Dancer Archive

Thread: The real solution to the buffbot delimma

Tangleweb
Tue Dec 14, 2004 9:02 am
#14

i want to be pampered a bit, with a hot bubble bath AND a massage, in a steam room, then get in a tanning booth (i wonder what tanning would do to my blue/green skin?) and have hotserving boys in gold hawtpants attending to my every need, like a foot massage and pedicure. after dance all day, dance all night, a foot massage sounds really good.


Rosaria Caroleema

Diva: 10% talent, 90% attitude




ariaCaroleemaRosariaCaroleemaRosari
aCaroleemaRosariaCaroleemaRosariaCa
roleemaRosariaCaroleemaRosariaCarol
eemaRosariaCaroleemaRosariaCaroleem
aRosariaCaroleemaRosariaCaroleemaRo
sariaCaroleemaRosariaCaroleemaRosar
iaCaroleemaRosariaCaroleemaRosariaC
aroleemaRosariaCaroleemaRosariaCaro
leemaRosariaCaroleemaRosariaCarolee
maRosariaCaroleemaRosariaCaroleemaR
NJ62
Tue Dec 14, 2004 9:47 am
#15



Aleyo wrote:
No no no, we have to take the EQ2 process further, and make it so that if you fail, you can cause damage or death to yourself ("you trip and bust your ankle", "you trip and bust your head wide open", "the cacaphonous sound damages your ear drum", um.. "the ST shoots you in the head because of your cacaphonous sound"). Death must be an option .
Fun aside, any changes to interface have to be carefully considered for those of us who are more focused on the performance aspect of things - it's hard to focus both on a minigame and on putting on a show. It can be decided "oh well" but it needs discussion .



Well the frequency of the minigame is definitely open for discussion. These events could happen randomly every 30 seconds or every minute, and pressing one button a minute would probably not interfere with your performance, yet at the same time would ensure that an afk buff bot couldn't predict when to push which button.

What I want to avoid is the stat migration syndrome where the customer and ID start up the interface, and then both take a pee break for 4 minutes until it's time to accept. So the minigame would be a potential solution on the dancer's side, but what can we do on the customer side?



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

BlueGalaxy
Tue Dec 14, 2004 11:00 am
#16

Well, both EQ2 and WoW have terrrible crafting systems - which is why I do not play either of those! (Not that SWG is that good, either....)


But I really don't want to play games while I dance. I am too busy doing my flourishes, switching my dance programs, etc.I like the creativity of the dance. RE has these minigames in the cooking contests and I positively hate them. They have nothing to do with what I am doing.
NJ62
Tue Dec 14, 2004 12:34 pm
#17



BlueGalaxy wrote:
Well, both EQ2 and WoW have terrrible crafting systems - which is why I do not play either of those! (Not that SWG is that good, either....)
But I really don't want to play games while I dance. I am too busy doing my flourishes, switching my dance programs, etc.I like the creativity of the dance. RE has these minigames in the cooking contests and I positively hate them. They have nothing to do with what I am doing.



I hear you. The main focus of the minigame, in my opinion, is that it is not macroable. Neither are your routines. My point is that it should be required to do SOMETHING that is not macroable in order to buff. WHAT that something is, well that can be anything, and a minigame is one of any huge number of possible options.



n'Jessi
former correspondent, former player

All your hawtpants are belong to me.
www.swgtailor.com
PLEASE REGISTER FOR THE SWGTAILOR OFFSITE FORUM (IMAGE DESIGNERS WELCOME TOO)

Maisland
Tue Dec 14, 2004 10:45 pm
#18




BlueGalaxy wrote:

I'd like to see a "pop-up" menu (is that the "game" someone mentioned?), such as Surveyors and ID'ers get.


Someone wants BF healed or a buff. They select a dancer/entertainer/musician;a menu pops upand they select the things they want with a "credits offered" box (maybe based on how many BF they want healed, etc.). If the entertainer accepts the price offered - let thehealing/buffing begin! Otherwise people watching the entertainers would get no healing, no buffs. They'd still have the fun of watching, of course! There could be a minimum price the entertainer will accept, a cpu of BF healed, etc.


The whole thing would be an interactive discourse between customer and entertainer and buffbots need not apply (since it wouldn't do them any good!)



I would like to see some kind of pop-up interface for buffing, but having it for healing would be too annoying.



I survived the CU


I can not survive the NGE


Gurr
Wed Dec 15, 2004 4:03 am
#19






NJ62 wrote:

I hear you. The main focus of the minigame, in my opinion, is that it is not macroable. Neither are your routines. My point is that it should be required to do SOMETHING that is not macroable in order to buff. WHAT that something is, well that can be anything, and a minigame is one of any huge number of possible options.




I doubt I'd like the minigame concept, mostly because it would likely interfere with interaction with the customers that enjoy that and would likely distance us from our already tiny regular customer base. Popups aren't a bad idea, but surveying can (and is) macroed on a regular basis, as is ID, so there would have to be some improvements. Popups have been brought up numerous times in the past and I agree with the gist of those threads: as long as they don't pop up for ordinary healing, become cumbersome or intrusive for things like buffing larger parties,and cannot be macroed around, I wouldn't mind them. Actually, I kinda liked the idea of disabling group buffing, expanding /setperform to allow multiple people at once, and making that theonly way tobuff (with some improvements, though, since the target cycling can be macroed as well and would require some effort for larger parties). It was the one idea that I thought would be quick for entertainers and allow for greater control over who receives our buffing services (guess I'm tired of booting "buff soakers" from dancing groups too lol).
BlueGalaxy
Wed Dec 15, 2004 8:17 am
#20








Gurr wrote:


but surveying can (and is) macroed on a regular basis, as is ID, so there would have to be some improvements.






I thought those little Survery boxes with "better resources. etc." couldn't be gotten around? Hmmmm.


But ID can't be completely macroed. There must always be a change made on the ID screen and THAT change can NOT be macroed.


DeathsEgo
Wed Dec 15, 2004 9:47 am
#21

this involves a new little window on the dancers side and a popup. On your screen you get an interface small width but long length (adjustable), when you are grouped with someone and they /watch or /listen on you, another popup comes up where the default button is NO, Its your little droid or something telling you, this person is interested in watching you perform. There is the option to enter in a price amount from both sides much like ID, you can also change the message on the customers side of the fence as sort of standard greeting, or price, so you click Yes and continue performing. That first little window we talked about, well there name pops up in that window now, with a bar underneath that slowly fills up while you dance, much like xp or a HAM bar, and on there system this pops up similar to the incap bar telling them how long they will have to wait for a full buff. once that fills up they will have the full buff. Now the buff applies when someone stops watching, and they leave your little buff group sub menu. At that point you get payment. You also have the ability to stop directing your performance from the buff menu with the list of names, if they have been in long enough for a full buff. You get paid even if you stop performing for them. This would be used for both personal buffing, as well as group buffing, though with this it could be a limitless list that the person is only on as long as they are in range to watch you. So no grouping would be needed. Imagine Bob Hope putting on a show for 1000's of troops stiring them up for battle. Now each persons contribution would be confidential and other customers couldnt see who else your buffing, how much they are paying ect. Only the entertainer would see all of that.



Okyy Entertainer To The Stars
(Master Entertainer, Master Dancer, Master Musician, Image Designer 4340)
Sunrunners Orange Twi'Lek Male Dancer
Combat Sandbox Alpha Tester from TC

DeathsEgo
Wed Dec 15, 2004 9:53 am
#22

you can macro surveying by using /ui action default button you can get around it, or by standing then sampling again. Another possible solution with a mini game, simple yet complicted. A mini game pops up. blank-ish screen, with one dot on it, in a random location, (similar to a hex color pallate, infact they could just use one and randomly pick the hex code to know where the dot should be placed. If its not clicked in 1 minute (timer showing) it stops you dancing and you cannot start dancing for 5 minutes, you were so distracted by something you must ready yourself for your performance. also this pops up randomly timed intervals. but always within 1 minute of starting performing, so a buff bot cant wont just be the same, with a possible 5 minute downtime in between.

Message Edited by DeathsEgo on 12-15-2004 09:53 AM



Okyy Entertainer To The Stars
(Master Entertainer, Master Dancer, Master Musician, Image Designer 4340)
Sunrunners Orange Twi'Lek Male Dancer
Combat Sandbox Alpha Tester from TC

BlueGalaxy
Wed Dec 15, 2004 10:41 am
#23






DeathsEgo wrote:
If its not clicked in 1 minute (timer showing) it stops you dancing and you cannot start dancing for 5 minutes, you were so distracted by something you must ready yourself for your performance. also this pops up randomly timed intervals. but always within 1 minute of starting performing, so a buff bot cant wont just be the same, with a possible 5 minute downtime in between.

Message Edited by DeathsEgo on 12-15-2004 09:53 AM



I HATE THIS. Sorry to yell, but this is not a "game", it's a punishment for dancers, not a way to stop buffbots. eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I HATE THIS......................................................


/pant pant pant and runs away to cry
SFXGenesis
Wed Dec 15, 2004 11:12 am
#24

Hi all--


My first time posting here in the dancer forums...but I wanted to put in my two credits on this one.


I don't think that a game or really much modification to the UI is going to be a good solution. Since we control grouping and /setperform, we as live entertainers already control who we buff and when. Getting rid of group buffing would only hurt me, not help me, as I buff DWB groups all the time, and this is a GOOD source of funding for me.


This has been mentioned before, but this is honestly the best option I see for resolving this issue:


1) Modify the game coding to recognize the difference between a macroed command and a command typed by the user.


2) Remove the ability to disable Auto-AFK.


3) Set the Auto-AFK timer at 10 minutes. If the user just runs a macro, this does not count. Also, if the user just touches their mouse, this does not count. The user must type a COMPREHENSIBLE COMMAND into the system using their keyboard.


4) If no TYPED commands are logged five minutes after going auto-AFK, you are removed from the system.


5) Playing AFK MUST become a violation of the SWG Terms of Service.


Just my thoughts...and I'm only jumping in on this thread because I felt my idea wouldn't really get heard on the thread from the top of the forum. I apologize if I offend anyone by ignoring the stickied thread.


Lots of love to my fellow LIVE entertainers,

Dan



Danial ~ Aaronis ~ Aurellius ~ Cotytto

"No matter what your sexual preference, true love is the ultimate fantasy." - Rosie O'Donnell
Maisland
Thu Dec 16, 2004 3:25 am
#25

A few comments:




SFXGenesis wrote:

Hi all--


My first time posting here in the dancer forums...but I wanted to put in my two credits on this one.


I don't think that a game or really much modification to the UI is going to be a good solution. Since we control grouping and /setperform, we as live entertainers already control who we buff and when. Getting rid of group buffing would only hurt me, not help me, as I buff DWB groups all the time, and this is a GOOD source of funding for me.


This has been mentioned before, but this is honestly the best option I see for resolving this issue:


1) Modify the game coding to recognize the difference between a macroed command and a command typed by the user.


2) Remove the ability to disable Auto-AFK.


3) Set the Auto-AFK timer at 10 minutes. If the user just runs a macro, this does not count. Also, if the user just touches their mouse, this does not count. The user must type a COMPREHENSIBLE COMMAND into the system using their keyboard.


4) If no TYPED commands are logged five minutes after going auto-AFK, you are removed from the system.


5) Playing AFK MUST become a violation of the SWG Terms of Service.


Just my thoughts...and I'm only jumping in on this thread because I felt my idea wouldn't really get heard on the thread from the top of the forum. I apologize if I offend anyone by ignoring the stickied thread.


Lots of love to my fellow LIVE entertainers,

Dan




1) I use macroed commands on a regular basis to do many things ATK...including buffing. Having to TYPE these commands instead would be a major head-ache (I am not a very good typist)... and what about the set hotkeys already in game for such things as combat commands (attack, peace etc), flourishes, special effects and so on?


2) I am OK with this if they made certain other changes. I have auto-afk disabled myself because I find it annoying to be doing something and get the message that I am "now away from the keyboard" when I am right there.


3 & 4) No, no, no and NO! The timer on auto-logging is too short (at 15 minutes), personally, I would rather it be changed to 30 minutes before you are auto-logged out. I have been auto-logged out just writing a complicated EMAIL (since the game does not recognize emails as "activity"). Also, what if I am running from point A to point B? If they made this change, it would become a horrible nightmare for people who are just moving and not actually interacting with anything. Also, what exactly would you suggest as a Comprehensible Command? What if I had a lot of typos in what I typed? Should chatting not count? Why should I have to TYPE anything?


5) Agree here. I would prefer some other solution to preventing AFK "play" than what you have suggested however.




I survived the CU


I can not survive the NGE


Jaade
Thu Dec 16, 2004 5:13 am
#26


I LOVE THE IDEAS!


But we would definetely need to have both Solution 1 and 2 implemented together!

If just solution 2 was implemented..it would be like the doctor buff bots (pay 10k entrance fee, group for buff, etc)

but together... i think it is great!


If our "performance anxiety" were to degrade our buff quality... say 10% an hour...after 2 hours a buffbot would be limited to 80% buffs, 4 hours-down to 60% buffs, and after 10 hours a buffbot would be completely useless..sounds good to me

Message Edited by Jaade on 12-16-2004 04:18 AM



˜·..· ·..· ·. Once you go stormtrooper, you never go back ! .··..· ·..·˜
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
DANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCEDANCE
˜)·._˜Dance>Combat ˜_(˜




Page 2 of 4