Dancer Archive
Thread: will the new buffs just bring back the bots?
I don't really have anything new or groundbreaking to say, but I am starting to get discouraged, and so I think I'll just reply to lots of threads and hope sheer volume does some good.
The state of performing has made the play base look at us and say 'why?'. We have new fun stuff, but are just easier to bot than before. I hope its true that the AFK are all going to use itfor arespec, but who knows?
Please Devs give us something that is useful to the community, and that can't be afk'd so we can be taken seriously. And I don't even know anymore how AFK could/should be discouraged or taken out, so I can't add anything there.
Entertainers, crafters and the player driven economy were the best things that made this mmorpg the most unique and cool game out there, please don't just drive those things out.
Aleyo wrote:
....And while I don't see *everyone* doing it as fast as I do, I have seen some who have done so.
/whisper I need your secret.
Cuit wrote:
MY question . . . the mind buff was one prime reason why the bots were created . . . won't introducing more buffs just bring them back?
And this is the question I am sick of us having to deal with. No other profession in the game (except maybe doctors) has to worry about whether or not new content or new abilities will be exploited by some AFK macro. Any conversation of Entertainers' future in the game or game mechanics or whatever always has the AFK question looming overhead like an executioner's axe, and still the devs do nothing about it. It boggles my mind that they have not only allowed this to persist for so long, but that they won't come out and give us a straight answer on what they are going to do about it and when.
*sigh*
I guess I really shouldn't be so surprised. It's not like it's the only issue in the game that they have allowed to fester unresolved for so long...
Im sorry but making life easier for someone because they can run a looping macro is encouraging AFKing.
We have AFK looters, constant combat macros for specials (aura, infusion, duelist stance, cob etc), surveying, ID'ing (no not giving but recieving), Dancing, playing music, spamming messages, doc buffs and wound healing.
Seriously we could live without them.
If you are that unskilled/lazy that you cant hit the right special in combat or cant restart a dance routine with one button press when it runs out or actually be at the keyboard to buff/ID/Loot then you dont deserve these tools. I've used them because they are there much the same as others do, its a crutch not a helper and weening people off them would be hard but better for the game.
Message Edited by PoetDancer on 07-26-2005 09:12 AM
So the answer to the question of this thread is, YES.
Or would be, if the new buffs were designed for enhancing combat players or combat play. However, they are being designed to enhance non-combat play.
Reachwind wrote:
If a noncombat character's phsyical presence is needed to apply a positive state effect on a combat character for maximum ability, it will be automated via an alternate noncombat character. This is a proven verifiable fact.
So the answer to the question of this thread is, YES.
Esharra wrote:
Or would be, if the new buffs were designed for enhancing combat players or combat play. However, they are being designed to enhance non-combat play.
There is a vast untapped market for you. Today at the dantooine mining outpost all of the crafters demanding access to the grind groups so they can level their weaponsmith/armoursmith/artisan templates for uber market leverage were spamming away that they sure could use some dancer buffs to improve their experimentation points and possibly give them a short speed up buff for their barker droid.
I'm down with the whole "SOE wants to make money" thing. I agree with that. After all, all subscription based MMOs hope to earn a profit. Why would they not?
Still though, Entertainer professions were meant to bring in money from social players. They were not intended to be used as NPCs that players offered services through while they were away from the keys. There is already a whole huge profession set filling that desire: Merchant and all the crafting profs. ![]()
Entertainer was meant to be something else. It was meant to be done during combat downtime in social settings with chatting and/or role playing - both of which require the player to be at the keys to partake in and enjoy.
Players looking to make fast XP, earn an easy buck, or advertise their wares all would have other options even if Entertainer was taken out of the game. So no money is actually being earned there. These people would do it with some other template if this one wasn't an option.
The best way to make money off of these profs has been and always will be to make sure that the social players are having a good time.