Dancer Archive

Thread: Dancing macro needed

Twilekpimp
Fri Jan 23, 2004 1:07 am
#14

Here's one that my wife uses:


/Start Dance XXXX

/pause 15;

/Flourish 1;

/pause 15;

/Flourish 2;

/pause 15;

/quit dance



Thibor Ferenczy
Master Smuggler, Teras Kasi Master
What's a Holo?

Darth Vader: "Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force."
Kharrissa
Fri Jan 23, 2004 7:51 am
#15

"There are tons of "macros" on the boards. But finding a properly designed endlessly looping macro is, as you correctly point out, like finiding a needle in a haystack."



With all due respect, this is just plain wrong. Even someone like me can find out how to do this in less than 5 minutes without posting a new thread or necroposting on old one.


And if you are seriously going to claim that I am a lot smarter than everyone else, then you are just plain wrong about that too.




Chessack
Fri Jan 23, 2004 11:30 am
#16

They're not asking "How do I do this so I can write my own?" though. That takes work.

They're lazy. They want us to post one that will correctly loop for 20 hours at a time with proper rest breaks timed in between.

When I searched for this myself, I found a lot of "exmaple" ones. Heck, I posted one on this thread. It's not what they want... They know the command for looping (ui action blah blah) and how to write the syntax.

What they want is someone who has written a properly looping 20 hour macro to get on here and give them the exact verbiage, line by line, so they don't have to sit there in game and figure out their own action bar usage. And THAT, actually, is not easy to find (and it will also depend on your stats, which means even if I had one that worked and posted it, it would only work if you mirrored my stats).

It's much harder to find that, I think you'll agree, and that's what they want. I was explaining why they can't find it easily. I can tell them the syntax. I can't give them the right timing of flourishes and resting to loop continuously and correctly for 20 hours, because I've never done it. My point was, most people either (1) have one that would work but refuse to share it for ethical reasons, (2) don't know how to write one that works for 20 hours, or (3) have one but refuse to share it for selfish reasons.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Ewoksniper
Fri Jan 23, 2004 12:18 pm
#17






Chessack wrote:
They're not asking "How do I do this so I can write my own?" though. That takes work.

They're lazy. They want us to post one that will correctly loop for 20 hours at a time with proper rest breaks timed in between.

When I searched for this myself, I found a lot of "exmaple" ones. Heck, I posted one on this thread. It's not what they want... They know the command for looping (ui action blah blah) and how to write the syntax.

What they want is someone who has written a properly looping 20 hour macro to get on here and give them the exact verbiage, line by line, so they don't have to sit there in game and figure out their own action bar usage. And THAT, actually, is not easy to find (and it will also depend on your stats, which means even if I had one that worked and posted it, it would only work if you mirrored my stats).

It's much harder to find that, I think you'll agree, and that's what they want. I was explaining why they can't find it easily. I can tell them the syntax. I can't give them the right timing of flourishes and resting to loop continuously and correctly for 20 hours, because I've never done it. My point was, most people either (1) have one that would work but refuse to share it for ethical reasons, (2) don't know how to write one that works for 20 hours, or (3) have one but refuse to share it for selfish reasons.

C





The bad thing is the time variable will change with each new dance, thus creating new requests for each level of dancing aquired. Btw to anyone interested, I noted that each level of dancing increase a bump of 10 seconds kept my dancer happy without ever running out of action points
Chessack
Fri Jan 23, 2004 2:47 pm
#18

You're correct and incorrect.

Correct in that different dances require new timings.

Incorrect that this happens each level. In fact it only happens a few times. And it can't possibly work to just add 10 seconds per level (at least not and retain maximum efficiency) because several higher dances (poplock, popular, exotic) have substantially quicker flourish times than formal, which is the 2nd "new" dance you learn (at the 4th level). Flourish times are the same for basic/basic2, rhythmic/rhythmic2, popular/popular2, poplock/poplock2. If you get timings right for the first you can re-use them on the second dance.

There are hundreds of "I AFKed from Novice to Master" people out there. Many of them post that very thing to these boards with a sneear and a laugh at the rest of us. They clearly had macros for each dance that worked successfully. Yet I am aware of no case in which even one of these people has posted a single properly looping long-term macro to these boards. Why haven't they?

I think my analysis and the reasons I submitted for it are quite accurate and correct. If not, let one of them come on this thread and prove me wrong, and submit his macro for others to use. They don't think it's wrong, so that can't be the reason. So let them do it.

Yet they won't. You didn't, did you? You said, "Oh I made it different for each dance." Why didn't you post it here?

Prove me wrong. Post your macro here for all to see.

But you won't do that, will you?

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Ewoksniper
Fri Jan 23, 2004 3:06 pm
#19






Chessack wrote:
You're correct and incorrect.

Correct in that different dances require new timings.

Incorrect that this happens each level. In fact it only happens a few times. And it can't possibly work to just add 10 seconds per level (at least not and retain maximum efficiency) because several higher dances (poplock, popular, exotic) have substantially quicker flourish times than formal, which is the 2nd "new" dance you learn (at the 4th level). Flourish times are the same for basic/basic2, rhythmic/rhythmic2, popular/popular2, poplock/poplock2. If you get timings right for the first you can re-use them on the second dance.

There are hundreds of "I AFKed from Novice to Master" people out there. Many of them post that very thing to these boards with a sneear and a laugh at the rest of us. They clearly had macros for each dance that worked successfully. Yet I am aware of no case in which even one of these people has posted a single properly looping long-term macro to these boards. Why haven't they?

I think my analysis and the reasons I submitted for it are quite accurate and correct. If not, let one of them come on this thread and prove me wrong, and submit his macro for others to use. They don't think it's wrong, so that can't be the reason. So let them do it.

Yet they won't. You didn't, did you? You said, "Oh I made it different for each dance." Why didn't you post it here?

Prove me wrong. Post your macro here for all to see.

But you won't do that, will you?

C






I adjust timers to take into account a round where a round = the time it takes to start dancing, do two flourishes, and recover to full health. There is nothing elegant about the macro I use simply because the scripting language (if you can call it that) is so limiting that you can not really create an effective macro.


My current one is just


/startdance <dance>


/flour 1;


/flour 3;


/pause 72;


/flour 4;


/flour 5;


/pause 72;



etc. There are to many factors involved in the "ultimate" macro that the limitatios of the language prevent you from doing. You can't choose to take into account that you are getting healed by X player when the text 'healed you for' crosses the screen and of course checks for making sure someone doesnt walk in on your macro and say 'healed you for' and jack your macro up


That's one of the things I used to LOVE about the old text games and macroing. We used dialup software like Telemate that had some great scripting languages (IIRC the telemate scripting was based off of the pascal language) and you could create some VERY elaborate scripts and we even had contests to see who could write the most efficient script that not just yielded the most experience but handled all other environmental variables such as players attacking and lag issues. In this case though, I adjusted +10 and yes I did fail to mention or even notice that it backed down when I switched to a ***2 dance but that's ok the effective result just means that I slowed down my own experience. Such is life.

Kharrissa
Sat Jan 24, 2004 12:52 pm
#20

"Prove me wrong. Post your macro here for all to see.

But you won't do that, will you? "



Ok, I can plead guilty to this one. No, I am not going to. But my point remains that if I could figure it out, then so can anyone else.


Zolosio
Sat Jan 24, 2004 10:46 pm
#21

Here's a set of afk macros for ppl who just want to knock out dancer quickly.


Youwill need these 4 macros on the 1st 4 toolbar slots.


Macro1, place 1st toolbar slot-

/join;

/flo 1;

/pause 10;

/flo 3;

/pause 10;

/flo 5;

/pause 10;

/flo 7;

/pause 10;

/flo 2;

/pause 10;

/flo 4;

/pause 10;

/flo 6;

/pause 10;

/flo 8;

/pause 10;

/jump;

/join;

/ui action toolbarSlot 01;


Macro2, place 2nd toolbar slot-


same as above except change the last line to:

/ui action toolbarSlot 00;


Macro3, place 3rd toolbar slot-

/stopdance;

/pause 5;

/stopdance;

/pause 5;

/sit;

/pause 180; (tweak for action recovery time)

/stand;

/pause 12;

/startd popular; (always replace with your highest dance)

/pause 300; (tweak for action usage time)

/ui action toolbarSlot 03;


Macro4, place 4th toolbar slot-

same as above except change the last line to:

/ui action toolbarSlot 02;


Now simply click toolbar slots3 then 1to start the afk session. This one is set up to rest every 5 minutes for 3 minutes to recover.

I hope these help you, you can use them for musician as well just change a few things.

you won't need to use the 3-4 macros if you are attending the game, just the first 2.

Need any more help just send me a tell on Radiant, I'm Zolosio. Stay safe guys and just have fun. Don't flame me for posting this I am just helping those who don't care about anything except the jedi grind. We'll be out of your cantinas as quickly as possible.

BTW don't ask for tips or heals guys, you're just there for the xp, least till ya get master buffs.
Kharrissa
Mon Jan 26, 2004 8:19 am
#22

"We'll be out of your cantinas as quickly as possible."



I am not going to get my hopes up too soon, I do not want to be disappointed.


Chessack
Mon Jan 26, 2004 11:37 am
#23

Ah, excellent.

Finally, my jibes and taunts prompted someone to do a full post of an AFK macro.

Here it is, grinders. Use it, and stop bugging the rest of us for one.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Faellyn
Mon Jan 26, 2004 11:58 am
#24

Okay, so you guys realize that this is an OLDthread that died almost 7 months ago, and was revived by a newbie last week, right?









The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Chessack
Mon Jan 26, 2004 12:11 pm
#25

Doesn't matter....

My goal was to taunt some AFKer into posting a properly functioning, endlessly-looped AFK macro here. Now whenever someone asks for one, we can point to this thread immediately, and they can leave us alone. Hopefully side-stepping any future debates on this matter so we can get back to more important things.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Faellyn
Mon Jan 26, 2004 12:17 pm
#26

Good 'nuff for me, luv! I'm down with that. If we can manage fewer l33t d00d "omg! danser sux" posts then I'm totally down with that.










The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

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