Dancer Archive
Thread: The 2 minute timer is a minimum, not in addition to.
My dance routines are all set up to buff in 4 minutes, and I haven't seen any change in how they work at all (which is a good thing)...
- Cassie, Dance Hall Girl
I am really irritated that instead of the devs answering our call for 'true' fastbuffs, they just nerfed the existing techniques that people were using. You don't have to wait 10mins at a doc for a buff of only one stat, and docs aren't competing with food/drinks like we are. I agree the spamming issue is bad, so why not restrict fastbuffs to camps or something or just not tell the whole world when a dancer/musican starts or stops? They could've just stopped the spamming feature - what does anyone care if someone started or stopped dancing/playing? If they were watching they'd see it. It just bugs me that they have "fixed" the WRONG things! I take pride in my non-macro dance routines, which involve me having to stop dancing for healing and now they are as good as gone. I can't change instruments and still keep to the timing of a song I was playing now, it is all stuffed. The 2mins and the 15sec delay both hinder any non-macro performance more than the macro based ones. ![]()
If SOE cant come up with anyway to take out the spamming, take your system messages out of the spatial and any other window. That is one of the cool features of the SWG chat box. You can individualize them. You dont want to see every system message that is caused by every player near you? Modify the tab. You still want to see system messages but not in general chats? Make a system message window. you will be surprised how much it cleans up all your chat tabs. If you need to see it for some reason you can pull it to the side if you need to or hide it if you dont want to see.
Melpomyne wrote:
I am really irritated that instead of the devs answering our call for 'true' fastbuffs, they just nerfed the existing techniques that people were using. You don't have to wait 10mins at a doc for a buff of only one stat, and docs aren't competing with food/drinks like we are. I agree the spamming issue is bad, so why not restrict fastbuffs to camps or something or just not tell the whole world when a dancer/musican starts or stops? They could've just stopped the spamming feature - what does anyone care if someone started or stopped dancing/playing? If they were watching they'd see it. It just bugs me that they have "fixed" the WRONG things! I take pride in my non-macro dance routines, which involve me having to stop dancing for healing and now they are as good as gone. I can't change instruments and still keep to the timing of a song I was playing now, it is all stuffed. The 2mins and the 15sec delay both hinder any non-macro performance more than the macro based ones.
Message Edited by LadyPirate on 04-28-2004 06:04 AM
Melpomyne wrote:
I am really irritated that instead of the devs answering our call for 'true' fastbuffs, they just nerfed the existing techniques that people were using.
When did Dancers make a call for legitimate fast buffs??
And since the 30 second buff was an exploit, it wasn't a nerf. It's called a 'bug fix'.
LadyPirate wrote:
And could someone pleeease clear the confusion on what a 3:12 is? Try and put in laymans terms for those of us not understanding your terms if you could it would be appreciated. I just would like to know how to buff in the fastest possible time legally.
Oooooh! Share! Share! Puleese! I'm terrible when it comes to creating my own macros - I break them more times than not. Sigh . . . just ask Leivi . . .
Electro wrote:
I have a much more complex one with a variety of flourishes and lighting effects looped with a second macro that does the timing and /dumps both macros in the end. But the above will get the job done.
Electro wrote:
LadyPirate wrote:
And could someone pleeease clear the confusion on what a 3:12 is? Try and put in laymans terms for those of us not understanding your terms if you could it would be appreciated. I just would like to know how to buff in the fastest possible time legally.
There is nothing magical about the 3:12 buff. Here is how you do it. In the simplest case, all you need is a macro that looks like this:
macro name buffspam
/flo 1;
/flo 1;
/flo 1;
/flo 1;
/flo 1;
/pause 8;
/macro buffspam
So, to do the buff, start your dance, use /setperformand have the client watch you then kick off the buffspam macro. With a timer or your watch (or however) run it for 3:12 seconds and then stop. The person watching should have a two hour duration buff.
I do not advocate running the above macro without change, it will look pretty awfulHowever it will work. I have a much more complex one with a variety of flourishes and lighting effects looped with a second macro that does the timing and /dumps both macros in the end. But the above will get the job done.
Thanks Electro. I've been trying to find this for a while and have been stuck with the old 8-10min buff since the 30sec buff was removed.
I have a slightly different approach that I use. Instead of hitting the flourishes as fast as I can, I space them out into a pleasing combination and then run multiple instances of that combination. The result is a nice 4 minute buff (it probably takes less time, but I have never tried itfor a shorter timeand no one has complained to me) in combination with dance steps that are pleasing to watch and not jumpy at all.
I start with my simple dance macro--the one I use when I want to be doing a dance but I am mainly engaging in conversations so I want a macro to handle my dance moves. I use this same macro with every dance because it seems to work well and look nice with them all. Not great, perhaps, but nice. To spice things up, I manually do /changedance every once in a while.
Anyway, here is what I use (it's called simdance):
- /flourish 3;
- /pause 15;
- /flourish 1;
- /pause 15;
- /flourish 8;
- /pause 15;
- /macro simdance;
- /macro simdance;
- /macro simdance;
- /macro simdance;
- /macro simdance;
- /macro simdance;
- /macro simdance;
Using the "!/" command to repeat the last command makes it really fast to start. When I am done buffing, I just /dump the macros to stop them all (I've had as many as 9 instances running at once). Then if I want to keep macro dancing I start a single instance again with /macro simdance.
- Cassie, Dance Hall Girl