Dancer Archive
Thread: Importance of Grouping
Risharra
Tue Apr 12, 2005 8:46 pm
#14
It would be nice it there were a location in towns for a music and dance school. I mean really, who would be performing in public when they are at twinkle twinkle little star level?
Mariska, Chilastra Server
Message Edited by Risharra on 04-12-2005 08:47 PM
Anoewyn
Wed Apr 13, 2005 3:11 am
#15
LyteFoot wrote:
I like the idea but a couple of things to consider.
Would this affect bandflo? A group of 8 can often be too small for people wanting to band flow a large number of dancers. I would like to see it carry over to this "zone group" people can always use /bandflo off to keep it from affecting them.
For musicians the environmental would be nice but I really like being able to play my broader selection of songs while in a cantina instead of being stuck on SW1 all the time. I don't know that this would be a good thing. Perhaps entertainers would only join this "zone group" when they aren't in a group of their own? This way I can group with my droid or friends and still perform all the songs instead of having to be forced into the noob group?
Yah, the first thought that came to mind here was the number of people I can choreograph insynchronised timing. Given my RL dance experience, I value both large and small groups - but I love to think big, the more the merrier and the more fun for all, and sometimes the most visually awesome creations require more than 8 people. I think for large performance venues an area grouping would be fantastic, so long as the /bandflo toggles were kept in place. Also, there is often a marked difference in attitude between those who are "grinding" and those who are there to put on a show, and so Lyte brings up a really good point - there is only so much SW1 a person can take **laughs**
In that case, would it possible for the devs to implement a kind of "raid" or "gala" group that can combine more than one set of 8 people and program it so theso the bandflo commands influence all the people in this raid/galagroup?
kirah_ashlin
Wed Apr 13, 2005 3:31 am
#16
Well, we all know what the large group ability means to the Cantina Crawls. While I know an event that happens just once a month or so and doesn't involved 100s of players isn't a top priority for SOE, I hope that Pex's visit to the last CC helped givethe devsa perspective of the needs for large group capabilities in noncombat situations.
Ravanne_Esi
Wed Apr 13, 2005 4:12 am
#17
An 8 person cap on groups will be terrible for anyone wanting to do any sort of player event, just the impact on Group Chat will have a severe impact on RP events. Weddings, parties, cantina bands, starport jams just to name a few all need much larger group sizes. If the 8 member group limit goes live we will see a great reduction in the RP events that you would think a RPG should promote.
Ramona_Garcia
Wed Apr 13, 2005 4:22 am
#18
And do not forget - an area group also allows a single entertainer to grief all others by forcing bandflos on them. Sure, toggle them off... but that means no coordinated performancewith your ten friends either.
Message Edited by Ramona_Garcia on 04-13-2005 01:23 PM
menyou
Wed Apr 13, 2005 5:11 am
#19
Bandfloing people outside of your immediate group should IMO only be capable via a supergroup setup. i.e. not an area thing but a supergroup thing. The reason for this is things like the Cantina crawl where we can have as many as 100 people all jammed into one room dancing probably 3-4 different dances at once and 2-3 songs. Naturally all these dancers want to be bandflo'd but only with their immediate group. You might even have two groups dancing the same dance but the one might be a small group doing specific flo's so want to bandflo seperatly to another group doing the same dance. All this flexibility should be retained with any supergroup setup ( although personally I can't understand why they changed the group size /shrug).
Anoewyn
Wed Apr 13, 2005 5:18 am
#20
Ahhh - well spotted, Ramona. Have to admit, I didn't think of that straight off the bat.
In that case, having a function to bring groups together like a raid group option, that not only ties the groups together, but creates a"raid chat" to keep everyoneclose communication-wise, might be do-able afterall. The only thing the devs would have to ensure is that our bandflo commands flow throughtheentire "raid group",rather than be applied to theimmediate band the person doing the /bandflo is in- would an "if" statement in the programming help withthat? **coughs <--Knows nothing about programming**It also wouldn't restrict people to venues, and if people are going to be griefing - they can berid of easily.
Now I know I keep saying "raid" group - but its prolly the best/closest concept example I can give, but it can naturally be called other things. How would people feel if a "raid group" option could be implemented?
Message Edited by Anoewyn on 04-13-2005 05:20 AM
Allia_Rain
Wed Apr 13, 2005 5:22 am
#21
menyou wrote:
(although personally I can't understand why they changed the group size /shrug).
Probably to give players the 'fun' of deciding exactly which professions to have in a combat group, so that even with improvements to all the professions that a certain small few will always be the most saught after, ala EQ1. Also it makes balancing dungeons for groups easier if the group size is limited.
(just in case you want some guesses why the new group size limit so you can understand and not like it instead of not understanding and not liking it
)
Message Edited by Allia_Rain on 04-13-2005 01:22 PM
Allia_Rain
Wed Apr 13, 2005 5:24 am
#22
So we have cantina raids instead of cantina crawls ?
Anoewyn wrote:
Now I know I keep saying "raid" group - but its prolly the best/closest concept example I can give, but it can naturally be called other things. How would people feel if a "raid group" option could be implemented?
Anoewyn
Wed Apr 13, 2005 5:27 am
#23
hahah Yah - doesn't have to be called "raid", but that is what it is called in many other games, so is prolly the best reference I can give. Could be called an "Event" group?
kirah_ashlin
Wed Apr 13, 2005 5:35 am
#24
We did have a Cantina Raid once - just ask the nice folks of Strongbadia, Naboo who thought it best to city ban a group of about 50 hawtpant clad invaders bent on taking over the cantina. . . . . 
NalfeinQ
Wed Apr 13, 2005 5:39 am
#25
To me, the reduction to a group of size 8 seems rather pointless. I can somewhat see why youd MIGHT want to, for balancing dungeons for groups, but let's be honest, unless they instance this is a near pointless measure, anyways. I'm somewhat of a death watch bunker veteran, been on 15-20 runs now, led a few, and I can tell you, We'll be heading in on patch day. If there are still 8 man groups, so be it. We'll just have two groups. The only places this really has an effect right now is a) the Corellian Corvette, b) cantinas, and c) event groups. Something needs to be reexamined, here.
Anoewyn
Wed Apr 13, 2005 5:41 am
#26
I remember that!! Good grief - what a day!!
Well, all notions of "raid" aside - if we could have an option to organise and consolidate groups into one "super group", complete with its own chat, I think that would definitely help when conducting large scale events like the cantina crawls 