Dancer Archive
Thread: Non-Controversial Dancing Enhancements
Tandava wrote:
4) Allowus to dance with a prop.Give us the ability to make something a prop then perhaps give us a /danceprop1 from inventory and let us show our prop. Be it a veil, a chair, a cane, a fan, a cape, a mirror, a boa, a birdcage, a sishka whatever.
/cheer
That is a great idea. Maybe make them items that certain crafters can make that are different colors to match our outfits. Like Tailor = Veil, Architect = chair, Weaponsmith = cane, Bio Engineer = a snake to wrap around us, Chef = chocolate covering <like body painting>, and Armorsmith = uhhh ummm there has to be something.
First pickles none of these allows for an AFK gig and certainly not a good one. It takes a HUGE amount of work for everyone even one one person is doing the band flourishes.
You are coordinating with the music or should be including their effects, their flourishes and their timing. You are repositioning your dancers for different routines. You are handing off the choreography to different dancers.
What it is allows us to do is make an actualy integrated show with complexities which no one can do period any group, on their own because of server issues, lag and human reflexes.
The shows I want to do take practice, take multi-group coordination, take constant ingame communication while it happens and what I want to do just isn't possible. Believe me when we do a gig no one goes to the bathroom.
Tandava wrote:
1) Adding a Bandflourish command of /bandflourish changedance xxxx which like any bandflourish for dancers can be turned off or on. This allows a coordinated group of dancers to simultaneously change from one dance to another if already synched. Musicians have their equivalent, doesn't seem like a far stretch to ask.
2) Add a /dancemirror or /coupledance option that auto puts people into a /bandflourish situation but using emotes that allow them to dance together. Possibly use if for new dances to expand our repetoire. Give dancers a Waltz to actually waltz to, Give us an interactive ballet, give us an interactive popular or something.
3) Allow the dancer to move, change, pivot, reposition for three to five steps and remain dancing or give us a /pause dance command that allows us to move and then resume so we can watch our spacing, dance around people, dance around objects, choreograph better.
4) Allowus to dance with a prop.Give us the ability to make something a prop then perhaps give us a /danceprop1 from inventory and let us show our prop. Be it a veil, a chair, a cane, a fan, a cape, a mirror, a boa, a birdcage, a sishka whatever.
5) Give thought to matching the music that musicians play with the dances we can dance allowing for choices and variations between.
Okay, I have an update here.
Spoke with our dev about this some. In general he said its all good stuff, some isn't easy to do tho. Most of which I've mentioned before but he was more responsive about it this time.
I'll go over it point by point and give you some idea where we stand.
*(note) I want to make something clear first and foremost. None of what I'm saying here is in any way a direct quote from our dev, just my interpretation and in no way should any of you consider these to be promises of things to come.
1) This one is very hopeful and isn't all that hard to do at first glance. Although keep in mind the problems that came up when /changeband command was added. Hopefully unless something goes wrong we'll get this next time they have a chance to add new features for entertainers.
2)This one is very difficult. The currently placement issues that lag currently causes would make doing this incredibly hard. (same problems I believe are the root of our issues with Lyrical and Formal) There would also need to be a special set of flourishes that go together and are triggered correctly with a command. This isn't impossible but it isvery tricky and would require a lot of work and time. So basically don't plan on seeing this anytime soon to say the least, if ever.
3) This is actually the way our dev wanted it to be from the start but there are some core server issues that are currently preventing this. Basically the server assumes a lot of things about movement and dancing that make this impossible right now. This is not to say this won't ever change, but its considered low priority and would be a pretty major change to the server. So basically due to the fundamental issues standing in our way we aren't likely to see this for a long time to come if at all.
4) Really great idea (they like)that is definately going to be looked into further. New art will most likely need to be made that is specifically designed to be held. These objects of course would be equipable like any weapon which has a whole bunch of problems that would need to be resolved. (by problems I'm thinking clipping and changes to the dances to accommodate the use of objects of all shapes and sizes) Not a small problem by any means. So a cool idea but not something they'll have time to work on anytime soon unfortunately.
5) Am pretty sure a good amount of thought was put in to the new music and dances being mo-capped right now as far as how they would be peformed together. (most of our dances now have a song they match up with pretty well now, but the new music and dances will most likely have better pairings that are very suited for each other) Not promising anything, just the way it sounds to me and the impression I have gotten. If I'm wrong you can flame away at me if you want but leave the devs out of it, they aren't telling you this, I am. ![]()
*(note) Once again. None of whatI just saidhere is in any way a direct quote from our dev, just my interpretation and in no way should any of you consider these to be promises of things to come.
Sorry if I had to be sort of vague on a few things, I hope this information helps some at least. There isn't anything more I can say without getting myself in trouble here.