Dancer Archive

Thread: Combat Additions Mezzes

Panthu
Wed Jan 28, 2004 1:35 pm
#14


Well I've never played EQ, and I didn't even know that bards hadany combat content. The immpression I had gotten of them from other posts here, was that they mostly just role played and told stories and sang songs... but I don't understand how that is any kind of answer anyway.


As much as it wounds me to disagree with a Herbert fan, I don't think that says what a dancer reaction to having it in this game would be at all. Examples of what might be an answer: No, I don't want to have any responsiblity in battle and people would expect it of me... or No, I don't think this fits in well with our role playing activites.... or No, this would be ok for human mobs, but not creatures, so it wouldn't be worth it.


There are many ways to say no and talk about this game, were there any responses that were actually about this game? Were there any positive responses at all? Are there any now?


BTW, the first time I ever remember seeing a mezz was in the original pocket monster's game for gameboy that we aren't supposed to talk about. So could you at least call me Jiggly Puff instead of a bard?




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

YoursTruly
Thu Jan 29, 2004 1:13 am
#15


((^_^ Like I said, I don't mind hearing ideas at all! Just because this isn't a popular one isn't anything bad about you!


It's great that you want more content for dancers. I think the resistance is that most people who chose to be entertainers don't want to have these professions relegated to another combat support class. That's been done in...every other MMORPG, I think. We are more excited about the possibilities for this to grow in a new direction.


Personally, I don't want to see dancers become a combat support class, with combat bonuses, because I don't see any need at all for it with the skill point system. Unless someone wants to master entertainer, musician, and dancer all three, they have enough points to learn some combat skills. There is no need to give bonuses to dancers for it. And from a practical standpoint (which may not matter since we are talking about a video game ^_^) I don't see why a non-combatant dancer would have any bonuses in dodging - they would freeze up in combat. I think a combatant dancer would use the skills they learned fighting, not dancing.


Like Chessack said, this could cut both ways, too. The martial artists might decide that since they move so gracefully, they should be able to cure a little combat fatigue and mind wounds, too. I don't like that idea.


I guess to get to the point (too late!), why do we need to dilute the abilities given by a profession in a game where someone can choose whatever profession they want to be, and mix and match?


Your ideas and concerns about entertainer missions are valid, but I won't get into them in this thread, since there are others already for talking about entertainer mission wants and hopes. I don't want to see the dancer profession itself become an in the field profession, when anyone who wants to be in the field can take a combat profession and still be a dancer. I don't see pushing us into combat as a satisfactory way to deal with lacking content for entertainers.


Oh, and specifically, a mez would be a *huge* change in how combat is done. Also, in a sci-fi setting where there is no magic, a mez makes no sense to me.))




Rikasee - Rodian master dancer
Panthu
Thu Jan 29, 2004 1:54 am
#16


Honestly, I wouldn't mind if TKs had a little Dancer bleed over. >< I wouldn't mind if all the classes had a good deal of bleed over into some other loosely conected class. Like BE and Ch or ID and Tailor, but I think this is not really a normal idea and comes from my background as a console game player instead of a MUD or paper RPG player, lol. I love the smuggler tree even though it is so broken, just because there are so many different gameplay options with it: combat, crafter, or service (tip based like us). I started as a Dancer/Smug and only got into BE after a tailor friend had the need... and stopped by MCH on the way to MBE because I was getting so much CH xp on the way, hehe.


I've played AO, SWG, PlanetSide (does it even really count?), Sims online, and 2nd Life now... but that's all been in less than a year and I think maybe I am just slow to accept normal RP ideas. I do however think dancing in a game in any form is a killer idea and I love how much potential there is for this class, so I will most likely be sticking around for as long as my account is active no matter what happens with our changes.


Ramble mode off till I find the ent mish threads... ^^




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Cielago
Thu Jan 29, 2004 2:27 am
#17

Suggesting new contents for entertainers is a noble purpose but they must be realistic. How a mesmerize ability can fit SW univers.. I can't see it. On a side note Warcry ( add a delay to the target next move ) is very close to mesmerize.




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Panthu
Thu Jan 29, 2004 3:24 am
#18











I mentioned warcry specifically because it is like a short term mezz... and it makes just as much sense to me that strange body movements would distract mobs just as much as a sound... and I wasn't going to mention it since I like most people in here and I don't particularly enjoy saying things that aren't well received, but healers of any kind are a support class. If people weren't out there battling right now, we would have no game content. Dancers were conceived just like Doctors who were supposed to stay in hospitals unless they were hired for hunts to heal in camps. We are support, just not in the field support.


However, we are supposed to be hired for camps and cities did not evolve the way that was intended. They intended for all artisans, ents, and Doctors to stay in cities... the combat people would come into cities to buy off the bazaars, get healed in hospitals and chat with the doctors, then get healed in cantinas and be healed by us. They thought teams would form in Cantinas for hunting parties, and they would be a hub of activity that just isn't happening.


The only time I ever saw groups form in cantinas was on Tat in the cities that were closest to the Squill Caves or the Krayt Grave Yards. I stopped seeing that shortly after holos were verified by the first jedi and player cities moved out closer to large game than the main cities. The only nice thing about the holo grinding imo, was that the holo grinders that were atk did at least bring in more people just to chat.


Cantinas aren't popular hangouts that they were intended to be, most of them are dead. This was a before, during, and will be after the holo grinding issue. The majority of the game is played in the field and I want to be playing where the people are... after all, I am social. If giving us in the field options aren't a solution, then something else needs to be done to attract people to cantinas. A tie in with smugglers selling spices, or a message board where people can sign up for forming teams, realbartending spots for chefs so they can serve food and drinks that are long lasting buffs, but can only be applied in a cantina. Maybe even wipe out med centers and let healing be done in all cantinas like it is allowed in player cities.


I'm not looking forward to the cantina shake downs making them less popular for congregating... maybe it won't though, maybe people will think it's exciting and want to be there more... I don't see how, but maybe.


I'm just so tired of hearing what we aren't supposed to be when something newis mentioned. What are we supposed to be? Chatters and roleplayers only? If so, make cantinas more interesting for others with non-social motivations... because the bf hostages plan isn't working. If they have a lot of bf and they aren't a talker, they just go afk while they heal. Give them an atk reward... involve them some how.


It hasn't been talked about a lot lately, but it was when I was new... there should be some seperation between the masters and full time dancers from the ones who are wanting to level. There used to be a lot of talk about "masters only groups", which made sense as you had full range of dances. Maybe place stages in cantinas that only masters can access, so rising dancers would be visually seperated? The current method of running off to some player city and joining an ent group does nothing to help cantina socialising. It's neat in it's own way, but it doesn't help the situation any. Give masters a salary when they cantina register maybe? That's not so unrealistic.


Currently cantinas are not the social hubs they were promised to be for combat players or master dancers. If we aren't going to be given in the field options because you think it doesn't fit, please start screaming for cantinas to be revamped so that they fit with their original conception. Screaming that we aren't a class from some other game is such a terrible waste of one's voice.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Panthu
Thu Jan 29, 2004 3:43 am
#19



Or maybe (and yes, I do think it's strange to mention while we have so many things needing fixed), have an in the field option like Meds do. Make a "Combat Dancer" and "Combat Musician" that requires the ranged support line. Yes, it's giving me the giggles even thinking about it, but it follows the same logic of Doctor vs CM. Give them different dances, no buffs, let them heal mind damage like CMs can now. Let them be able to heal fire DOTs if all the others have been claimed. I would be a double dancer for more options and it makes as much sense as making the new "Droid Handler" class... more sense maybe.


Maybe just make one class of "Combat Ent" so it would have new songs and dances, but less overall than the current classes. It could stim off just ent healing maybe? Plus, we could secretly call them bards behind their backs in this forum. That might be fun.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Cielago
Thu Jan 29, 2004 5:50 am
#20

Panthu,


if you want to have an active role in battle ( ie = fighting ), you have plenty of skills points left after mastered Dancer.


And yes, the main plan for entertainers was chat and socialization, this class was designed for players who want something different than a combat class and that other games can't provide. But saddly, this plan isn't very successfull because of holes in the game concepts ( macro loop as example ) and very bad Jedi path implementation ( unlocking FS slot by mastering professions ).


Good suggestions have been made such as the possibility for entertainer to record their show and sell an holo device to heal the fatigue or buff the mind ( or focus-willpower ). Mesmerize just don't fit the univers and the entertainer class.




Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Panthu
Thu Jan 29, 2004 6:45 am
#21



I don't want to fight, I want to be social and dance. I want to have enough money, be able to be where people are, and I want to be able to do dancer things with the game instead of other players sometimes. I am, after all, paying for a game, not just an av with chat features. I want to go out with hunting groups and have a job even if everyone else has meditate (which is so annoying now that _everyone_ has TKA) and even if half of the group says "oh, I don't need you to dance, I keep ent so I can heal my own mind".


Sometimes it's not like that at all, sometimes I'm in a perma camp dancing the whole time because there is heavy battle and the Docs need healing, or the mobs have really bad mind DOTs. I don't see how my wanting to do more than this means I want to fight. I think I just want to be useful when everyone either has meditate, is a low level ent with a "i'll do it myself" thing, or a Doc with a stash of pate, which yes tyvm, heals mind wounds.


People want BF healed in camps, a combat prof could do that. If we don't want that, or mezzes, or blah blah blah anything else that might smell of combat, fine, fix cantinas. Games, communications (like message boards), or more things that are helpful in battle that can only be gotten in a cantina (like chef bartender buffs).


Continuing to come at me with "this is not an issue, go get a combat 2nd class or go play EQ" is only making me more bull headed because I know that's just not right. I may be a ditzy girl who mostly just likes to talk and play pretty games, but I am not deaf. I hear what people say about this class and what it's lacking and I do have a decent understanding of game play and mechanics. Having a class that is wholly dependent on a new form of gaming damage and then requiring that it only be healed in a place that is out of the way from all other game content breeds contempt, resentment, and annoyance. It does not make for good socialization and it certainly isn't a built in self maintaining class like it has been treated.


If you don't want me to talk about it, just don't reply. Telling me that it isn't an issue is just silly though.


Btw, searches on the topic "combat" in the subject yields _nothing_ topical. Here are some other threads, old and new, with other words that are at least slightly topical:


New -
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=3018
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=3126
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=4187


Content -
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=6200
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=13152


Addition -
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=11813
and this one, which is one starred because? what, other newbie dancers shouldn't be able to see it and comment? I don't get it.






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Cielago
Thu Jan 29, 2004 8:16 am
#22

Panthu,


Dancer can have a role in the field, as you mentionned it yourself, healing fatigue and mind wounds, they are not mean to be a support combat class like combat medic or even doctor at an extent.

Don't get me wrong, I understand you perfectly but let's stay realistic and focus on the current main entertainer ( dancer )issues.





Having a class that is wholly dependent on a new form of gaming damage and then requiring that it only be healed in a place that is out of the way from all other game content breeds contempt, resentment, and annoyance. It does not make for good socialization and it certainly isn't a built in self maintaining class like it has been treated.




I never say otherwise. Why do you think I wrote that the master plan for entertainers have failed ?



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Panthu
Thu Jan 29, 2004 8:57 am
#23







Cielago wrote:


I never say otherwise. Why do you think I wrote that the master plan for entertainers have failed ?





Yes, but your only solutions are to either go play a combat class either instead of or along with Dancer ... and the holos. The holos are a neat idea, it would give us something to sell in a secure trade, which would be nice. I have liked the idea since I first read about some time ago, but, no matter how it is done, it will not make us anymore social than a chef selling food is. Most likely they would be found in vendors in player city cantinas... and then we would have even less people asking for buffs. That's taking away one of the main ways I meet new people as a Dancer. If they are going to do BF, well, then I'm sorry... if a recording of me can do it in a camp, then I think I should be able to as well.


Playing a combat class doesn't say anything about gameplay as a dancer. It says that this is not a worthy enough class to demand it's own content. I know you guys don't feel that way. New content is being requested in our dev questions... like playing through theme parks as a dancer. Or crafting, which could be said is as out of place as combat. How many dancers irl make their own costumes? How many musicians make their own instruments? It's not rl, but it's fun for a game, so it's ok.... and you don't have to do these things even if they are added. Combat additions could be the same way. A new class could be the same way. Cantina additions could be the same way.


None of the things I suggested (other than a new class that can maybe heal bf in camps), would take away any of the features we have now, any of our business now, or be something you'd have to do with your character if they were added. What on earth would it hurt?






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Page 2 of 2