Dancer Archive

Thread: Reasons behind the 2 minute dead time added to buffing?

Utess
Sat Apr 24, 2004 2:44 pm
#14

The best thing to do is just explain to your clients they have to watch you for 2 minutes longer than whatever your normal time is. For active buffs this really won't impact things much. In fact you can set up a timer and just dance sans flourishes for 2 minutes then proceed however you prefer.


Group buffs are going to be a bit trickier though unless you have people joining the group in an orderly fashion. On the whole it doesn't seem to be that bad from initial experiences I've had with it. The big thing is I'd start introducing your customers to this now and slowly get them adjusted to the change so that it doesn't hit them all at once.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Utess
Sat Apr 24, 2004 3:33 pm
#15

The fact that it is client side is good for a few reasons:


1) Because its client side we can still /stopdance /startdance or if we stop dancing because our action runs out, we can pick back up again where we left off instead of breaking the buff. In other words, outside of adding the 2 minute delay, it won't change anything else from how it is now.


2) If it was on our side, there would be the potential that buff bots, after 2 minutes of dancing, could then buff anyone new who came along at super fast speeds so long as their action was kept up and they didn't stop dancing due to running out of action.


In other words, you may not agree with the 2 minute delay, but at least it will be applied equally and fairly to everyone(ie not encourage buff bots anymore than it is now) plus not change how anything else works beyond tacking on an extra 2 minutes.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Drygo
Sat Apr 24, 2004 3:41 pm
#16

Ok, I understand point #1. Altho, I can't remember the last time I actually stopped in the middle of a buff. A good dancer learns how to pace themselves or becomes addicted to the Accaragm. In other words, yes, I understand how this can be a good thing for those who /stopdance in the middle. But, this really doesn't affect me in anyway because I don't do that. It's still adding 2 minutes to my buff.


As for point #2, I will need further explanation because I'm being dense as usual. You won't be able to do the super fast speedbuff because of the /stop /start 15 second thing...? Or if you mean if a new exploit came along? If it did, and it could be done in 30 seconds, then the buff bot or atk player could still run the macro. It would just take 2 min. 30 seconds instead of 30 seconds.





- I support hawtpants
Utess
Sat Apr 24, 2004 3:47 pm
#17

For number 2 I mean if other exploits came along which, knowing the player population in this game, I'd imagine someone would figure out another way to speed buff eventually. Taht is why I do think the 2 minute delay is a good thing. I *do* think they should lower the average buff time by two minutes to compensate for the 2 minute delay. So instead of 10 minutes + 2 minutes it would be 8 minutes + 2 minutes.


Hopefully they will make that change. But I think the 2 minute waiting period by itself is a good idea if they tweak everything else slightly.





________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Drygo
Sat Apr 24, 2004 3:49 pm
#18

I see...well, I agree with you there...instead of requiring 150 flourishes, it would be nice if they reduced the flourishes by 20% to compensate for the 20% increase in time. Lower it to 120 flourishes. That way the status quo is preserved while removing an exploit at the same time.



- I support hawtpants
Ravenmist
Sat Apr 24, 2004 5:58 pm
#19


This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.


I really don't see what your all getting worked up over.

Drygo
Sat Apr 24, 2004 6:20 pm
#20

We're getting worked up over the fact that, without using an exploit, which is what you claim the 2 minutes and 1 second thing is, then at present, the buffs appear to need an additional two minutes to implement.


Sorry, Ravenmist, I generally have a lot of respect for your posts here. But, your recent 3 on 3 seperate threads sound a little too condescending for my taste.


Should a dev or our current correspondent come out and say that the two minute buff thing is a minimum, as opposed to an addition to, and that the thing on TC right now is buggy, then I will have absolutely no problem whatsoever with shutting my big fat trap and moving on.





- I support hawtpants
Sylune_heart
Sat Apr 24, 2004 6:33 pm
#21

Besides all that Ravemist,


Why be so cryptic? All of us are bent out of shape because of what we perceive the change to mean. Yet you come here and claim that you can do it in 2 min 1 second. BUT you will not tell us how or why. Either you are for putting entertainers at ease or you are not. Nobody needs to sift thru hours of cryptic posts to gleam some hidden meaning.



I have never ever taken you to be elitist at all Ravenmist, but your statement in another post on the subject is starting to change my mind on that.



Ceta


Drygo
Sun Apr 25, 2004 12:03 am
#22

heh, groovymarlin, funny you should say that. I just read a post on another thread that did just that--blamed the entertainers for wanting this to happen. Panthu very diplomatically set him straight, fortunately. But, geez, I am pretty sure that I never once saw any post asking for our buff time to be lengthened.



- I support hawtpants
rebus_ks
Sun Apr 25, 2004 10:47 am
#23


Ravenmist wrote:

This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.

I really don't see what your all getting worked up over.





The thing is, from what anyone's told us (which is not much at all, great communication guys) it affects us all. Having a 15 second delay between /stopdance and /startdance fixes the speed buff problem from my understanding. That's great. That, at least in a slightly hackish way, fixes the speed buff exploit. Having an extra two minutes tacked onto the front of a dance that the patron must watch before he even begins to be buffed *is* what we're getting worked up about. This is a fix to a problem that doesn't exist.
FuschiaD
Sun Apr 25, 2004 12:40 pm
#24

I'm under the impression that with this new "fix" (a term I use loosely... I would call it a NERF), every time we stop dancing and start dancing, the 2 minute time frame starts over again. So, now we're being FORCED to dance for a ridiculous 12 minutes before our mind buff will effect our client.

This is MADNESS! And it's infuriating. Why don't we all just bend over and make it easier for the devs to give us the shaft. Come on dancers, let's raise our voices against this... we MUST get this changed.




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