Dancer Archive

Thread: Inspirations on TC5

Ravanne_Esi
Thu Apr 07, 2005 6:12 am
#14






Esharra wrote:



Keep in mind..what we are testing right now is a Entertainer profession level skill.





An excellent point. They are giving something to the Entertainer profession but nothing real to the Dancer or Musician professions. This is a major nerf and injustice considering the very large investment we currently have in healing and buffing skill points and that it appears we will still have after the CU. Dancers and Musicians should be outraged at the way we are being treated, much is being taken away from us with nothing of value being returned. WOW we're a little faster at giving a novice Entertainer buff.







Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

Seakla
Thu Apr 07, 2005 6:27 am
#15

I just gave it a quick run through during Bria's downtime. I didn't get to test everything.

For the most part, I like it.
- I like the little buff icon that appears (/flex!).
- I like the system messages telling you how long your buff is now.
- I like that there were very few bugs.


I still think it needs to be made an active process.

Thanks for the loving Devs! /cheer



____________________________
Seakla Kove ~ Bria
Grand Master Entertainer
(MD/MM/ME/MID)
- I support ATK play
Cookies, anyone?

Hobbytla
Thu Apr 07, 2005 7:05 am
#16

After reading this, I had to test it immidately! Since that was in the field, I can now confirm that they work in camps too!

And I LOVE that it works on myself!


I like this. I really really really like this.


My dedicated entertainer (aiming for all 3 master titles in the performing arts) was going to spend her remaining skillpoints in scout and the survival/camping tree, to be able to travel to people. I don't know if anyone would ever request that, but... that's what I wanted in her template. I figured THAT could give me an edge over the AFKers...


After the announcements, with BF the only remaining thing, and not being able to heal bf in camps, I felt more or less forced to do ANOTHER ID.... I was quite sad, because it would be so obvious and predictable to have an entertaining ID, not a scouting Entertainer....


Now I can do that!


Oh! This is not a replacement for buffing - this is a replacement for wound healing! And I like it - it feels more right to call yourself 'muse' then 'wound healer'. Which always felt like a medic cast-off.....


It even counts for survival XP for the scout. (there is extra XP for healing in the camp)



=====================================================================
"We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves." Nancy MacIntyre, LA SWG senior director ---- Yes, because it's not fun and exciting to be a part of something you have created yourself.... What ever happened to "EXPERIENCE THE GREATEST SAGA EVERY TOLD - YOURS"?
======================================================================
Esharra
Thu Apr 07, 2005 7:18 am
#17

Ok guys. Enough with the unfounded and apocalyptic assumptions. You are putting nails in our coffin faster than I can yank them out. You don't think the devs have decided against something for us in the pastbecause of posts like these? Stop making my job harder.


(Shake hands with the Esh that Doasa refers to as the thug.)



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Warryyr
Thu Apr 07, 2005 7:32 am
#18


I like the buffs, hate the way they're applied, just like countless people have already said.



#1: Anyone who listens or watchs and Entertainer gets a buff, no way for the Entertainer's to control who gets it. It's totally passive. Therefore, if the Dev team finds this manner of providing skills appropriate, please implement the following in the CU:


a) all Weaponsmiths provide free weapons by typing /getweapon and targetting a Weaponsmith.

b) all vehicles are provided free by Artisans by typing /getvehicle

c) all armor is to be provided free by Armorsmiths by typing /getarmor


And so, and so forth.


You get the picture.


People thieving from Entertainers is, in my opinion, a horrible design concept...and I can't believe it actually made it to code let alone TC.


#2: A Novice in a profession should NEVER, EVER, NEVER provide the same level of benefits as a Master. But,the Devsthrew this crap at Entertainers, so therefore I wish the following to be implemented in the CU:



a) all Novice Weaponsmiths can make the same quality weapons as a Master, but their crafting window takes longer to work

b) all Novice Armorsmiths can make the same quality armor as a Master, but their crafting window takes longer to work

c) all NoviceChefs can make the same qualityfood as a Master, but their crafting window takes longer to work


d) all NoviceCH's cantame the same level creatures as a Master, but their taming takes longer to work

e) all NoviceMedics can heal and buff as well as a Master Doctor, but their healing and buffingtakes longer to work


I'm sorry, the buffs are nice, but like a ton of people have said, this is total garbage.


They'veencouraged buffbots and made it easier to run them. PATHETIC!

They'venegated the need to be a Master Dancer or Musician, as you get a wicked fast buff from a Novice Entertainer anyways!


The concept of these is great, the fact that we can do this to ourselves is great (now, why couldn't they let us buff ourselves, before???), but I hate just about every way this affects our gameplay and the game itself.


All of this had already been posted countless time by others, sorry. Nothing new to see here, move along. Move along.

Message Edited by Warryyr on 04-07-2005 09:45 AM

Warryyr
Thu Apr 07, 2005 7:42 am
#19






Esharra wrote:

Ok guys. Enough with the unfounded and apocalyptic assumptions. You are putting nails in our coffin faster than I can yank them out. You don't think the devs have decided against something for us in the pastbecause of posts like these? Stop making my job harder.


(Shake hands with the Esh that Doasa refers to as the thug.)





Sorry, Esh.


As wonderful as these buffs are, and as flawlessly as they work, they are completely contrary to any predominant and definitive design principles that any other profession in this game is guided by.


What other profession lets a 15 skill point Novice provide exactly what a Master could, it just takes a little longer?


What other profession allows other players to type a / command and essentially just yank benefits from a player at their merry whim?


This is what I don't understand, and what I don't like.


The buffs are great, the fact that they're working great is awesome, the problem is HOW they work. And I hope something is done about that, because right now the way they work goes against just about every design principle behind SWG. As wonderful as new stuff is, I refuse to overlook the fact that this lets people take from us as they like, and it makes a Novice just as good as a Master.


Scip convinced me to have faith last night, and I do have faith. But when we continue to see posts on the feedback for these things, minus any communication from a Dev in that thread, AND these things go on TC exactly as they were pitched before the gobs of protests against their mechanics, well - I think the Devs can take a sure bet that the feedback they will receive is exactly like in that thread. Which is exactly what I just posted here.


Maybe I should just keep my big mouth shut, it doesn't seem to have anyone any good lately, anyhow.


(Shake hands with the Wookiee teh Panth00 called "the troublemaker.")

Message Edited by Warryyr on 04-07-2005 09:48 AM

Panthu
Thu Apr 07, 2005 7:46 am
#20


Uh, I don't know if we've seen enough of the final design to say what wereally don't likeabout it yet... I think this is what Eshie, Scip, and Tiggs are telling us. I think more is coming down, and yeah I think it'll prolly get patched to TC5 soon whatever it is... and there may be multiple steps here.


Don't forget, none of the other buffers really know what they have at elites yet either. I think they are more cautious with our info than say chefs or smugglers because we tend to spook easily.




/comb Wookiee

Message Edited by Panthu on 04-07-2005 10:48 AM




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Petronela
Thu Apr 07, 2005 7:56 am
#21


Oh Panthu... bless your heart.. I do so much, very much, incredibly much hope you are right and there there really is hope and there will be some incentive (not just esthetic incentive) to be a Master. Coz I really don't don't want to be Combat

*hides so they can't make her*


Deli'ah



~Deli'ah~
Doriana
Thu Apr 07, 2005 8:11 am
#22



Panthu wrote:
I think they are more cautious with our info than say chefs or smugglers because we tend to spook easily.



But don't we tend to spook easily because we're tired of all the secrecy?

I think the problem is we're looking at this as replacement for buffing (yes, I know Tiggs said that). Think of it as a replacement for wound healing instead.

Lets find the last reserves of our faith and be positive, and help the process as much as possible and just ASSUME they're fixing our #1 issue.

If it gets to be a week before live and we're still in the same place, then you can beat me up.

As far as the system it's nice, though I still request some sort of system message or notification that a person is watching. But again, that might be part of the "big picture," or something.

Self-buffing, anyone? Yes, I know this means that to get this set of inspiration buffs all one needs is 15 skill pionts, but regardless, self-buffing has been our lists for forever and we'll have it in some form now.

Okay, I'll stop babbling now




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Warryyr
Thu Apr 07, 2005 8:23 am
#23


*puts on rose-colored glasses*


Everything will be all right.


Please disregard my previous troublemaking. I had some sand in my fur. The combing seems to have helped. Thanks Panthooooo.


*braids fur*


*whistles chipper tune*


*manages meager smile*

Message Edited by Warryyr on 04-07-2005 10:24 AM

Groovymarlin
Thu Apr 07, 2005 9:07 am
#24

Is it true the the experience bonus from the inspiration buff only affects combat xp? That kind of sucks, if so. It should affect dance, music, healing, crafting, scouting/survival, investigation, and entertainer healing xp as well.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Schardour
Thu Apr 07, 2005 1:03 pm
#25

Aye, lengthening post-combat downtime isn't really much of a problem. Heck, you couldcontinue to playuntil lunch,go afk in a cantina, grab a bite to eat, come back and get back to playing. No big deal, right? You should be knocked out of battle if you're fatigued.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Ravanne_Esi
Thu Apr 07, 2005 1:21 pm
#26






Schardour wrote:





Ravanne_Esi wrote:


This is a major nerf and injustice considering the very large investment we currently have in healing and buffing skill points and that it appears we will still have after the CU.







Rav, my answer to this would have to be....Bullsh!t. As recently stated by developer Phydeaux, this skill is not meant to replacebuffing, only act as another form of "healing." Yes, it's an enhancement, but certainly not an Elite Profession skill. +10% to a variety of skills useful primarily to low-level characters is a great addition to our skillsets, but obviously not a real money-maker. (This is why I was angry when this seemed to be all we were receiving.) Now that we've been told that more is on the table, we can think about what our real skills should be, and what we might receive from the devs in our time. Right now, we're still in the CU. They've hinted that our issues will still be addressed at a later time.


We may want to argue the fact that our high-level skills (to come later) should not be free and passive, because it may step on the toes of chefs, players who provide similar services in a different form. (Temporary non-HAM related bonuses.) We may want to push for an unintrusive control mechanism for Master-level Inspiration sales. We don't want to ask them to take away something awesome they've managed to give us....an interaction with the non-combat community and a big bonus for visiting the cantinas. (Maybe we can bring them in with the offer of free crafting or combat xp bonuses, and manage to sell them something else while they're there?)


If they're giving us more, we can definitely work with this system.







Like I said a major nerf of the elite professions, they are taking away our current buffing abilities and giving us nothing but the "promise" of something as yet undefined in the future. We are losing a major part of our abilities for which we have paid a very heavy XP and SP price with nothing being given back. With all of the issues involved with supporting and debuging the CU and RotW it may be months if not longer before they have the time and resources to do anything for us.


Message Edited by Ravanne_Esi on 04-07-2005 03:22 PM



Ravanne Esi
Master Dancer, Master Entertainer, Master Musician
Ragin' Rancor Enterprises
New Hope, Naboo
-

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