Dancer Archive
Thread: You finally convinced me!!
rayill wrote:
I completely agree with you, Leonae. I don't know how many times that I have had to explain to people that buffs and armor are not a necessity to being able to combat things in this game. Hell, I'd go as far as to say that a player is capable of running missions without buffs, armor, or the Medic skill.
People in this game seem to be lacking the insight of actually using strategy to accomplish things. These people have to buffed to the nines wearing full armor because all they know how to do is to run up into the face of a mob and spam moves on them until the mob dies. They may occassionally have to clear their spam in order to hit a stimpack. There is no skill or strategy to this approach.
This is just another reflection of how people want instant gratification for their money. Do I want to be satisfied with the game since I am paying my money to SOE every month? Sure, but I want my gameplay to reflect my skills, and I am willing to spend time to achieve this. Hell, I'd even chance thedeath of my characterby testing my limits, seeing ifI can handle the situation. A trip to the cloning lab is not going to break me. I'll just have to reinsure my items. Unless you are a Jedi in this game, item decay is really the only penalty for dying. There is no skill revocation for the regular players when they die. Wounds, battle fatigue, and item decay are not serious threats to avoid dying. All of them can be fixed relatively easily.
However, given the apparent age of what seems to be a majority of the players, I sincerely doubt that they would be able to understand or grasp these concepts since it requires more than just pressing a few buttons as quickly as possible so that they can "win".
Remember when you watched Return of the Jedi, and a Rancor was a creature that was feared and unbeatable by any but a jedi, and not some annoyance that even Oola could best by herself if she had a doctor with her? ![]()
Kreistor wrote:
Remember when you watched Return of the Jedi, and a Rancor was a creature that was feared and unbeatable by any but a jedi, and not some annoyance that even Oola could best by herself if she had a doctor with her?
rayill wrote:
I know exactly what you mean! Yet, the people who want to play want to be able to take on Krayt Dragons and Night Sisters and other FS mobs as easily as possible. They want to be able to take on a Krayt Dragon single-handedly. I remember playing Knights of the Old Republic and the only way to beat the Krayt Dragon there was to walk it over several frag mines. To beat the Rancors at the beginning of the game, you fed them Frag Grenades. At the end of the game, rancors could tear you up quite easily despite the fact that you were quite skilled as a Jedi.
Heck, even Luke had to find a strategic way to beat the Rancor in RotJ.
What's really sad is the fact that at first players couldn't solo these monstrous giants easily. Then SOE gave them the ability to do so.
They whined, SOE caved in. They did the same in EQ.
That's what's sad ![]()
Silly, you fall prey to the same view most gamers odo - you are used to having everything and instantly, and when that is not the case it seems to be broken. Take a look what we already have.
TheSillyOne wrote:
Pick up with a PvP group, spend a few months fighting with them then return to this conversation. Perhaps your view will have been altered a bit. I'm not trying to be a grouch here but it seems to me that most of the arguments regarding what dancers need in order to be effective are based on speculation.
Dancers who wish soley to entertain need props and /bandformation commands and such
Dancers who wish to heal need mobility (in the form of gypsy tents or healing droids or camps where bf healing is possible)
Dancers who wish to sell buffs need a marketable buff and in my opinion the current buffs (minus all the bugs) is marketable.
Dancers who wish to PvP need the fastest buff possible, (durration is less important than speed of application). They need skill points available to invest in other more combat oriented proffessions, they need to be able to stop on a dime and run away and they really need portable healing. But more than all of that we absolutely need the ability to buff our own minds.
I don't think that Dancers are looking to be "uber", just effective. Suggesting that the current state of this proffession is acceptable is an insult to even the AFK bots.
Leonae wrote:
Silly, you fall prey to the same view most gamers odo - you are used to having everything and instantly, and when that is not the case it seems to be broken. Take a look what we already have.
Need to buff our own minds? Team up with a couple other dancers, and I guarantee you will not need to be able to buf your own mind.
Ability to heal BF in the field? As if there was not a cantina in every corner of the worlds. As if you could not just drop a small house and start to heal BF.
Enough skill points? 140ish skill points are sufficient. No, you can't max an ubertemplate and still be Master dancer - this would be blatantly unbalanced. You can, however, master an elite combat profession without troubles, and dabble in a few others.
The ability to stop on a dime and run away? Don't flourish too often.
Fastest buff possible? It looks like this is over 2 minutes nowadaysm so unless you specifically want a faster buff you already have the fastest buff available.
I am not trying to be a grouch here, but it seems you just want all on a platter, and no limits to work within. You can use strategy and tactics to deal with the current limitations, you don't need an "Heal/Buff instantly everywhere button" to be effective. You can't have everything for nothing, all comes with a price.
As I have said before - I find the image of a dancing in combat absolutely ridicoulos. Period. I can't even fathom how anyone can take such a thing seriously. Dancing to get someone back into the fight as fast as possible, under fire? Get a grip. Dancers heal mind by helping people relax and recover from stress - this won't be done when you are under fire. I can see combat medics and doctors struggling to keep a wounded alive in a corner while people cover them, but a dancer in the same situation? Ugh, no.
Leonae wrote:
As I have said before - I find the image of a dancing in combat absolutely ridicoulos. Period. I can't even fathom how anyone can take such a thing seriously. Dancing to get someone back into the fight as fast as possible, under fire? Get a grip. Dancers heal mind by helping people relax and recover from stress - this won't be done when you are under fire. I can see combat medics and doctors struggling to keep a wounded alive in a corner while people cover them, but a dancer in the same situation? Ugh, no.
Silly isn't the only Dancer doing this. She is one of the few that bridges the gap between Social content and game mechanics. She is also one of the best Dance Events planners we have on Starsider... which is saying a lot considering it is one of the largest RP servers. ![]()
I don't PvP Dance very often for my own personal hang ups, but it's not because I'm not wanted or needed. Blue healing is very important at this time. I love my PvP patrons... they are nice, polite, and tip well. I restrict myself to neutral Cantina environments normally, but it is unreasonable to expect other Dancers not to take advantage of this system and go where they are being called. I really don't know why any factioned Dancer wouldn't offer this service for his/her side as long as the need exists.
I realize that I am denying myself a lot of possible game content by remaining Neutral, but it's not because I'm a Dancer. It's because Neutral fits my style of Dancing better. ![]()
If they change mind healing and damage in PvP, then we might not be needed anymore. For now though we are and I'd hate to discourage any live Dancer from fulfilling a game need.
Hey... I think you do not get my problem - I am all for dancers getting involved with healing PvPers, but... dancing in the middle of a firefight? That is just, excuse the pun, way too silly.
Sure, it would be useful in any PvP fight, but... so would be an instant "heal all HAM pools" button. Or a magic item that teleported the whole party ... excuse me, group, to an extradimensional cantina/med centre where they could be healed and buffed while out of the reach of their enemies. And an instant shuttle on demand to any spot on the map would also be very useful, especially for raids.
We can heal mind wounds and BF, providing a much needed service to all PvPers. We don't need to be able to heal them anywhere and under any conditions. It is up to the players to adapt to the tactical and strategical challenges this situation offers.