Dancer Archive
Thread: Do we have any Suggestions?
LyteFoot
Fri Apr 08, 2005 5:16 am
#14
I want tools that get us in the field. They have introduced the concept of mezzers so maybe we could run with that. I know many don't like the bard concept and thats fine, stay out of combat. However, music sooths the savage beast so why not let us perform and distract/delay some of the mobs. Or perhaps our presence could enhance the teams defensive or to hit bonuses because seeing an entertainer willing to risk themselves for the cause inspires everyone else, this one fits in the GCW better than general combat but I don't want to make it that narrow.
I would also like to see our mastery add to HAM just like the others. We already get a bonus to defenses so why not an increase in HAM. After all performing, whether dance or music, takes a physical toll on a person and generally keeps them in pretty good shape. I know I would have a tough time hopping up and down off that Nal in RL.
I would also like to see our mastery add to HAM just like the others. We already get a bonus to defenses so why not an increase in HAM. After all performing, whether dance or music, takes a physical toll on a person and generally keeps them in pretty good shape. I know I would have a tough time hopping up and down off that Nal in RL.
Schardour
Fri Apr 08, 2005 6:24 am
#15
LyteFoot wrote:
I would also like to see our mastery add to HAM just like the others.
Eh, call me crazy, but I personally am not fond of linking our masteries to our HAM. I like the sacrifice one has to make to become a crafter, or the difficulties of the choice of including Entertainer professions in their template. A full combat template should make short work of an Entertainer armed only with a PSG.
Petronela
Fri Apr 08, 2005 6:28 am
#16
Schardour wrote:
Oh wow, I really like that, actually. Of course, it could be easily exploited by a guild with an afk bot looking to buy a faction base, but it could be interesting if there was a way to restrict FP gain to live entertainers in some way. 1, 5, 10 FP per action. (It doesn't have to be related to these low-level Inspirations, of course.)
I really would like to see more of an involvement in the GCW, as I'm sure many of you would. Why not link ourselves to it through our special abilities?
True 
It was just a brain fart and I didn't think of the exploitable part 
But, if they ever finally got around to enforce the AFK pop-up tag they could rig it so you only get faction point if no AFK tag is showing.
Deli'ah
Ikewe
Fri Apr 08, 2005 7:23 am
#17
Actually Deli'ah I like these ideas. Just about any idea we propose is going to be exploitable by a bot and it's one of the reasons we need the devs to take a firmer stand on that issue. But I think there comes a time when we have to say "okay maybe it can be exploited but it gives us a function we like and therefore we shouldn't run from it."
But since I've even run delivery missions for the rebellion for those 10FP at a time (to avoid having to clone because of the TEF) I can tell you for certain I'd be thrilled with the 1FP tick. I've made my way to Colonel and helped donate FP to purchase bases, etc.. So it doesn't actually require killing vast numbers of ST's 24/7 to be able to accumulate lots of FP - although I've had my days of killing sprees that's for certain 
I also like the idea of giving us responses rather than having us perform certain flos or dances for the Cantina Manager scans. If the devs won't remove AFKtainers maybe they could find a way to make it so that if during a scan, there's a live entertainer then no one who is found by the scan to be AFK can be skill animating? Since the devs seem really attached to the idea that AFKers can provide a needed service, maybe we can convince them that they should be providing a service if we are there.. just a thought.
I sure wish they could find a way to let us not get the system messages from the afkers as well. Sure I can addignore them or block their spam if they have the afk tag but I have to get all the "afker starts a pillow fight", "afker licks her lips", blah blah blah. After about 10 minutes of that I want to make AFker eat some darn chapstick or something.
Petronela
Fri Apr 08, 2005 7:57 am
#18
Ikewe wrote:
.......Just about any idea we propose is going to be exploitable by a bot and it's one of the reasons we need the devs to take a firmer stand on that issue. But I think there comes a time when we have to say "okay maybe it can be exploited but it gives us a function we like and therefore we shouldn't run from it."
So very true Ikewe.
Plus already there are plenty faction farmers who sell faction and those who turn around and trade it for faction perks only to put them on their vendors for insane amounts of credits.
Entertainer getting 1faction pointfor each Inspired same-faction person wouldn't really amount to a drop in a bucket in a overall picture, but it would be very useful to us and give us the GCW feel we all want so much.
/target Devs
/wink
Come on guys... we want action errrrr faction 
Deli'ah
LyteFoot
Fri Apr 08, 2005 8:12 am
#19
Schardour wrote:
LyteFoot wrote:
I would also like to see our mastery add to HAM just like the others.Eh, call me crazy, but I personally am not fond of linking our masteries to our HAM. I like the sacrifice one has to make to become a crafter, or the difficulties of the choice of including Entertainer professions in their template. A full combat template should make short work of an Entertainer armed only with a PSG.
A pure ent with no combat skills would still be short work. However the hours spent performing should make me stronger even if I have zero combat skills to back that up. I'm pretty sure that Rambo could still take Patrick Swazy's character from dirty dancing
Tralmek
Fri Apr 08, 2005 8:27 am
#20
I love the ideas for giving lessons to buff our combateers. It would also be nice to give lessons for crafters, to help focus them--give them better dice rolls for getting amazing successes...and give them a reason other than RP to come to cantinas.
Of course I never understood how Galaxies could call itself a Star Wars RPG and not have Sabacc!
Okay, I never really thought that, but still, I'd love to see Sabacc introduced to Galaxies. It'd be great.
Iam concernedthat if we request an active part of field work with the combateers, we'll end up in the same boat as Doctors and Medics (who also asked for Devs to find a way to get them out in the field more). We might soon find ourselves unable to gain xp anywhere, except when we're grouped with a bunch of combateers and skill animating out in the field when they kill something. I can't say I'd be happy with that situation.
PoetDancer
Fri Apr 08, 2005 10:01 am
#21
Right now, we are in a strange situation.
We need an audience. We may not even get a reward when an audience is there, but one thing is for certain. When there is no audience, there is no possibility for any reward that is worth our time.
By the same token,the audience needs a performer at the cantina they are at. Not where we are at, but where they are at.
And right now, neither party has any incentive to "tough it out," and wait for the other to show. Only buffbots can "tough it out," and that's because they let the macro system perform for them.
We need to solve unattendance. But ultimately, what we need is some sort of incentive to either have:
1) Give the patron an incentive to visit and stay in a cantina with no performer.
a) Offer some mini game, or similar activity that isunique to each venue(I am warming up to this idea).
b) More reasons to visit specific cantinas in the normal couse of business (The JTL mission trainers were spot on).
c) More quest locations eminating from the venues (Like the Syren quest)
and/or
2) Give us an incentive to dance at an empty venue with no audience.
a) Work with how missions are issued and compensated to staff empty venues (make it worth every credit)
b) Create new missions, like tour missions that pay better (perform in venue A, B, C, D, and get paid at the end)
c)Find "informants" in the course of play (A spontaneous sort of NPC mission that has a % chance of coming to us, like the old man)
If we can do more than simply hang around hoping someone will show and want a buff, we'll feel like we are doing more. And in the same process be where patrons need or want to be for a myriad of reasons other than us.
Warryyr
Fri Apr 08, 2005 10:30 am
#22
My only suggestion is get rid of AFK.
Then we can really work on making our professions better.
Ikewe
Fri Apr 08, 2005 11:06 am
#23
Tralmek wrote:
Iam concernedthat if we request an active part of field work with the combateers, we'll end up in the same boat as Doctors and Medics (who also asked for Devs to find a way to get them out in the field more). We might soon find ourselves unable to gain xp anywhere, except when we're grouped with a bunch of combateers and skill animating out in the field when they kill something. I can't say I'd be happy with that situation.
I think that since the main "inspiration buffand BF healing" will still be there and can't just be done in the fieldhowever that finding ourselves in a similar situation would be unlikely. I just think that limiting ourselves to the current "we belong in the cantina and only in the cantina" format then we are missing a lot of great opportunities. DE's in the DWB certainly isn't for xp purposes. They are needed for the crafting part of that Quest. I'd like to see similar opportunities for entertainers. Right now everything we do is geared toward gaining xp and providing "inspiration" but for the entertainer not really wanting to focus on xp and wanting to do more than simply "inspire" that doesn't leave a whole lot of options. Perhaps if it looked like that might become a concern, we could push to have those "field" opportunities tied only to the Master boxes (master entertainer, master musician, master dancer, and master ID). I'm not a fan of limiting opportunity obviously but it's an option in case we thought they might try to force all entertainers into the field.
Hobbytla
Fri Apr 08, 2005 12:47 pm
#24
I posted this in the CU thread... but I'll put it here too.
The problem seem to be availability of entertainers at the moment when people need them, and therefor they(sony more than the devs, I would imagine)are afraid to remove the zombies.
If they are able to design a "guard" which only a live player could get around to prove that they are live... But that would have to be in place first or I will gnaw off my hands so I can never post such a suggestion again, if bots are able to get around it....
Preferely, only live entertainers would be able to show up as /registered on the map. (if going afk or failing to prove you are live, they will simply drop off)
How about a live player being able to give a small number of buffs which the customer can activate at their convenience?
Small number... perhaps three. Activatesimply - like the holoemotes.
No timer (until activated), no pre-combat/crafting/whatever prep, no worrying about not being able to find an entertainer in the middle of a game session.
Instead they would visit entertainers as it was originally designed - when they feel like it. Post-combat, or now-and-again when wanting some human interaction and rest from the killing stuff.
If they want to keep the bots, then the bots will give buffs as now - on timer, one at a time, perhaps (preferely)even of worse quality.
In the wild event that this would happen, I would think it would also be extra nice if there could be a simple system put in place to book and advertize a live entertainer performance event - maybe simply use the Newsnet terminals in the starports.
Instead of running around looking for an entertainer at the moment people are preparing to go out in combat (and I would think that entertainers will be seen even worse now when people won't need to doc-buff themselves first), people could regularly stop by a local cantina, or if in a major city go to the Theater for an actual show.
And if a live entertainer is so much more valuable than a bot, how long before people stop complaining that they can't find a live entertainer, and just use the map to look for the little sun on the cantinas?
Is it really that difficult? Of course not.
If they want to pitch bots against live entertainers, then they better make the difference noticable or their game will forever look bad. And despite everything, I can't imagine that this is what they had envisioned for it. Even if nothing else, how annoying is it to stand at the MO and get /tells from a bot saying "You are invited - if you are not looking for group (hate those group bots!) or buff, please move out of my targetting range" BAA! I can't even stand where I want in a cantina anymore.
I do worry about this interface or whatever, as I would not be very interested in some sort of "mini-game" - I have those on my computer if I want to play that.... But basically, at this point, I won't be too picky. I also think that it's a bit strange that we would be the only profession who wouldn't have to DO ANYTHING to provide our services. Isn't that how this bad spiral got started in the first place?
Can I just also say... there is always a trade off for things. While the stat migrates are in place, they have a timer. They are considered more valuable, and that is the trade off for having them. (yes, hologrinding probably also came into it, but theystayed after the hologrind, and the stat migrate timer still remains)
Message Edited by Hobbytla on 04-08-2005 12:48 AM
Message Edited by Hobbytla on 04-08-2005 12:51 AM
Panthu
Fri Apr 08, 2005 1:34 pm
#25
PoetDancer wrote:
1) Give the patron an incentive to visit and stay in a cantina with no performer.
a) Offer some mini game, or similar activity that isunique to each venue(I am warming up to this idea).
b) More reasons to visit specific cantinas in the normal couse of business (The JTL mission trainers were spot on).
c) More quest locations eminating from the venues (Like the Syren quest)
and/or
2) Give us an incentive to dance at an empty venue with no audience.
a) Work with how missions are issued and compensated to staff empty venues (make it worth every credit)
b) Create new missions, like tour missions that pay better (perform in venue A, B, C, D, and get paid at the end)
c)Find "informants" in the course of play (A spontaneous sort of NPC mission that has a % chance of coming to us, like the old man)
This is pretty much how I see it too. *nods*
Panthu
Fri Apr 08, 2005 1:36 pm
#26
These too.
Groovymarlin wrote:
I think there are some other mini-games that they could create that would enhance interactivity and have some type of benefit for both the entertainer and the patron. Things as simple as a little card game or a tic-tac-toe type game that the entertainer and patron could play together while the patron is watching or listening. Or maybe something that they could work together to "build" in order to grant some bonus. Or maybe if you succesfully complete the mini-game there's a random chance that you'll get some kind of bonus - an extra 15 minutes on the buff for the patron, some extra credits for the entertainer, or a temporary effect similar to the holo-emotes (which would work for patrons OR entertainers).
Panthu talked about that maze game from The Sims Online and that's a good example. It's been so long since I played I don't remember it in detail but I know it involved two people working together, one giving instructions and the other making moves, in order to reach a goal and get a payout for both parties.
Entertainers should get to host games in the cantinas or at player events. Kind of like people in Second Life host Tringo games or bingo and such. There's some wagering, lots of socializing, and a fairly simple graphical bingo-type game. SOE should license that Tringo idea, honestly!
I'd love to see dancers offer "dance lessons," that allow a customer to briefly dance with the dancer. Maybe after doing a dance with the dancer in synch for a few minutes, the customer gets a bonus to their accuracy or dodge or something else that lasts a few hours. Wouldn't that be a hoot? You never know, once some of these combatants see how cool it is to dance in synch, they might get hooked on it!