Dancer Archive
Thread: Profession-specific Buffing: A Method
Esharra wrote:
Interesting idea. I particularly like the client-side stuff for the watcher. I doubt I would use a system that told me what flourishes to perform, however.
I wouldn't mind if it was a really short thing - I get nervous about anything that would dominate our time though too. I mean, I hope most of the time we are dancing to look our best... and I personally hope we see a lot more sync performances and rehearsed performances after the changes. It would be nice if the buffs could happen as a side effect during a performance that didn't interrupt choreography at all.
What's your idea for buff application, Eshie? Another radial menu thing? I'm pretty fond of radial menus myself... with many sub options... harder to Bot.
Or maybe just a setting that said "I am dancing this type of buff now", no matter what dance you are actually doing.
I do like the idea of it being interactive though and decision based... it would just be nice if it didn't have to be tied directly to our bases/flos.
My inner DE cringes at this one, sorry, but carrying extra stuff should be done by a droid or a vehicle, not a song.
Warryyr wrote:
My one suggestion for an enhancement is this - the temporary ability to carry MORE in your inventory. I'm thinking along the lines of +20 to inventory space. There should be *ample* warning to the player that their additional inventory space enhancement will be running out shortly, so they don't end up stuck somewhere and can't move because they are overloaded. This abiilty should be applied to all who visit cantinas and get enhancements - in the idea that they are about to go out adventuring, and likely it would be handy to hold more loot when they do so. In a similar fashion, if a crafter is about to craft, holding more resources/subcomponents in their inventory without worrying about shifting things around for more space would be handy.Not sure if that will fly, but thought I'd throw it out there.
Thats nota bad Idea either sence the instrumets have such a small range of sound.... But that, again, limits Musicians to only 10 buffs unless they add new instruments, Dancers could get an almost endless number of props tho
Chessack wrote:
Dancers get props, musicians get instruments... what if each prop or instrument gave a buff to a particular type of thing? Now you are not locked into a dance, flourish, or song, but you can just equip the "Fake Rykk Blade" or the Slitherhorn and do whatever you want, and that's a "Range buff".
C
Just so that people won't be forced to perform a floush they don't like, and wont spend as much time trying to figure out the correct flourish
Warryyr wrote:
Now, let's say a patron enters the cantina and sees Warryyr with his Master Musician tag up. After being greeted by Warryyr, the patron goes over and asks Warryyr for a Rifleman buff. Warryyr is happy to oblige.
The patron listens to Warryyr's music, and Warryyr targets the patron and types /setperform to begin the buffing process.
Warryyr recieves a system Message saying..
To Apply Melee enhancements, Perfor Flourish 1
To Apply Crafting enhancements, Perfor Flourish 2
To Apply Entertainer enhancements, Perfor Flourish 3
Ect.. Ect.. Ect..
(Flourishes are randomized every time /setperform is used, and using a flourish to select a buff will not execute that flourish)
Warryyr performs Flourish 4. A System Message appears saying, "Use Flourish 8 to confirm application of aRanged enhancement."
Bingo!Warryyr performs Flourish 8 to confirm this is the buff he'd like to apply. A System Message appears saying, "You begin to enhance the Rangedskills of %TT."
Esharra wrote:
Interesting idea. I particularly like the client-side stuff for the watcher. I doubt I would use a system that told me what flourishes to perform, however.
Everyone seems to be fixating on this, the systems is NOT telling you what flourished to perform, it is simply suing the flourished to pick the apprpriate buff.. after you have picked and confermed the buff you wish to apply you can do what ever flourishes you like
--Qilue-UCW-- wrote:
Esharra wrote:
Interesting idea. I particularly like the client-side stuff for the watcher. I doubt I would use a system that told me what flourishes to perform, however.
Everyone seems to be fixating on this, the systems is NOT telling you what flourished to perform, it is simply suing the flourished to pick the apprpriate buff.. after you have picked and confermed the buff you wish to apply you can do what ever flourishes you like
Quoted from Warryyr's post on Musician forum:
Esharra wrote:
--Qilue-UCW-- wrote:
Esharra wrote:
Interesting idea. I particularly like the client-side stuff for the watcher. I doubt I would use a system that told me what flourishes to perform, however.
Everyone seems to be fixating on this, the systems is NOT telling you what flourished to perform, it is simply suing the flourished to pick the apprpriate buff.. after you have picked and confermed the buff you wish to apply you can do what ever flourishes you like
Quoted from Warryyr's post on Musician forum:
The patron listens to Warryyr's music, and Warryyr targets the patron and types /setperform to begin the buffing process.
Warryyr performs Flourish 1. A System Message appears saying, "Use Flourish 8 to confirm application of a Melee enhancement."
Warryyr knows the patron is looking for a Rifleman buff, so he tries again. He performs Flourish 2. A System Message appears saying, "Use Flourish 8 to confirm application of aCrafting enhancement."
Nope, still not what he wants to apply.
He performs Flourish 3. A System Message appears saying, "Use Flourish 8 to confirm application of anEntertainer enhancement."
Fourth time's the charm - he performs Flourish 4. A System Message appears saying, "Use Flourish 8 to confirm application of aRanged enhancement."
Bingo!Warryyr performs Flourish 8 to confirm this is the buff he'd like to apply. A System Message appears saying, "You begin to enhance the Rangedskills of %TT."
Looks to melike it tells Warryyr whatflourish he needs to perform in order to apply the buff the rifleman wants. Of course this is after having to go through several other choices (hope they're patient). Maybe you can point out to me what we're reading differently here.
*Hides*
Your Right.. *Begs forgiveness, and offers cookies
*...
--Qilue-UCW-- wrote:
Warryyr wrote:
Fourth time's the charm - he performs Flourish 4. A System Message appears saying, "Use Flourish 8 to confirm application of aRanged enhancement."
Bingo!Warryyr performs Flourish 8 to confirm this is the buff he'd like to apply. A System Message appears saying, "You begin to enhance the Rangedskills of %TT."
I really like it!
I only see one problem, that would limit Dancer/Musician to only 8 buffs.
How about after you /setp you do not perform any flourishes untill you have started the buffing process. That way if you happen to heve to pick a flourish you hate, you dont actually perform it
Message Edited by --Qilue-UCW-- on 06-22-2005 02:00 PM
I agree with both poster. The main issue here is it cannot be macro-ed (well, it can, but an AFK tainer giving out random buffs....).
--Qilue-UCW-- wrote:
Thats nota bad Idea either sence the instrumets have such a small range of sound.... But that, again, limits Musicians to only 10 buffs unless they add new instruments, Dancers could get an almost endless number of props tho
Chessack wrote:
Dancers get props, musicians get instruments... what if each prop or instrument gave a buff to a particular type of thing? Now you are not locked into a dance, flourish, or song, but you can just equip the "Fake Rykk Blade" or the Slitherhorn and do whatever you want, and that's a "Range buff".
C
I disagree. It's not a good idea. It's again helping AFK tainers:
- drop all instruments in toolbar
- macro to cycle thru them... announcing doing enhancement x in 10s; pause 10; Fx; play for 2-3 minutes; announce doing enhancement y in 10s .... rinse and repeat.
Same goes for props...
To give an edge to LIVE tainers, this enhancing must be interactive.
--Qilue-UCW-- wrote:
How about this as a slight Change
Just so that people won't be forced to perform a floush they don't like, and wont spend as much time trying to figure out the correct flourish
Warryyr wrote:
Now, let's say a patron enters the cantina and sees Warryyr with his Master Musician tag up. After being greeted by Warryyr, the patron goes over and asks Warryyr for a Rifleman buff. Warryyr is happy to oblige.
The patron listens to Warryyr's music, and Warryyr targets the patron and types /setperform to begin the buffing process.
Warryyr recieves a system Message saying..
To Apply Melee enhancements, Perfor Flourish 1
To Apply Crafting enhancements, Perfor Flourish 2
To Apply Entertainer enhancements, Perfor Flourish 3
Ect.. Ect.. Ect..
(Flourishes are randomized every time /setperform is used, and using a flourish to select a buff will not execute that flourish)
Warryyr performs Flourish 4. A System Message appears saying, "Use Flourish 8 to confirm application of aRanged enhancement."
Bingo!Warryyr performs Flourish 8 to confirm this is the buff he'd like to apply. A System Message appears saying, "You begin to enhance the Rangedskills of %TT."
Issue: this leaves to have both dancer and musician with 8 enhancements each...
If they are different, there would be a total of 16 enhancements.
I think that's limiting which should not be done...
I like the general concept but I'll repeat my complaint about tying the buff to specific flourish performance. I'm not kidding about how much I hate certain flourishes in all of the available dances, even for the micro second that it takes to perform some of them. I was recently doing some surveying for the very first time and found that there are various pop up screens in that process ("focus the device on the concentration" and "attempt to extract the resource"). Perhaps something similar could be implemented in the entertainer professions as well? (and not just for buffing but for all performances)
Perhaps we could even have the /setperform require we specify a particular enhancement? For example:
/setp would either bring up a menu similar to our /startdance command or we could type /setpinspiration or /setpharvesting or whatever the new buffs turn out to be.
But I agree it's important that if there's a /setp required then we need to be able to run multiples at a time rather than make patron A wait for patron B
You really think they could come up with more than 16 differentuseful buffs? I don't, and I would much rather have a limited assortment of good buffs than a wide rangeof pointless crap.
Also, just because we have8 flos now, doesnt mean we're limited to that. In theory they couldadd flo #'s as high as they wanted, just recycle the animations.
It's a good concept Warryyr, uses existing code (the warm up bar is nice) and seems to preclude AFK.
This idea is a good one and I am distressed that several people are hung up on such minor things as doing 1 flo they don't like! Geez people this is a great solution to many problems we have.
- to have 8 different dancer buffs and 10 (11?) different musician buffs is plenty. I can't fathom that the devs would come up with more than 4 at this point!
- using the random flo buttons without having to execute it would work very well. And even if, OMG! you had to actually execute a flo you hated once, we would have some function and desirability. There are flos, dances, and songs I absolutely hate too but I am not above performing them...
- the afkers will do what they do no matter what. we can't control them, the devs aren't going to get rid of them. could we please just move on with it ? if we can't have content let's at least have function with something like this.
sorry my agitation is starting to show, just getting fed up with the whole thing ![]()