Dancer Archive

Thread: I demand BF healing in Camps and I'm right

Leana_Txorana
Thu Oct 02, 2003 1:19 pm
#14

when do people go into the cantina? when they clone and after a pvp fight. you really think people are going to say "...i'm right next to the cantina, with 150 bf, but ...i'll just go outside and find a master ranger camp and get my bf taken care of there."how many do you see come into the cantina with no wounds but 200 bf?


But if camps do heal BF, then groups would no longer need to stay in the city. They will have their camps and when they clone they will run to the camp and heal there. That way they can jump in and help if an emergency arrises. Why stay in a cantina where you cannot keep an eye on what your group is doing.




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meeuki
Thu Oct 02, 2003 1:30 pm
#15

But if camps do heal BF, then groups would no longer need to stay in the city. They will have their camps and when they clone they will run to the camp and heal there. That way they can jump in and help if an emergency arrises. Why stay in a cantina where you cannot keep an eye on what your group is doing.


what?


so if the group is 3000m away and they forgot to clone they are just going to haul ass back out there? yeah ok maybe they will. you are right. it would be better to force them to wait 4 minutes in the cantina i'm sure he'll be enthused about your flourishes instead of getting up to take a piss.


besides which cities get more cantina action? those with proximity to good camped spots? (espa and the tuskan fort... advanced planet cantinas?) no. pvp cantinas. they aren't going to suddenly say "lets go camp instead!" they are in town anyway...





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meeuki
Thu Oct 02, 2003 1:53 pm
#16

You have no right to ask them to change this or any other profession into something completely counter to the original design simply because you are dissatisfied.


i have the right to ask for anything i choose. and the original design is flawed.playing in empty venues is evidence of that.


people do not want to be in the cantinas. as long as your nearsighted opinion is the one people hear it will stay that way. give people a reason to watch your 'entertainment' besides a silly bf system and a desire to roleplay and things will change.


and how entertaining is it to be forced to watch someone? entertaining for you maybe. you said it yourself though, they would all leave the cantina. why? because cantinas are flawed and you do nothing to fix it. pick another reason to bring players there besides battle fatigue and help fix the class.







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picklesSW
Thu Oct 02, 2003 2:17 pm
#17



meeuki wrote:

i have the right to ask for anything i choose. and the original design is flawed.playing in empty venues is evidence of that.

people do not want to be in the cantinas. as long as your nearsighted opinion is the one people hear it will stay that way. give people a reason to watch your 'entertainment' besides a silly bf system and a desire to roleplay and things will change.

and how entertaining is it to be forced to watch someone? entertaining for you maybe. you said it yourself though, they would all leave the cantina. why? because cantinas are flawed and you do nothing to fix it. pick another reason to bring players there besides battle fatigue and help fix the class.






Oh wow! Finally we're agreed on something. Yes, let's fix the cantinas instead of removing them completely. There have been a ton of good ideas on this and other forums on ways to make them more fun, and that doesn't turn us into some sort of combat support profession.

I have no problem using positive incentives to get players into the towns and cantinas. Until such time that Sony has discovered exactly how to do that and implemented it, and the cantinas become full with players who actually want to be there again, I'll object to any removal of BF. Once they do, I'll be the first person standing in line asking them to remove BF completely.

Would that satisfy you, or do you still insist that entertainers should becoms a combat support profession?

- J




meeuki
Thu Oct 02, 2003 2:30 pm
#18

well as long as we both agree they are horrible. i'd like to see them be completely empty so the developers realize their vision of the cantina has utterly failed so they fix it faster. but whatever.


i don't really think they should be a combat support class, i just play my character that way. if a proposal for something that would geniuinely hurt the classes ability to put on performances or dance was proposed i would be a vocal opponent of it. i just don't think taking entertainers out of the cantinas would hurt the profession at all, heck, let them perform in the streets that's fine by me.....and i would love to see huge concerts and real cantinas too.




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NotYourAvgEwok
Thu Oct 02, 2003 8:04 pm
#19

Forcing battle fatigue healing only in the cantinas adds nothing to my game, except for annoyance.


1. I believe battle fatigue healing outside the cantina should be allowed for higher level dancers and musicians ONLY. This should be a benefit of sticking with the class.


2. Many people do not hunt in groups. These people will still need to go to cantinas in order to find someone to heal their battle fatigue, just as people now must go to the medical center for wound and action healing.


3. Enterainers would still congregate in cantinas, as people will still be going there (see #2) and because we gain more experience while in a group of entertainers. I doubt you'll find a group of dancers hanging out in the middle of Lok.


4. It's obvious that at least SOME entertainers would like the ability to heal battle fatigue outside the cantinas. I see no reason why this should not be brought to Ravenmist's attention, and then to the developers, as I honestly have not seen any reasonable arguments against it.




"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
Ypiana
Fri Oct 03, 2003 12:15 am
#20

Force people to come to cities? On my server dancers are already FORCED to work in faction cities. Why?


Tatooine, Starsider:


Espa, Empty


Entha, Empty


Taike, Empty


Eisley, Empty


Anchorhead, Bestine, Wayfar: Entertainers. And there'll always be entertainers there because people will be in these faction cities. If entertainers want more than a couple newbs and a couple hundred in tips over the course of 8 hours they have to be in the populated places.


You have no combat skills, big deal, stick to the city cantinas. There will always be customers there. If someone has some combat skills, or they find a group that will protect them like my group, then they should have the option of coming along. And if a dancer or musician was with my group, they'd be getting their share of the reward and loot because that's teamwork, that's sociability, and tying it exclusively to magically relaxing buildings where you're more prone to get into a firefight, have some dork pull out a maklock or a graul so you can't see the dancers, and have to watch the incredibly relaxing dances at 4 fps is stupid. Dancer careers would not be affected by healing BF in camps and it would open more things for entertainers to do than hang out in dark cantinas all day.


-- YP




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meeuki
Fri Oct 03, 2003 12:40 am
#21

200% buffs are super, but for us to really be more viable and respected as a class, they MUST be targeted. That puts the power back in our own hands, and we can then put the Great Tip Myth to bed along with most of the AFKers.


agreed.


and picklesSW... the cantinas are like fast food resteraunts, and you are eloquently serving up the cheeseburger value meal with a smile, content with the assertion that your job is no different than a waiter in a fine resteraunt.


you like playing in front of a live audience but your deluding yourself if you think the majority care. intrinsic rewards work for the roleplayer yes, but our class needs extrinsic rewards as well. and by the fact you say you hate an empty cantina i can see you don't do a whole lot of travelling. sorry, but theed,coronet,bestine and anchorhead*do* *not* *count*.all the other cantinas are empty and will remain that way, and you are the one who would see the class disappear entirely.


the fact of the matter is you could be any profession in the game and be a entertainer if you were given a few animations. the class should be more than a knack for roleplaying and a few animationsand both the popular cantinas and the empty ones do nothing to further that.






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Shock-N-Awe
Fri Oct 03, 2003 12:42 am
#22

I see no problem with dancers being able to heal bf in the field as long as its in only the LARGE camps. Dancers with no combat skills will still stick to towns but at the same time dancers will also be sought after for long range hunting parties. If it requires a MASTER Ranger (or something close to it)to make that camp, im sorry, but its not going to suddenly drain all the cantinas of all the entertainers.





NOOOOOOOOO

Sinda
Fri Oct 03, 2003 5:53 am
#23






NotYourAvgEwok wrote:

Forcing battle fatigue healing only in the cantinas adds nothing to my game, except for annoyance.






Maybe you don't grasp the idea of the game having a "social center of gravity". Did you play EQ? If you did, do you ever remember seeing anyone in the taverns there? Why should we allow SWG cantinas to become the same empty zombie farms?


1. I believe battle fatigue healing outside the cantina should be allowed for higher level dancers and musicians ONLY. This should be a benefit of sticking with the class.


There is already a benefit for sticking with it - the great Mind Buffs that currently max at +50% mind pool, and after the Test patch goes live it will be 100%. You're talking about nerfing the low level entertainers, and I have a major problem with that.


2. Many people do not hunt in groups. These people will still need to go to cantinas in order to find someone to heal their battle fatigue, just as people now must go to the medical center for wound and action healing.


The dedicated soloists, or many of them, already have their bar of novice entertainer and stand in their house playing alone.


3. Enterainers would still congregate in cantinas, as people will still be going there (see #2) and because we gain more experience while in a group of entertainers. I doubt you'll find a group of dancers hanging out in the middle of Lok.


So you want to turn cantinas into practice halls where there is no interaction between entertainers and players? What would have happened to dancers like myself, then, who can now travel to Endor or Dathomir and always run into people I know, because I met them in a cantina? It's given me some nice group invitations, and currently has me in a good travelling band of musicians.


4. It's obvious that at least SOME entertainers would like the ability to heal battle fatigue outside the cantinas. I see no reason why this should not be brought to Ravenmist's attention, and then to the developers, as I honestly have not seen any reasonable arguments against it.


Then you're not paying attention. The only reason I would want BF healing in camps is for my own convenience. But my own convenience is NOT the same as what's good for the game. Reluctantly, I've come to the conclusion that such an idea is half-baked. It would destroy the social nexus of SWG and further alienate entertainers from the rest of the player community.


We see a lot of ideas on this board that are well-intentioned and some that even sound good at first blush. But some reasonable argument and a modicum of logic soon reveals why most of these ideas won't work, or will have unforeseen negative side effects. This is one of those.


If nobody needs to find entertainers in cantinas anymore, why don't we just let Ranger camps heal BF and Squad Leaders heal mind wounds, replace dancers with NPCs to eliminate AFKing and then we can all scrap our entertainer skills and do something worthwhile?






Sinda Blackstar
Master Dancer/Teras Kasi Novice
"Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are tedious and/or not fun." - Raph Koster
NotYourAvgEwok
Fri Oct 03, 2003 9:11 am
#24

"Why should we allow SWG cantinas to become the same empty zombie farms?"


To put it bluntly, why should we care if they do? Out of the seven people I play with/talk to regularly, I met one of them in a cantina.


"There is already a benefit for sticking with it - the great Mind Buffs that currently max at +50% mind pool, and after the Test patch goes live it will be 100%. You're talking about nerfing the low level entertainers, and I have a major problem with that."


The mind buff is great. However, I wasn't aware there could only be one benefit for being a master dancer. I don't believe I've said anything about nerfing low level entertainers. How on earth do you believe that allowing dancers at the master level to heal battle fatigue outside the cantina will somehow nerf the low levels?Allowing medics to heal outside the cantina hasn't nerfed the low level medics. People still go to the medcenter to be healed - because thereisn't always a doctor around when you need one, but you're practically guaranteed to find one in most medcenters.


"The dedicated soloists, or many of them, already have their bar of novice entertainer and stand in their house playing alone."


Then how do you explain the great number of people that come into the cantina alone, needing healing?


"So you want to turn cantinas into practice halls where there is no interaction between entertainers and players? What would have happened to dancers like myself, then, who can now travel to Endor or Dathomir and always run into people I know, because I met them in a cantina? It's given me some nice group invitations, and currently has me in a good travelling band of musicians."


Maybeyou don't grasp the idea. Why do you think there would be no interaction between entertainers and players? Nothing would have changed for dancers like yourself, because you probably would have gone to the cantina to find other dancers to group with. People would still have come to the cantina to get healed, because most don't carry a Master Dancer around with them and the cantina is the logical place to look for one. I fail to see how breaking the chains of the Master Dancer would have changed your experience in any significant way.


"It would destroy the social nexus of SWG and further alienate entertainers from the rest of the player community...If nobody needs to find entertainers in cantinas anymore, why don't we just let Ranger camps heal BF and Squad Leaders heal mind wounds, replace dancers with NPCs to eliminate AFKing and then we can all scrap our entertainer skills and do something worthwhile?"


Are you being deliberately dense here? I'm not asking to be a jerk, I'm asking because I honestly can't tell. Because a group has a master dancer along, and doesn't need to go to the cantina, suddenly entertainers aren't worthwhile? That's quite a jump in logic.




"Ironically, while researching this piece a representative from Sony asked us to keep in mind that many of the players complaining "weren't playing the class right," and that the class was designed as a solo experience. Such a comment is indicative of the original Ultima Online mistake: not realizing that once an MMO is released to the public, it no longer belongs to the developers, it belongs to the people paying $14.99 a month for the service."
xiani
Fri Oct 03, 2003 2:12 pm
#25

I, for one, wouldlove to be given the option ofbeing able to go out in the field and being an integral part of a hunting groupor staying in town and performing in a cantina.


As it is right now, we don't have that option.


Why settle for limitations on our professions worth and usefulness?

meeuki
Fri Oct 03, 2003 3:48 pm
#26

holy god, those are huge posts.



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