Dancer Archive
Thread: Help make a difference
rayill wrote:
By the way, where were you guys to get Ewoks running around like that?
There is always the "chance" no matter how slim it may be - that our voices might be heard and someone takes action. No I am not an optimist - anyone knows me at all in game and rl knows I am a pessimist - but I love this profession and I am not ready to give up on it. I love it enough that I am going to drop DE and take up Master ID, and Musician along with Master Entertainer.
Message Edited by shadowdefender on 03-18-2005 11:31 AM
Groovymarlin wrote:
I posted in the In Testing-Dev thread. Hope they do something, or at least acknowledge the problem.
Me too, and ditto. Please, please, devs, be listening for once....
It's also probably why the developers didn't catch the problem before it went to test.
picklesSW wrote:
When watching yourself, you'll look normal. You have to be watching others, which is why this video was shot by someone NOT doing the dancing.
It's also probably why the developers didn't catch the problem before it went to test.
Ahh, you're probably right (about why the devs didn't catch the problem before it went to test). I just checked the In Testing forums, the bugs thread, and several people have posted about this issue, including an excellent split-screen video showing the differences between watching yourself and someone else watching you... so I hope they will fix it (possibly today, since TC is coming down in a few min).
/keeps fingers crossed
picklesSW wrote:
When watching yourself, you'll look normal. You have to be watching others, which is why this video was shot by someone NOT doing the dancing.
It's also probably why the developers didn't catch the problem before it went to test.
I agree. It only makes sense that the developers would make a statement like...
"Remotely viewed dancing will no longer be interrupted with walks and stutters of the character trying to reach a new position"
And never actually watch it from a separate character. Thankfully they got rid of those walks and stutters though.
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(I did manage to test this stuff with a group on TC5 and bugged it in game... It was horrific.)