Dancer Archive

Thread: Downtrodden and very disappointed with Publish 10.

picklesSW
Tue Aug 17, 2004 2:35 pm
#14

They added us last minute to the healing part. It adds bonuses to our battle fatigue and mind wound healing.

"Also, regardless of how you get your jedi, it's still acombat oriented profession. If you're going to go beyond force sensitive, you're going to have to do a lot of combat."

That's fine, but your argument is still flawed. If that was their thinking, then there wouldn't be missions for healers or crafters either, would there? Obviously the devs want to give everyone a chance to work towards Jedi in whatever profession they choose.

Except entertainers, which is the point of this thread.




Warryyr
Tue Aug 17, 2004 2:57 pm
#15






NewJedi wrote:

Are we sure that a great deal of combat skill is required? I have a guildmate (crafter and dancer) with almostno combat skills, and she seemed to advance pretty far just by relying others to help her. Even she said that the combat she encountered wasn't all that tough. I have been having trouble with my TC installation, so I haven't been able to log on as part of her "honor guard," but she seemed content with it.


But it's most certainly true that there are no Jedi FS skills. At least, there weren't when I had a Jedi on TC2.








Why are the Devs forcing us to feel weak, inept, and inadequate just to START on our path towards Force Sensitivity?


I think that's sick and wrong.


"Hey buddy, can you pleeeeeeease help me to start on my Force Sensitivity path and kill these Sith for me?"


How pathetic! What have we been reduced to?


Glad the Devs finally put us in our place.


Warryyr
Tue Aug 17, 2004 3:14 pm
#16







NewJedi wrote:

Do we know that extensive combat skill is a requirement? I have a guildmate who seems to have progressed pretty far on TC2 with almost no combat skills, by enlisting the help of others -- and using a little pistol skill.


I do think FS skills should include entertainer skills, and last I checked, they didn't. I think FS should be for combat and noncombat characters alike. I've raised this with the devs repeatedly.


Warryr, is your objection that becoming FS requires combat, or that becominga Jedi requires combat, or that a Jedi is a combat-oriented character?





These Siths are not glorified gubbers. They are pretty tough. I trained up in Novice Rifleman on TC2, up to MindShot2, because I KNEW, I KNEW there'd be no way to avoid fighting these things that spawn randomly. I held off as long as I could with my CDEF pistol. It wasn't very long. They took a lot to kill, and on one of the FS missions (patrolling, since no Entertainer missions were available) I got jumped by 7 Siths. 7 - how is an Entertainer supposed to kill 7 Siths. I'd love to find out how.


Even with some Rifleman (not Marskman, RIfleman) skills, I had a tough time on some. A TKM came by when there were
6 swarming around me, and gave me a hand.



My objection is that the *start* of Force Sensitivity requires combat, and that Entertainers have no missions from NPC's like other playstyles do in the Village. There's a combat mission, a crafting mission, and a healing (medic/doctor) mission. There's nothing for Entertainers. There isn't even a Cantina in the Village, for God's sake.


Jedi *should* be a combat-oriented character (well, not slaughtering everything left and right, but that's another argument). And they are. That's fine. I *want* a combat player, a 2nd account to just have as a Jedi combatant. It's a whole other world of the game!


I don't havea problem with becoming a Jedi requiring combat, that's how it works - we should be trained to use the Force to protect ourselves.


My problem is that the initial encounter is akin to alienating an entire playstyle right from the start - here, you're Force Sensitive - good luck! ThenSiths spawn and attack me. Ummm, NOOO!!!! No combat, folks - NO combat skills....just like many who play this game. Crafters, healers, many of us.


But at least if the Crafters and Healers beg and plead for help against the Siths like the weak, pathetic combat skill-less players they are, they get FS missions and new content in the Village.


We get nothing, NewJedi. Nothing.


We can't even heal anyone's wounds or Battle Fatigue in there. Entertainers can just sit and toot their horns or dance around, and watch everyone else try out their brand spankin' new FS missions. Must be fun to get new stuff in the game more than once every 6 months. Must be really fun.


Heck, NewJedi - you Correspondents had to FIGHT for us to even get anything on the FS trees! That's pathetic!


Why do we even HAVE these professions in this game, if we not only get treated like spit from the playerbase but also from the Dev team.

Message Edited by Warryyr on 08-17-2004 04:26 PM

Cudayn
Tue Aug 17, 2004 3:17 pm
#17






NewJedi wrote:

Do we know that extensive combat skill is a requirement? I have a guildmate who seems to have progressed pretty far on TC2 with almost no combat skills, by enlisting the help of others -- and using a little pistol skill.


I do think FS skills should include entertainer skills, and last I checked, they didn't. I think FS should be for combat and noncombat characters alike. I've raised this with the devs repeatedly.


Warryr, is your objection that becoming FS requires combat, or that becominga Jedi requires combat, or that a Jedi is a combat-oriented character?







I think I can take a stab at it NJ.


Do we know that extensive combat skill is a requirement?


No one knows how you get a visit from a mysterious stranger....at least to my knowledge, but it appears that you have to be out of a city, at least on TC2 you had to be out of the cities to get the guy to spawn for you. We total entertainer/combat-less people are usually not in the field, but rather going from city to city via shuttle / starport shuttle, if availible and we tend to stay in *ahem* cantinas. So this isstill just up in the air for debate.


I have a guildmate who seems to have progressed pretty far on TC2 with almost no combat skills, by enlisting the help of others -- and using a little pistol skill.


Hmmm....what if you do have friends but they are in the same boat you are, no combat skills, or none that can take on two yellow cons and a red con(To a Master Pistoleer). I understand that we can "hire" some combat types, but we are the poorest of all the classes with our limited earning potential.


Warryr, is your objection that becoming FS requires combat, or that becominga Jedi requires combat, or that a Jedi is a combat-oriented character?


FS requires combat, regardless of if it is passive (Help from powerful allies), or active (we dun need no stinkin' help). If I personally ever went up the FS trees and became a Jedi, I would more than likely take up at least one tree of the lightsaber skills, because then I would be able to defend myself, if just a little bit. So yes, combat would be in the Jedi build, but not if I just wanted to be FS and benefit from a few bonus' so that i would enhance rather than have to remake my character.



But then ya asked Warryr, but thats my take on it


Durney

Spacey
Tue Aug 17, 2004 3:22 pm
#18

Ok, I'm following you better now but disagree on one point. The FS quests/skills for all playstyles are so that everybody can gain some benifit from the new FS system, not so thatanybody can be an artisan/jedi etc.


The FS stuff only goes so far, then you are in the combat world of a Jedi.



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Cudayn
Tue Aug 17, 2004 3:23 pm
#19






Warryyr wrote:





NewJedi wrote:

Do we know that extensive combat skill is a requirement? I have a guildmate who seems to have progressed pretty far on TC2 with almost no combat skills, by enlisting the help of others -- and using a little pistol skill.


I do think FS skills should include entertainer skills, and last I checked, they didn't. I think FS should be for combat and noncombat characters alike. I've raised this with the devs repeatedly.


Warryr, is your objection that becoming FS requires combat, or that becominga Jedi requires combat, or that a Jedi is a combat-oriented character?







My objection is that the *start* of Force Sensitivity requires combat, and that Entertainers have no missions from NPC's like other playstyles do in the Village. There's a combat mission, a crafting mission, and a healing (medic/doctor) mission. There's nothing for Entertainers. There isn't even a Cantina in the Village, for God's sake.


Jedi *should* be a combat-oriented character (well, not slaughtering everything left and right, but that's another argument). And they are. That's fine. I *want* a combat player, a 2nd account to just have as a Jedi combatant. It's a whole other world of the game!


I don't havea problem with becoming a Jedi requiring combat, that's how it works - we should be trained to use the Force to protect ourselves.


My problem is that the initial encounter is akin to alienating an entire playstyle right from the start - here, you're Force Sensitive - good luck! ThenSiths spawn and attack me. Ummm, NOOO!!!! No combat, folks - NO combat skills....just like many who play this game. Crafters, healers, many of us.


But at least if the Crafters and Healers beg and plead for help against the Siths like the weak, pathetic combat skill-less players they are, they get FS missions and new content in the Village.


We get nothing, NewJedi. Nothing.


We can't even heal anyone's wounds or Battle Fatigue in there. Entertainers can just sit and toot their horns or dance around, and watch everyone else try our their brand spakin' new FS missions. Must be fun to get new stuff in the game more than once every 6 months. Must be really fun.


Heck, NewJedi - you Correspondents had to FIGHT for us to even get anything on the FS trees! That's pathetic!


Why do we even HAVE these professions in this game, if we not only get treated like spit from the playerbase but also from the Dev team.








Bah, I was writing when ya you posted. But yes, I feel the pain Warryyr. It really does suck, because if you think about it, entertainers really are the glue that hold a lot of this game together. ( Assuming it IS an MMORPG) And to always be on the back burner stinks. I wonder if they ever thought about the fact that if they made the entertainers happy, then a lot more people in this game would be happy, because our moods in game really are infectious.



Ok, thats my negative post for the day.


Durney
Cudayn
Tue Aug 17, 2004 3:25 pm
#20






Warryyr wrote:



Folks, I need some cheering up.






*Hands you a flower and a chainsaw*


The choice is yours to make.......


Durney
Warryyr
Tue Aug 17, 2004 3:28 pm
#21








Cudayn wrote:



I think I can take a stab at it NJ.


Do we know that extensive combat skill is a requirement?


No one knows how you get a visit from a mysterious stranger....at least to my knowledge, but it appears that you have to be out of a city, at least on TC2 you had to be out of the cities to get the guy to spawn for you. We total entertainer/combat-less people are usually not in the field, but rather going from city to city via shuttle / starport shuttle, if availible and we tend to stay in *ahem* cantinas. So this isstill just up in the air for debate.






Just to clarify, I'm not concerned with HOW the Old Man appears (though if it's revealed that combat is necessary for that, they can kiss my *ss goodbye) I'm concerned with AFTER he appears, and before the Sith come to pound on your helpless Entertainer *ss.


This is the start of your journey to Force Sensitivity.


Your introduction to the world of the Jedi is:


You should've had combat skills by now, so now you die.


What a fabulous addition to this game.


It was my understanding they were doing AWAY with having to ruin your character's template in order to gain a Jedi. What a crock.


And, as you said, I agree - what if all your friends don't have combat skills? What if your entire mode of playing was in cantinas?


Why are non-combatants made to feel inadequate upon their initiation to Force Sensitivity - that's awful. It's just awful.


Atrocious game mechanics in my opinion.



Warryyr
Tue Aug 17, 2004 3:30 pm
#22






Cudayn wrote:


*Hands you a flower and a chainsaw*


The choice is yours to make.......


Durney






*sniffs the flower*


*tosses away the chainsaw*


They won't get rid of me THAT easily, Durney


Thanks so much. Time for a cool drink, methinks.

Panthu
Tue Aug 17, 2004 3:37 pm
#23






NewJedi wrote:

Are we sure that a great deal of combat skill is required? I have a guildmate (crafter and dancer) with almostno combat skills, and she seemed to advance pretty far just by relying others to help her. Even she said that the combat she encountered wasn't all that tough. I have been having trouble with my TC installation, so I haven't been able to log on as part of her "honor guard," but she seemed content with it.


But it's most certainly true that there are no Jedi FS skills. At least, there weren't when I had a Jedi on TC2.



We have two problems as Ents:


1. The first Sith Encounter can not be planned for so we can't do our normal non-combat "bodyguard" thing. (All non-combat profs are in the same boat here.)


2. Ents do not have their own quests like Combat, Crafters, and Medics do. We just need an Ent Specific option like the Crafters and Medics are being given.


What we are included in:


1. XP Conversion - We can turn in Dance, Music, EH, or ID XP for the Heightened Senses tree. Whether this is good or bad for us will be seen later, but at this time Music, Dance, and EH are all on the same conversion rate as Medic and for the same boxes.


2. We do have bonuses as much as Medics do for the Healing Line in the Heightened Senses FS Tree.






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Warryyr
Tue Aug 17, 2004 3:58 pm
#24






Spacey wrote:

Ok, I'm following you better now but disagree on one point. The FS quests/skills for all playstyles are so that everybody can gain some benifit from the new FS system, not so thatanybody can be an artisan/jedi etc.


The FS quests/skills are for all playstyles except Entertainer. If you can find an Entertainer FS quest, I want to see them and test them. (Hint: there are none


The FS stuff only goes so far, then you are in the combat world of a Jedi.


I have no objection to that. A combat alt/Jedi would be a good fit for a pure Entertainer character. My objection is that we lack the necessary skills to START our path to Force Sensitivity - combat is required. I think that's a very poor design decision, as they've excluded non-combatants fromstarting their path toForce Sensitivityunless they drop some their current skills and get some combat skills, or get someone else to help them - which isn't right.


Once the Old Man visits you, you get your Force Crystal and Quest journal. Then in a bit SIths spawn and attack you. You need to defeat the first 2 Siths, then 3 more at a waypoint you get to gain entry to the Village.


Once in the Village there are no Entertainer quests to continue your path. There isn't even a Cantina in the Village to build up Entertainer Healing xp to convert to FS xp.


Once you've earned enough Force Sensitive xp, THAT'S when you become a Jedi Padawan.







Warryyr
Tue Aug 17, 2004 4:02 pm
#25






Panthu wrote:





NewJedi wrote:

Are we sure that a great deal of combat skill is required? I have a guildmate (crafter and dancer) with almostno combat skills, and she seemed to advance pretty far just by relying others to help her. Even she said that the combat she encountered wasn't all that tough. I have been having trouble with my TC installation, so I haven't been able to log on as part of her "honor guard," but she seemed content with it.


But it's most certainly true that there are no Jedi FS skills. At least, there weren't when I had a Jedi on TC2.



We have two problems as Ents:


1. The first Sith Encounter can not be planned for so we can't do our normal non-combat "bodyguard" thing. (All non-combat profs are in the same boat here.)


2. Ents do not have their own quests like Combat, Crafters, and Medics do. We just need an Ent Specific option like the Crafters and Medics are being given.


What we are included in:


1. XP Conversion - We can turn in Dance, Music, EH, or ID XP for the Heightened Senses tree. Whether this is good or bad for us will be seen later, but at this time Music, Dance, and EH are all on the same conversion rate as Medic and for the same boxes.


2. We do have bonuses as much as Medics do for the Healing Line in the Heightened Senses FS Tree.









Exactly, Panthu. Thanks


Gee whiz, here's an idea - why didn't they implement those Entertainer Quests in the Village - BINGO! Entertainer FS Quests! Did this never occur to them? I guess I was hoping they would surprise us, and our new song/dance would be a reward for becoming Force Sensitive Entertainers.Instead, that junk sits in mothballs (though people have gotten through it to the point of getting no reward in Testing) while we get no FS quests, unlike the rest of Star Wars Galaxies' playstyles. They get new content. We get beaten up by Siths we can't defeat, and enter a Village which has little to offer us as far as adding to our game.


Warryyr
Tue Aug 17, 2004 4:28 pm
#26






Cudayn wrote:


Bah, I was writing when ya you posted. But yes, I feel the pain Warryyr. It really does suck, because if you think about it, entertainers really are the glue that hold a lot of this game together. ( Assuming it IS an MMORPG) And to always be on the back burner stinks. I wonder if they ever thought about the fact that if they made the entertainers happy, then a lot more people in this game would be happy, because our moods in game really are infectious.



Ok, thats my negative post for the day.


Durney






Good point. I've single-handedlymade a LOT of combat players' bad day a little better by getting them to unwind a bit. Our moods really are infectious



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