Dancer Archive
Thread: The real solution to the buffbot delimma
Aleyo wrote:
No no no, we have to take the EQ2 process further, and make it so that if you fail, you can cause damage or death to yourself("you trip and bust your ankle", "you trip and bust your head wide open", "the cacaphonous sound damages your ear drum", um.. "the ST shoots you in the head because of your cacaphonous sound"). Death must be an option
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Fun aside, any changes to interface have to be carefully considered for those of us who are more focused on the performance aspect of things - it's hard to focus both on a minigame and on putting on a show. It can be decided "oh well" but it needs discussion.
Well the frequency of the minigame is definitely open for discussion. These events could happen randomly every 30 seconds or every minute, and pressing one button a minute would probably not interfere with your performance, yet at the same time would ensure that an afk buff bot couldn't predict when to push which button.
What I want to avoid is the stat migration syndrome where the customer and ID start up the interface, and then both take a pee break for 4 minutes until it's time to accept. So the minigame would be a potential solution on the dancer's side, but what can we do on the customer side?
BlueGalaxy wrote:Well, both EQ2 and WoW have terrrible crafting systems - which is why I do not play either of those!(Not that SWG is that good, either....)
But I really don't want to play games while I dance. I am too busy doing my flourishes, switching my dance programs, etc.I like the creativity of the dance. RE has these minigames in the cooking contests and I positively hate them. They have nothing to do with what I am doing.
I hear you. The main focus of the minigame, in my opinion, is that it is not macroable. Neither are your routines. My point is that it should be required to do SOMETHING that is not macroable in order to buff. WHAT that something is, well that can be anything, and a minigame is one of any huge number of possible options.
I would like to see some kind of pop-up interface for buffing, but having it for healing would be too annoying.
BlueGalaxy wrote:
I'd like to see a "pop-up" menu (is that the "game" someone mentioned?), such as Surveyors and ID'ers get.
Someone wants BF healed or a buff. They select a dancer/entertainer/musician;a menu pops upand they select the things they want with a "credits offered" box (maybe based on how many BF they want healed, etc.). If the entertainer accepts the price offered - let thehealing/buffing begin! Otherwise people watching the entertainers would get no healing, no buffs. They'd still have the fun of watching, of course! There could be a minimum price the entertainer will accept, a cpu of BF healed, etc.
The whole thing would be an interactive discourse between customer and entertainer and buffbots need not apply (since it wouldn't do them any good!)
NJ62 wrote:
I hear you. The main focus of the minigame, in my opinion, is that it is not macroable. Neither are your routines. My point is that it should be required to do SOMETHING that is not macroable in order to buff. WHAT that something is, well that can be anything, and a minigame is one of any huge number of possible options.
Gurr wrote:
but surveying can (and is) macroed on a regular basis, as is ID, so there would have to be some improvements.
I thought those little Survery boxes with "better resources. etc." couldn't be gotten around? Hmmmm.
But ID can't be completely macroed. There must always be a change made on the ID screen and THAT change can NOT be macroed.
Message Edited by DeathsEgo on 12-15-2004 09:53 AM
I HATE THIS. Sorry to yell, but this is not a "game", it's a punishment for dancers, not a way to stop buffbots. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I HATE THIS......................................................
DeathsEgo wrote:
If its not clicked in 1 minute (timer showing) it stops you dancing and you cannot start dancing for 5 minutes, you were so distracted by something you must ready yourself for your performance. also this pops up randomly timed intervals. but always within 1 minute of starting performing, so a buff bot cant wont just be the same, with a possible 5 minute downtime in between.
Message Edited by DeathsEgo on 12-15-2004 09:53 AM
SFXGenesis wrote:
Hi all--
My first time posting here in the dancer forums...but I wanted to put in my two credits on this one.
I don't think that a game or really much modification to the UI is going to be a good solution. Since we control grouping and /setperform, we as live entertainers already control who we buff and when. Getting rid of group buffing would only hurt me, not help me, as I buff DWB groups all the time, and this is a GOOD source of funding for me.
This has been mentioned before, but this is honestly the best option I see for resolving this issue:
1) Modify the game coding to recognize the difference between a macroed command and a command typed by the user.
2) Remove the ability to disable Auto-AFK.
3) Set the Auto-AFK timer at 10 minutes. If the user just runs a macro, this does not count. Also, if the user just touches their mouse, this does not count. The user must type a COMPREHENSIBLE COMMAND into the system using their keyboard.
4) If no TYPED commands are logged five minutes after going auto-AFK, you are removed from the system.
5) Playing AFK MUST become a violation of the SWG Terms of Service.
Just my thoughts...and I'm only jumping in on this thread because I felt my idea wouldn't really get heard on the thread from the top of the forum. I apologize if I offend anyone by ignoring the stickied thread.
Lots of love to my fellow LIVE entertainers,
Dan
1) I use macroed commands on a regular basis to do many things ATK...including buffing. Having to TYPE these commands instead would be a major head-ache (I am not a very good typist)... and what about the set hotkeys already in game for such things as combat commands (attack, peace etc), flourishes, special effects and so on?
2) I am OK with this if they made certain other changes. I have auto-afk disabled myself because I find it annoying to be doing something and get the message that I am "now away from the keyboard" when I am right there.
3 & 4) No, no, no and NO! The timer on auto-logging is too short (at 15 minutes), personally, I would rather it be changed to 30 minutes before you are auto-logged out. I have been auto-logged out just writing a complicated EMAIL (since the game does not recognize emails as "activity"). Also, what if I am running from point A to point B? If they made this change, it would become a horrible nightmare for people who are just moving and not actually interacting with anything. Also, what exactly would you suggest as a Comprehensible Command? What if I had a lot of typos in what I typed? Should chatting not count? Why should I have to TYPE anything?
5) Agree here. I would prefer some other solution to preventing AFK "play" than what you have suggested however.
Message Edited by Jaade on 12-16-2004 04:18 AM