Dancer Archive
Thread: Why has no one addressed this? (Mind wounds heal in Camp)
I am just speaking from my own experiences. My camps have, at levels Survial I-IV, healed 10 points per stat every 6-7 minutes. Survival XP has always been very easy to earn; just set up a camp whenever you stop. In this way, I have never had to seek out a dancer, or dance myself, unless battle fatigue were involved (and I am not suggesting Battle Fatigue should heal in camps). Mind wounds are typically inconsequential compared to Health and Action wounds, so nerfing automatic mind-wound healing (not Dancer-facilitated healing) would cause these mind wounds to accumulate, and force hunting parties to seek out a dancer, either by coming in to town, or taking a dancer with them.
As it stands now, unless something catastrophic happens, like they get jumped in PvP and lose all of their ham bars, then mind wounds are basically an ignorable phenomenon.
BF automatically heals if you sit in a cantina or a hotel, also. Does this negate the usefulness of being able to heal BF faster?
Healing mind wounds is not a 'small investment of time'. It's not uncommon for a player to have 100+ wounds to mind or its secondaries after a day's play. That's about two hours of healing if you just sit in a camp.
Mivora wrote:
Ae'linor
They were suggesting mind wounds.. the black in the bar. Not mind damage (which is the white part of the bar). Personally I think it should be left as is we can always hire out on hunts if people want to heal faster.
Min
Since I'm out in the field often, I'm very familar with the difference between wounds and damage. I also believe the system works fine as is - being a Ranger who can heal Mind wounds and damage has been quite lucrative.
And let's see, when was the last time I saw an Entertainer in the cantina at the Smugglers' outpost on Endor? hmmmm.....
Well that might be because its bloody expensive to get there, and since dancers "have no overhead what do they need money for?"
I was on Endor once in the smuggler's camp. Took me two days to recover the money from the journey doing missions. 8000+ credits
Only one person to heal, I healed him during battle he ignored me and my hello there, need any help? If I knew there would be a hunt sure, people hunting on such places should negotiate with a dancer or musician or both and pay for the journey, give them a fee and have them on hand. I'm sure some entertainers would be delighted for achange of scenery.
Mind wounds are healed quicker by entertaining in the camp. That is important on secondary planets such as Lok or Endor where mind wounds are common place.
I personally feel mind wounds should be healed in the camp for much the same reasons as given above. The other reason is the lack of entertainers on these planets. In the end, there should be a place for the scout/ranger who likes to play his instrument or carry out a war dance (mind buffs/heals to act as morale boosters? heh whatever). Similarly, I'm sure adventurers would have no problem having entertainers on missions who can offer a very efficient service to allow them carry out missions quickly. I do not feel it should be a necessity which by the nature of secondary missions would be the case if they couldn't heal their mind wounds.
BF is a different matter. I see this as implying a pretty shattered adventurer who really should get him/herself back to civilisation as they really aren't getting better as quickly as they should.
Okay I see where everyone is coming from but I personally as a master dancer, active hunter & PvP'er would love , love love to see the ability to heal battle fatigue - maybe not as an novice entertainer skill but perhaps as part of the more advanced set , Master Entertainer, Dancer or Musican.
What do you all think?
USO shows don't happen in the cantina, but they certainly heal the battle fatigue of the US troops.
I agree - as a Master Dancer or Master Musician (NOT Master Entertainer) Battle Fatigue should be able to be healed in camps at least (if not everywhere).
I'm tired of cantinas. If you want to stay there, fine, but when I go out with my group, it would be nice if we didn't have to make a cantina run anytime we were in town. There aren't all that many master dancer/musicians, and many people hunt alone, so it's not like cantina business would slack off. Once you attain Master in a profession, you should pretty much be at the top of your game. As it is, there isn't a lot of incentive to reach Master Dancer or Master Musician.