Dancer Archive
Thread: Reasons behind the 2 minute dead time added to buffing?
The fact that it is client side is good for a few reasons:
1) Because its client side we can still /stopdance /startdance or if we stop dancing because our action runs out, we can pick back up again where we left off instead of breaking the buff. In other words, outside of adding the 2 minute delay, it won't change anything else from how it is now.
2) If it was on our side, there would be the potential that buff bots, after 2 minutes of dancing, could then buff anyone new who came along at super fast speeds so long as their action was kept up and they didn't stop dancing due to running out of action.
In other words, you may not agree with the 2 minute delay, but at least it will be applied equally and fairly to everyone(ie not encourage buff bots anymore than it is now) plus not change how anything else works beyond tacking on an extra 2 minutes.
Ok, I understand point #1. Altho, I can't remember the last time I actually stopped in the middle of a buff. A good dancer learns how to pace themselves or becomes addicted to the Accaragm. In other words, yes, I understand how this can be a good thing for those who /stopdance in the middle. But, this really doesn't affect me in anyway because I don't do that. It's still adding 2 minutes to my buff.
As for point #2, I will need further explanation because I'm being dense as usual.
You won't be able to do the super fast speedbuff because of the /stop /start 15 second thing...? Or if you mean if a new exploit came along? If it did, and it could be done in 30 seconds, then the buff bot or atk player could still run the macro. It would just take 2 min. 30 seconds instead of 30 seconds.
For number 2 I mean if other exploits came along which, knowing the player population in this game, I'd imagine someone would figure out another way to speed buff eventually. Taht is why I do think the 2 minute delay is a good thing. I *do* think they should lower the average buff time by two minutes to compensate for the 2 minute delay. So instead of 10 minutes + 2 minutes it would be 8 minutes + 2 minutes.
Hopefully they will make that change. But I think the 2 minute waiting period by itself is a good idea if they tweak everything else slightly.
This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.
I really don't see what your all getting worked up over.
We're getting worked up over the fact that, without using an exploit, which is what you claim the 2 minutes and 1 second thing is, then at present, the buffs appear to need an additional two minutes to implement.
Sorry, Ravenmist, I generally have a lot of respect for your posts here. But, your recent 3 on 3 seperate threads sound a little too condescending for my taste.
Should a dev or our current correspondent come out and say that the two minute buff thing is a minimum, as opposed to an addition to, and that the thing on TC right now is buggy, then I will have absolutely no problem whatsoever with shutting my big fat trap and moving on. ![]()
Besides all that Ravemist,
Why be so cryptic? All of us are bent out of shape because of what we perceive the change to mean. Yet you come here and claim that you can do it in 2 min 1 second. BUT you will not tell us how or why. Either you are for putting entertainers at ease or you are not. Nobody needs to sift thru hours of cryptic posts to gleam some hidden meaning.
I have never ever taken you to be elitist at all Ravenmist, but your statement in another post on the subject is starting to change my mind on that.
Ceta
Ravenmist wrote:This change only affects the exploit to insta/ 30 second buff someone. Thats it people. You can still apply a full buff to someone in 2 minutes 1 second if you know what your doing. 2 dang minutes is not to much to ask for. This is a good change that fixes the exploit to a degree and balances out our buffing. We use no materials so 2 minutes is very reasonable amount of time to buff someone IMO.
I really don't see what your all getting worked up over.
The thing is, from what anyone's told us (which is not much at all, great communication guys) it affects us all. Having a 15 second delay between /stopdance and /startdance fixes the speed buff problem from my understanding. That's great. That, at least in a slightly hackish way, fixes the speed buff exploit. Having an extra two minutes tacked onto the front of a dance that the patron must watch before he even begins to be buffed *is* what we're getting worked up about. This is a fix to a problem that doesn't exist.