Dancer Archive
Thread: Top 5 most important issues you want to see taken care of?
wow lots of great ideas on here.
heres my 2 cents-
1- /deny feature or some way to let those who are bugging you KNOW they are't welcome
2-more flourishes 5-8 are gimpy on most dances
3- make our dazzleing shiney lighting effects worth our time. Yes they look cool, but we're getting xp for entertaining right? I think these light shows qualify as entertaining.... and therefor XP
4- there needs to be a reason to be a master dancer other than the title... somethign NEW! somethign exciting!
5- I agree with everyone that XP needs to be based on dance lvl not the dance you're doing.
thanks for the oppertunity to voice our opinions!
-Miragel
Scylla, Tatooine, Mos Espa
1. More dances and 8 unique flourishes per skilltree. There should be at least 2 dances per tree. If I compare to other professions, every skilltree gives a lot of new stuff, while the dancer get mostone dance with halffinish flourishes.
2.Special effectsshould last much longer and cost less action.
3. We use something "useful" in at least one skilltree. Besides dancingknowledge (and here see point 1) we get nothing for gaining in our profession. Dancingtechnic are nearly worthless, the two healing trees are rather counterproductive for us.
4.Give us a "focus to a goal flourish" or somthing like this, to reward the nice ones and good tipers. Please no deny or general charge! Rewarding is allways better then punishing.
5. Make it usefull to become a masterdancer. This is my main issue beneath point 1.
There is no really need to become a masterdancer. A novicedancer can heal the customers right good. Alsothere is a lack of some special dances as master to show that we are masters. In the current stand for the customers it is no need for masterdancers. Master weaponsmithes make unique Weapons, Tailors unique clothes, Imagedesigners can make things no other can do, .......All things someone would like to have. Only Dancers have nothing (except the title), what any other profession would need.
Perhaps they should implement the feature, that a player who mastered an elite profession could only be healed in BF from a masterdancer (I hear them all cry, who gave never tips
), and in comparison after reaching a main profession only novicedancers and higher can heal them (also for musicans).
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Aniella (Gorath)
PS.sorry for my not so perfect english, hope you understand what I wanted to say.
1. Gotta agree with the flourishs...what's with shaking my butt all over the place during an exotic dance. It just doesn't fit in.
2. And the falling down? Come on!
3. Make dancers useful outside of a catina/hotel/house. As a pure dancer there is no use for us in a group unless there is a medic present. Sitting in camp, you going to be waiting for action and healthdamage to heal (with no doctor) so healing mind wounds fast doesn't accomplish anything (time wise).
4. If we can heal mind wounds, why can't we heal mind damage. Or at the very least increase regen rate, especially in camps. We can't heal their wounds but if we were able to increase regen rates on all ham bars we would provide a useful service. I have no problem with not being able to heal all wounds, but if you are being entertained and relaxing, all your ham should be affected.
5. I realize that all of an entertainers money and exp comes from other people (yes, i'm still on a pure dancer kick here) and it's a very noble idea. But do you have any idea how cheap people are? Most people just cannot get enough tips to survive. Especially when you really only need 1 person in a cantina to service the entire city. I'm all for missions if it comes down to that, but entertainer missions are a lot harder to come by than destroy/deliver missions.
These are my top five issues:
1. The xp gains should be based on the dancer's level, not on the dance performed. We have an entire arsenal of routines available to us, and no incentive to use anything but our highest xp gainer. (I'm thinking this would be a nice class-specific perk to achieve when training Novice Dancer, since at that point we have chosen dance as a dedicated profession.)
2. All the dances need to be fleshed out with 8 unique flourishes and greater distinction between the variant dances. It honestly feels to me like it's a development job that was only half done and no one got around to finishing in time.
3. Action drain is too great and regeneration too slow. I swear I spend more time resting than performing if there are no healers working in the cantina. When I'm the only entertainer on hand, or one of only a couple, this makes it hard to get the customers healed and on their way (for those that want to get on their way again, anyway).
4. Fail rate at times seems atrociously high. There are spells where I fail practically every fourth flourish, over and over again, and the Basic dancer next to me just shakes her head in amazement as she continues to groove along. Very frustrating and very embarrassing. There have been occasions where I've had to just give up and go shoot something or sit and play with my clothing inventory for a while, as I couldn't stop falling. That's not right.
5. I don't see much point to the lights and special effects. Near as I can tell, all they do is look pretty for a brief second, burn a large amount of action, and that's it. I would like to see a gain for using these, or at least an action cost reduction. I enjoy using them, don't get me wrong, but unless there's a healer in the cantina, I can't afford the action burn.
And one last comment... I HATE POPLOCK. Ahh... Glad to get that out of my system.
Sorry if these are duplicates but these are the top reasons I surrendered novice dancer to become a master musician:
1. Half of the dances are nothing more than slightly modified versions of older dances... and people say music doesn't have enough variety!
1a. 4 exotic dances? I have seen them all, and there is practically no difference between them... there is no reason to become a master dancer instead of a Knowledge IV dancer unless you just want the effects.
2. Formal, Formal2, and Lyrical (my favorite dances) look buggy if you watch someone performing it.
3. There aren't 8 flourishes, there are 4. Give dancers 8, instead of pretending there are 8.
4. Master dancers still falling down...
5. Poplock (1) isn't a dance... lol
Experimentation could possibly open a new an interesting flourish or reduce the action costs. Then dancers could trade dances amongst friends or sell them.
(2) More than 4 flourishes for the upper tier dances please.
(3) The dance ability of the Dancer/Entertainer should determine the exp - not the dance being performed. I like to mix my dances up while trying to get to that next Dance skill bracket.
(4) Team flourishes need to be revamped so they will be used again. Having a dozen different dancers performing sperately is fun, but it could be better with band flourishes. Unfortunately no one wants to participate in them since it takes action points away and no exp from my understanding.
(5) The better the dancer the more action points to be used faster.... I would like to see this work the other way around.
(6) Ability to not heal a person.
(7) Make it so no Large intrusive pokemon pets disturb us in hotels and catinas. Though sometimes it nice to see the smaller pets
(8) Afk leader problems when trying to recruit other dancers into a team. The only solution currently if the leader is afk for a long time is to disband and reform. Uncertain if this is a problem for others or not.
well its was more than 5 I came up with
I don't have anything new to add but just in case...
1-EIGHT flourishes per dance, not 4 plus 4 re-used ones. Formal only has 3 unique ones, exotic2 I swear only has TWO unique flourishes, unless flourish 3 is minutely different from 2. Fix the fall animations for poplock to at least fit the style.
2-The highest level dances, exotic, all look pretty much the same. I shouldn't have to work my way through an entire skill tree just for 'variation on a theme'. Musicians get a new song that isn't a rewrite of StarWars1, and a new instrument. Dancers should get a *NEW* dance, not some rehash of something learned the box before.
3-Dance Tech 4 box gives...nothing at all. Ok, maybe the lights get a bit better, but a blank box doesn't look good.
4-Exp gain should be based upon what level of dance know we have, not the dance we perform. I hate, hate, hate doing lyrical or exotic when the band is stuck playing SW1, but it's the only way to not take a massive exp hit.
5-An actual NEW dance at Master Dancer.
1. The documentation says each dance has 8 flourishes.. it's a lie. We need 8 unique flourishes for each dance that actually match the dance. Doing basic flouishes with a formal dance step looks so rediculous it is unusable.
2. Forget that denial of service thing. A better solution would to be able to focus our attention on someone and they heal faster for it.
3. Be able to see who is watching us. If I have a cantina full of people and lots of entertainers I do not want to waste my time talking up the person that is watching a different dancer. I want to be able to concentrate on those watching me an I can't do that unless I know who they are.
4. Less falling as you get better at dancing. This just makes sense.
5. More unique dances. I would like to see at least one of the exotics replaced with belly dancing.
Min'Tora Ehi
2) Reject Service (Individual) - Allow a dancer to reject services with a command if a person is being rude.
2a) Reject Service (Group) - make a command available to group leaders to allow him/her to reject services for the entire group. Make it like bandflourishes, able to be turned off if wanted.
3) Fatigue Healing in Scout Multi-person camps - Make this a Master Dancer ability, and only master dancer. I see the reason for cantina only, it forces people into cantinas. But let's face it, if you have made it to master dancer, you deserve to be able and get out of the canina once and a while :=)
My top 5:
(1) Fix the bugged animation on Formal & Lyrical so that others can enjoy watching the dance.
(2) Make the falls, and all 8 flourishes, appropriatefor each dance.
(3) The Dance Technique line should decrease the chance of a fall, so that with DT 4a Master Dance almost never falls, even when doing Exotic 3 & 4
(4) Using Dance Technique lightshows should increase XP or Healing, or last longer, or something!
(5) Have Bandflourish actually keep the dancers in synch - often, esp. on Formal, it doesn't synch the moves well at all.
I don't think that the XP for Bandflourish needs to be addressed as a super high priority becauseyou can just trade off alternating who does the Bandflourish - this keeps everyone getting XP and in synch.
I'd also like to say that I don't think it's a good idea to allow dancers to refuse to heal customers. As it stands, I suspect a good percentage of the playerbase resents the fact that they are forced by the game mechanics, to return to a cantina and sit through downtime. I can't foresee good consequences from giving dancers the power to ban the adventurer from getting this healing unless he tips - it'll only increase resentment; and likely it'll lead to a lot of people watching AFK dancers who aren't around to refuse the healing (or who don't care), while the active dancers continue to not get tips.
Aria Danae
First a few comments:
1 The healing skills seem like a complete waste of points (Fatigue healing and Wound healing). If they actually do something, it is beyond me. Would love to have those two skill trees actually be something we want
They absolutely do something. I can heal people with large amounts of mind wounds and battle fatigue 2-3 times faster than dancers without trains in the high level heals. I wouldn't mind having Entertainment Healing being a separate focus of Entertainment entirely. but as these exist, they work quite well. I'd also say that my experience varies from those who have mentioned losing tips over it, as I get larger tips from those who come in completely without any mind left and are able to leave sooner, rather than spending a long amount of time in the cantina.
I'd also say that 'trading while in macro' is a non-dancer specific issue. One, no we do not all macro, and two, trading cancels itself out if you're doing just about anything in the game right now besides standing still and moving direct from main inventory to trade.
Additionally, I'm with those who do not like the idea of a \deny option. More and more lately, I have seen new dancers come in and literally macro tip begging every 30-40 seconds in busy cantinas. It would be far too easy, with a deny, for people to set up a macro to deny service on everyone who walks in the door who doesn't provide a tip. We still have the option of moving to cover charge cantinas, or not dancing at all for those customers who are jerks, but I don't think that the healing effects of a dance should be turned off for just one person. You can't stop them from seeing you dance, so you shouldn't be able to stop the healing effects of the dance. it's just not realistic.
I sort of like the idea of the ability to 'focus' healing on someone, as they are 'watching' us - perhaps having something like \distract provide some sort of boost to healing, but again, we're back to the fact that no matter what our actions, anyone within viewing distance can see them, so it's just not particularly realistic.
So my list, in pretty much order of priority:
1) I absolutely agree 199% with everyone that our biggest issues right now are lack of 8 original flourishes for dances, lack of individuality between '1' and '2' of most dances (the only one where I see big differences are between exotic, and there, we're only getting *2* new flourishes on some of the high level ones), and broken flourishes and\or falls and stutter stepping. While on the discussion of dances:
- Fix the falls that are not specific to the dance
- Get rid of the 5-7 'boobie' jiggler options on the exotic dances, they absolutely do not fit
- Fix stuttering on formal and lyrical branches, and make the 1s and 2s very distinctive styles of dance
- Do something similar to musicianship where players get approximately the same experience if they use their highest INSTRUMENT even on lower songs. I agree with whoever stated that having to use lyrical, formal, or exotic when they are the highest dance just to get max xp is frustrating. When you've made master, it's not an issue, but it would be nice to let everyone work on showmanship on the way up.
2) For goodness sake, turn OFF or decrease DRAMATICALLY the chance to fall once we have achieved master. After all that time and effort, there is NO reason we should continue to fall at the rate that we do.
3) Longer term, provide advanced options in the dancer profession, such as sub-brances of specialization under "Master Dancer" that allow for specialization in a certain type of dance, such as exotic or lyrical.
4) Get Player Cantina's implemented and working properly. Yah, the medium and large houses are a great start, but let's get the true cantina's into the game and purchasable.
5) Redesign some of the dances. Having 4 versions of exotic and 2 versions of poplock, formal and popular just limits our variety and makes it less fun and exciting to try and design full program dances.
1) /tipgroup command
2) Flourishes!
3) EXP on FX
4) SFX for tip (Simular to the SFX when you get a /tell)
1) Fix dance drifting, or better yet... let dancer move without having to /stopdance. (at walk speed would be great)