Dancer Archive
Thread: Dancing macro needed
"There are tons of "macros" on the boards. But finding a properly designed endlessly looping macro is, as you correctly point out, like finiding a needle in a haystack."
With all due respect, this is just plain wrong. Even someone like me can find out how to do this in less than 5 minutes without posting a new thread or necroposting on old one.
And if you are seriously going to claim that I am a lot smarter than everyone else, then you are just plain wrong about that too.
They're lazy. They want us to post one that will correctly loop for 20 hours at a time with proper rest breaks timed in between.
When I searched for this myself, I found a lot of "exmaple" ones. Heck, I posted one on this thread. It's not what they want... They know the command for looping (ui action blah blah) and how to write the syntax.
What they want is someone who has written a properly looping 20 hour macro to get on here and give them the exact verbiage, line by line, so they don't have to sit there in game and figure out their own action bar usage. And THAT, actually, is not easy to find (and it will also depend on your stats, which means even if I had one that worked and posted it, it would only work if you mirrored my stats).
It's much harder to find that, I think you'll agree, and that's what they want. I was explaining why they can't find it easily. I can tell them the syntax. I can't give them the right timing of flourishes and resting to loop continuously and correctly for 20 hours, because I've never done it. My point was, most people either (1) have one that would work but refuse to share it for ethical reasons, (2) don't know how to write one that works for 20 hours, or (3) have one but refuse to share it for selfish reasons.
C
Chessack wrote:
They're not asking "How do I do this so I can write my own?" though. That takes work.
They're lazy. They want us to post one that will correctly loop for 20 hours at a time with proper rest breaks timed in between.
When I searched for this myself, I found a lot of "exmaple" ones. Heck, I posted one on this thread. It's not what they want... They know the command for looping (ui action blah blah) and how to write the syntax.
What they want is someone who has written a properly looping 20 hour macro to get on here and give them the exact verbiage, line by line, so they don't have to sit there in game and figure out their own action bar usage. And THAT, actually, is not easy to find (and it will also depend on your stats, which means even if I had one that worked and posted it, it would only work if you mirrored my stats).
It's much harder to find that, I think you'll agree, and that's what they want. I was explaining why they can't find it easily. I can tell them the syntax. I can't give them the right timing of flourishes and resting to loop continuously and correctly for 20 hours, because I've never done it. My point was, most people either (1) have one that would work but refuse to share it for ethical reasons, (2) don't know how to write one that works for 20 hours, or (3) have one but refuse to share it for selfish reasons.
C
The bad thing is the time variable will change with each new dance, thus creating new requests for each level of dancing aquired. Btw to anyone interested, I noted that each level of dancing increase a bump of 10 seconds kept my dancer happy without ever running out of action points
Correct in that different dances require new timings.
Incorrect that this happens each level. In fact it only happens a few times. And it can't possibly work to just add 10 seconds per level (at least not and retain maximum efficiency) because several higher dances (poplock, popular, exotic) have substantially quicker flourish times than formal, which is the 2nd "new" dance you learn (at the 4th level). Flourish times are the same for basic/basic2, rhythmic/rhythmic2, popular/popular2, poplock/poplock2. If you get timings right for the first you can re-use them on the second dance.
There are hundreds of "I AFKed from Novice to Master" people out there. Many of them post that very thing to these boards with a sneear and a laugh at the rest of us. They clearly had macros for each dance that worked successfully. Yet I am aware of no case in which even one of these people has posted a single properly looping long-term macro to these boards. Why haven't they?
I think my analysis and the reasons I submitted for it are quite accurate and correct. If not, let one of them come on this thread and prove me wrong, and submit his macro for others to use. They don't think it's wrong, so that can't be the reason. So let them do it.
Yet they won't. You didn't, did you? You said, "Oh I made it different for each dance." Why didn't you post it here?
Prove me wrong. Post your macro here for all to see.
But you won't do that, will you?
C
Chessack wrote:
You're correct and incorrect.
Correct in that different dances require new timings.
Incorrect that this happens each level. In fact it only happens a few times. And it can't possibly work to just add 10 seconds per level (at least not and retain maximum efficiency) because several higher dances (poplock, popular, exotic) have substantially quicker flourish times than formal, which is the 2nd "new" dance you learn (at the 4th level). Flourish times are the same for basic/basic2, rhythmic/rhythmic2, popular/popular2, poplock/poplock2. If you get timings right for the first you can re-use them on the second dance.
There are hundreds of "I AFKed from Novice to Master" people out there. Many of them post that very thing to these boards with a sneear and a laugh at the rest of us. They clearly had macros for each dance that worked successfully. Yet I am aware of no case in which even one of these people has posted a single properly looping long-term macro to these boards. Why haven't they?
I think my analysis and the reasons I submitted for it are quite accurate and correct. If not, let one of them come on this thread and prove me wrong, and submit his macro for others to use. They don't think it's wrong, so that can't be the reason. So let them do it.
Yet they won't. You didn't, did you? You said, "Oh I made it different for each dance." Why didn't you post it here?
Prove me wrong. Post your macro here for all to see.
But you won't do that, will you?
C
I adjust timers to take into account a round where a round = the time it takes to start dancing, do two flourishes, and recover to full health. There is nothing elegant about the macro I use simply because the scripting language (if you can call it that) is so limiting that you can not really create an effective macro.
My current one is just
/startdance <dance>
/flour 1;
/flour 3;
/pause 72;
/flour 4;
/flour 5;
/pause 72;
etc. There are to many factors involved in the "ultimate" macro that the limitatios of the language prevent you from doing. You can't choose to take into account that you are getting healed by X player when the text 'healed you for' crosses the screen and of course checks for making sure someone doesnt walk in on your macro and say 'healed you for' and jack your macro up ![]()
That's one of the things I used to LOVE about the old text games and macroing. We used dialup software like Telemate that had some great scripting languages (IIRC the telemate scripting was based off of the pascal language) and you could create some VERY elaborate scripts and we even had contests to see who could write the most efficient script that not just yielded the most experience but handled all other environmental variables such as players attacking and lag issues. In this case though, I adjusted +10 and yes I did fail to mention or even notice that it backed down when I switched to a ***2 dance but that's ok the effective result just means that I slowed down my own experience. Such is life.
"Prove me wrong. Post your macro here for all to see.
But you won't do that, will you? "
Ok, I can plead guilty to this one. No, I am not going to. But my point remains that if I could figure it out, then so can anyone else.
"We'll be out of your cantinas as quickly as possible."
I am not going to get my hopes up too soon, I do not want to be disappointed.
Finally, my jibes and taunts prompted someone to do a full post of an AFK macro.
Here it is, grinders. Use it, and stop bugging the rest of us for one.
C
Okay, so you guys realize that this is an OLDthread that died almost 7 months ago, and was revived by a newbie last week, right?
My goal was to taunt some AFKer into posting a properly functioning, endlessly-looped AFK macro here. Now whenever someone asks for one, we can point to this thread immediately, and they can leave us alone. Hopefully side-stepping any future debates on this matter so we can get back to more important things.
C
Good 'nuff for me, luv! I'm down with that. If we can manage fewer l33t d00d "omg! danser sux" posts then I'm totally down with that.