Dancer Archive
Thread: An idea to nix bots (not mine I might add but spreading the word)
Thatd get annoying real fast with a popup appearing every time someone started watching.
Give it a start command or an icon to begine it rather than a auto window.
/dancebuff
or
/musicbuff
Then select from a window the buff of choice.
I'd be willing to put up with a pop up window if it meant getting rid of bots. Will it help spam? Probably not but at least they'll have to be at the keyboard to listen to it themselves. If a /anything command is instituted, its macroable thus making it afk-able.
Edit: Doh I'm a tard I missed the last part of your post lol. Yeah it it was a /anything command and THEN the unmacroable pop-up window, that would work ![]()
Message Edited by JettVega on 07-27-2005 10:32 AM
Message Edited by Ubergamer on 07-27-2005 10:26 AM
Ubergamer wrote:
A quick fix to potential "pop-up spam":
Have one master window that pops up when the first customer watches/listens to your performance. But have it able to function like a group window where, as people watch you, their names appear on the list along with livetimers to show how long they have been watching you (so you don't buff newcomers over the people that arrived first). And as people leave, their names disappear. This tool can be very powerful in that you can add an ignore list for annoying people (or simply for RP purposes, people you don't want to buff), kick commands, deny service, or tools like covercharges that are individual specific. Also this window should display the currentbuffs you're doing on a player by player basis, so you don't double buff the same customer.
Finally, the names should be color-coded so you can see who you're buffing at any given time so you can either do group buffs or entertain on a more personal level.
Finally, another feature of this Buff Management Windowshould be anintegratedFilter fuction wherethe entertainercan, say, filter out players of theopposing faction. The way that would work would be if a member of the opposing faction tried to watch you, they'd get a "denied" message.
Doriana wrote:
If they implemented Utess' buffing window™ after all this time I would not be able to contain myself.
agree
I know I can find that thread if I look through my link collection at home. I'm stuck at work for the evening but I'll find it later.
Message Edited by Esharra on 07-27-2005 06:05 PM
This sort of arrangement begs a question, and I thinkit is a serious question:
What is the point of even dancing--or being entertaining at all--if all the patron wants is for us to click the right thing on the dialouge box? If they cannot get whatever we can give them unless we click through an interface, then why even bother giving them a show at all?
Furthermore, if the patron just wants an enhancement, and I have to "actively give it," why do I even have to be bothered with dancing for a set time at all, and be required to do it in the midst of dancing? If clicking on the interface is the only thing I really have to do, then why can't I just do that, rather than dance and click through the interface?
I played that game before the CU. I wasn't very good at it, nor was it something that really catered to the reasons I became a dancer. And moreover, we weren't very good at it as actively playing entertainers.
Because if all thatwe arefor an audience, and all thatwe do for an audience, is to be and sort through an interface, then it seems to me that anyone can do that just as well aswe can...including the unattended character with a joystick on autofire.
If what we do is actively given, then it seems to me to be a real waste of time on both ends of the stage to dance or to watch a dance. Because I do not want to have to give the patron the show they really don't want to see. Nor do they really like the prospect of sitting through a show they'd rather not see.
Better to just have the interface, and save the dancing for shows and such, when both we, and our audience, are in a position to relax and enjoy the show, rather than navigating through a UI.
If all the transaction can be done via an interface, then why even have the needless complexity of having me dance, and the patron /watch it? It seems more efficient, direct, and plausable just to have the interface, without the dance at all.
But this system described does not make these buffs "active" simply because we click on an interface. It, at best, makes it a much more cumbersome passive mechanic. At best, it will make what we do more subject to error. At worst, it will make these professions resemble pre-CU buffing doctors, with their spamming commands that say, "bank tip (name), buffing starts in two minutes." It is a "halfway house" between activity and passivity, where the roles and expectations on both sides of the stage are unclear, and filled with uncertainty.
Message Edited by PoetDancer on 07-27-2005 09:35 PM
I would totally be in favor of this. A pop-up would be so much less annoying and distracting then afk'ers, I would gladly go this route. I'll take any form of it, as long as it isn't a full screen like the ID interface. I first thought alot about this when we got the JTL 'invite aboard the POB ships' menu, and wondered if something like that could be instituted for us.
I've said before but will again, until we have a 'service' that is appealing to crafters AND combatants, the social aspects of the entertainer professions will just die off and vanish, even for those who just 'dance for the enjoyment of it' (and I am primarily one of those, although I always try to give a 'good show' for any cantina patron who stops in.) Kinda hard to 'socialize' if the only ones there besides yourself are AFK bots.
Yay for non-AFKable Purposeful Entertaining!![]()
We're not talking about the interface being the only thing needed... all the interface would be is a confirmation between dancer and watcher to clarify what the effects of the dance is going to be (and to prevent bots). Once the interface option was selected, it would go away or move out of the way and its entirely up to the dancer how good/bad the performance/benefit turns out. Its the dance not the interface that ensures the benefit, the interface is really only a sort of firewall for AFK bots that requires them to be at the keyboard. Also if dancers are no longer bound by the notion that certain dances rather then skill levels bring more xp, you'll have more dancers changing things up. This leads into the fame system as well. The dancer who puts on the best show and gets the patrons attention (correctly I'm not talking about spam) is going to get the best tips, the fame from giving that performance, and the social aspect is still there because they had to remain at the keyboard in order for it to work (perhaps if you go afk the buff stops working or losing potency... it might not even be a buff, the possibilities are endless).
If nothing else it serves as a compromise. I'm content being a dancer just to dance, healing aside, but I know there are many dancers who enjoyed their role as healers. However, the big wall standing in between introducing new benefits from watching dancers to plug us into the rest of the player base (beyond our entertaining role) is the fear of bots returning. This can help prevent that, allowing the social dancers to remain social and the healing dancers to do their thing, without bots.