Dancer Archive
Thread: Combat Additions Mezzes
((^_^ Like I said, I don't mind hearing ideas at all! Just because this isn't a popular one isn't anything bad about you!
It's great that you want more content for dancers. I think the resistance is that most people who chose to be entertainers don't want to have these professions relegated to another combat support class. That's been done in...every other MMORPG, I think. We are more excited about the possibilities for this to grow in a new direction.
Personally, I don't want to see dancers become a combat support class, with combat bonuses, because I don't see any need at all for it with the skill point system. Unless someone wants to master entertainer, musician, and dancer all three, they have enough points to learn some combat skills. There is no need to give bonuses to dancers for it. And from a practical standpoint (which may not matter since we are talking about a video game ^_^) I don't see why a non-combatant dancer would have any bonuses in dodging - they would freeze up in combat. I think a combatant dancer would use the skills they learned fighting, not dancing.
Like Chessack said, this could cut both ways, too. The martial artists might decide that since they move so gracefully, they should be able to cure a little combat fatigue and mind wounds, too. I don't like that idea.
I guess to get to the point (too late!), why do we need to dilute the abilities given by a profession in a game where someone can choose whatever profession they want to be, and mix and match?
Your ideas and concerns about entertainer missions are valid, but I won't get into them in this thread, since there are others already for talking about entertainer mission wants and hopes. I don't want to see the dancer profession itself become an in the field profession, when anyone who wants to be in the field can take a combat profession and still be a dancer. I don't see pushing us into combat as a satisfactory way to deal with lacking content for entertainers.
Oh, and specifically, a mez would be a *huge* change in how combat is done. Also, in a sci-fi setting where there is no magic, a mez makes no sense to me.))
Or maybe (and yes, I do think it's strange to mention while we have so many things needing fixed), have an in the field option like Meds do. Make a "Combat Dancer" and "Combat Musician" that requires the ranged support line. Yes, it's giving me the giggles even thinking about it, but it follows the same logic of Doctor vs CM. Give them different dances, no buffs, let them heal mind damage like CMs can now. Let them be able to heal fire DOTs if all the others have been claimed. I would be a double dancer for more options and it makes as much sense as making the new "Droid Handler" class... more sense maybe.
Maybe just make one class of "Combat Ent" so it would have new songs and dances, but less overall than the current classes. It could stim off just ent healing maybe? Plus, we could secretly call them bards behind their backs in this forum. That might be fun. ![]()
Panthu,
if you want to have an active role in battle ( ie = fighting ), you have plenty of skills points left after mastered Dancer.
And yes, the main plan for entertainers was chat and socialization, this class was designed for players who want something different than a combat class and that other games can't provide. But saddly, this plan isn't very successfull because of holes in the game concepts ( macro loop as example ) and very bad Jedi path implementation ( unlocking FS slot by mastering professions ).
Good suggestions have been made such as the possibility for entertainer to record their show and sell an holo device to heal the fatigue or buff the mind ( or focus-willpower ). Mesmerize just don't fit the univers and the entertainer class.
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=3018
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=3126
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=4187
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=6200
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=13152
http://forums.station.sony.com/swg/board/message?board.id=dancer&message.id=11813
and this one, which is one starred because? what, other newbie dancers shouldn't be able to see it and comment? I don't get it.
Having a class that is wholly dependent on a new form of gaming damage and then requiring that it only be healed in a place that is out of the way from all other game content breeds contempt, resentment, and annoyance. It does not make for good socialization and it certainly isn't a built in self maintaining class like it has been treated.
Cielago wrote:
I never say otherwise. Why do you think I wrote that the master plan for entertainers have failed ?
Yes, but your only solutions are to either go play a combat class either instead of or along with Dancer ... and the holos. The holos are a neat idea, it would give us something to sell in a secure trade, which would be nice. I have liked the idea since I first read about some time ago, but, no matter how it is done, it will not make us anymore social than a chef selling food is. Most likely they would be found in vendors in player city cantinas... and then we would have even less people asking for buffs. That's taking away one of the main ways I meet new people as a Dancer. If they are going to do BF, well, then I'm sorry... if a recording of me can do it in a camp, then I think I should be able to as well.
Playing a combat class doesn't say anything about gameplay as a dancer. It says that this is not a worthy enough class to demand it's own content. I know you guys don't feel that way. New content is being requested in our dev questions... like playing through theme parks as a dancer. Or crafting, which could be said is as out of place as combat. How many dancers irl make their own costumes? How many musicians make their own instruments? It's not rl, but it's fun for a game, so it's ok.... and you don't have to do these things even if they are added. Combat additions could be the same way. A new class could be the same way. Cantina additions could be the same way.
None of the things I suggested (other than a new class that can maybe heal bf in camps), would take away any of the features we have now, any of our business now, or be something you'd have to do with your character if they were added. What on earth would it hurt? ![]()