Dancer Archive

Thread: Panthu's Plan for World Peace: Poll (kind of)

Vermicious_Knid
Fri Apr 30, 2004 9:42 am
#14

Maybe not dancers, but armies have traveled with musicians forever.


Until very recently the "drummer boy" accompanied troops all the way into battle.


Bugles and drums were also used to direct the movements of troops in the field before radios. This happened with everyone from the U.S./European armies to the tribes in Africa. Not to mention marching songs, war chants, etc.


I am quite sure the musicians who lead these songs and played the drums/bugle with bullets whizzing past their heads also played in camp after the battle, to provide much-needed stress relief to the soldiers.


So, perhaps this would be better off for musicians, but it makes sense for entertainers of some sort.


I don't think you should dismiss an idea because it benefits combat players. Separating the social from the healing aspects of the profession seems to me like it would stop a lot of the conflict that makes people skip dancers/entertainers entirely and use food and spice.


Having a musician/dancer along on a raid or hunt would be very beneficial to combat players, and I'm sure they would pay. I would, and so would those I raid and hunt with.


Unfortunately, for all the complaining about lack of money making opportunities, we can't ever seen to find one. So I'm making one myself, and I don' t need the money.






From Xydre



And I'm sorry, but the Troop Morale line really just seems like pandering to the combat-oriented players. As has been mentioned in earlier posts, there really is no precedent for battlefield dancers who have combat dazzle and poofy smoke bombs in Star Wars, nor really in any real-world examples that I can think of. Perhaps the Combat Medics should be doing the Combat Healing. I really think that this is just to grant what some of the players have been asking for, to heal and buff anywhere without restriction, and to turn cabaret dancers into combat-ready machines without a need to spend skill points in a real combat line. Do we need Architects to become operators of siege engines and demolitions? What about combat chefs who can blow pepper in the noses of the enemy and give them negative states of +sneeze+? I still say to leave the combat tothe combat professions - there is no need to homogenize every profession into a combat variant. I still feel that if dancers want to get out into battle, they have plenty of other skill points to master TK, pistols, rifles, almost anything combat-related that makes sense.




-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

CassieDancer
Fri Apr 30, 2004 11:20 am
#15

I have to chime in with the others and say that I think the Troop Performer/Bard is a bad idea. It is a sword and sorcery concept and just doesn't fit in with Star Wars. Like someone already said, we can do the entertainment piece of that in the field already in camps. [But along those lines I would like to see the different levels of camps have more effect on our healing abilities. It would make it more interesting for us and would give all those Master Rangers another thing to do. For example, a Master Ranger camp might allow slow healing of BF, or maybe heal up to 50% of your current BF; basic camps only allow you to heal one person at a time; multiple person camps allow you to do 2-4; etc.]

I think the Agent concept has some promise, particularly if they get player generated missions working. Or an Agent could be an enhancer--working with an Agent "books" you on a gig that pays you 5K instead of 1K. The Agent gets XP and a percentage, the performer gets XP and the bulk of the money, but also has to take the time to do it.


I agree with others that the Venue Performer is pretty much what we have now.


The Designer track I'm not sure about--I'd like to see what the current enhancements for the ID professon end up looking like. I still, however, feel strongly that crafting items/props/insrtuments should be left to the Artisans and not be part of the Entertainer trees.


A track I think would be fun for dancers would bea real Choreographer (and a similar Composer for musicians, but being a dancer I'll just talk about that) that could design dances that could then be sold/traded/taught to other dancers. I have already mentioned in another post I think it would be neat if they added movement commands for dancers such as /spin, or /raiseHand, or /kick. If they also had a few pre-made large scale moves, a choreagrapher could put them together into a new dance. I guess in the current mechanics they would make a Deed or Schematic for that dance. Other dancers could then get the schematic and perform that dance. At higher levels, choreographers could create schematics that affected multiple dancers; in effect creating a stage show. Gestures and moves that a performer could do would be based on their Dance Knowledge (and Dance Techniques) so not everyone could perform a certain dance--it would be beyond their ability until they gained skill. Perhaps at the Master level, Choreographer and Composer would merge, allowing a Master to create an entire stage show with dance, music, lights, everything. A dance troupe would then just need to purchase/trade for that schematic and have a show to put on.


- Cassie, Dance Hall Girl




- Cassie, Dance Hall Girl
[Cassiopia Darkstar on Chilastra]
Melpomyne
Fri Apr 30, 2004 12:11 pm
#16

/applaud panthu


Fantastic ideas that really encompass all of the different styles of playing the entertainer professions, bravo! And voigt, A LOT of entertainers would love to have a bard class like what panthu described. How many sportsteams do you see without cheerleaders? This is an equivalent role that entertainers would like to have the opportunitity to fulfill. (and yes I know their aren't cheerleaders mentioned in starwars, it was an analogy before you try to shoot me down on my non-star wars reference).





"If you're up there... save me Superman!" H.Simpson
~I support ATK players~
Vermicious_Knid
Fri Apr 30, 2004 12:19 pm
#17

You could perhaps add the Bard abilities to Squad Leader, or make the bard take over that route and give the entertainer some of the squadleader abilities.


Very few people play squad leaders by choice anyway, they do it for the bonuses to their group/guild, so if you had entertainers who wanted to be more interactive and actually play the role, but also wanted to be a little closer to the combat/hunt, this may work.


It would make a valuable class in the eyes of the combat players and would provide lots of interaction for the entertainer. Very few things are as social as a raid or a group hunt, and everyone is there by choice, which would avoid the time and speed issues that some of us disagree about.



-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

Leonae
Fri Apr 30, 2004 12:21 pm
#18

I don't like it.


First, leave the bards to EQ - in SWG we have squad leaders forsupport in battles. Entertainers can support troops morally in camps - just like the entertainers that fly to our troops do. You did not see Bob Hope entertaining during a firefight and dodging bullets. Dancing bards would be the ultimate idiocy in star wars. You want to support the troops in the field? Spend some of those 140ish leftover skill points after mastering dancer or musician on another profession.


Agents we can already be - we do not really need game skills for that, since most promotion will be done over word of mouth and websites. Get merchant for an ad barking droid if you must.


Designers? Again, why not leave that to artisans? Those people have, apart from master artisan, not much to sell yet. And you can get novice artisan pretty cheap as an enteretainer.


Venue performers? How do you require ATK presence? I don't really see a way so far. And anyone can be a venue performer in game already.


So, in conclusion, I don't really see the point of this proposition. I don't see a real rift between healers and socializers - just a difference in playing style we can see in other professions as well, mainly due to hologrinders. In game I don't have had any problems with a healer (speaking as a socializer) since myself I buff and heal people as well.


The only thing we really need is less of the people who only want to master entertainer for their holos and don't care about anyone - the healers and socializers who do care left after the grinders are gone will have not many problems with each other. Socializers cannot be replaced by buff bots, since no buff bot can provide their services. Healers can be replaced by buff bots, butI haven't seen any "don't say a word, don't socialize, only buff" healer anyway. If there are such people then I am not sure I could tell the difference between them and a bot. For everyone else - if you talk to the audience you socialize. Welcome to the club!
Vermicious_Knid
Fri Apr 30, 2004 12:46 pm
#19



You have a point, but it would be funny.








You did not see Bob Hope entertaining during a firefight and dodging bullets.



-




Every time I log in I'm terrified they changed the game to Dance Dance Revolution without telling anyone after holding a "focus group"

Sultrina
Fri Apr 30, 2004 1:51 pm
#20

Sub dividing the class isn't the answer it will have four classes at each others throats as they fight for content. I also think it's far beond the relm of possability to enforce ATK play on just one class in the game. As for Bards Sony said they don't want them and I 100% agree with that.
Almhevlasa
Fri Apr 30, 2004 5:26 pm
#21






nvoigt wrote:

Cheerleaders are there for show. They have no combat training at all. They should die in a heartbeat, too nervous to even find the pin on the grenade.







"None but a coward dares to boast that he has never known fear." Ferdinand Foch (1851 - 1929)


I'm not calling anyone a coward, just pointing out that everyone experiences fear. One of my favorite things, of which I have many screenshots, was chilling in the camp watching Panthu dance while we healed up from our last encounter.



-Khazad Pallaran, Master Armorsmith - Starsider, Dantooine

Panthu
Fri Apr 30, 2004 5:33 pm
#22






Almhevlasa wrote:

I'm not calling anyone a coward, just pointing out that everyone experiences fear. One of my favorite things, of which I have many screenshots, was chilling in the camp watching Panthu dance while we healed up from our last encounter.



*hugs*





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

morphemet
Fri Apr 30, 2004 6:52 pm
#23






This is my two cents on how Panthu's ideas would effect my gameplay:





Agents – Would be event coordinators, party planners, and Band and Troupe makers. They would have tools and skill lines such as: Promotions, Talent Scouting, Bookings, and Contracts.



These are all role-play aspects and don't have enough content to support a skill tree. I wouldn't waste skill points on these skills as I am able to do all this through tools that Sony has already provided. I also would not pay another player for these services.








Designer - Set Design, Wardrobe, Spa Products, and Make Up. This would be the tree that Image Designers would go up. In addition to ID, we would have new skill sets for crafting. Crafted items would be Spa Products, Performer only Wardrobe and Costumes, Performer only Props, and Set and Stage Props.






This oversteps too many different classes and the classes (IDs, Tailors, Chefs, Architects) would loose a significant portion of their client base. As an entertainer, I don't want to craft and if I had to craft for this profession, I would leave the profession. I like the fact that my dancer is carefree and doesn't have to worry about all the, for lack of better language, crap that goes with crafting.








Troop Morale – This would be a “bard like” class. They would do active Ent Healing in the field. It would need to come in the form of Area Heals or Short and Long HOTs. They could also have charms, mezzes, speed buffs, damage increasers, snares… any of those normal game things for Buffing Support Classes, but they would all have a short “dance” or “song” as their means of application. – (please remember, “Performing for the Troops” is a real life thing… you could say that real life Movie Stars, Comedians, and Pop Stars have no business being helicoptered in to dangerous war zones, but the troops sure do seem to like it. )






Again, oversteps boundaries into other classes. Additionally, SWG Devs have made it very clear that they have no intentions of adding a bard class to the game. I would not enjoy this type of gameplay. I enjoy having people come to me instead of having to follow hunting groups around. I would not enjoy having to compete with other more useful classes, for instance scouts, to get into big hunt groups. This, again, would cause me to leave the profession.


For those who argue that having performers on the field is something that has been a historically viable position, may I remind you that their purpose was not to distract or entrance mobs, but were used as a form of communication between the troops. Other uses of drums, etc. were used in association with superstitions between warring clans. I don't thinkany ofthis fits within the Star Wars mythology. If you are saying, that adding this line speciallization is going to "change" the profession, sorry. I can already do this. Don't need a special skill tree to force this gaming play style on other players.






Venue Performer – This would be the class that our current Dancer and Musician skills would build off of. It would still be everything we are now, but with an ATK requirement and the clear distinction of being a Cantina or Events Performing class. The Designers’ crafts certifications would come here and we could have all of the great fun new toys with out having to craft them ourselves.







Since this is most close to my gameplay style, one could argue that this would not effect my gameplay. BUT, becuase you have sloughed off another sections of my gameplayenjoyment, causing player discrimination against meas they would prefer to havesomeone "concentrated" in those other areas, it would lessen my enjoyment of the profession and, most likely would cause me to leave the profession.


NOW, what I really want to say about these ideas is that I think fractionating the class in this manner is a VERY BAD THING. I don't think this class is broke to the extent that it is unplayable or a non-viable profession within the game that Sony has made. I think we should be concentrating our efforts on how to ENHANCE our profession instead of CHANGING it into something that is only going to cause more shcizms within the entertainer professions and cause additional discord with non-entertainer professions who are all trying to define their niches as well.


Zee




Panthu
Fri Apr 30, 2004 9:38 pm
#24



Ok, I think you guys have missed my point. I don't feel the need to really argue any of these matters, because frankly it's not my battle. I like us how we are, but I am open to anything that should come. I just like the dancing.


Super short corrections:


On the RP aspect of “Agent” - Yes, I know people are already pretending to do these things. In the dream scenario, there would actually be enough time, money, and interest to enhance that with real game systems.


Like Agents could form Static Bands or Troupes that would work like a mini PA with their own Static Chat Channel and maybe even a flashy tag or bio spot. They could have a Band treasury that could be set to pay a salary out on a schedule. They could have a gig message board system and real written contracts that could be sold to other Agents. They could design promo poster and make huge signs for billings. They could give an XP modifier in their talent scout line. They could have some way to advertise like the bazaar system but unique to Entertainment. Or they could have a role in the often mentioned "fame" system.


There have been millions of ideas floating around about this forever and the only reason it ever gets shot down is because the performers don't want to do it.


On the Troop Morale field option - Yes, I freely admit this is not very easy to find in the Star Wars Universe. It is just a somewhat common RPG gaming mechanic that many players (and yes I mean Dancers) are missing. I do feel like many people who are RPG gamers but not role players would handle something like this better, but my only desire here would be to have happier Dancers and Patrons.


What I am becoming increasingly more alarmed about is our long term health. It appears to be very hard to talk about or get any Dev attention for our Social classes because we are not a large system such as "combat" or "crafting"... I personally would not begrudge anyone else's fun if it meant including them in some controlled way as part of a larger system. Then perhaps we could really talk about an "Entertainment Economy" and "Entertainment Balance".


As a correspondent, I have to be open to all suggestions and try to keep us all safe from stomping on eachother. I was curious to know if this would be an acceptable way to do this, apparently it is not. Scroll up, I already replied to Niza about sticking to the current plan. It will be harder to get us fun things like new dances and props while we remain such a specialty class... and it will be hard to keep us safe from non-RP Combat Players' desires for faster more available Ent healing (*cough* buff bots *cough*)... but that's my mission so I guess I'll start working on "Panthu's Plan for World Peace: Draft 2"





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

PoetDancer
Fri Apr 30, 2004 10:05 pm
#25


I usually do not respond to posts like this. Wholesale rethinkings of the profession do not make me a better player tonight when I play. Nor can any particular problem of what I experience when I log in today be resolved in my mind by contemplating radical changes that I can scaresly comprehend. I'd rather analyze the class as it exists today, and find solutions that can be made available today without a complete rethinking of what we do.


But I feel almost compelled to reply to a post like this when a bluetag makes it. Because they have the "Eyes and Ears of God," and I do not. And unless I somehow try and make the point that I enjoy the certain things I have as a dancer today with all its attendent problems a lot more than the uncertainty of the future, I'm afraid that I will somehow end up with something worse than I have already.


Call me a cynic, but I have seen enough evidence already that even the most minor changes to this game can cause a firestorm of controversy. But these are not minor changes we are talking about. These are major redefinitions of what we are that somehow have to fit with the other professions in the game.


And I have to ask myself these questions if this additional complexity that you are contemplating, Panthu, really gives us content, or if it is merely swapping mechanics and roles between classes.


Because I am thinking Shayde on Intrepid is an agent today and she is a bounty hunter as well. Why does she have to pick up a skill box to do it tomorrow? What does this really add to our profession other than bring something that never existed as an entertainer only function into entertainment?


Tailors craft clothes today, and craft my entertainer clothes today. Why is it so imperative that Image Designers craft them tomorrow? Moreover, why is it so imperative that Image Designers craft entertainment items? Why can't artisans do it? Why must entertainer goods come exclusively from entertainer professions? Does this really add content? Or attach things to us that have little to do with entertainment? Things like this do not promote the interdependence between classes.


Don't we already have a morale booster in the Squad Leader today? And doesn't the Squad Leader have even greater difficulties with finding a legitimate use than us? Why not let Squad Leader heal BF also, and have Combat Medics heal mind wounds in the field? Why not let the buffing class, Doctors, buff the mind as an alternative to us? Why do we have to somehow make certain actions exclusive to being serviced by entertainers? Because its the only way to give us a legitimate use? If that's the case, then why have the developers given chefs things like chef Varasian Brandy to do the things we used to do? Seems to me that this is an indication that they feel that other classesmay at leastshare in doing the traditional mechanical functions of entertainers.


Because I'm sorry, Panthu, but I must at this point break one of your requests and go into the motivations of other account holders who run entertainer characters. That's exactly why many hate the profession now, and why many choose to do it in an unattended way. The things we do right now were never fun for them before, not fun for them now, and never will be fun for them. Peace will never be achieved in this profession if we have to convince the unconvinceable to enjoy this class, and that's the flat out truth. And be fair with us, Panthu, and admit that you are not promoting these wholesale changes because they add content to us. Its only, as your title suggests, to keep the peace. But they will FAIL in this regard, because they will simply replace one war with another.


Because I don't see posts from those who would call themselves "healing dancers" on how to combine flourishes in a creative way. I don't see them talking about Noolos and why we should care about his cantina experience. I don't see them asking that the lyrical/formal base dance be fixed, and why its important to do so. All I see them talking about is how to heal mind wounds, dish out buffs, and heal BF as rapidly and accessibly as possible.


But they have a point too, and don't think I'm not sympathetic to it, because I am. They are not doing these things because they like them. They are doing these things because they feel the HAVE to, like it or not.They are doing these things because they feel that unless BF healing, mind wound healing, and buffs are readily available, their guilds, their cities, and their primary characterswill screech to a halt. I'm not saying their concerns are any less worthwhile than mine, but what I am saying is not news to you. You already realize it. And I applaud your efforts to somehow accomodate them as an entertainer in this proposed entertainer redesign, but I think that they would be much happier if they could do what we do as a doctor, squad leader, or combat medic rather than as an entertainer. It gives them more of what they like, and more thandancing can ever hope to give them. The greatest gift we as so-called "social dancers" can give those who hate what we do is not to make them likedancing for things other than being a dancer, but to free them from being a dancer altogether. We must allow them the opportunity to get what we can give them through some other means. To give them the choice to come to us for their BF, mind wounds, and buffs, or to go to some alternative source that may be quicker and more available, but less immersive.


Because whenI see the venue dancer, I say, its something I can understand! Its what I do as a dancer today! And notice the thing that both you and I feel needs to be changed: unattended service. Which begs the question of why we must make these wholesale changes adding things unto us that may not fit into what we do simply to give those who do not like what we do reasons to call themselves entertainers? The simple changes of preventing unattendedness and attaching alternative sources of BF healing, mind wound healling, and statistic buffing to other classes would suffice. Soon the holocraze will be over, and soon we will be able to implement stricter attendance rules in good consience, but we will NEVER be able to convince anyone to dance unattended if we hold exclusive rights to the blue bar and BF. Let us share the thing we were never willing to share with other classes. After all, I'm still around after Combat Medics got mind wound healing.


My solution to World Peace? A treaty of sorts. We will allow other classes to share the burden of our healing and enhancing function on the condition unattended service is mitigated. Does it weaken the economic viability of entertainers? Perhaps. But I'm willing to put stock in my own abilities to earn a living with my 106 skill points in dancing and my 144 skill points in other things if it will mean "non players" willnot fulfil my current roles.

Message Edited by PoetDancer on 05-01-2004 12:15 AM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Drygo
Fri Apr 30, 2004 10:34 pm
#26

I don't want to sound trite, but I really like to see what becomes of us once the hologrind is over. I think we agree that when it's over there will still be a lot of afk players who want to get to master faster, and there will still be buffbots. But, for one reason or another, I find consolation in the fact that all of these afk'ers after the hologrind will have one thing in common with the rest of us. That is, for one reason or another, whether it's to become master dancer, or to provide and a needed mechanic in the game, they are all dancing because they actually want to become a dancer and keep the profession. I think the greatest emphasis here, should be what can we lobby the devs for to make atk play the most desirable? Whether that means changing game mechanics somehow so that only atk players can perform buffs, or it means actually adding things to our profession that make atk play viable and desperately wanted, I don't know. But, I think that needs to be our biggest focus. I think Panthu's ideas in this thread are an attempt to encourage ATK play, so I've enjoyed this discussion so far, and I understand many points regarding splintering our profession and encroaching on other professions. Yet, the discussion is still viable as a means to an end, even if we don't all agree with the suggestions.


Some people have maintained that the end of the hologrind won't change anything, or at the very least is not going to end up being the holy grail that many of us expect it to be. I personally have high hopes that it will be, but I know there's the possibility that it won't be, so I try to stay grounded in that potential realization. But, I honestly think that ending the hologrind is going to do a world of good for our profession. It won't solve all of our problems, but I think it will solve more than 50% of them. As such, I'd almost consider offering the suggestion of suspending certain discussions until after it happens to see how things pan out, to see what effect it truly has on our profession. Will things go back to the good old days, or are things too far gone to correct? We won't really know until it happens.


That's not to say that I don't think we should be discussing possible content additions. That's always good for the long term. But, I think the end of the hologrind is worth waiting for.





- I support hawtpants
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