Dancer Archive

Thread: Dancer buff exploit

nvoigt
Fri Feb 20, 2004 1:48 pm
#14

As a doctor I can buff a large group of people in a matter of a few minutes while an enertainer has to focus thier dance onto one particular person for an extended period of time.


Read the post again, it takes 10 minutes to give a passive buff to everyone watching, while the doctor has to buff everyone one at a time 6 times.

Is this issue an explot becasue part of it may be macroed?


No. It might be an exploit because flourishes have effects ( visual and xp ) once every tick. Now that they have effects ( buff duration / strength ) more than once a tick, the question is if this is intentional or a bug. If it's a bug, using it to gain advantage of it is an exploit. If it's intentional, I think it's great But a clarification would be in order.


On a sidenote, I do think that what AFKers do is exploitive gameplay. Note that this is not meant in game terms because exploit in game terms means there has to be a bug to be used for personal advantage and macroing AFK seems to be by design. I mean it in the common english sense. But this horse is already attracting flies...

Tiaga
Sat Feb 21, 2004 4:03 am
#15

I'm going to make a guess that giving the 3:10 buff as outlined in the musician forum isn't an exploit. It's possible that for a dancer that would only be 1:35. (Since our flourishes have twice the action cost, because we in theory use them less.) I haven't really done much testing on it. Either way, I'd qualify this as use of the game mechanics.

However, methods to give a full buff in less time than that (Such as the 25 second buff) potentially could be considered an exploit. The system limits you to 5 flourishes every 8 seconds. To do more than that, such as the 150 flourishes in 25 seconds quoted above, you would have to use some method to get around that limit. Thus you aren't working within game mechanics, but trying to get around them, which is at it's heart what exploiting is.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

MasterMeister
Sat Feb 21, 2004 12:16 pm
#16

I've been trying to get a 2 hour buff done in 25 seconds the entire evening. Docbuffed for quickness, there is still no way ot dispense more than 5 flourishes every 8 seconds. Your 150 flourishes would normally be reduced to 5 by the server, the remaining 145 would go AWOL and simply not be recognized by the server, unless you found a way around the 5 flourish/tick limitation. If I could flourish faster than these 5 per tick, I would gladly do it, as the more flourishes done, the faster the buff reaches its 2 hour duration.


Special effects do not affect the buff timer I found out while doing this, so only the flourishes are what counts. It is likely that either you reduce the buffing time with the flourishes depending on the action you would burn if you were not quickness buffed, or based on the XP you get (or would get if you are capped). This needs more documentation though as its speculation right now. (Remember that XP you get is linked to flourishes aswell).





Meister Capo

Master Musician
Tamer
Starsider

Residence on Naboo, Vagabond's Rest
nvoigt
Sat Feb 21, 2004 1:37 pm
#17

>but since it's an exploit i have and will never use it


You seem to be pretty certain. To come back to the original topic, is there any official word on this clarifying whether it's a bug ( and using it is an exploit ) or if it's intended ( and using it is clever use of game mechanics ) ? As nothing in the entertainer professions is currently documented, there is no way for us to know...


Isilwen
Sun Feb 22, 2004 2:24 pm
#18

Chefs have a new drink called Vrasssok or something like that. I have used them before. It shortens the time needed to give a mind buff.



Isilwen Felagund
Morwen
Mon Feb 23, 2004 2:31 am
#19






Chessack wrote:
You can do it in 5 minutes rather than 10. I guess my question would be: Is that extra 5 minutes really going to kill you, or them....? I mean... five minutes?? That's less time than a shuttle wait.





I think the problem is it's yet another five minutes in a game that is already saturated with needless timesinks.




Niza
Mon Feb 23, 2004 12:52 pm
#20

Exploit?


Make a macro called dance.


/startdance exotic4;

/flo 1;

/flo 2;

/flo 3;

/flo 4;

/flo 5;

/stopdance;

/macro dance


That's it. How is it an exploit to use the correct order of dance commands? Just because the dancer does not actual make the dance animations? If using the correct order of commands is an exploit then we are all exploiters.



Ni'za Whira - Just another Bounty Hunter
Yajedi
Mon Feb 23, 2004 2:22 pm
#21

I know how the buff works. Took me about 2 hours in game of testing to figure it alllll out. Most of the other professions have detailed statistics on how things work,... very lacking in the entertainer professions...


Buffing in 20-30 seconds requires a good master doctor quickness buff.


A master doc can buff6 stats in1 minute, these buffs easily range from 1k to 3k+, and last for 4 hours. Why should it take 20 minutes to get the last 3 stats buffed, when they, at most give around a 1300 bonus that lasts for 2 hours?







Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
Groovymarlin
Mon Feb 23, 2004 2:57 pm
#22






Chessack wrote:
For now I assume it is not intended behavior and I will continue to do it in 8 minutes (15 for group buffs). Usually my group takes 15 minutes to get their act together anyway, so I can just group buff them while they dinker around like morons.





LOL sounds familiar!! The trick is getting them all to at least watch you at the start.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

JasonK
Mon Feb 23, 2004 4:38 pm
#23






Yajedi wrote:

A master doc can buff6 stats in1 minute, these buffs easily range from 1k to 3k+, and last for 4 hours. Why should it take 20 minutes to get the last 3 stats buffed, when they, at most give around a 1300 bonus that lasts for 2 hours?



Because entertainer buffs don't require high quality and sometimes very expensive resources that med buffs do. If you don't have high quality you end up with 1500 buffs that last 2 hours and you still have to use resources.




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Blah, blah, blah.
Tiaga
Mon Feb 23, 2004 5:56 pm
#24



Niza wrote:

Exploit?

Make a macro called dance.

/startdance exotic4;
/flo 1;
/flo 2;
/flo 3;
/flo 4;
/flo 5;
/stopdance;
/macro dance
That's it. How is it an exploit to use the correct order of dance commands? Just because the dancer does not actual make the dance animations? If using the correct order of commands is an exploit then we are all exploiters.



If you think that is working as intended, why do you have to do a stopdance and a start again?

The system limits you to 5 flourishes every 8 seconds. It is very obviously an explicit limit put in for some reason, you will flourish 5 times then any more flourishes will be ignored until the next 8 second period. You are circumventing that limit by stopping and starting again. That is not anything like the normal order of dancing. Go ahead and mash in those 5 flourishes every 8 seconds. But the moment you have to do something to work around a limit that is in place, you are exploiting the way things work.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

JasonK
Mon Feb 23, 2004 6:25 pm
#25






Tiaga wrote:





Niza wrote:

Exploit?


Make a macro called dance.


/startdance exotic4;

/flo 1;

/flo 2;

/flo 3;

/flo 4;

/flo 5;

/stopdance;

/macro dance


That's it. How is it an exploit to use the correct order of dance commands? Just because the dancer does not actual make the dance animations? If using the correct order of commands is an exploit then we are all exploiters.





If you think that is working as intended, why do you have to do a stopdance and a start again?

The system limits you to 5 flourishes every 8 seconds. It is very obviously an explicit limit put in for some reason, you will flourish 5 times then any more flourishes will be ignored until the next 8 second period. You are circumventing that limit by stopping and starting again. That is not anything like the normal order of dancing. Go ahead and mash in those 5 flourishes every 8 seconds. But the moment you have to do something to work around a limit that is in place, you are exploiting the way things work.





It's the same with sampling. Have to put a /stand in the macro to get around the popups. That's not an exploit.



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Blah, blah, blah.
Yajedi
Mon Feb 23, 2004 7:49 pm
#26

Bah, using an in game command to stop and restart dance is in no way an exploit (oh, and it's 5 flourishes every 10 seconds, not 8). It may be not as intended, but I don't think they intended for template characters with 200 ranged and melee def being 99% unhittable either






Vid - Doctor
----
Rokko - Dark Jedi Guardian 4-4-4-4
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