Dancer Archive
Thread: Our old top 5 and answers to two of the questions.
I would say from the lack of response we've gotten after all this time that the DEVs don't care about us or our profession and that Thunderheart's word is worthless.
Great customer service SOE you set a fine example to the rest of the industry, a fine BAD example.
It's truly nice to know that we share this frustrations.
1. Falling down.
Feels silly being a master dancer who falls to her knees. If we must fall, may we at least hold a flower instead of a weapon to keep our balance?
3. Fix Entertainer Missions.
Just yesterday I stopped a NPC and was given a mission to dance in the Deeja Hotel for 158 credits. A master dancer, I danced and healed myselffor over 30 minutes before I gave up. There was no audience in Deeja, so no tips. Very sad.
4. Make changes to mind buffing system to make things easier.
I need explain to my customers that dance buffing is not an exact science, so that even when using a kitchen timer to time their buffs, they may not get a full 2 hours. Then I apologize.
Falling: How long would it take to simply REMOVE falling? I was a Dancer in Beta, I was a Dancer as soon as the game released and I'm even -still- a Master Dancer now. Now I seem to remember a time in Beta when there was no falling. Ask yourself this: How will harm the game if there were no falling? Is it going to cause imbalance? It's not going to do ANYTHING but make us happy. Just do it and get it over with! It's not rocket science, I'm pretty sure it's been that way before. They're way too busy taking 6-months debating whether or not to make a 5-minute fix that would only serve to make their customers happy.
Mind-buffing self: This is going to take more effort than falling, I should expect. Still, it should be easily do-able compared to something like the recent changes to completely re-vamp the food system, take the randomness out of Doc buffs, etc. All it's going to take is the commitment of the time and effort to make it happen.
Fix entertainer missions: This could take a varying amount of time, depending on how you propose to fix it. It could be simple number crunching to make them pay out a bit more. It could be a whole revamp of the system to change the nature of what the missions are like and how the pay-scale works. Those at opposite ends of the spectrum and could take vastly different amounts of time. Much needs to be done to figure out just what 'fixing' these missions will entail and so far it seems no real investigation has been done. (That we've been informed of, anyway.)
Changes to the buffing system to make things easier: Well, the system HAS to track how long the buffing process has been going for and calculate what that translates into in terms of buff quality/duration at some point. So all the numbers are there. What we need is a visual display in human-readable format. That about sums it up. Biggest problem I see here is the calculation is likely not made until the /stopwatch command, thus the system is just tracking Action spent or number of flourishes or whatever until that point. Instituting feedback would mean making that calculation at regular intervals during the buffing process and thus adding to the server load. This is likely the only reason we haven't seen this happen yet, IMO.
Fix the Lyrical/Formal base dance: I sure wish they'd do this! My two favorite dances, though only as I see them myself from the dancer's perspective. I don't really understand what the problem is, so not much to comment on this one. Presumably it has to do with latency, but it would seem that if the system sent a packet saying Dancer A is dancing Lyrical2 and did Flourish 3, the client program should be able to then play the appropriate animation properly on any system. Don't really understand where the problem comes into this one, unless way too much is being done server-side instead of sending the triggers to the clients and letting them do the appropriate animations.
People might say these are minor problems compared to some. But in a sense, that's why it's so frustrating that they've all been allowed to go so long. If it's not that hard to fix, and we're supposed to have different people working on this stuff than are working on fixing, say, Droid Engineers, then what's the hold up???
You can only wait so long for something to get fixed before it's time to start looking at the possibility of just up and replacing the whole thing. (IE, leave and go elsewhere.) SWG has great potential and I've been hoping to see it fixed. But really, time is running out. Sorry for the rant, but I've been here forever now and it's just wearing on me.
-- 'Seph Iridan, Master Dancer, Chilastra
I agree with all of the above. I made master dancer with one of my alts.. tysita... and first off I do not understand why a Master Dancer must fall 5-6 times in an hour?? I don't go to a Ballet and see the performers falling all over the place...
I do not understand also why we cannot buff ourselves.. a master doc can buff himself, a chef can eat his own food for a buff, but dancers cannot have their own mind buff?... makes no sense whatsoever.
I agree formal/lyrical needs a fix. I also think a better buffing system needs to be in place.
- tysita - master pikeman / master dancer