Dancer Archive

Thread: An idea for a change to the entertainer professions.

DanceRulez
Thu Jul 14, 2005 10:59 am
#14



Sunjammer wrote:
I think asking for an SP reduction IS self-centered, because it's putting your own wants ahead of what's good for the profession as a whole. If you want to experience other game content, do it on another server.


Umi




I disagree, Umi. It's not so simple to just "do it on another server". Some of us are invested fairly heavily on a single server where we are well established and have friends, a PA, and probably sufficient financial and other in game resources. It's unfortunate that the game allows us only one character per server per account (unless you go through all the trouble of unlocking) whereas all other online games that I know of allow several.

To go over to another server may mean starting from scratch and CL1 with no friends, no associations, and little in the way of resources. You'd have to build your way up to whatever level you needed for the content you want to do which could take a while. Even for the content you might want to do, you'd probably like to group with your friends, but unless you've convinced a group of them to go over to the new server with you, they're still going to be back on your primary server. Also there's the loot or quest rewards that you might receive, which again might mean more to you on your primary server where you could use them to decorate your house, cantina, guild hall or whatever, but do you little good if you have to earn them on another server.

Then, for example, there's my case where I do have characters on other servers, but all except one of them have entertainer already, and any other server, than my primary, that I play on or plan to play on with any frequency I have a full or leveling entertainer already so there goes my CL80 on another server.

I'm not saying it's not possible to go to a new server to have a different game experience or that it wouldn't work for some people, I'm just saying that it's not necessarily an easy thing for other players to do. It's a bit dismissive a solution - kinda like when other people would suggest that if we didn't like the bots or AFK-tainers in some cantina, that we should just go to a different one.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Chessack
Thu Jul 14, 2005 11:18 am
#15

I think a skill point reduction would probably help bolster the class. As things stand now, until the rumored "buff buffs" (that is, improvement to the buffing system) actually are put into the game, mastering Dancer or Musician is a massive skill point investment for a very tiny return... It costs 91 skill points to do something a few minutes faster as a master than you can do the exact same thing as a novice, just at the moment. Not many people are going to consider that slight time reduction a worthwhile way to spend 106 total points, when they could spend 15, and take that 91 points and invest it somewhere else like, oh... artisan, merchant, scout, or a combat class.

The problem with how they are implementing this is that, until they put the rumored "buff buffs" into the game, the entertainer classes will just keep hemorrhaging players, as more and more people come to the conclusion that it is not worth spending 106 points on something they can do just as well for 15 points. And when there are none of us left, what's going to be the incentive for the devs to keep working on those "buff buffs" and bring them to fruition?

On the other hand if they chop the skill point investment, so that more people stay entertainers despite the lack of utility in going above novice, then they have a larger player base to want to please, and the "buff buffs" and other potential changes are more likely.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Schardour
Thu Jul 14, 2005 1:52 pm
#16






Chessack wrote:
On the other hand if they chop the skill point investment, so that more people stay entertainers despite the lack of utility in going above novice, then they have a larger player base to want to please, and the "buff buffs" and other potential changes are more likely.






Personally, I'm setting my sight on the latter. There are SO many content-enriching additions that could be made to this profession that wouldn't have an unbalancing effect on combat, the economy, or anything else. The only thing I really want to see happen, with every passionate beat of my heart, is the addition of fun, light-hearted, community-building content! High-demand buffs and over-powering inspirations and radical income potential aren't on my list! We've seen the Pilot profession gain a ton of content with the release of RotW. This is a profession that costs nothing to play! New loots were released. Tier4 and 5 space combat is one of the ONLY ways to obtain several high-end smuggler slicing components. (It's much easier than some of the very-difficult krayts and nightsisters that the components drop from.) Space mining has been added to the game. A variety of new enemies have been thrown into their mix. Why can't the Entertainer professions find the same favor with the devs?


I think we can! The "social game" is a far cry from the combat game. Yes, there are social elements to combat. It's encouraged in all aspects of an MMORPG through Interdependency. However...the strictly "social game" doesn't have to support combat, crafters, or explorers. It can enhance their gaming experience outside of those roles. It can enhance their social role in the game.


And the thing is....alot of people are social! Anti-social players don't play MMO's! (If I was anti-social, I'd stick to single-player games, wouldn't you?) How many players would pick up Dancer or Musician to jam with their friends at the parties they throw on Birthdays and national holidays? (Ignore the AFK issue for now. It would be addressed with more support. You can see that support growing on alot of boards now.) How many players would love to Dance if it didn't absolutely cripple them in combat, and even opened them up to new content? The theater quest is a great start. The fun newbie quests are a great start. Hell, dancing with Oola in the Palace was a great start! Doing that can really get you thinking about where this profession should be going, and where the real satisfaction comes from.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Pango
Thu Jul 14, 2005 2:57 pm
#17



As it looks like they are being steered away from healing (or having the rug pulled from under them with combat changes) then perhaps adding espionage type skills of some kind may help.



psycocat
Thu Jul 14, 2005 5:21 pm
#18

I had thought of "going to another server" once too so I could be a masterentertainer. Problem is, like was stated above I don't know anyone there. I'm established on my server and have no real drive to go to another.


and really I don't want people to get double master combat and master dance/musician/id. that's not fair to those who have been master ent for so long. I would like some more social content opened up for those who want combat too.


I guess I am a bit selfish. I want my cake and eat it too. this is a delicate subject that can only be talked about very carefully or it'll turn into a flame war. :/


and I could have sworn this thread would have died by now....





Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
Schardour
Thu Jul 14, 2005 5:36 pm
#19






psycocat wrote:

and I could have sworn this thread would have died by now....








/target thread

/tickle

/peptalk




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Chali_starsider
Fri Jul 15, 2005 2:15 am
#20

I believe the problem is also due to the fact we are limited to a character per server.

When you come to love your server community/guild/etc, you realize that if you are heavily in the social aspect of the game, you are separated from the others when they go in the wilderness.
While, they can always enter a cantina and enjoy a performance (even partially because they can't dance), you can't really follow them out of towns. At best, you can survive but can't contribute to the hunting/war group where, they, on the opposite, can still contribute to a social event by dressing, interacting etc...

A party can be enhanced by non entertainer because the enjoyment is not tied to game mechanics. When during fights, savecombat skills, so game mechanics, there is little to bring in.



If we were allowed two characters per server (or more), there wouldn't be a problem. When in the mood of hunting, switch to your combat character and voilà.

That's also why I believe so many people want to unlock a second character slot : to enjoy two different aspect of the game on the same server because they like the community they are in.


It's also due the game is a game centered on caombat, hunts, galactic civil war etc... Crafting is mainly orbiting the combat professions, giving them the tools to destroy, burn, turn to cinder, protect themselves, poison, enhance their weapons etc... Entertaining was completely orbiting combat with healing and removing BF. Only the inspiration buff changes make useful for a crafter to come watch us and I think it's the right path to follow because it enhance the game as a whole, for everyone, and not only for combat professions, it improves the social aspect of the game.

A more developped system for the social game would give more value to the social professions and lessen, as a consequence, the need to "go outside hunting" for some of us.


Chali

Quiet Master Dancer on Starsider... drinks and coktails too
Chessack
Fri Jul 15, 2005 8:41 am
#21


Chali_starsider wrote:
I believe the problem is also due to the fact we are limited to a character per server.
When you come to love your server community/guild/etc, you realize that if you are heavily in the social aspect of the game, you are separated from the others when they go in the wilderness.
While, they can always enter a cantina and enjoy a performance (even partially because they can't dance), you can't really follow them out of towns. A




Yup, I agree.

If there were 2 characters allowed per server, then everyone could have a combat character for "outdoor" activities, and either a crafting or entertaining character for the social stuff.

That's in fact what I do, but it takes an extra $15/month to do it... and as they slowly change the game in ways that decrease the fun for me, I am increasingly questioning the wisdom of spending that extra cash. The ONLY reason I do it now is because I'm in good financial shape for pretty much the first time in my life, and the $15/month this year, is not a big deal.

That may change next year, and if it does, I always thought my combat character would be the one to get the axe. But to tell the truth, because you CAN be social with your combat alt but you cannot be combatty with your social alt, I might have to dump the entertainer.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Maisland
Sat Jul 16, 2005 2:10 pm
#22




Chali_starsider wrote:

I believe the problem is also due to the fact we are limited to a character per server.



This is the cause of other problems as well.


Limiting people to one character per server promotes lot swapping. This would still happen if we were allowed multiple characters per server, but I am firmly of the belief that this would be considerably less if we could have more than one character per server. Since we are only allowed one character per server, people feel that the other character slots are wasted because they can't be on their main server.


It causes more people to buy multiple accounts. One of my friends actually has 5 accounts. This, in my opinion, is THE reason why we have this limit. I firmly believe that some bean counter made this decision with the realization that people WOULD buy multiple accounts. Even if we could have more than one per server, there would likely be some who bought multiple accounts, but there would be a lot fewer who do.


It becomes difficult to manage characters on multiple servers if you actually play them. I know that I for one, have felt the need to delete some of my characters. I still have a cantina and a lot of credits on Tempest if there are any ATK Master Dancers or Musicians who want them.


People who want that second character slot but do not want a jedi have to cripple their main in order to unlock that second slot (since you cannot untrain padawan and you don't get that second slot until you become a padawan).


If you read the thread on suggestions for the 2-year veteran reward, you will see a lot of suggestions for an extra character per server.




I survived the CU


I can not survive the NGE


--Qilue-UCW--
Sat Jul 16, 2005 4:41 pm
#23






Maisland wrote:




Chali_starsider wrote:

I believe the problem is also due to the fact we are limited to a character per server.



People who want that second character slot but do not want a jedi have to cripple their main in order to unlock that second slot (since you cannot untrain padawan and you don't get that second slot until you become a padawan).


If you read the thread on suggestions for the 2-year veteran reward, you will see a lot of suggestions for an extra character per server.







This is exactly what I am having to do right now.


I am going through the grind to jedi, I have desided I don't want to be a jedi, because Jedi isPvP, and I don't LIKE pvp.. So... I can't complete a Pure Entertainer Template.




Signed, Kyo'nne Ilhar'dro
K
airn Medical Regiment, Chief Medic
T
aeor Quartermaster

"I want to find something I've wanted all along... Somewhere I belong"

~ J'inx
[Bria] ~ Kaji'ra [Starsider] ~ Qilue [Corbantis] ~ Bell'an [Valcyn] ~

Maisland
Mon Jul 18, 2005 2:51 am
#24




--Qilue-UCW-- wrote:




Maisland wrote:




Chali_starsider wrote:

I believe the problem is also due to the fact we are limited to a character per server.




People who want that second character slot but do not want a jedi have to cripple their main in order to unlock that second slot (since you cannot untrain padawan and you don't get that second slot until you become a padawan).




This is exactly what I am having to do right now.


I am going through the grind to jedi, I have desided I don't want to be a jedi, because Jedi isPvP, and I don't LIKE pvp.. So... I can't complete a Pure Entertainer Template.




It's frustrating, isn't it? I'm doing the same thing on Eclipse. I want that second character slot to make a merchant... I am having to deactivate my second account most of the time and just reactivate it once in awhile and I need a Merchant Character on Eclipse. So... I am grinding my FS skills (I have already unlocked the 6 lines I need). I definately do NOT want a jedi, but really need a merchant to sell all the stuff I have that I don't need. A friend has kindly set up a vendor for me, but it's not the same. However, the loss of those 24 sp will cripple my character, so instead of making a Mon Cal merchant (which I would prefer to do) I am going to make my current (Wookiee) character my merchant once she makes padawan and then redo my template on the new character.




I survived the CU


I can not survive the NGE


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