Dancer Archive
Thread: Dancer Buffing Problems Found on TC
Else-Whira
Tue Jan 25, 2005 11:15 am
#14
Why can't they just make a simple buff system that works like;
/startbuff [target] *buff takes x ammount of time* and works? No input at all from the target needed?
/startbuff [target] *buff takes x ammount of time* and works? No input at all from the target needed?
Else-Whira
Tue Jan 25, 2005 12:35 pm
#15
Schardour wrote:
Else-Whira wrote:
Why can't they just make a simple buff system that works like;
/startbuff [target] *buff takes x ammount of time* and works? No input at all from the target needed?Could you imagine ninja buffs from the opposing faction that can't be overridden for 2 hours? I can
But yes, I would like to see all contribution to the buffing process be made by the entertainer. ALL of it.
This is no problem either... Just make it work like a doctor's buff. If a higher skilled entertainer or musician buffs on top of a lower level it just increases the buff. It certainly wouldn't create asome terrible game imbalance. It would also give us all the control we have asked for and give the combat players a reason to ask us for a buff rather than demand access to our groups.
Tralmek
Tue Jan 25, 2005 2:21 pm
#16
RIght now I'm kicked back in the Coronet Cantina on Bria listening to a bunch of idiots crowded into the bot's usual corner. They're jabbering about how they really need their minds buffed and how they won't get a buff from anyone else because "she's the best."
I can't wait until it does log in and starts failing buffs right and left.
*pops somepopcorn*
Schardour
Tue Jan 25, 2005 2:22 pm
#17
Confirmed that the patch went live with issues during passive dance buffs. If you stop watching before you stop listening, you fail to get the buff.
*shrug*
Xyrdre
Tue Jan 25, 2005 2:42 pm
#18
Schardour wrote:
Confirmed that the patch went live with issues during passive dance buffs. If you stop watching before you stop listening, you fail to get the buff.
You've confirmed that /stopwatch before /stoplisten causes the dance buff to fail? That's the opposite of what all testing last night showed. Typo, or do I have to get really confused now?
ViRuSVX9
Tue Jan 25, 2005 2:56 pm
#19
while this is seen to some that it is blessing ot you dancers. It does throw out of whack group raiding, RP, and about everything else. Is it fair to make dancers more important to punish the rest of us? There are not frankly enough dancers to buff every person that want a mind buff on my server. If i am running a 20 man raid on the DWB i need to find that many dancers just to get them buffed. that to me is not right.
Utess
Tue Jan 25, 2005 3:12 pm
#21
*sigh* well the noise about this bug is starting to rise. My biggest fear is because the buff bots arn't working for Dance buffs, but are for musician buffs, instead of this increasing live entertainer business, the average player is going to think Dance buffs don't work at all, and just stop even thinking about getting them.
Again, that might seem like a blessing, but musician buffs still work just fine. Which means if this isn't fixed soon, we could end up with a situation where our cantinas are still filled with buff bots, but no one cares or wants a dance buff anymore at all. That would be worse than it is now
Hopefully this will get fixed soon in one way or the other. Now to go take a nap, I'm sooo tired from testing this lol.
Again, that might seem like a blessing, but musician buffs still work just fine. Which means if this isn't fixed soon, we could end up with a situation where our cantinas are still filled with buff bots, but no one cares or wants a dance buff anymore at all. That would be worse than it is now
Hopefully this will get fixed soon in one way or the other. Now to go take a nap, I'm sooo tired from testing this lol.
Eaca
Tue Jan 25, 2005 3:18 pm
#22
ViRuSVX9 wrote:
while this is seen to some that it is blessing ot you dancers. It does throw out of whack group raiding, RP, and about everything else. Is it fair to make dancers more important to punish the rest of us? There are not frankly enough dancers to buff every person that want a mind buff on my server. If i am running a 20 man raid on the DWB i need to find that many dancers just to get them buffed. that to me is not right.
Your DWB raid will be just fine if you take along a musician and a dancer, just stop listening before you stop watching and everything is super! See, it's only the bots that are broken, not the live ents.
Xyrdre
Tue Jan 25, 2005 3:22 pm
#23
Eaca wrote:
Your DWB raid will be just fine if you take along a musician and a dancer, just stop listening before you stop watching and everything is super! See, it's only the bots that are broken, not the live ents.
Simultaneous buffs were only granting the Dancer buff if the customer stopped watching first... choosing /stoplisten first is what was causing the problem.
Let's all say it here... the easiest way to remember is just to give the dancer priority all the time. Watch the dancer first, stop watching the dancer first. Watch the dancer first, stop watching the dancer first. This always worked in testing. Spread the word.
DanceRulez
Tue Jan 25, 2005 3:26 pm
#25
Schardour wrote:
DanceRulez wrote:
Seriously though, I'd be interested in finding out if that's a possibility they are considering, or are the devs deadset on us being mind buffers regardless.From what I've read, I think the devs are absolutely certain that our primary combat-prep function will take the form of mindbuffs.I want to be wrong though
My point being that I think perhaps we should not be combat prep at all. Combat prep is a rush time when the player's goal is to get ready as fast as possible to get to the "fun". Why should we even be a part of that? Our goal is to *be* the fun.
Xyrdre
Tue Jan 25, 2005 3:29 pm
#26
DarkY0da wrote:
But that didn't work for group buffing right ?
Yes, it worked for simultaneous dance and music buffs,both passive and active.
Passive buffing was not working for Dance buffs at allexcept in the event that it was a part of a simultaneous dance/music buff, and the buffee did their /stopwatch first.
Active buffing had the same need for /stopwatch first in simultaneous buffing, though a regular, single-customer /setperform dance buff worked just fine as well.