Dancer Archive

Thread: Combat Upgrade Dancer Concerns

Esharra
Sun Mar 20, 2005 9:35 am
#1





I'm stealing the idea of this thread from Scip (he can punish me for it later). But I thought we ought to have one location where we canitemize our concerns for Dancers after implementation of the CU.



  • With the removal of mind wounds, and our current mind buffing, our interdependence with other professions is lowered.

  • Concern thatDancers will be without purpose and without viable income between the release of the Combat Upgrade and an undetermined future date.

  • With the removal of mind wounds, the benefits of two full lines of the profession (Wound Healing in Dancer, and Entertainment Healing in the Entertainer prerequisite) are meaningless.

  • With the removal of mind wounds, the entertainment Wound Healing benefits of the Force Sensitive Heightened Senses Healing line are meaningless.

  • Uncertainty over how our flourishes will work with the new system, since they currently have a cost to the action pool.

  • With the removal of mind wounds, the BioEngineer enhanced clothing and skill tapes that affect our mind Wound Healing skill are meaningless.

  • With the removal of our current mind buffing, skill tapes that affect theDance Mind Enhancement skill is either meaningless, or changes its worth. These skill tapes are especially expensive and have cost some entertainers 10s of millions of credits. This also eliminates the usefulness of the Exquisite Leotard (Jabba Themeparkquestreward).

  • Because of the changes to the skillpoint requirements to the elite combat professions, it becomes more difficult to have a mixed mastery ofDancer and a combat profession.

  • Without certification we will no longer be able toequip armor and weapons which have been part of our costuming and props for performances.

  • Combat professions will have 2 to 3 times the available health, basically making us 33% to 66% less likely to survive while attending harvesters or traveling to our homes.

  • Because the new "usable by anyone" stims are certed by combat level we will be less likely to be able to maintain our lower-than-combat-profession health when attacked.

  • Concern that there is no plan to ever integrate entertainers into the game's backstory (GCW).

  • That our future "minor buffs" will mean so little as to render our profession obsolete due to lack of income/viability.

  • That Battle Fatigue healing can be provided by a novice entertainer, thus eliminating the desirability of spending the skill points on mastery.

  • Without the removal of unattended "play" we will see the transition of buffbots to bf-heal-bots.

  • That obtaining the requisite healing xp for mastery will be impossible.

  • With increasing skill point prereqs for elite combat professions, will players with mixed entertainer/combat templates be given the option to respec some of their entertainer skill points to keep their combat profession, without penalty?

  • In response to this statement by Blair, "The profession trees for Entertainers, Musicians, Dancers and Image Designers will be affected by the Combat Upgrade, and will likely need some profession tweaking because of the changes with wounds, stat migration and buffs to the mind.", will players be given the opportunity to respec the skill points they have invested in entertainer professions to compensate for any loss or change of healing and buffing special abilities?

  • Would reduced functions for Dancers warrant a reduction in skill point requirement?

Additional concerns (4/2/05):



  • Group size limit of 8 is not conducive to entertainer performances and events and severely limits the potential for group xp gain.

  • Players are not receiving BF wounds and mind wounds are no longer healable by entertainers. As a result, entertainers are unable to gain xp at anywhere near the usual rate.


Please note the following:


As I think we have had plenty of time to think this through and present our concerns, I will forward this to Deila as complete and will no longer be editing the list (unless something unforeseen compels me to).


These concerns are itemized randomly. Please do not read into their order any level of importance.


There is already indication that some of these concerns are being considered (ie: modded clothing).


Moravi, Taerom_Nafuin and others: Many of your posts herepresent thoughtful ideas for addressing issuesbut nothing really new as far as concerns regarding the potential changes brought on by the CU. As this thread is about concerns, please consider starting independent threads using these posts of your ideas so they may bediscussed.


Please post concerns regarding stat homogenization and the loss of ability to migrate stats in the ID forum. Interesting points were brought up but they need to be voiced with the ID concerns.

Message Edited by Esharra on 04-02-2005 08:07 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


PoetDancer
Sun Mar 20, 2005 10:24 am
#2

The fact that a combat professional will have 2 to 3 times the available health, basically making us 33% to 66% less effective in the field, leaving us "barefoot and lootless."



Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Eaca
Sun Mar 20, 2005 11:28 am
#3

No longer able to equip "props". No more dancing in exotic armor. No more line dancing storm troopers. No more exotic weapons to dance with. Not enough SP to get certifications for everything we might want to use "for show" and still be an entertainer.
Ikewe
Sun Mar 20, 2005 11:36 am
#4

That sums it up pretty nicely for me Esharra. WIthout more details about the nature of the Entertainer Revamp there is little reason for anyone who wants to have an active support role in the GCW or in combat to keep plugging away at this. Is there really a plan? If so how about sharing the broad strokes with us so we can make an informed decision. The longer they wait the more likely the cantinas will simply empty out and any plan theythought they hadwill be worthless.


cheers,

Ikewe



Ikewe, Master Dancer, Shadowfire
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the Earth which will destroy all life. Then you're pretty much hosed no matter what you wish for. Unless it's death by meteor.


KaiaClodgah
Sun Mar 20, 2005 12:01 pm
#5

that the buffs will mean very little and that there is only bf and a novice entertainer can heal bf, there is very little reason to maser our profession and kill the 106 SP it takes to get to mastery.



Ay'la Aerie
Mind * Body * Soul * Dance

deHenares
Sun Mar 20, 2005 12:04 pm
#6






Esharra wrote:

[snip]





Good points. Two things to add:

- Without the removal of unattended "play" we will see the transition of buffbots to bf-heal-bots. So we are back to square one but without the ability to buff and at least a small chance to sometimes earn money while buffing. I don't want to think about what this will do for earning healing xp for those who are not yet master.

- I secretly wonder if they will change the reward for the Jabba themepark. Come on, a +5 mind enhancement (dance) is going to be pretty much useless




~ ~ ~

Brielle Zorren ~ Chimaera ~ Master Swooper of Team Thrax Swoop Racing

Brielle ~ Bria ~ Cantina crawler of the Gypsy Court, Miss September 2005


Etdentarie
Sun Mar 20, 2005 5:10 pm
#7

Aside from the need to get you folks more information (which we're working on), Here is a list of some of the concerns gathered so far:

* Item Conversion Details
o Modded clothing
o Buff Packs
o Potent Weapons
* Ranger, Creature Handler and Entertainer outlook
* Details on skill point allocation and the process
* Details about how player health progresses



Please keep the questions coming!

This was part of a post about the CU by Thunderheart yesterday. So it does seem that they acknowledge the fact we have concerns and they plan on addressing them. This is at least a first step.

You can find his full post here. http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=64754#M64754

Edited because I can't make clickies worth a darn. *feels shame*

Message Edited by Etdentarie on 03-20-2005 06:11 PM

Message Edited by Etdentarie on 03-20-2005 06:12 PM



Freya
Dancer/Musician/Image Designer
Dancers do it on their toes/Musicians do it with instruments
Image Designers do it with everyone
Esharra
Sun Mar 20, 2005 5:14 pm
#8

Clicky



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Etdentarie
Sun Mar 20, 2005 5:29 pm
#9

Thanks!



Freya
Dancer/Musician/Image Designer
Dancers do it on their toes/Musicians do it with instruments
Image Designers do it with everyone
Serratia
Sun Mar 20, 2005 5:58 pm
#10






PoetDancer wrote:

The fact that a combat professional will have 2 to 3 times the available health, basically making us 33% to 66% less effective in the field, leaving us "barefoot and lootless."






And in addition, the new "usable by anyone" stims are certed by combat level - the higher your combat level, the more powerful the stim you can use. So we have less health to begin with, *and* less ability to heal ourselves in emergencies.



Serratia Marcescens
Master Dancer/Master Fencer - Kauri
Master Image Designer/Master Dancer - Bria

"No dancing in the bathrooms!"
Esharra
Sun Mar 20, 2005 6:53 pm
#11

Concerns above this point have been itemized.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Isleh
Mon Mar 21, 2005 1:39 am
#12


I would suggest this thread be stickied and as the upgrade approaches we can point the devs here.


The "no equiping of armor and weapon without certifications" also hurts RPers who use additional accounts to create "NPCs". Alot of times these characters are created for an event and deleted after. It would be a pain in the butt to have to level up just so they can carry the weapons and armor needed to portray the character.


For weapons, I wouldn't be able to figure how to use one of the modern day RL, hand held anti-acraft weapons. I'd probably wind up killing myself but I could still try much to the dismay of everyone around me. I'm sure someone who did know how could make the weapon inert and safe for me to handle.


SO why not assume that in the hands of an uncertified character, the weaponhas been rendered inert either by the forsight of a friend or a safety minded vendor. Or simply that the weapon is very ineffective in the hands of an uncertified character like it is now?


As for armor... Han and Luke must of certified pretty damn fast for the stormtrooper disguise to work on the deathstar in EP 4.... Well HanIS a smuggler, must have been apain in the butt finding a faction recuiter in a base the size of a small moon though.
Einhinder
Mon Mar 21, 2005 1:46 am
#13

biggest concern now one novice entertainer per cantina can do the job i took time nd energy to master pretty much making me and all my master friends worthless





Fainora Sarrasri

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