Dancer Archive
Thread: Updates to the Community Standards Policy
AG-941 wrote:
Just my 2 creds... perhaps you may want to take the angle that buffbots provide banked buffs (a known exploit). That would seem to violate article 12 in providing 'an unnatural advantage'
Ra'ano Thexia
Please quote a DEV post that states that giving stored buffs is an exploit. I have yet to see any such post and until I do, I will not regard this as an exploit. I have given stored buffs myself and will continue to do so for anyone who asks for them. The way I see it, Doctor buffs last 3+ hours... Dancer/Musician buffs last 2 hours at best. It is therefore only fair that we should be able to give stored buffs to our customers.
- If I dropped my bantha on an NPC in Theed, no one would argue. Buffbots are nothing more than NPCs running a script. They are themselves creating a game context where they label themseleves as spamming NPCs.
- My bantha does not block access to anything in-game since pets are immaterial.
- I am not trapping any customer since the buffbot can move away and leave the cantina at any time (which is the whole point).
This leads me to conclude: I can freely drop banthas on buffbots. I even send them 2 tells and a few minutes to respond before I act, making sure they are truly AFK.
Nix Wynters, Professional Live Performer <SNOG>
Master Musician - Master Dancer - Master Entertainer - Popularity Rank 3 Musician & Dancer - Expert Hairstylist - Space Party Host - RSF Pilot
Come see me in Theed Cantina on Flurry
Looking to buy skill tapes for Dance and Music Mind Enhancement on Flurry (currently +102% Dance / + 103% Music Buffs)
Baciacca wrote:
So report the buff-bots all you want, but it will just label you moreso as the complainer that no one wants to associate with.
Baciacca wrote:
PoetDancer wrote:
I move that habitual, unattended entertainer accessory characters are a violation of community standards under Article 3 and Article 12. Here are Article 3 and Article 12:
3. You may not disrupt the normal playability of a game world area.
Area Disruption is defined as any activity, intentional or unintentional, which harms or inconveniences a larger number of players. Causing a disruption may result in disciplinary action being taken against the account that may include official warnings, account suspensions, or account terminations depending on the severity of the incident which will be determined by a CSR and a CSR Supervisor. Multiple suspensions or account termination will result in the termination of all SOE game accounts.
Buffbots can be proven to disrupt the cantinas in which they play. They create hostility between players in or attempting to get in to the buffbot group. They disrupt the space where live players are enjoying themselves. They change the dynamics of the cantina feature inconveniencing a large number of entertainer players.
12. You will not exploit any bug in Star Wars Galaxies, and you will not communicate the existence of any such exploitable bug either directly or through public posting, to any other Sony Station member. You will promptly report such bugs via the /bug command in-game or by emailing [email protected]. Exploitable bugs include, but are not limited to bugs that grant the user unnatural or unintended benefits in-game.
Exploitation of bugs within the game will result in disciplinary action being taken against the account that may include official warnings, account suspensions, or account terminations depending on the severity or repetitiveness of these incidents which will be determined by a CSR and a CSR Supervisor. Multiple suspensions or account termination will result in the termination of all SOE game accounts.
Buffbot activity cannot be duplicated by a live player operating under the constraints of play. The mechanics themselves can be duplicated, but the ability to dispense these mechanics upwards of 23 hours a day cannot. They provide individuals, PAs, cities, and the server at large with a constent, perpetual, stationary, permanent, and oftentimes free source of game mechanics due to the creation of an entity that was never designed to be played in a manner consistant with play, commonly understood. Players not only do not play in the manner buffbots play, they cannot play in the manner buffbots play without resorting to habitual, deliberate, and flagrant unattendence themselves; due to the fact that players physically cannot dole out mechanics all hours a day, every day, for no other reason simply then to be a 24/7 dispenser of mechanics.
This provides tremendous advantages to those who set unattended entertainer characters, effectivelycreating a "Point Of Interest" for the sheer purpose of replicating and replacing the functions of actual players in the game environment. Having the ability to use the robust macro system to dole out the functional elements of entertainer play in lieu of actual attended play is the use of server resources to mimic and receive the benefits of play far in excess of play, without engaging in play.
Now we can see that the use of habitual, unattended entertainer accessory characters are a violation of "fair play" rules and community standards. But will this company ban the cheaters? No. I have to put up with cheaters in my game world simply because this firm will not even enforce their own community standards, and ban those who own buffbots, and those who use buffbots.
...And if they won't even enforce their community standards on this issue, what makes me think that they will enforce their community standards in other respects?
Message Edited by PoetDancer on 11-20-2004 11:31 AM
It all depends on what your definition of disruption is. For SOE it's saying the same thing in less than 30 seconds. I could argue that for me, hearing the same thing in less than 5 minutes is disruptive. Although that's not how I really feel, I could argue it as my position. Buff-bots normally do not break this rule.
Also, it's not a matter if a live player can duplicate it or not. If a player can attain the same abilities using game given skills then it's not unnatural. Any ATK entertainer can use the same skills that the buff-bot is using. They can use the same songs or dances and the same flourishes. They can chat the same way. There is no difference besides the customer's preference to the bot because it's reliable and doesn't complain all the time.
So report the buff-bots all you want, but it will just label you moreso as the complainer that no one wants to associate with.
Ugh, I fail to see why you and other folks who buffbot feel so desperately compelled to post this tripe.
Guess who no one really wants to associate with. A buffbot. Why? They're not a real person. Have PoetDancer leave the game, and I guarantee some tears would be shed. Have your buffbot leave the game, no one would give a womprat's **edit** because - they'd just find another bot.
Stop posting in the guise that you're on-topic, when really you just wanted to take a jab at live Entertainers by proclaiming"the customer's preference to the bot because it's reliable and doesn't complain all the time."
Spammingis defined by SOE as saying the same thing more frequently than every 30 seconds. Not disruption. Spamming.
Disruption is very much open to interpretation, yet I don't think any human would think it's a stretch to find buffbots disruptive, since they say the same series of phrases every 6 minutes or so. Now spend your gaming session in a cantina with one. 3 hours. Experience that through anyone's eyes who PLAYS in a cantina, and you'll see that hearing the exact same series of phrases ad infinitum through your entire gameplay experience is VERY disruptive.
Personally, while I recognise that a buff-bot is no competition to a skilled and outgoing live entertainer, Warryyr's point about the disruptive value of buff-bots is very valid. I can only stand so long being in the presence of the constant repetition before I can bear it no longer.and have to take a break from the cantina. This applies to all the "Tip me, heal me, invite me" afk spam as well.
Warryyr wrote:
Baciacca wrote:
It all depends on what your definition of disruption is. For SOE it's saying the same thing in less than 30 seconds. I could argue that for me, hearing the same thing in less than 5 minutes is disruptive. Although that's not how I really feel, I could argue it as my position. Buff-bots normally do not break this rule.
Also, it's not a matter if a live player can duplicate it or not. If a player can attain the same abilities using game given skills then it's not unnatural. Any ATK entertainer can use the same skills that the buff-bot is using. They can use the same songs or dances and the same flourishes. They can chat the same way. There is no difference besides the customer's preference to the bot because it's reliable and doesn't complain all the time.
So report the buff-bots all you want, but it will just label you moreso as the complainer that no one wants to associate with.
Ugh, I fail to see why you and other folks who buffbot feel so desperately compelled to post this tripe.
Guess who no one really wants to associate with. A buffbot. Why? They're not a real person. Have PoetDancer leave the game, and I guarantee some tears would be shed. Have your buffbot leave the game, no one would give a womprat's **edit** because - they'd just find another bot.
Stop posting in the guise that you're on-topic, when really you just wanted to take a jab at live Entertainers by proclaiming"the customer's preference to the bot because it's reliable and doesn't complain all the time."
Spammingis defined by SOE as saying the same thing more frequently than every 30 seconds. Not disruption. Spamming.
Disruption is very much open to interpretation, yet I don't think any human would think it's a stretch to find buffbots disruptive, since they say the same series of phrases every 6 minutes or so. Now spend your gaming session in a cantina with one. 3 hours. Experience that through anyone's eyes who PLAYS in a cantina, and you'll see that hearing the exact same series of phrases ad infinitum through your entire gameplay experience is VERY disruptive.
Maisland wrote:
Personally, while I recognise that a buff-bot is no competition to a skilled and outgoing live entertainer, Warryyr's point about the disruptive value of buff-bots is very valid. I can only stand so long being in the presence of the constant repetition before I can bear it no longer.and have to take a break from the cantina. This applies to all the "Tip me, heal me, invite me" afk spam as well.
Message Edited by akothas on 12-03-2004 06:45 PM
are you here to troll or what?
akothas wrote:
Maisland wrote:
Personally, while I recognise that a buff-bot is no competition to a skilled and outgoing live entertainer, Warryyr's point about the disruptive value of buff-bots is very valid. I can only stand so long being in the presence of the constant repetition before I can bear it no longer.and have to take a break from the cantina. This applies to all the "Tip me, heal me, invite me" afk spam as well.
There are many things in this game that are consistantly repeative,
Every time I zone into Coronet I hear the same music.
Every time I shoot my gun I hear the same blaster.
Every time I watch anDancer they are doing the same series of dances.
Every time I craft astim I have touse the same resources.
Every time I get mindfired I have mind damage.
Every time I get a mission its the same thing.
Every character I use to do the Imperial Theme Park its the same missions.
Every time I go to the village its the same old crap.
Fact is some people like repitition ... If you dont, then its time to find a new game. As a matter of fact....
Every time I go to work its the same kind of equipment I fix.
Every time its the 1st of the month my rent is due.
Every time it rains I have to use my windshield wipers.
Every time my kids cry I have to comfot them.
Every time the dishes get dirty I have to clean them.
*edited for spelling
Message Edited by akothas on 12-03-2004 06:45 PM
akothas wrote:
There are many things in this game that are consistantly repeative,
- Every time I zone into Coronet I hear the same music.
- Every time I shoot my gun I hear the same blaster.
- Every time I watch anDancer they are doing the same series of dances.
- Every time I craft astim I have touse the same resources.
- Every time I get mindfired I have mind damage.
- Every time I get a mission its the same thing.
- Every character I use to do the Imperial Theme Park its the same missions.
- Every time I go to the village its the same old crap.
Fact is some people like repitition ... If you dont, then its time to find a new game. As a matter of fact....
- Every time I go to work its the same kind of equipment I fix.
- Every time its the 1st of the month my rent is due.
- Every time it rains I have to use my windshield wipers.
- Every time my kids cry I have to comfot them.
- Every time the dishes get dirty I have to clean them.
There are repetitions... and then there are repetitions! However, to answer your points...
- Do you zone into Coronet every 5 minutes for hours on end?
- Do you find the sound of your gun firing annoying?
- Do you watch LIVE Dancers doing routines or AFK Zombies grinding up their buff-bots?
- How many hours per day do you spend crafting stims?
- How often do you get mind fired?
- Do you CHOOSE to take the exact same type of missions every time you get them from a mission terminal?
- Just how many characters do you have that you can do any of the Themeparks with?
- How often do you go to the village?
As for your other points:
- When you do your job, are you repairing, not just the same KIND of equipment, but the exact same REPAIR on the exact samePIECE of equipment, all day long, day after day, every day you go to work.?
- Does the 1st of the month come every 5 minutes?
- Does it never stop raining where you live and do you spend hours driving?
- Don't your kids STOP crying when you comfort them?
- You say that you have kids... don't you make THEM do the dishes at least some times?
(I know that one is not supposed to feed trolls, but this one is so weak I felt sorry for it.)