Dancer Archive
Thread: New Inspirations on TC!
Doriana wrote:
noSup4u wrote:
Have stat caps been reworked to account for this? etc. etc. etc.
my server isnt on test center. how in the hell do you expect me to tell you what my pre and post stats are on test center when my pile of resources are sitting on tarquinas. thats why i ignored your initial question. its not a feasible request.
Oddly enough, I have a master dancer on Test Center. I don't play there much, but since I like to be able to give opinions and help how I can in the development of dancer, I have a master dancer character for testing.
And when a new dancer or entertainer change comes to test, I go there, and I test it. And I base my opinions and suggestions on the facts that I learn from testing on Test Center. Before I was master, I helped other people test and tried things as a non-master.
I don't sit around and expect other people to test it for me and then spazz out and complain based on conjecture instead of my own testing experiences.
I don't think it's "not a feasible request" to expect people to either test things themselves before they make assumptions or to work with the people who do test in some way.
(btw -- to the people who ARE testing this on TC, thank you. A lot.)
Not to interupt, but keep in mind it is much easier to be a testing dancer, than say a testing weaponsmith. Being a dancer simply means..dancing. Being a weaponsmith means having all of your components, resources, crafting station, factories in line before starting. a subtle difference perhaps but one to keep in mind.
I think the best thing about us doing business with crafters is that we're all in the same boat in a lot of ways. They're stuck with the CL0 for their crafting profession, just as we are for our entertainer skillset. They have been just as tied to crafting stations as we have been to cantinas. The advantage we have over the crafters is that it is easier for us to move around than it is for them..we don't have to deal with a crafting station, haul out a droid if we don't want to or carry around resources.
We can apply a buff in their workshop without having to deal with the FS grinders at all..we don't need to be in a cantina.In the city where I used to be mayor, I built a publiccraftingcenter with high end stations just the other side of city hall from my cantina and it gets a lot of use. It'll be very convenient for the town crafters to find me in my cantina if I'm in there working on a routine for a new show,as well as convenient for me to drop by their shops & resource houses. But I've always liked spending some of my time traveling around and visiting with everyone as it is.
Panthu wrote:
Your corr has the ability to ask for specific resources and the aid of either Devs or QAs. Your corr has the ability to get you involved with some hands on testing on TC if he/she asks and the Devs say yes. They usually do say yes.
Also like Dori said, you can work with the players that are set up on TC and will already have conditions there like yours on live. Most TC regs are very willing to help visitors test in depth... heck, a lot of them live for in depth testing and jump at the chance!
Just throwing that out there, I don't think most people know this stuffand it might be helpful.
When you log in to TC, join the TCPA chat channel and give a shout out to say hi to everyone and let them know why you are there & what you need for your testing. Lol..the regulars play TC because they want to be involved with testing..not because they just love playing on raw code or like having their server mothballed every few months.
And prod your corrs to get in there & test with you & get the tools & resources for you!
Message Edited by Esharra on 08-25-2005 10:47 AM
SmedleyLlama wrote:
I actually never knew a Corr could ask for specific resources on TC. I was always under the impression resource values couldn't be manually adjusted. Or did you mean they can make a certain type of resource spawn - without any guarantee on the actual qualities of that resource?
They can get the closest thing that the system is making on any planet at the time. Which is a pain and is somewhat limiting. However, they can get you the best that there is out of the current spawns and in endless quantities.
So, while you can not test every single scenario point for point, you can have access to all that is there even if you are not set up on TC with your own stash. Most of the time, this will allow you to run enough tests that you can make solid conclusions to apply to the rest.
This way you can still have some good solid numbers and trials to look at to back up your requests and predicted effects.
Ikewe wrote:
the best that you can offer is "10% is going to ruin everything." Well hello, I think we've already gotten that point.
if you honeslty think thats all ive posted and contributed to this discussion its not even worth continuing and ive wasted an awful lot of time trying to explain the effects to people dead set on not hearing it. ive had countless points largely ignored, been told they arent my real motivations for posting, and been told to go do things that are not possible before concerns that have been raised are even worth addressing. ive been selectively misquoted, insulted, and ignored along with many other crafters that have brought well thought out points of discussion to you.
This has been the most frustrating thread i have been a part of and i regret even bothering.i hope you folks actually discuss the impacts further, and make the effort to read and consider whats been pressented to you in detail by myself and others. im obviously done on this one.
Muzz wrote:Who is trolling? The point is, just as there were numerous Doc ALTs for buffing pre-CU, this is now likely to happen in guilds with alot of crafters after this goes live. When someone needs a buff, switch over to the ALT, dance/play and buff the crafters, switch back to main.
Can't guilds do that with everything already though, Muzz? I mean, our guild had a shipwright who basically just crafted stuff for the guild. She never really paid any attention to vendors (she had one but it wasn't very well stocked) and she had enough money that she didn't need to run a business. So she was our dedicated "ship builder" and I got every chasis I own on 2 accounts from her for about 25% of market value (she sold them to us for about 10% above base cost). Isn't that effectively like having a "bot" shipwright?
And you could go on. Our guild has dancers, musicians, docs, crafters of every sort, and we take care of each other. By joining our guild the architect provides you with a free small house. That's kind of like having a "bot" architect in a way, isn't it? (He's not a bot, but it's still the same, and it presumably cuts into the business of every other arch in the game.) Our AS (Yoss, who has posted here on this thread at my request) makes armor for great prices for us, to our custom requests. When I was a chef I made food and drink for people and sold it to them at cost, if they were vets, or gave it to them for free if they were noobs.
Isn't this all basically the same thing? What you're saying is, "A decent guild will provide its members with whatever services they need or desire." That's always been true of any good guild. I am not sure how I see that this is different.
Even though all guilds do provide such services, there doesn't seem to be any shortage of people needing crafted things (except insofar as loot has ruined things, but that is another issue entirely and has nothing to do with dancer buffs). If the fact that most guilds have their own AS and WS who provide things cheaply to their members hasn't broken those profs yet, I don't see why guilds having their own entertainers would break us either.
C
SmedleyLlama wrote:
Not to interupt, but keep in mind it is much easier to be a testing dancer, than say a testing weaponsmith. Being a dancer simply means..dancing. Being a weaponsmith means having all of your components, resources, crafting station, factories in line before starting. a subtle difference perhaps but one to keep in mind.![]()
Well, when I was testing props I didn't have any resources to craft them, I didn't have any crafting tools, and I didn't know what was required. So I went out and did missions until I could afford to buy some resources, and I also grabbed novice artisan and surveyed and harvested by hand some of my own. I actually need to find me a TK trainer for the box of exp I got while doing that.
I also did /tcpa Hey, anyone out there testing ent stuff and need help?
My point is, when I decided that I wanted to have a say in the way dancer was evolving, I became a part of the TC community. Not a frequent part, true, but I know enough to get around and I know enough to help out when I'm needed.
I have only seen one person post concrete data on any of this. The point is that this all needs to be tested before it is tweaked or rejected, and while the dedicated crafting testers are a terrific bunch, it's really too much to ask for them to deal with a community in this state of frenzy with no help.
There's plenty of ways to help test things without having resource stockpiles. Offer to help the people who do? Or, start making your own now for the next time this happens? Or test the impact this has on a brand new levelling crafter trying to break into the market?
Message Edited by Doriana on 08-25-2005 01:22 PM
Panthu wrote:
I heart this Yoss, he's fun and nice. /hi5 Dejah
Yoss is awesome. We love him in our guild. He went on a 2-week honeymoon recently and everyone was so sad without him. Heheh.
Anyone who would name his armor "Yossault" (instead of "assault") armor, you have to know is entertaining.
C