Dancer Archive

Thread: Battel Fatige

Chessack
Tue Jun 14, 2005 10:11 am
#14


Warryyr wrote:
I know some people don't like Jedi, but I certainly do - because it actually lets me be an effective Doctor, as opposed to my Master Doctor.




and that is a sad commentary on the state of the game right now. As I am sure you know...

I do understand that getting to Jedi takes a long time and much effort (my own FS character has like 3 total FS boxes -- boxes, NOT branches, filled out and I probably won't go much beyond that because of how grindy it is). There should be some payback for this, some reward.

The problem is not that a Jedi *is* effective as a healer, but that a doc *isn't* effective as a healer. That is what needs to change.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Gothywench
Tue Jun 14, 2005 10:58 am
#15



Warryyr wrote:
I know some people don't like Jedi, but I certainly do - because it actually lets me be an effective Doctor, as opposed to my Master Doctor.




Actually, it was your great response to someone else bagging on Jedi that made me research this a bit. As much as people hate Jedi (thanks to so many leet-turds), I figure it's best to read up more on something before I decide to hate it or not.

Too bad that thread was removed. /sigh It was informative.




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

Warryyr
Tue Jun 14, 2005 11:17 am
#16






Gothywench wrote:





Warryyr wrote:
I know some people don't like Jedi, but I certainly do - because it actually lets me be an effective Doctor, as opposed to my Master Doctor.






Actually, it was your great response to someone else bagging on Jedi that made me research this a bit. As much as people hate Jedi (thanks to so many leet-turds), I figure it's best to read up more on something before I decide to hate it or not.

Too bad that thread was removed. /sigh It was informative.




Oh, well thanks


I asked them to lock that post, not delete it, because itwas informative and something to know as Ents- fat lotta good that did


And for the record, I roleplay my Jedi as a light side Jedi, he's helpful and considerate, and always up for defending those who can't defend themselves. I don't like the 1337 k1dd13s at all. I don't like the uber powergamer mentality. I do enjoy some good PvP, when whoever loses doesn't send abhorrent /tells with nasty language. People take losing in PvP way too seriously, way too often. But I digress

WhiteSwan
Tue Jun 14, 2005 11:24 am
#17






NeillM wrote:





WhiteSwan wrote:


this was lost healing xp for entertainers who are now forced to go AFK





They are not forced, they choose to. It will just take much, much longer if they do not, but this has always been the case (although now it may take a stupidly long time)





If you're going to quote me, please quote me in full and DO NOT take it out of context, your selective quotation has totally changed the meaning of of what I wrote and is wrong. Lets see,it takes 1200 hours to get the healing xp at an average rate of 500 xp per hour, say an average game session of 5 hours a night and a bit extra at weekends, lets say 50 hours a week, thats 24 weeks. you can gring Jedi quicker than that, are you seriously suggesting that this is vable to do ATK ??.I think not
Ikewe
Tue Jun 14, 2005 11:28 am
#18






Gothywench wrote:


Thanks for the clarification. So, when you see Docs healing in the city, they've already reached master so they don't need the XP, correct? (Thinking of trying Doc on a soon-to-be created alt)



Not necessarily. If I have read the skill tree progression correctly a Novice Doctor can heal wounds. So the person you see in the city healing might just be healing people because they like to help. But they might still need xp - they just won't get any from what they are doing. Sort of like entertainers who still need healing xp but start entertaining at a location where they can't get any healing xp. They do it simply because they like performing and entertaining.




Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


--Qilue-UCW--
Tue Jun 14, 2005 1:12 pm
#19

I can understand why a Jedi might be better then a doctor....... but not THAT much better...


I jedi works with the force to heal people, they have a better connection with the force then a normal doctor so i could see then being alittle better then a doctor.



Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Gothywench
Wed Jun 15, 2005 12:52 am
#20



Ikewe wrote:
Not necessarily. If I have read the skill tree progression correctly a Novice Doctor can heal wounds. So the person you see in the city healing might just be healing people because they like to help. But they might still need xp - they just won't get any from what they are doing. Sort of like entertainers who still need healing xp but start entertaining at a location where they can't get any healing xp. They do it simply because they like performing and entertaining.




/nod I see where you are going with that. I think I'll scope out the Docs forums to get a clear answer. I like being informed about a profession, even if I don't play it. Doc was my first master profession (by hand) and it took months to gain. No AFK tumblers, no buffs. I did it all in the field healing in camps and hanging in cantinas. My doc/dancer was very popular.




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

NeillM
Wed Jun 15, 2005 2:03 am
#21






WhiteSwan wrote:






NeillM wrote:





WhiteSwan wrote:


this was lost healing xp for entertainers who are now forced to go AFK





They are not forced, they choose to. It will just take much, much longer if they do not, but this has always been the case (although now it may take a stupidly long time)





If you're going to quote me, please quote me in full and DO NOT take it out of context, your selective quotation has totally changed the meaning of of what I wrote and is wrong. Lets see,it takes 1200 hours to get the healing xp at an average rate of 500 xp per hour, say an average game session of 5 hours a night and a bit extra at weekends, lets say 50 hours a week, thats 24 weeks. you can gring Jedi quicker than that, are you seriously suggesting that this is vable to do ATK ??.I think not




I am suggesting that it is viable... I did not say easy, or quick, but it is still a choice someone makes to go AFK,not something they are forced to do... it is not impossible for them to log off when they are not at their computer, it is not impossible for them to stop skill annimating,so they are not forced to be AFK while skill annimating ever.



- Neeill Orkaorchi, Elder Entertainer/Elder Musician, Intrepid
- Nai'ren, Trader, Intrepid
- ATK and enjoy your day

Drop Off Vendor: FOE Canyon, Talus (4408, 2199)

Arrogance is unavoidable. The trick is to find an arrogance you can live with
WhiteSwan
Thu Jun 16, 2005 4:41 am
#22






NeillM wrote:





WhiteSwan wrote:






NeillM wrote:





WhiteSwan wrote:


this was lost healing xp for entertainers who are now forced to go AFK





They are not forced, they choose to. It will just take much, much longer if they do not, but this has always been the case (although now it may take a stupidly long time)





If you're going to quote me, please quote me in full and DO NOT take it out of context, your selective quotation has totally changed the meaning of of what I wrote and is wrong. Lets see,it takes 1200 hours to get the healing xp at an average rate of 500 xp per hour, say an average game session of 5 hours a night and a bit extra at weekends, lets say 50 hours a week, thats 24 weeks. you can gring Jedi quicker than that, are you seriously suggesting that this is vable to do ATK ??.I think not




I am suggesting that it is viable... I did not say easy, or quick, but it is still a choice someone makes to go AFK,not something they are forced to do... it is not impossible for them to log off when they are not at their computer, it is not impossible for them to stop skill annimating,so they are not forced to be AFK while skill annimating ever.




Oh please do me a favour, this is a game and we're meant to enjoy it, do you really think its enjoyable to sit there for hours on end to master a profession with tedious repetetive key input, If we want to enjoy our time at the keyboard then we are FORCED to go AFK for the boring bits, otherwise i am FORCED to get bored out of my skull getting being ATK for the boring bits. Its not impossible to be a copmplete moron or a mass murderer, your argument sucks
Petronela
Thu Jun 16, 2005 4:49 am
#23






WhiteSwan wrote:





Oh please do me a favour, this is a game and we're meant to enjoy it, do you really think its enjoyable to sit there for hours on end to master a profession with tedious repetetive key input, If we want to enjoy our time at the keyboard then we are FORCED to go AFK for the boring bits, otherwise i am FORCED to get bored out of my skull getting being ATK for the boring bits. Its not impossible to be a copmplete moron or a mass murderer, your argument sucks







Exactly!


I fully agree, you should enjoy playing the game. But please note they key words here … “enjoy”“playing”.


If you do not enjoy playing the character or game then obviously you are in a wrong game and/or profession. Seems to me all you getting out of it is an overpriced screensaver.







~Deli'ah~
NeillM
Thu Jun 16, 2005 5:23 am
#24






WhiteSwan wrote:

Oh please do me a favour, this is a game and we're meant to enjoy it, do you really think its enjoyable to sit there for hours on end to master a profession with tedious repetetive key input, If we want to enjoy our time at the keyboard then we are FORCED to go AFK for the boring bits, otherwise i am FORCED to get bored out of my skull getting being ATK for the boring bits. Its not impossible to be a copmplete moron or a mass murderer, your argument sucks





If I get bored of Entertaining I go out and explore the galaxy, or go and shoot some poor (not so) defensless creatures. If I do not want to play at all I log off. I did this while I was leveling in Entertainment too.


You have these options too, you just choose not to take them.


I will also offer a word or two about having the Master tag. The gameplay is pretty much the same as at Novice, you just get a greater number of dances/songs. If you do not like the performing at your current level you will likely find being a Master just as dull and tedious and repetative.




- Neeill Orkaorchi, Elder Entertainer/Elder Musician, Intrepid
- Nai'ren, Trader, Intrepid
- ATK and enjoy your day

Drop Off Vendor: FOE Canyon, Talus (4408, 2199)

Arrogance is unavoidable. The trick is to find an arrogance you can live with
Chessack
Thu Jun 16, 2005 7:20 am
#25

I agree with NeillM... If you really think that entertainment is boring, tedious, repetitive keyboard input and nothing more than that, then I would suggest that perhaps it is not the profession for you. I mean no insult by this... it's just that, other than the dances looking a little different, there's no functional difference between master and novice for a dancer.

By the way, that's actually true of all the professions. The interface, and the clicking you do, is identical for a master chef as a novice artisan. It's not like you suddenly get a new, cool interface as a master chef. Now, you could argue that you can make more things and thus earn more money as a master, and I'd agree... but the actual behavior you engage in as a chef is the same as you did when you were a novice artisan, and if you find the UI clicking of crafting boring as a novice, you'll almost definitely find that element of it boring as a master, too.

Dancing is the same. There are 8 flourishes per dance, and all you can do is flourish, pretty much. You can throw in some cool lighting effects here and there, but otherwise, there is no functional difference at master from the novice entertainer's functionality. If it's boring at novice, it's probably going to be boring at master.

However, that said, I do understand that people don't want to have to play for a year to get to the top of any profession. No matter how much you enjoy it, there is, for most of us, the wish to actually finish a thing and move on. And I don't think any elite profession should take 50x longer than all the other ones -- especially a profession that has little "value" in the game in terms of what it can do. I know someone who started a 2nd account and started doing combat profs shortly after the CU went live -- and therefore and no respec. Within a month, he had all but the master pistoleer box (which would take another million XP). That's an entire profession, all boxes, both novice and elite, in a month of play. Without going AFK, there's just no way you could possibly do that as a dancer. Oh you might have the knowledge boxes at that point, but you'd still be on the 2nd healing box out of 8 after only a month -- if you're lucky. So I can see the other side of this... It's one thing to enjoy the profession. It's another to have to take a year to master it.

Personally I'd like to see them up the amount of healing xp we get for what we do, and lower the xp requirements. Cutting the total requirements in at least half, would be a big help... I would favor them cutting the requirements to 25% of current levels, by (a) doubling the XP we get from healing, and (b) cutting the XP requirements in half. Perhaps to see how things are going, they could do one at a time. Double the XP first, and if things are still too slow, cut the requirements in half. I think that would be reasonable.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
NeillM
Thu Jun 16, 2005 8:17 am
#26






Chessack wrote:

Personally I'd like to see them up the amount of healing xp we get for what we do, and lower the xp requirements. Cutting the total requirements in at least half, would be a big help... I would favor them cutting the requirements to 25% of current levels, by (a) doubling the XP we get from healing, and (b) cutting the XP requirements in half. Perhaps to see how things are going, they could do one at a time. Double the XP first, and if things are still too slow, cut the requirements in half. I think that would be reasonable.




I agree. The amount of Healing XP people are able to get in at the moment seems stupidly slow. I think the rate at which people agin Battle fatigue has been cut by a massive amount (my estimate would be 100 x) Also since Insperation Buffs give XP per tick rather than on the amount of time inspired per tick this means that players who can buff faster actually get less XP per insperation buff they apply further hindering their progress.


I think it took me 3 or 4 months to master ATK before the CURB (even then I Iwas waiting on Ent Healing XP by the end) I guess it would take me closer to a year now which is a silly length of time.




- Neeill Orkaorchi, Elder Entertainer/Elder Musician, Intrepid
- Nai'ren, Trader, Intrepid
- ATK and enjoy your day

Drop Off Vendor: FOE Canyon, Talus (4408, 2199)

Arrogance is unavoidable. The trick is to find an arrogance you can live with
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