .



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
TheSillyOne
Sat Jul 24, 2004 9:16 am
#32

I'm all for battlefield usefullness in any form. I know that we were never intended to be bards or minstrels or whatever and I also know that it's inconsistant with the Star Wars movies. However, I don't think combat usefullness would need to be directed at other players.


What if the Tech line taught us to protect out eyes from blinding lights and our bodies from fire? How bout if the knowledge line taught us balance that would help us avoid being dizzy or knocked down? Seriously ..look at formal flourish 4 and tell me that anything in this game should make me dizzy. I don't think defenses based on realistic assumptions about our abilities would in any way hurt continuity. It would help the proffession by giving us skills that we can stack with combat proffessions to make real money and it would make the SP cost of the proffession worth something to the dancer.


Just a thought.



-silly-


Save your breath. You'll need it later to blow up your date.
Groovymarlin
Sat Jul 24, 2004 10:18 am
#33






Panthu wrote:

Are you guys waiting for me to say more... or are you just ok with waiting for this to hit TC? Cause... I can go on... like, a lot... mwa ha ha!






Stop teasing and spill all Panthu.






BTW, WTG on getting an answer from the all knowing Keldarin in the big thread La'lepa! ... and /cookie Lei for asking about us like a brave Dancer






Problem is he didn't really answer my question. Well, he answered about one fifth of it. However, by reading later comments I think I got my answers (yes special abilities pool can be "buffed," will be affected by speciees, etc.). I was also kind of excited that he said they are going to address the current inequities in species stat caps that makes humans the only truly ideal choice, with their max 1100 on everything.






Keldarin answered my Dancer specific questions earlier which I can babble on about forever, but if you guys are not worried about this, I don't want to force it on you...






Babble, babble! I want to hear it all!






La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Thakkin
Sat Jul 24, 2004 10:18 am
#34






TheSillyOne wrote:

I'm all for battlefield usefullness in any form.





Yea, let dancers do thier teh sexxay dances on the battlelfield to distract all the combatants. Then, we can send in our armies of irritated robots to destroy them all and take over the world...mwuhaahaahaa!!!


Thakkin
Sat Jul 24, 2004 10:31 am
#35

Hmm, my sig. is funky. It looks like just hitting enter for new lines doesn't work too well. Do any of you do something special in your sig to get new lines made?
Utess
Sat Jul 24, 2004 1:02 pm
#36

Personally I'm all for this change, it is a nice system than the one we have now. As for buffs, Keldarin posted that all buffs are going to be tweaked and balanced with the combat balance thingy this is a part of, so I don't think we really have much to worry about until we see it in regards to that.


I do, on the other hand, have one big concern:


Unless something is done to slow or prevent afking before this change happens, this is going to encourage more afking for xp by new dancers, not less.


Why? Because we won't be able to flourish as often with this new system. That is going to make getting Dance xp slower. The more grindy it becomes, the fewer people who will pick it up and the more the people who do pick it up will try to afk through the worst of it =/



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Amida_Enterprises
Sat Jul 24, 2004 6:47 pm
#37

I like the system as it is, no changes are needed unless you're a numbercruncher who likes nothing better then more factors to take into the oquasion.


I finally had the system worked out a bit, I'm not about to see my character dwindle from the way it is now to how somenitwit thinks it should be..


many factors: many chances for bugs and errors to creep in again.. I for one ain't a fan of those, either!


old saying , still true : if it ain't broken, don't fix it! and for most of us, it isn't broken!



- Leasa Ace - Farstar - deceased

(don't know why I can still post either )
Xyrdre
Sat Jul 24, 2004 8:32 pm
#38






Utess wrote:

Unless something is done to slow or prevent afking before this change happens, this is going to encourage more afking for xp by new dancers, not less.


Why? Because we won't be able to flourish as often with this new system. That is going to make getting Dance xp slower. The more grindy it becomes, the fewer people who will pick it up and the more the people who do pick it up will try to afk through the worst of it =/






I still think this depends on regeneration rates of the specials pools. The only time that we ever come remotely close to spamming specials the way that it's done in combat is when buffing. For more casual leveling dancing, we aim for about one flo per tick.. not a significant drain, even under our current systemthat hasregen rates slower than the future special pools regensare supposed to be.


Rather, I have the reverse concern... that AFKing will be more desirable because under normal leveling dance loaddancers would never run out of action. Which means that AFKers could dance on and on and on, never having to worry about stopping. I can just see the new spam... "Tipz n ... oh, wait, don't need heals, heheh... appreciated!"


For us, just about everything in the new HAM concept comes down to that action specials pool's regeneration rates. Too slow a rate, even dance XP will become punishing, as Tess has warned. Too fast a regen rate, and you'll see never-ending dancing, and care-free AFKing.


I'm justabout desperate enough nowto send off a holorecording begging for assistance in saving the Entertainer professions from automated obscurity:



Help us, Obi-wan Kenobi... you're our only hope...






Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
Rebeeka
Sun Jul 25, 2004 12:15 am
#39


The obvious implication with regards to our buffing is that either doctors will have to brought down to our level or we will have to be bumped up to their level. As it stands, Mind is important in combat because it can not be healed. Once Mind stims are available, that difference will be lost and those combat professions will be at a severedisadvantage if their buffs are half of what everyone else's are.


Seems safe to assume that all actions will come off the "specials bar" (I would imagine that they would want to reduce spamming of specials by doctors, combat medics, etc.) which will make AFK entertaining more difficult. No longer will people be able to write macros where the dancer stops and heals himself/herself witha stim and continues dancing. Guess we won't know if that's a blessing or not until we see it in action.



Rebeeka Tal-Deln
Master Rodian Dancer
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