Dancer Archive

Thread: An idea to nix bots (not mine I might add but spreading the word)

sarahwojo
Thu Jul 28, 2005 10:04 am
#14


I really like the idea of a buff window, but instead of it being a pop-up window (I agree thatthose would get annoying), can we have something where if somebody watches you, you get a system message, and then you can click on your customer and select "Offer Buff" (or something similar) from the radial menu? After you offer the buff, you get the buff window.


Not sure if this will be able to be implemented in a non-AFKable sort of way, just trying to avoid a pop-up....with what I think might be a run-on sentence.


Message Edited by sarahwojo on 07-28-2005 12:05 PM



Mheyin Ensoniq
ATK Entertainer

lsssssssssssssssssssssssssssssssssssssssl
Kinaa Ensoniq
Smuggler
PoetDancer
Thu Jul 28, 2005 10:07 am
#15



Well, let's talk about the interface being the only thing needed. Because I really don't see the point of wasting our patron's time with /watching a dance, when it does them no good unless we both sort through an interface first. Furthermore, I really don't see the point of having tomaintain a dancing stateto sort through this interface.


When we have an interface, we don't need to dance anymore, because the dance really doesn't do much on its own. In fact, the dance becomes a burden, and a timesink, especially to our patrons. If all we are really expected to do is sort through an interface, then that is the only thing we really will get tipped for in the end.


And its not that I am even worried about us here. We know what we should be doing in the cantina. However, the dancers who will benefit the most out of this won't even need to care about putting on a show. They will just set an autoclicker, and use spam to sequence a process.


I can deal with unattendees. What I cannot deal with are unattendees who can sort through an interface because of a preprogrammed routine. And it will happen. Bots will continue under this system, unabated, through autoclickers and timed spam to sequence the process. They will not be banned. They will not be removed, and they will not, because CS has done nothing to the many characters already on the servers doing these exact same sorts ofthings.


But whatthis systemwill do is make it that much more difficult of a proposition to satisfy an audience. Because it will simply be a prerequisite to doingthe onlyreal role that will matter to anyone, which is not to amuse, but to successfully navigate through an interface.


And if that is the only real thing we are expected to do for a patron, then my only question is, why do we need a cantina to do this, why do we even need to be /dancing to do it, and why do we need the patron to even have to /watch in order to get it?

Message Edited by PoetDancer on 07-28-2005 12:08 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
SkySCREAMER
Thu Jul 28, 2005 10:12 am
#16

oh stop being a grumpy poop head.


no where did people say that we didn't want to be dancing. we're trying to figure out a way to benefit those who play ATK instead of AFK is all. You don't have to participate in inspiration buffing if you chose not to. I even thought of you Sirii! I believe my original post (got I gotta find it now) stated that the customer walks to us /watch uses radial menu to request a buff. A window pops up on my screen in a random location (thumpers or mouse simulators will not work) saying so and so wants a buff. Will you buff him? I can accept or decline. And don't forget the /offduty or whatever you want to call it so you don't see any popups and customer gets a message that the dancer isn't currently offering inspirations.





Goldy Lhim
:: Dancer :: Musician :: ID :: Lhim Entertainment ::
:: I am only one, but I am one. I cannot do everything; but I will not let what I cannot
:: do interfere with what I can do. --edward everette hale

JettVega
Thu Jul 28, 2005 10:51 am
#17

I agree with Goldy, the pop-up/interface would be much more difficult to autoclick through and as for dancing, yeah they're gonna have to sit there and watch us. We're dancers they have to put up with the dancing lol if they want a good buff. Again the interfce/popup/whatever is a firewall to prevent afk bots from being able to macro through the darn thing. The fame rating could play into this, making atk dancers with good fame standing able to give better buffs/benefits thus encouraging real dancing.


Its not really that much to be scared of... Its a heck of alot less scary then HI MY NAME IS DOLLY! LET ME HEAL YOUR MIND... DANCERS NEED TO PAY RENT TO. IF YOU TIP WELL YOU CAN END UP ON MY TOP TIPPERS LIST. /smile... HI MY NAME IS DOLLY! LET ME....





100% Real Woman
-Jett Vega, Scum for Hire and Master Smuggler, Starsider

-Ar'dra La-Rynn, Tailor and (former) Fencer, Starsider

-Laera Cass, Master Dancer, and Leader in the "Going-Commando Party Squad", Eclipse

-Zahra Sherae, Bounty Hunter, Specialty: Making Things Dead, Kettemoor

-Lyr' Terei, Rebel Pilot and Spy, Kauri

-Tygris Jayde, Commando and Mercenary, Eclipse
PoetDancer
Thu Jul 28, 2005 10:56 am
#18






If you all want to go down this road, then all I can do is voice my concern, and let us make the same mistakes we made before.


This class was made to be passive. And as long as we are required to dance, and the audience is required to /watch, it will always be passive. And that doesn't mean it can't be played, just because its passive. Nor does it mean that just because something is actively applied, it cannot be automated. It can.


But I am not even going to attempt to argue this here. What I am going to argue, is that if we are really serious about doing something like this, then we must work to simplify the process, streamline it, and make it elegant in its application. Because the system as it is explained here is just a hodge-podge of active and passive features, that may not create the sort of atmosphere we need in order to have fun playing, and maintain a fun atmosphere for the patrons we serve.


If what we want is a real active application of buffs, then what we must do is to eliminate the remaining passive elements, and make our gameplay similar to doctors. Its not a matter of choice. We must do it. And the reason we must do it is because, what happens when something goes wrong on the end of the process we cannot control, from either side of the stage?


In order to make something like this work, what we need is the following:


1) Instant application. No more "authorizing a /watch." If they want a buff, we click on what needs to be clicked, and they get it instantly. If we cannot bring ourselves to do this, then any interaction after the initial active thing we do will most likely be seen as a negative interaction, a forced interaction, or a timesink by the patrons we serve. And that is conterproductive to what we are trying to accomplish in the cantina.


2)No need for any coordination of a procedure on the patron's part. If they ask for it, and we are responsible for giving it, then we need to be able to give it without any real coordination on their part. If theplayer iswatching us (as in, visually seeing us through their monitor), and we are ultimately responsible for giving them the goodie they come to receive, it seems to be redundant that their character also has to /watch us (as in, click on a radial menu, or type /watch). If what we want is to give a buff, let us really give a buff. We wouldn't mind the calls of "can u buff me" if we actually could buff them. But the problem was, half the process was not under our control. So even if we did everything right, but the patron did something wrong, we nevertheless were culpable.


3)I would even go so far as to say we really shouldn't need a venue anymore in order to do this sort of thing. If the patron wants the enhancement, we should be able to grant it anywhere, just like doctors. If the burden is to rest on us to "grant" the buff specifically to a patron, then why should we even be chained to a venue anymore? Just to pay homage to a passive system, that made travel to a venue the only limiting factor that needed to be considered? If we are going to abandon passivity, and abandon transparency, then we won't need to worry anymore about maintaining the facade of being "cantina professions." We will be active buffers, similar to doctors, who provide their own, self-governing limitation, rather than a system-imposed one.


So, I am not saying that it is wrong for us to want the sort of "active arrangement" we have here. What I am saying, is that if we are to go this route, that we simplify the process, strip away all the anecdotal vestiges of the former passive system, and make the gameplay undeniably active, so there are no accusations of "forcing players into playstyles," creating "needless timesinks," and the inevitable, "I could care less about the performance. I just want the buff."



The original poster just said, "Its not really that much to be scared of... Its a heck of alot less scary then HI MY NAME IS DOLLY! LET ME HEAL YOUR MIND... DANCERS NEED TO PAY RENT TO. IF YOU TIP WELL YOU CAN END UP ON MY TOP TIPPERS LIST. /smile... HI MY NAME IS DOLLY! LET ME.... " But don't we see that this is exactly the sort of dancer that will benefit from the system outlined above? Because that dancer, with active buffing controls, can sit back with the screen on minimize, listen for the E-Mail beep, and maximize just long enough to click on the interface, and be done with it.


We are going through an awful lot of effort to create a cumbersome, contrived system just to get rid of the apathy in the cantina, and its not even we here in this forum that are responsible for the apathy. My only question is, why does "the active thing we do" have to be done while we are in the midst of dancing, making our performance about things that have nothing to do with performance? Why can't we activate the environment surrounding the profession, before and after we start dancing, so thatdancers will have to pick up and go in order to make the most out of the class, rather than simply maintain the current paradigm of "exist, hope someone will need us, authorize, and repeat?"


There are better ways to get what we want. This solution sells us short.

Message Edited by PoetDancer on 07-28-2005 01:35 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
JettVega
Thu Jul 28, 2005 5:03 pm
#19



I'm blasted confused now, lol. You've got some good points I suppose, I mean your arguement is very eloquent and seems well thought out I just think if you want things the way you're talking maybe you should drop entertainer and be a doc . The more I read about this the more it seems like the best way to prevent the horrors you're talking about is the put this hand in hand with a fame system...


-I haven't read all the posts about this system idea but I gather ideas have followed these lines: number of people watching you, perhaps a viewer vote on your performance level, entertainer quests, etc. all go towards your fame rating. Someone with a higher fame rating ideally should be able to give out better buffs/benefits (I keep listing both because I'm sure there some benefit other then buffs that can be attained from watching a dancer/musician I just can't think of a specific off the top of my head right now).


-I agree we shouldn't be stuck in the cantinas to do this, similar to docs. Its a place where you know you can find entertainers but not our jail.


-If someone starts watching and does a /requestbuff or whatever, the inferface, or popup, or system message (maybe similar to a trade?) pops up and you can either confirm/select/etc. to make the buff start going. Like inspiration buffs, the longer they watch, the better the buff HOWEVER the fame rating is the looming feature over this. Someone who just clicks the magic button on the interface and does their macro dance won't be able to give as good of a buff/benefit because its natural their fame rating won't be as high (because there's no effort). Also if you don't want the pop up bothering you, you can always do a /offduty or whatever.


Is it foolproof? No, but its a step in the right direction I think. I know we all rip on the devs and CSR's alot but we gotta realize these are people doing a job, they're not big brother and this is not high school lol. This is a good idea and its not entirely impossible that it could be put into the works. Agreeing with Goldy its not the saving grace for entertainers but its a good idea that could help the profession which is why I'm continuing to support it. Everyone is so worked up about any change bringing bots back i think any suggestion to calm those fears is worth a shot.


And like I said, not trying to be rude, but if you want things so automated with no "timesinks', go be a doc. It can be pretty fun and it sounds like more of what you're looking for.


Message Edited by JettVega on 07-28-2005 06:05 PM



100% Real Woman
-Jett Vega, Scum for Hire and Master Smuggler, Starsider

-Ar'dra La-Rynn, Tailor and (former) Fencer, Starsider

-Laera Cass, Master Dancer, and Leader in the "Going-Commando Party Squad", Eclipse

-Zahra Sherae, Bounty Hunter, Specialty: Making Things Dead, Kettemoor

-Lyr' Terei, Rebel Pilot and Spy, Kauri

-Tygris Jayde, Commando and Mercenary, Eclipse
PoetDancer
Thu Jul 28, 2005 6:14 pm
#20






I know you mean well, but why is it that you are suggesting I become a doctor? I am not the one who wants to be a doctor, or to play a doctor's game. The ones who are here wanting an "active authorization" want to be doctors, because that is ultimately what makes a doctor a doctor. I am fine with passivity. I am fine with transparency. And I am fine with them, because I see both as far, far more beneficial to me, the audience I serve,the servers as a whole, and thesmooth running of the cantinas in general,than a means to "activate a /watch."


It is strange, because I thought we all wanted to entertain. Not "sell buffs." If I wanted to sell buffs, I'd be a doctor. But I want to entertain. Buffing? Let the patrons worry about that. Letus worry about the show. Because ultimately, that's what we want, don't we? A good platform in which to showcase our talents.


And it seems to me that the surest way to hinder this is to have everybody so concerned about working the interface, that we do not have much of an opportunity to relax, and let the things naturally flow as an intuitive and transparent process between patrons and performers.


This idea of this "mid dance menu" has really nothing to do with making the class work. It has everything to do with preventing AFK. And yet, I really wonder what is the real, substinativedifference between an AFKer that is boring, and a monitored character that refuses to do anything but "sit there" for hours? Because while we may (and I do emphasize, may) make life more problematic for the first group, the second group is to me, just as bad. And yet, this system does nothing to encourage players to perform. It only encourages players to throw out interface commands for credits, gain fame for doing so, and put the least amount of effort into anything else.


To me, the few patrons that "free ride" off of me are far less problematic than the problem I have if watching a performance, and giving a performance, is too complicated of an affair, where nobody really understands what is expected of them.


And I guess I could come here and say to all the dancers who want an "active authorization" that it is they who should become doctors, but that would be nasty on my part.


My question to all the dancers who just cannot understand how this profession can work without an active authorization is, how could we ever get to this point without recognizing that the fundamental difference between the two professions is that our mechanics are passive, and transparently given, and a doctor's is active, and definitively given?


Some dancers just never have accepted the fact that the mechanics we give are passively applied. But why is it that those of us who do not mind passivity have to change the entire way the class is played, just because some dancers out there have doctor envy? If passivity and transparency are that bad for some of us, then maybe some of us should consider:


1)A profession change to one that does not have passivity as a defining quality.


or


2) If they have to be a dancer, create a system that is elegant, streamlined, and leaves no room for doubt that we are the ones who do the work.


You have mentioned this "fame" system. And all I can really say to this is, I really do not know how this system gives players an incentive to play, or put effort into the performance. Because there is nothing to suggest that it is in a guild's best interest to "vote" for an amusing player. It seems more likely that they will vote for the 24/7 alt. Nor do I think that an alt that is set to macro 24/7 has to work very hard to get /watchers. Since they macro at times we cannot, and in conditions we cannot, it seems to me that they will attract more /watchers simply because they are on longer.


Far from being foolproof, this system has every possibility of creating the exact opposite effect of what I think we really want. Where the famous dancers on the server spend most of their time on minimize, spam constantly, and put the screen up only to do a mere click on a menu, to go back on minimize again. And not only that, but it will create a situation where the discrepency is so insurmountable for live players, we will have no means to attract an audience.


So no. I do not want the game to favour automation. And that is why I do not like this system. Because the only thing that really matters in the end is if we click the radial menu.


Tell me. Which dancer would you want to be rewarded? The one who spams, is away from the keys, and gives a huge buff, because she is "famous?" Or the novice entertainer who greets, and is funny, who is always at the keys, but simply cannot give the sort of thing, and has no real mechanism in place to ever overcome the mechanics discrepency?


And no, I don't want what we do to be considered a "timesink." And that is why I don't like this system. Because if it is up to us to somehow "activate a process," then everything after that cannot help but be considered to be "unessential," and "a deliberate gimmick to force others into our playstyle," on the part of our patrons, who are trying to understand exactly why it is so important to have to go through an interface, just to do the /watch that nobody ever saw the need to "gate" via an interface before?


And yes. This class is fun for me. And it is fun, because I don't have to worry about issuing the mechanics. And it allows me to be totally and utterly concerned with the show, and those things pertaining to the show. Why is it that I have to deal with all this other garbage of interface windows, just so I can be effective for my audience, and my audience can get what they want from me?


After all, I think it goes without saying already that if I am in a venue, and I am dancing, then they should /watch me, and gain something from it. And pardon me if I offend, but do you think the dancing, and the amusementwe do is that worthless that we are more than willing to give the patrons a show, yet very unwilling to grant them a /watch unless we both jump through contrived hoops? If we are not in a venue to issue mechanics, then why are we there? If it is that important for some of us to not be in a position to grant mechanics upon a /watch, then why not select a place to dance that in no way could ever generate mechanics, like at the starport?


But give me a lot of "needless garbage" Ido not have to deal with now, just because some (and I do emphasize, some) dancerscomplain about putting even more controlsover who they dance for (as if /stopdance, /deny, and /covercharge were not enough), and it will make the profession I have come to love most unfun for me, and many live dancers that are like me.


Because, somewhere along the line, someone has to be responsible for buffing the patron. Whether or not it is we through our "interface click" that does it, or whether it is the patron that does it through their /watch over a given time, is not as important as not dividing the responsibility between the two.


Passivity and transparency are understandable, and we can do things with the profession to mitigate unattended activity.


Active mechanics, and definitive buffing is an option, of course. But if we go that route, let's make it certain, quick, and not mistake it for anything other than it is: a gimmick to get us paid. Because the more certain, definitive, and quick it is, the better off our patrons will be, and the better position we will be in to concentrate on the performance.

Message Edited by PoetDancer on 07-28-2005 08:59 PM



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Jagii
Thu Jul 28, 2005 8:08 pm
#21

JettVega, when you talk about getting rid of bots, are you talking about removing the ability to set up a buff macro, or to get rid of the bots (macro and avatar) altogether?


= Andrew

Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Panthu
Thu Jul 28, 2005 8:35 pm
#22






Jagii wrote:

JettVega, when you talk about getting rid of bots, are you talking about removing the ability to set up a buff macro, or to get rid of the bots (macro and avatar) altogether?




She means stop players from having the ability to set up a Dancer or Musician to provide buffs and then walk away for the computer.


It would make Entertainer buffbots impossible to make with in-game tools.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

SkySCREAMER
Fri Jul 29, 2005 12:11 am
#23


Bleh just nevermind.


Its not like the devs would ever take the time to make us economically viable based on offering a service rather than having it leeched off of us. It was just a thought I had and never claimed it to be the end all savior of entertainers anyway.

Message Edited by SkySCREAMER on 07-28-2005 03:16 PM



Goldy Lhim
:: Dancer :: Musician :: ID :: Lhim Entertainment ::
:: I am only one, but I am one. I cannot do everything; but I will not let what I cannot
:: do interfere with what I can do. --edward everette hale

JettVega
Fri Jul 29, 2005 10:39 am
#24

Okay... this is more for my own self-assuring but let me clarify something first lol. I'm a smart person, I was salutatorian of my class, I work a professional job, I'm one semester away from my first college degree, I write fiction novels... but all the big words and long replies are really confusing me as to what you're trying to get across . No offense intended of course, but I'm just saying that I'm missing the point of what you're trying to say in the jumble of ideas and words. A couple points from what I gathered:


A) You like the current system where we dance to entertain. That's cool, I don't have that many problems with the current system either because I also dance to entertain . However, a concern that a great deal of dancers have and even to a degree, I myself have is that according to in-game mechanics, there is no benefit beyond a relaxing break or RP to watching an entertainer. I can live with this but if there were some means to plug us into the rest of the player base with a different sort of benefit (doesn't have to be a buff, but that's where people seem to lean) it could add an extra level to our profession.


B) You want an elegant, passive, and streamlined system: while this sounds very nice, I have no clue as to how this translates into a game system. Could it work? Yeah, I just don't know what kind of system this would be because there is no suggestion for a type of system that fills this role. The problem with streamlined is this: its easy to macro/autoclick/afk . You throw in a couple random stops here and there, suddenly people have to stay at the keyboard. I do agree it has potential for exploit but instead of just saying it can't work, how about some viablesuggestions to make it work with what you're suggesting. Everyone's all up in arms that any change to dancer/musician will bring back bots. Any step beyond that opens the doors to a whole new world of possibilities which is why I brought this up


C) The fame system: again, I don't have all the details of it. A vote system does have mass exploitation potential. So how could we get around that? One vote per player maybe? Partially quest based? As much as I like using recursive macros for certain things, if they need to go to give the profession back itself maybe that's what needs to be done. I'd prefer an addition or revamp of a new system to a nerf but hey if this idea won't work then I've yet to hear some other suggestions.


What I'm trying to say is in short, sweet, to the point language could you give some suggestions as to A) how this could be made to work, B) what the streamlined system you're talking about would entail, C) Some other suggestionon howthe devs can make a move forward with this profession.





100% Real Woman
-Jett Vega, Scum for Hire and Master Smuggler, Starsider

-Ar'dra La-Rynn, Tailor and (former) Fencer, Starsider

-Laera Cass, Master Dancer, and Leader in the "Going-Commando Party Squad", Eclipse

-Zahra Sherae, Bounty Hunter, Specialty: Making Things Dead, Kettemoor

-Lyr' Terei, Rebel Pilot and Spy, Kauri

-Tygris Jayde, Commando and Mercenary, Eclipse
Esharra
Fri Jul 29, 2005 10:47 am
#25







JettVega wrote:

C) The fame system: again, I don't have all the details of it. A vote system does have mass exploitation potential. So how could we get around that? One vote per player maybe? Partially quest based? As much as I like using recursive macros for certain things, if they need to go to give the profession back itself maybe that's what needs to be done. I'd prefer an addition or revamp of a new system to a nerf but hey if this idea won't work then I've yet to hear some other suggestions.




Not to derail..honestly..but potential for exploitation is the stumbling block with the Fame idea right now. If anyone has an interesting idea of how to prevent that, you might want to start it as a new thread.


And /agree


While pithy, long-winded posts might be a favorite passtime of many; concisely written, factually representedand consistent opinion will carry a point better.

Message Edited by Esharra on 07-29-2005 01:20 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


sarahwojo
Fri Jul 29, 2005 2:18 pm
#26

/applaud Shi'ann


I think that's probably the best solution yet!





Mheyin Ensoniq
ATK Entertainer

lsssssssssssssssssssssssssssssssssssssssl
Kinaa Ensoniq
Smuggler
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