Dancer Archive
Thread: Combat Upgrade Dancer Concerns
And a little further down:
Later on, TH posts:
Folks who play existing combat professions will get a "respec" (A respec is when you can respecify your character's skills/abilities). (My emphasis in yellow)
So, is this just another classic example of TH forgetting that entertainers are players too? Will we be getting the opportunity for re-spec, as seems to be the case from Blair's post? If so, how will it work? Will it depend on skill points currently allocated, previous masteries, some other factor?
If the re-spec is dependent on previous masteries, it will be useless for any player who has notchanged profession and leveled to mastery atleast once. My entertainer templates have not changed since I completed them - I found the professions I enjoyed quickly, and kept them. Will I be stuck leveling a new profession from scratch if I choose not to keep my ent skills?
Serratia wrote:So, is this just another classic example of TH forgetting that entertainers are players too? Will we be getting the opportunity for re-spec, as seems to be the case from Blair's post? If so, how will it work? Will it depend on skill points currently allocated, previous masteries, some other factor?
If the re-spec is dependent on previous masteries, it will be useless for any player who has not changed profession and leveled to mastery at least once. My entertainer templates have not changed since I completed them - I found the professions I enjoyed quickly, and kept them. Will I be stuck leveling a new profession from scratch if I choose not to keep my ent skills?
I can't say for certain, but as the requirements for many of the elite combat professions are going to be changing to be either increased or decreased to two lines from a starter profession (i.e. the TKM who before needed only the unarmed line of brawler before will now need the unarmed and 2-handed lines so those who are TKMs now will need to either move skill points from somewhere else to fill in the 2-handed line if they wish to remain TKM, or possibly, if allowed, convert their TKM skills to something else that they would rather do instead), it is the combat players or the skill points devoted to combat skills that will need respec'ing. According to the CU post, Entertainer skills are not being affected in this way and thus would not need to be respec'ed to maintain ent masteries. Now maybe ent SP could be respec'ed to combat SP if you already have a combat profession and your combat requirements have changed. I don't know how they would actually implement this. Maybe something similar to what they did for Jedis?
Esharra wrote:
That Battle Fatigue healing can be provided by a novice entertainer, thus eliminating the desirability of spending the skill points on mastery.
Esharra, on this point, at least, I doubt there should be much concern. Although a Novice Ent. can heal BF, the rate as it is now, I think, is very slow. A while back I was trying to heal someone with about 900 BF with Novice Ent. skills, and after about 10 or 15 minutes or so it had only dropped 100 or 200 points as I recall. Given the hurry that most players are in, I doubt this would be an acceptable rate of healing, so I think in this regard at least, the low level skill will be inadequate much of the time, and the higher level skill will be far more desirable and in demand. On the down side that only gives continued value to the existence of BF bots.
I'm not particularly concerned about it myself. I don't think most combat players will consider BF the problem that obtaining buffs has seemed to them, simply because BF healing is completely passive..they don't even have the hassle of getting into the buff group. I suspect they just won't bother with having low level ent skills on their combat orcraftingcharacters..every skillpoint counts.I don't think they'll logtheir bots for BF healing and will keep the accounts open for lots.But someone mentioned the concern so it got itemized with the others. I'm not passing judgement on opinions..just gathering data to pass on to others.
DanceRulez wrote:
Esharra wrote:
That Battle Fatigue healing can be provided by a novice entertainer, thus eliminating the desirability of spending the skill points on mastery.
Esharra, on this point, at least, I doubt there should be much concern. Although a Novice Ent. can heal BF, the rate as it is now, I think, is very slow. A while back I was trying to heal someone with about 900 BF with Novice Ent. skills, and after about 10 or 15 minutes or so it had only dropped 100 or 200 points as I recall. Given the hurry that most players are in, I doubt this would be an acceptable rate of healing, so I think in this regard at least, the low level skill will be inadequate much of the time, and the higher level skill will be far more desirable and in demand. On the down side that only gives continued value to the existence of BF bots.
The profession trees for Entertainers, Musicians, Dancers and Image Designers will be affected by the Combat Upgrade, and will likely need some profession tweaking because of the changes with wounds, stat migration and buffs to the mind. We will make adjustments to entertainers by creating some long lasting, minor buffs for combat professions. The initial changes to these professions will be:
Profession Dancer
- Added new dance (Tumble) to Dancing Knowledge I
- Added new dance (Tumble2) to Dancing Knowledge II
- Added new dance (Breakdance) to Dancing Knowledge III
- Added new dance (Breakdance2) to Dancing Knowledge IV
- Removed the 15 second delay between stopping one song or dance and starting a new song or dance.
- Removed chance of making a mistake while dancing.
Profession Musician
- Added new song (Starwars4) to Novice Musician skill box.
- Added new song (Funk) to Music Knowledge II.
- Removed the 15 second delay between stopping one song or dance and starting a new song or dance.
Profession - Image Designer
- Reduced Image Designer skill point costs by 16 by reducing each skill box between Novice Image Designer and Master Image Designer by one point.
- Removed Image Designer action timers for Body and Cosmetic changes.
DanceRulez wrote:
Serratia wrote:
So, is this just another classic example of TH forgetting that entertainers are players too? Will we be getting the opportunity for re-spec, as seems to be the case from Blair's post? If so, how will it work? Will it depend on skill points currently allocated, previous masteries, some other factor?
If the re-spec is dependent on previous masteries, it will be useless for any player who has not changed profession and leveled to mastery at least once. My entertainer templates have not changed since I completed them - I found the professions I enjoyed quickly, and kept them. Will I be stuck leveling a new profession from scratch if I choose not to keep my ent skills?
I can't say for certain, but as the requirements for many of the elite combat professions are going to be changing to be either increased or decreased to two lines from a starter profession (i.e. the TKM who before needed only the unarmed line of brawler before will now need the unarmed and 2-handed lines so those who are TKMs now will need to either move skill points from somewhere else to fill in the 2-handed line if they wish to remain TKM, or possibly, if allowed, convert their TKM skills to something else that they would rather do instead), it is the combat players or the skill points devoted to combat skills that will need respec'ing. According to the CU post, Entertainer skills are not being affected in this way and thus would not need to be respec'ed to maintain ent masteries. Now maybe ent SP could be respec'ed to combat SP if you already have a combat profession and your combat requirements have changed. I don't know how they would actually implement this. Maybe something similar to what they did for Jedis?
I was wondering about this as well. Currently, I'm a TKM, Master Dancer, Master Entertainer, with the rest in FS skills.
Now, we can't respec the FS skills. And, if I can't respec any dancer or entertainer, then how exactly am I going to fill up that extra line in Brawler? Am I going to have to use some TKM boxes to fill out the Brawler boxes and then be required to grindback 5-8 of the hardest TKM boxes?
Been wondering this too. I just can't see them penalizing existing masters in such a way.
Drygo wrote:
I was wondering about this as well. Currently, I'm a TKM, Master Dancer, Master Entertainer, with the rest in FS skills.
Now, we can't respec the FS skills. And, if I can't respec any dancer or entertainer, then how exactly am I going to fill up that extra line in Brawler? Am I going to have to use some TKM boxes to fill out the Brawler boxes and then be required to grindback 5-8 of the hardest TKM boxes?
Esharra wrote:
Been wondering this too. I just can't see them penalizing existing masters in such a way.
Drygo wrote:
I was wondering about this as well. Currently, I'm a TKM, Master Dancer, Master Entertainer, with the rest in FS skills.
Now, we can't respec the FS skills. And, if I can't respec any dancer or entertainer, then how exactly am I going to fill up that extra line in Brawler? Am I going to have to use some TKM boxes to fill out the Brawler boxes and then be required to grindback 5-8 of the hardest TKM boxes?
Actually what I believe Blair said was that all players who have points in those professions will get a respec... lemme see if I can dig up a quote...