Dancer Archive
Thread: Goodbye to the Dancer Profession
Upia wrote:
But I can't stand being reduced to eye-candy. I enjoy being able to feel needed and the possibility of providing a service to a customer...
This is not accurate, by the way.
It's been stated, restated, repeated, and explained over and over that advanced inspiration buffs in addition to the current ones are currently in development and that this content will be distributed over multiple publishes so that it can be properly tested/debugged in managable bits instead of all at once.
Message Edited by Doriana on 07-07-200511:22 AM
Message Edited by Doriana on 07-07-2005 11:22 AM
Reachwind wrote:
If they add buffs that do anything that improves a combat player then the profession will be dominated by bots. That's not a whine, BS or people crying about the sky falling... That's what the last two years of game play have PROVED without question.
Healing always gave entertainers a way to get the combat players (the most numerous type of character in the game now and forever) to show up at least once every few play sessions without any expectation other than to get some needed down time.
There is nothing even remotely close to this being talked about as a content addition for entertainer. If you look closely at the players who are very excited about the removal of BF from entertainer and read back on the kinds of posts they make and the types of content they suggest you'll note that by and large these are the entertainers that really aren't interested in performing for anyone, these are the players that like to dance and play music with other entertainers ONLY. They prefer enviroments like the cantina crawl where you get 10+ entertainers together away from where any combat players might find them so they can enjoy the company of like minded players.
I just wish that the current devs would take a minute and speak with the original designers and stop trying to make entertainer into this profession designed to be an alt account.
Reachwind wrote:
If they add buffs that do anything that improves a combat player then the profession will be dominated by bots. That's not a whine, BS or people crying about the sky falling... That's what the last two years of game play have PROVED without question.
Healing always gave entertainers a way to get the combat players (the most numerous type of character in the game now and forever) to show up at least once every few play sessions without any expectation other than to get some needed down time.
There is nothing even remotely close to this being talked about as a content addition for entertainer. If you look closely at the players who are very excited about the removal of BF from entertainer and read back on the kinds of posts they make and the types of content they suggest you'll note that by and large these are the entertainers that really aren't interested in performing for anyone, these are the players that like to dance and play music with other entertainers ONLY. They prefer enviroments like the cantina crawl where you get 10+ entertainers together away from where any combat players might find them so they can enjoy the company of like minded players.
I just wish that the current devs would take a minute and speak with the original designers and stop trying to make entertainer into this profession designed to be an alt account.
My understanding of the up and coming inspiration buffs is that they will be, for the most part, geared torward non-combatants.
Also I'd just like to state that I am very much in favor of the changes and I have been to a whopping 1 cantina crawl in my just short of 2 years of game play. I love to interact with combatants and with everyone else for that matter. However, BF has lost all it's purpose since the CU. It's been as good as gone since then. The fact that the devs just finally decided to take the numbers out doesn't make such a big change. Aside from dancing for myself to remove BF from my crazy double XP week pilot grind I don't even remember healing BF for someone recently.
PoetDancer wrote:
Actually, I think the fellow should be able to post.
No ones saying s/he can't post but the definition of Troll according to Wikipedia is..
a troll is a message that seems to at least one user to be inflammatory or Hostile which by effect or design causes a disruptionin discorse. The word is also often used to describe a person posting such messages
The Origional poster is simply trying to start a flame war.. offering nothing constructve to what is being done to the Entertainer Professions
Nicely said Dori.
Doriana wrote:
Drygo wrote:
I can't remember the last time anybody considered the dancer professions highly respected.
Well...except for dancers and their supporters of course. And, those people aren't going to lose respect because BF is being taken away. The general population though hasn't been all that respectful to dancers, so I don't see how removing BF affects this. From the general population, it was my impression that Dancer has always been a hobby and/or a profession for alts.
Again, nothing really changes. And, I've had a very difficult time the last year and a half explaining why *anybody* should take up entertainment except for pure love of entertaining. This, too, does not change.
Ylis wrote:
I prefer to look on it as a Hello to a new Dancing profession, one that will hopefully have fewer buff bots and afker spammers.
Perhaps I am being optomistic, but honestly the number of people coming into cantinas to have their bf healed right now is so insignificant (compared to "back in the day")I don't see its removal as a huge deal.
Both of these pretty much sum up the reality instead of some dream world where the player base didn't spend the last year and a half trying their hardest to replace every live entertainer with a vending machine dispensing free mind buffs 24 hours a day.
By the way, the time needed to give a base inspiration has slowed down considerably. You have plenty of time to work with a performance while the patron is being inspired. In fact, you probably have more time. As far as mechanics go, inspirations on TC are completely passive and are working exactly like BF worked.
Considering that more and more combat people were learning that max BF really had zero impact on their gameplay I'm ready to work with the devs on the new system instead of clinging to the illusions of the old one that they already removed with the CU.
Etdentarie wrote:
My understanding of the up and coming inspiration buffs is that they will be, for the most part, geared torward non-combatants.
Also I'd just like to state that I am very much in favor of the changes and I have been to a whopping 1 cantina crawl in my just short of 2 years of game play. I love to interact with combatants and with everyone else for that matter. However, BF has lost all it's purpose since the CU. It's been as good as gone since then. The fact that the devs just finally decided to take the numbers out doesn't make such a big change. Aside from dancing for myself to remove BF from my crazy double XP week pilot grind I don't even remember healing BF for someone recently.
Not to pick on you, Freya, but the problem I have with this type of reasoning is when it tries to compare a system with no BF to what we have now. Of course there is not much difference with what we have now if they take BF out. That's because they severely broke BF with the CU. What we *should* be doing is comparing a system with no BF to what we used to have where there were both mind wounds and BF that people needed to get healed. People needed to stop and see entertainers every once in a while to remove black bars and drop that BF value back to 0 so they could work at peak efficiency again. Keep in mind that they could have instead decided to keep the concept of BF in the game, to maintain that bit of interdependency and enhance it, but they didn't.
You may point out that most players just go to the nearest bot/AFK'er to get their BF taken care of. That's again true - now, but in the beginning of the game when there were few to no AFK'ers people came to live entertainers to get their needs taken care of. There WAS life in the cantina at one time. I feel I can't stress enough the point that BF is not the problem, AFK is the problem, yet which did the devs make it a priority to remove?
I really hope that the devs do not honestly feel that there should not be "forced interaction" with entertainers. For one thing, this is a multiplayer game and interactions of various types should be encouraged, not removed. Second, we're some of the more fun and more helpful players in the game, so aside from the "I'm too uber for this game" doods, why wouldn't people want to come visit with us now and again? Frankly I'd be insulted if they did actually believe this because it's like saying that we're not "good enough" to be a part of the larger game.
I hope that the new inspiration buffs in whatever form they take do add usefulness to our profession, but I still feel that after these changes we will be less useful and less connectected to the overall game than we used to be.
The direction of these changes in the game remind me of something I saw in a movie which can perhaps be summed up by stealing a quote from it, "So this is how interdependency dies - with thunderous applause."