Dancer Archive

Thread: Our Dancer Issues for the Devs

Daav_Teirson
Fri Apr 16, 2004 7:20 am
#14

Great list!!! Not too demanding and not asking for outrageous tasks. I think the devs will be more open to taking these into consideration then a giant "wish" list asking for things that would require months of work and design. Good job.


Here's another idea that my partner in crime Liannah s'Ffalenn suggested. Have the ability to book the dev theatres and hotels for performances. I understand that's why we have player theatres, but does anyone know if you can put a cover charge on these structures? This would be a great way for entertainers/dancers/musicians to make money also. A post was made about having non-afk'ers go to hotels and theatres to perform. Keeping this in mind and applying the booking idea. The entry fee would get divided amoungst the entertainers automatically, and default the afk timer to 5 minutes (filtering out the afk'ers in this atmosphere.). If players want live entertainment then they can pay for a cover charge at the door. I would suggest leave the cantinas to the afk'ers (everyone needs a home LOL), and let the live avatars have the theatre's and hotels.


Just throwing a suggestion and I realize the time it would take to program something to this affect. Just want to know everyones take on this...


kirah_ashlin
Fri Apr 16, 2004 1:50 pm
#15


Since my darling Roho is a master musician, I would have to say no on the idea of dancers being able to buff secondary stats. We have so much fun buffing clients together and I would hate to see his musicial usefulness depreciate to only that ofplaying preprogrammed music . . . Although I suppose that it might be okay if musicians were given the ability to buff minds like dancers do. Still, some of the fun roleplaying aspects would be lost for Roho and I.
Pappi
Fri Apr 16, 2004 2:45 pm
#16

i agree that we don't need to buff all 3 mind stats. it's a bummer that i can't buff substats all that well, but that's a musician's job

... you know what else we need? a /startdance for group, or a /syncdance. musicians sync automatically, why shouldn't dancers? at least give us the option to do so, if someone wants to dance offbeat that's cool too.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
StGabriel
Fri Apr 16, 2004 4:07 pm
#17

Hmm, how about giving you the choice to get either dancer primary buffs or secondary buffs? Maybe that's too comlicated but it seems to work. Basically the dancer (or perhaps customer?) would pick which to buff. They can't get the other buff from that type of entertainer until they cancel the prior one (would require some way to cancel entertainer buffs_. If you want both buffed you'll still have to find a musician. This allows either a musician or a dancer to provider either service, but makes sure that both are needed for full effect.

The more I think about it the more I get tangled up in the details, but maybe there's something there. I find that I mainly just want musician buffs (secondaries are far more important to me). It's a bummer when I can only find a master dancer and I have to say: sure, I'll take a buff, but I -really- need a musician.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Melpomyne
Sat Apr 17, 2004 5:35 am
#18

I love the list, a few comments:


1. The ability to deny service: I would really appreciate this, i've had some guys speak very inappropriately to me and essentially stalk me. /addignore doesn't solve every problem. I think being able to deny service to someone who has grieved you, or burned you (eg not paying for a buff) should be added into the game.

2. Being able to buff my own mind: what a dream, i've been playing this game 3months and only twice had a mind buff, and yet have given hundreds of mind buffs. The afk dancer/musician situation is out of hand and legit dancers/musicians are being penalised.

3. Buffing all 3 stats: I have to agree that we should be able to buff all 3 stats. The dancer/musician professions are completely under-valued by most of the community (esp. due to the afk-entertainer epidemic). Docs can buff all 3 stats of health and action, we don't go to a combat medic for the primaries and a doc for the secondaries. Brandy is getting cheaper and cheaper and buffs all 3 stats INSTANTLY, no 16 min wait (8 for musician, 8 for dancer). Even with a speed buff, we are only buffing one stat. Thehassle of finding two people is enough to go to brandy for most people.I definately think however if you've done both professions or if a dancer and a musician group and buff simultaneously then the buff should be increased in both size and duration. Perhaps to buff all 3 stats you actually have to utilise all your skills (for once). Say with a dancer for example, perhaps exotic dances buff the primary mind stat, where lyrical buffs one of the secondaries and the lights/effects buff the 2nd secondary... so you MUST use a combination of dances and effects to do a full buff, meaning we get a real entertainment goal... of course what buffs what are all suggestions, just brainstorming

4. and extra note: I'd like to see us also being able to do chants in battle situations that boost the moral of the fighters (like cheerleaders)... what do people think about that?



"If you're up there... save me Superman!" H.Simpson
~I support ATK players~
Gknee
Mon Apr 19, 2004 12:47 pm
#19

As a master musician I would not like to see dancers or musicians being able to buff all 3 stats. Fora full show yes..both musicians and dancers are needed and with cooperation they can buff the minds of the patrons. Is it hard to find a master musican vs. master dancer. yes...but that's what keeps musicians employeed. I am also playing a dancer on another server part time and again...I don't want the duties of doing all the buffs. We need to support our fellow entertainers..not hinder what gifts they have.



Nosmina Osoga
Proprietor of The Dew Drop Inn
Mesric Sanctuary, Tatoonine
(mmmm.....Cake.....)
Minty freshness!!
ChaBuDwo
Wed Apr 21, 2004 6:35 am
#20

I've only been playing for 3 weeks...but I've been playing a LOT. Because I'm a big ol' noob...I don't understand all the ins and outs of all the suggestions, but the ones I DO understand are right on the money.


I'd like to throw my oar in about falling. I think it serves an important function and should be kept. First...it keep people humble. Second, it adds that nice touch of realism that I've come to expect from this game. Third...other characters suffer failures...why not the performer?


Certainly the chance of falling at higher levels should be small...but it should still be there. Any performer worth their salt, needs to know how to deal with the unexpected....in a professional manner. If the character gets ribbed about falling and can't take it...they shouldn'tBE a performer.


As to the comment about "falling ruining choreography in a large show"...yep...it does. But then, that's life in the theatre, isn't it? You dust off your fanny and go on.


Having to dance with a weapon isn't a hardship...and can create very nice effects and adds choreographic possiblities. Not a big price to pay for better balance and a better look.


I LOVED the bit about non dancers falling and getting hurt! Heck...the non dancers moves are better than some of the lower level dances we have. Let the gun bunnies realize that dancing is harder than it looks.


I'd also like to see the musicians hit a few "clinkers" every once in a while. No musician that I know never hits a sour note.


The last thing I'd like to comment on is the Deny Service idea. GREAT! I've been whacked by a couple of people while I danced...and having a Deny Service option would warm the cockles of my vindictive little heart.


CHA





CHA

Cha's Imperial Starships
STARSIDER
rayill
Wed Apr 21, 2004 9:45 am
#21

Nice list! I hope that they eventually look into all the issues listed here.

Personally, I'd really like to see a watch list added so I know who is watching me. I also liked the idea of being able to check on who is watching for wound healing and who is watching for fatigue. Maybe to make it different from the "Diagnose" feature that Medics give, we could get on screen cues such as "So-and-so appears very weary" and "So-and-so seems to be having a hard time thinking". The first would indicate Battle Fatigue, and the second would indicate mental wounds, mostly the secondaries since we can gauge somewhat the primary wounds. These cues could indicate the severity of both wounds and fatigue by simple descriptors. It would be very similar to how Rangers get a message stating "You feel you are being stalked by XXX".

Also, I'd love for a /deny feature that would let me stop anyone who wasn't on my friends list from obtaining service unless I chose to heal them. Obviously, the general mode would be set to off, so that you're healing everyone, but Dancers (and all entertainers for that matter) would get a choice to heal people. I find that too many players are taking advantage of the AFK situation as an excuse not to tip. I tend to only dance in remote locations where AFK dancers (or any entertainer) are a rarity. Yet, the mind set is that they don't have to tip. Heals are nice, but being a dancer since August has taught me what dances I can do for an extended period of time while using flourishes. I'd rather a simple thank you if a person really can't afford to pay a tip. However, a system where I can dictate who gets to be healed would make it much easier than spending my entire dance watching for patrons to add to my /deny list while I'm trying to do other things (like being social and ATK).

Finally, I love the idea of players being able to do some dances and failing horribly at them. It would be like the equivalent of trying to use a LLC when you barely are a Novice Marksman. It can be done, but you really suck at it. However, I still have fun when people start doing /dance while waiting for a shuttle. It's very easy to /startdance lyrical2 and flourish away. While they learned one measily flourish (flourish 1 from that dance), I can continue on to the other 3 flourishes that the dance has (wish it had more and wasn't broken visually when not flourishing....).



Rayill Yi'tun
Master Dancer
- I support ATK people and playstyles
Kalia
Wed Apr 21, 2004 11:05 am
#22

Hmm... haven't visited these boards for ages, but I see some things never change. LOL


Ok anyways... here's my two small suggestions aside from everything stated initially that I pretty much agree with.


1) On the issue of buffingall 3stats... how about a compromise? Mind buff = 100% (as we have now) but if we choose (make it a "choice" so we don't automatically overide Musicians, and vice vera) to buff Focus and Will it's only a 50% buff. That will be somewhat helpful to people that can't find a Musician at the moment when they're ready to head out on a hunt, but won't negate someone else's profession.


2) Buff time:

a) Application: I've seen that "proper" buff time is being set to 2 mins. MAKE THIS UNCHANGABLE pls. No "speed buffs" vs. "standard buffs" or any such nonsense. A Master Dancer flourishing one after another (not stacking) will apply a full buff in 2 minutes. Period.

b) Duration: 2 hours is too short. Now that Dr buffs have been fixed to be constant I rarely if ever seen anything less than 3hrs. Occasionally I see 2:45, but not often. Last night I went out hunting and got 3:22 buffs from a Master Doc. I overheard others nearby getting buffed from someone else getting 3:04s and 3:05s. When we Dancers and Musicians buff for just over 2 hours, we are once again given the short end of the stick.



----------------------------------------
"You can't take the sky from me."
Nhari
Thu Apr 22, 2004 12:20 am
#23

I'd like to toss in a suggestion for income.


It would be nice if you could get a mission from a booking agent that worked very similar to the current NPC entertainer missions. The difference, however, would be that it would send you to a random NPC theater where you would need to dance for 30 minutes. As your skills in music/dance get higher, the duration of the missions increases, the payout increases, and the advanced planets become available for locations. Example, a novice dancer might get a missions in Coronet that told them to dance at the cantina in Bela Vistal, whereas a dancer with knowledge III might get a mission in Coronet todance on Lok. A master might get sent to Endor. You can also group up to boost the mission levels, so 10 people with dance/music 2 from the entertainer trees could still get missions to Lok, Dantooine, etc.


The payout is given at the end of the contract, and would actually be significant enough to make it worthwhile. I'm not going to offer a suggestion on the amount since I don't have access to the in-game financial metrics, but it would need to be comparable (althougha bit less since we don't need to buy armor or weapons)to what an average combat player might earn doing destroy missions for the same amount of time. In fact, the whole system works very much like destroy missions in terms of "level" and payout, but uses time and location instead of mob difficulty to determine the reward.


Having a system like this does two things: it provides an alternate means of worthwhile income, and it staffs some of the lesser used cantinas. Ideally, there'd be some mechanism to determine which cantinas were the least populated when the mission was being generated, which would in turn yield a higher percentageof those cantinas being selected. In that way, you'd more likely have a few different entertainers getting missions to the same cantina, so nobody would be standing there alone for thirty to sixty minutes.





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Kreistor
Tue Apr 27, 2004 6:39 am
#24






Sultrina wrote:

Personal Cantina:


We still need to be able to have a list of people that are the only ones allowed to skill animate entertainer skills in our own cantina. It is private building after all and I feel expecting us to /ban everyone we don’t want dancing we should be able to make a much shorter list of those we DO want.







Or at least give us the ability to deny people from dancing on stage. I just it it when I finally get a good number of people in my cantina and some yahoo in his comp armor comes on stage and does that dumb /dance.


Also, a backstage would be nice. A place to store props and supplies.


And, I know this is a minor thing astetically and a big deal programatically, but I'd love the ability to actually put things on the bar and on the shelves behind the bar!


Other than that, I agree with Sultrina and the rest of the suggestions. Yes yes yes to props


Thanks





Ub-ick Esava
----------
Bria - Working towards Master Dancer one fall at a time

Lowca - Master Dancer Extraordinaire
*CENSORS* Cantina, Honor's Keep, Corellia,
Sultrina
Tue Apr 27, 2004 12:07 pm
#25


Alternate Income:


Oh god please don’t give us anything craft able. As far as the rest goes I’ve always felt this class’s entire income should be based on tips and I believe the missions that were already added pay more then enough. That said I would love to see spy missions but they should not be entertainer only.



Who is watching:


I don’t think that’s any of our business but I would love to see and indication that someone is watching IE: You feel eyes upon you. I am capped in my healing exp so I don’t know when I am healing someone.



Denial of service enchantments:


The only change I support here is removing the command from the game entirely



Falling:


The fall rate should be looked into and maybe turned down a tad and the put a weapon in your hand and not fall exploit should be fixed(if your holding a weapon for the sole purpose of not falling yes it is an exploit)



Faction:


The only way we should get faction points for healing our own faction is if a dancer overt or covert is no longer able to heal members of other factions at all! You cant have your cake an eat it too.



Light show:


I say leave the action cost and the fact that it doesn’t boost exp alone last thing we need is a reason for this to be spamed.



Personal Cantina:


We still need to be able to have a list of people that are the only ones allowed to skill animate entertainer skills in our own cantina. It is private building after all and I feel expecting us to /ban everyone we don’t want dancing we should be able to make a much shorter list of those we DO want.

Melpomyne
Tue Apr 27, 2004 6:24 pm
#26

I think it is a bit selfish to want to ban people from dancing in 'your' cantina... yes limiting those who can dance on the stage seems reasonable (especially to stop non-entertainers). BUT considering that dancers/musicians can ONLY heal bf in cantinas then you should be wanting to help your fellow entertainers not punish them further! Tsk tsk tsk Sultrina



"If you're up there... save me Superman!" H.Simpson
~I support ATK players~
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