Dancer Archive

Thread: Combat Skills necessary for FS Quests?

yzhnn
Sat Aug 14, 2004 8:49 pm
#14



yzhnn wrote:
I guess we can't find this NPC because of different 'phases' of the village. ie. not all of them NPCs are available at certain time. If I understood correctly. (Or it is just bugged



Yeah... just logged briefly on TC2 and there were different NPCs now there. Found this Sivarra easily, she had huge mob around her Unfortunately she gave me some kind of medicine crafting quest, so I guess there's not much to do for pure entertainers :/

-Riou Y., Master Dancer, R-A, Chimaera



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JohnMarble
Sun Aug 15, 2004 1:44 pm
#15

Force sensitive entertainers just get a bonus to mind healing, right? I'm surprised anybody would think this is worth the effort.
Warryyr
Mon Aug 16, 2004 7:30 am
#16






Teuvan wrote:

"I pay the same money"


This is where I stopped reading. I don't care if you also happen to play this game if you don't pick up a combat profession you don't do the quests. What? Did you expect the whole quest cycle to be based around dancing and crafting shirts?







Trying discussing and not insulting.


There was every, and i mean EVERY indication that the Devs intended to include non-combatants in these Jedi Trials just like everyone else. Please take your insults and negativity out of here, this is a subject we (i.e. NON-combatants) very much should and must discuss, as it will affect our gameplay.


How, you may ask? Try getting griefed at every shuttleport and starport you get off of. Sound like fun? Not when you have a Slitherhorn to defendyourself.


So take your wise cracks elsewhere, we don't need them.


Good day.


Warryyr
Mon Aug 16, 2004 7:35 am
#17






Beery wrote:

Is there any way you can just ignore the Sith fellows and just wait until someone else comes along and kills them for you? That's what I'm doing in the Jabba's Palace themepark and it seems to be working so far. I guess the developers expected everyone to be sogung-ho for combat that they never put in any safeguards to deny mission success to those who took Sun-Tzu's Art of Warapproach of "never fight a battle if you can win without fighting one".







No.


You need to kill the Siths in order to get a couple waypoint datapads. One doesn't work, the other points you to camp with (surprise, non-combatants!) more Siths to kill! And these guys were HARDER than the first.


The only way you can avoid combat is to


1) Have someone around you to protect you at every moment you play the game, in case the Old Man mysteriously shows up to give you a crystal and grieifings by Sith Shadow thugs who whomp on you at every shuttleport and starport. If someone else kills your Siths, you'll have to hope they're your friend and will give you your waypoint datapads.


2) Not try to be Force Sensitive. Whoopity-doo, thanks for not including me in all this development time they did for Publish 10.



Vorpaks
Mon Aug 16, 2004 8:53 am
#18

I was disappointed to hear that there was no crafting way to get into the villiage. However, I also heard an alternate view in the Ranger forums. The Ranger was excited about the re-roll and helping his crafter friends test out the missions again. He expressed happiness that group play was finally coming back into the game. Since a Ranger is suited for keeping non-combatants alive during combat(resue might actually be good for something! ) we are all looking forward to helping our crafters get through the missions the same way we used to protect our Doctors before they all went TK ad Rifleman. And of course some CH will help too to tank lol. !!! CH!!! Useful again!!!

Still, as fun as it will be having a group of non-elite non-combat-monster templates to quest with again, I do agree crafters should have a non-combat way of entering the village.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

DanceRulez
Mon Aug 16, 2004 6:05 pm
#19

I don't know how the new Jedi system works, but I'm not sure I'm too against it involving combat at some level. It seems to me to be consistent with the idea of interdependency. While I've managed to stretch my Pistols 3 skill pretty far at times, there is a definite limit to what I can solo - even with a pet. For anything higher I have plenty of combat friends and guildmates to help me out if I need it. As long as we can be helped on the missions by depending on a combat player to help US out, it only seems to me like turnabout is fair play.

This is assuming that we can control when we enter the battle. If the battle seeks us out, as it sounds like I'm hearing, then that I have a problem with. If we have the opportunity to get ready and get help, then it should be ok.

Message Edited by DanceRulez on 08-16-2004 06:07 PM



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

doltec
Tue Aug 17, 2004 4:44 am
#20

the biggest problem isnt finding friends to help its that the second step to gain access to the village is a random event a visit from two sith outlaws. I am a master dancer, master musician, master entertainer with some medical skill to at least accompany my friends when they hunt. I tested in TC2 as a similar build and had i not been buffed with composite armor i would not have survived the attack. Because of my stat migration i do not need to be buffed and thus will not be walking around every second of my game time with buffs and since i dont have even novice marksman or brawler because this event is entirely random i would need a constant escort from the time i was visited by the old man until the time these two outlaws show up. After that yes an escort will be easy to arrange for the subsequent missions.


Its just the near impossibility of getting past the second step in a realistic game setting.




Mac'hin Shinowea
(Me: I think I can take him)
(Matticus: Don't we are almost there)
(Me: Incapped.. nope slain i'll be there in a minute)
Arir the Ithorian
(Who is in needof stylish clothes)
rayill
Wed Aug 18, 2004 1:17 pm
#21

We're all for interdependency with the various professions. Entertainers are entirely interdepent on people for all their skills for the most part. Entertainer healing only comes through actively healing others, and unless you dance alone in your basement for months, you normally need a group to get somewhat decent dance/music/ID experience. We fully support interdependency. Interdependency is a good thing.


Complete and utter dependency is an entirely different thing. The way that these quests have been setup require any non-combatants to be completely dependent on someone else to get to the next point. I don't know about anyone else, but I don't find being completely dependent all that fun. I would wager most people don't want to be dependent upon another person in that matter.



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Warryyr
Wed Aug 18, 2004 1:36 pm
#22






rayill wrote:

We're all for interdependency with the various professions. Entertainers are entirely interdepent on people for all their skills for the most part. Entertainer healing only comes through actively healing others, and unless you dance alone in your basement for months, you normally need a group to get somewhat decent dance/music/ID experience. We fully support interdependency. Interdependency is a good thing.


Complete and utter dependency is an entirely different thing. The way that these quests have been setup require any non-combatants to be completely dependent on someone else to get to the next point. I don't know about anyone else, but I don't find being completely dependent all that fun. I would wager most people don't want to be dependent upon another person in that matter.





Yeah, I mean it's neat to count on your friends to help you out, but being completely dependent on them to even get in the Village to explore your Force Sensitivity is, as you put it, not all that fun.


There is little to no fun involved for us to get in the Village. We just get to keep dying until our friends come and save us. Can't wait for all the new stuff or random weapons/armor I'm carrying to decay. That will please my customers greatly as a Merchant.


Oh yeah - where are the Merchant missions, too? Or politician missions?


Correct me if I'm wrong, but wasn't the Emperor a politician? Who the hell worked on all of this anyways, becauseMAN, did someone drop the ball or what? Don't get me wrong, what's there is good, except that they left an awful lot of us just flapping in the breeze.

Message Edited by Warryyr on 08-18-2004 01:39 PM

Echinacea
Fri Sep 03, 2004 7:09 pm
#23

Stupid me. I was hoping against hope that there would be something I could do as a performer with the healing quest. Nope. If you're nota Master Medic or higher, you're not a healer. Now I can't get rid of the quest. I either have to drop Master Swordsman or Master Musician to master Medic, or I stop.


Right now, I'm really pissed.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
Inkanissen
Sat Sep 04, 2004 2:25 am
#24

We do not have to kill those Sith ourselves, we need to loot their corpses. Grouping with a hired gun for the kill and then looting works fine.

The first two Sith are around 500 HAM, so a combat droid can probably handle those if you have one. The next three Sith have one strong (too strong for a droid I think) among them, you may want to recruit a combat player for those.

I agree that it would be much better if strictly non-combatants could get to the village and learn those FS Healing boxes. After all they are called "Healing" which is not exactly combat. Oh well, if teaming up with a combat player works then I suppose it is ok.
Esharra
Sat Sep 04, 2004 3:37 am
#25






Inkanissen wrote:
The first two Sith are around 500 HAM,


The people hanging around the shuttle in my town waiting on them have taken to calling them "sithlumps". I've seen 2 characters take them out alone while their players were afk (one was whining to his roommate about them not showing up at the time). I'm pretty sure one of them had very low combat skills at most(I know the guy is mostly crafter). Certainly neither of them needed to use specials.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Goldy_Lhim
Sat Sep 04, 2004 5:29 am
#26

you don't need to kill the SITH. After my old man visit I followed my hubby around and waited for them to show up. He made short work of them and I was able to loot.


The most painful thing was having to leave the cantina to even get visited. I mean, its where I make my living and all of a sudden I gotta stand around in the wilderness. Stupid old man.



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