Dancer Archive

Thread: You people need to learn how to dance

LoraJ
Wed Sep 03, 2003 8:07 am
#14

I don't put on as much of a show anymore, especially if I am the only dancer because:

1. I am a master dancer and my action wears out so quickly. If there are no doctors around throwing heals, I have to slow down my flo pace.

2. I am going through the tailor skill tree now. I only wear what I make (unless hired for a private party), so you will not see me doing exotic in a spec-ops duster and paramilitary pants. I mostly just do popular and poplock.


3. If I am off on an off-beat planet and people need healing, I may just do basic so that I can get them healed up before having to sit down. At that point.

4. If there are not a lot of dancers around and there are lots of people coming in, I need to get these people healed, and back out there. I will only do half the amount of flos so I don't have to sit.

Now if there are more people around, it is time to put on a show.

By the way, I have tested it out, I can heal just as fast doing basic with no flos as I can doing exotic 4 with lots of flos.



lora jae
Blademaster
Bestine, Tatooine - Tarquinas
LoraJ
Wed Sep 03, 2003 8:49 am
#15



Kaelya wrote:

I've noticed it too, Beery. When I hit Dance Knowledge IV, and started using Exotic and Exotic2, I noticed I was healing mind wounds in much larger chunks than I was using Popular2. My Wound Healing skill was at II in both cases. This seems to indicate that the dance does have some effect on the healing provided.

Kae






How are you guys basing this upon? Upon your XP gained or if you look at your actual mind ones in Cntrl C?

I hit cntrl C and dance and the wounds go down just as fast no matter what dance i am using.

The XP you are gaining ENT healing wise depends upon the player you are healing and how much damage they have.



lora jae
Blademaster
Bestine, Tatooine - Tarquinas
Kaelya
Wed Sep 03, 2003 9:42 am
#16

I'm basing it on the amount of the black bar I'm healing on an injured player.


Same player in both cases, Exotic healed larger chunks than Popular2.


Kae




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Velvet-dancer
Wed Sep 03, 2003 10:42 am
#17

Just an FYI, medical stimpacks have a set 'heal value' but the actual amount healed can fluctuate pretty wildly. It's entirely possible that dance healing does the same thing, thus any test performed by checking the 'ticks' isn't really valid. My medic char has healed something between 150 to over 250 using the same stimpack. That tick of 5 exp could have just been a bad roll that coincided with your change to basic.


I think a better test would be to time how long it takes for X amount of battle fatigue to be healed using a different dance. I've gotten heal exp in chunks of several hundred doing low level dances, just as I've got massive heal exp chunks doing the high level ones.




Velvet ~ Master Dancer in permanent retirement
"So instead of keeping it so that only high-end computer savvy people can AFK, we make it fair so everyone can do it instead of just an elite few." -- Thunderheart
Currently taking my gaming money elsewhere to be fair to those game devs who aren't in the elite few!
Beery
Wed Sep 03, 2003 4:31 pm
#18

I just did a test that seems pretty conclusive. I was the only dancer, healing a single guy who was actively using the/watch command. I started off with 'basic', did a few flourishes, and then changed to 'exotic3' and did a few more. The test shows fairly conclusively that exotic3 heals at about 3 or 4 times the rate that basic does. This was measuring the amount the black bar moved in the player's mind bar.



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Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Sep 03, 2003 6:57 pm
#19

"Just an FYI, medical stimpacks have a set 'heal value' but the actual amount healed can fluctuate pretty wildly. It's entirely possible that dance healing does the same thing, thus any test performed by checking the 'ticks' isn't really valid."


...unlessthe test isdone over an extendedperiod. Taken over a longer period, the tests I've done show thatheal time is affected bythe particulardance you perform. There is some variation, but exotic3 heals much faster than basic.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Sep 03, 2003 7:06 pm
#20

"By the way, I have tested it out, I can heal just as fast doing basic with no flos as I can doing exotic 4 with lots of flos. "


I doubt that's the case. If you're doing no flourishes, you aren't doing any healing at all. The flourish is whatinitiates the heal. The dancedetermines its strength, but without a flourish the dance gives no heal on its own. I suggest you look a little closer at your numbers, 'cos what you're saying is happening (i.e. healing without flourishes)simply can't happen.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Kuildeous
Wed Sep 03, 2003 9:00 pm
#21






Beery wrote:

"By the way, I have tested it out, I can heal just as fast doing basic with no flos as I can doing exotic 4 with lots of flos. "


I doubt that's the case. If you're doing no flourishes, you aren't doing any healing at all. The flourish is whatinitiates the heal. The dancedetermines its strength, but without a flourish the dance gives no heal on its own. I suggest you look a little closer at your numbers, 'cos what you're saying is happening (i.e. healing without flourishes)simply can't happen.







Hmm, this goes contrary to my experience.


I've danced with less than 100% action because the need for healing was great. So, to maximize the healing (and sacrifice the dancing for art *sigh*), I do not do any flourishes. However, the Entertainer Healing xp rolls in. I doubt that I'd gain healing xp if I'm not actually healing. If so, then we need to report this bug. However, as the patron was happy with the dance, I have to conclude that healing is not dependent on whether or not you do a flourish.


I'm currently on Wayfar. I'm going to try to find some poor sap with hundreds of BF and bribe him to let me experiment on him. When I do this, you can bet I'll post the info. I wish I had a second computer so I could just abuse someone else's character and see it from that end.




RIP: Tasha Jalul - Radiant
Love Star Wars, but the few role-players I could find on the servers were outnumbered by powergamers who wanted only l337 l00t and mad skillz. I can't justify paying $15 a month to play a game by myself.
Still cares enough to interject an opinion, though.
Beery
Wed Sep 03, 2003 10:03 pm
#22

If you're dancing in a group, you may get a share of the group's healing XP, but if you're not flourishing, you're not contributing to the heal. Try dancing ungrouped without flourishing and see if you get healing experience.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Sep 03, 2003 10:06 pm
#23

Also, if anyone is flourishing in the cantina, players will get healed. If they're watching you while someone else is flourishing, they could mistakenly think that you're doing the healing. They will still get healed, but at a much slower rate than if they were watching you flourishing and usings a high-level dance.


If you're not flourishing, the customers are getting their heals elsewhere.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Sep 03, 2003 10:42 pm
#24

"I'm currently on Wayfar. I'm going to try to find some poor sap with hundreds of BF and bribe him to let me experiment on him. When I do this, you can bet I'll post the info."


When experimenting, remember that any oneflourish has a residual effect. If you perform a flourish, it will generate heals and XP not just once, but asmany times as the number of Dance XP it generated. So if you perform a flourish and it gets 10 dance XP, after ten seconds it will have a residual effect of giving 9 dance XP, and after that 8, and then 7, 6, 5, 4, 3, 2, and finally 1 XP before it runs out completely. This also affects healing - after a flourish that gains 100XP, that singleflourish will generate heals and dance XP fornearly 17minutes as its effectiveness winds down. This can make it seem as if merely dancing without flourishing is generating XP andheal points, but it isn't. Even if you stop dancing and start up again, the residual effect from an earlier flourish may still be in effect, and it may seem as if you're healing by simply dancing with no flourishes.




--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Beery
Wed Sep 03, 2003 11:58 pm
#25

Of course I could be wrong. I've yet to do a real experimentation with this aspect of the game. I'll be interested to see any findings you come up with.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Tiaga
Thu Sep 04, 2003 12:26 am
#26

Using xp gained as a measure of wounds healed I don't think is valid. You really have to watch the numbers.




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