Dancer Archive
Thread: What's the difference between a Doctor and a Dancer/Musician buffing? Read...
DarkSmyth wrote:
Enhance packs.
You don't see AFK Doc Buff Bots do you?
Yes, I do. And real Doctors hate them, just like we hate AFK Mind buffbotsEven though they "waste" buffpacks (which they don't, through means of a macro) people still AFK bot their Doctors.
Removing recursive macros is not the answer to the AFK buff bot problem. You all should have something comparible to a Doctors buff pack to do mind buffs with. I think this would solve a lot of problems without creating a bunch of new ones.
Doctors have a crafting line of skills. Dancers do not. Dancers and Musicans aren't really crafting professions anyways, they're social professions.Just like Image Designers, they're a different animal all together in an MMORPG. Nevertheless, Musicians do have a *little* crafting involved - instruments. Currently, quality of instruments doesn't matter - though you can experiment on the instruments. Dancers could have a similar crafted good in dancing shoes or something. These items could make quality matter in regards to buff quality, and they would decay just like buffpacks have so many uses per pack.
Though complete removal of recursive macros might not be necessary, what IS necessary is removing the ability by ANYONE, of ANY profession, to completely level their character and provide a benefit to the community while 100% AFK. This hurts anyone who buys the game, and actually plays this profession - since humans need to eat, sleep, use the bathroom, answer phones, etc. Completely AFK bots that are online all day and everyday provide a level of "service" that no human could provide - so it builds a ridiculous expectation in the minds of the community. They begin to assume they should *always* have access to these services, though really it should be dependent on someone of that profession being online and willing to provide those services while playing the game. Just because the game lets Smugglers slice weapons and armor doesn't mean that this service should be available on demand by an AFK bot all day and everyday, since you can't always find a Smuggler. Yet, people expect buffbots to be available because they want that service to play the game, and the difference is the current macro system allows people to be 100% AFK and provide the services desired.
Thoughts?
Honestly, this would probably be better discussed in the AFK/buffbot sticky at the top of this forum.
DarkSmyth wrote:
Yes, I know it is possible to have a Doc Bot... but the Doc is pretty much giving away his packs for free...
As an AFK Dancer/Musician Buff Bot, you really have nothing to loose.
See my point?
Message Edited by DarkSmyth on 11-18-2004 10:55 PM
There's a /ui action command that lets you target what's under your cursor.
Point your Doctor at your buffing droid.
Target under cursor.
Buff.
Someone stands in front of your droid, you buff them and they're happy.
No one's there? You target your droid.
System Message: You can only perform that action on a player.
Net result: No loss of buffpacks.
Problem solved.
The Devs tried to solve the Doctor buffbot problem by forcinga Doc buffer to always default to buffing themselves when a target is not specified. Used to be that a Doc could do the target under cursor thing on a wall and target nothing, and never waste packs (in other words, "stand on the X on the ground and get a buff." The Devs tried to resolve that, but now people just target droids or something else in front of them (instead of targetting a wall, in effect nothing, and not buffing - current mechanics would default to buffing yourself, which is a waste of packs).
Remove ability to do this all day with a macro that's looping - net result: bot problem solved.
Message Edited by Warryyr on 11-19-2004 05:46 PM
Maisland wrote:
Personally, I would prefer to see Dancer/Musician buffs REQUIRE the use of the /setperform command. This would certainly make botting buffs harder at the very least.
I think a combination of requiring the /setperform command and an interface such as IDs have should work.
Bulg wrote:
Maisland wrote:
Personally, I would prefer to see Dancer/Musician buffs REQUIRE the use of the /setperform command. This would certainly make botting buffs harder at the very least.
I'm not sure how much harder that would make it. Adding a targeting and /setperform macro could beat that. What about some kind of token that had to be traded to or from the entertainer for the buffs to work. Maybe the token would have to be stamped by the entertainer for the buff to be valid. I'm sure someone else has thought of this but it just occurred to me. Also, with the way the secure trade window fails as often as it does this might be more trouble than it's worth.
I think I just argued both sides of my own point.
Just my $0.02
Ovauwa
Tralmek wrote:
it might inconvenience their customers enough that they'd start using Live Entertainers a little more.
I'm hoping that in generalthe game moves toward being more convenient. I think we should try to remember that the reason buffbots are so prevalent is due to the convenience they offer. Whether it be real or perceived.
Bulg'mansoc