Dancer Archive
Thread: A fair question about our 400k XP costs for a new dance
I suspect it was put there to penalize the AFKers who are just going to zombie-macro their way through the performances. Never minding that it would also punish the few remaining live entertainers as well.
J.
Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera
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J.
Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera
This random sig quote is brought to you by an actual USAF control tower:
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That's a rhetorical question, right?
Sunjammer wrote:
You know that and I know that, but do the devs understand our profession well enough to know it too?
J.
Umiio "Umi" Panwanga • Rodian party girl • Bria
Iba'onchab • Gets boarded sometimes • Chimaera
This random sig quote is brought to you by an actual USAF control tower:
"If it is an American Airlines flight, it is 3 o'clock. If it is an Air Force plane, it is 1500 hours. If it is a Navy aircraft, it is 6 bells. If it is an Army aircraft, the big hand is on the 12 and the little hand is on the 3. If it is a Marine Corps aircraft, it's Thursday afternoon."
There's also the issue that once we get Theatrical we can dance it forever.
Currently a tailor that gets a looted schem can only make what is it, 2? items (unless there's a way to do a factory run I guess).
I'dr ather pay 400k and keep the dance than have a limited use dance.
No, they arent. There are only 3-4 ships that take an actual astromech, the rest take cheap, easy to make Flight computers. DEs got a grand Total of 8 new items (6 Flight computers, the blank chips for them, and a crafting station for shipwright), and two of our other products become effectively unsellable with JtL. Don't assume we're going to make tons of money, because it just ain't so.
Warryyr wrote:
Electro wrote:
Droid Engineers got all sorts of new things to support the space combat stuff as well. Didn't cost them anything. And, yes, they'll make plenty of money on it too.
Oh, and we didn't get new flourishes, we got changed ones. New would have been changing them in footloose2 but not footloose, in lyrical2 but not lyrical, rhythmic2 but not rhythmic, poplock2 but not poplock. That would be NEW content. All we got was CHANGED content.
They're going to make a killing with Astromechs. I should know, I am a DE.
Doriana wrote:
Well...
There's also the issue that once we get Theatrical we can dance it forever.
Currently a tailor that gets a looted schem can only make what is it, 2? items (unless there's a way to do a factory run I guess).
I'dr ather pay 400k and keep the dance than have a limited use dance.
I have a Master Tailor, and to be perfectly honest it really isn't all that hard getting these schematics - just walk through Coronet with a Master tag on and people will beg you on the spot to make them (and most are just happy for you to make them one or two and leave whatever is remaining for yourself in return). Also, if you are clever and do a bit of bazaar shopping and buy full sets of the components with matching serials, you can squeeze a lot more than the 3 items.
The issue isn't about this being or not beinga limited use dance - the analogy between the dancers gaining new content and tailors gaining new content is the fact that the reward of the new dance is being held at ransom once we have successfully completed the quest until we spend 400k xp on it. No other profession (excepting the Force quests) has to trade in xp in order to gain new content. Here is another example: Armorsmiths had to venture out and do a quest so that they could create RIS. The reward for the quest was the armorsmith now having the abilityto makeRIS armor - an unlimited ability. There was no xp trade in.
Sure, I love the new tailor schems - it was wonderful to be able to log in and open my craft box and go "Holy... will you look at all those new clothes, that's awesome." The clothes look wonderful and they are extremely well done, almost to the point of wanting to create an Ithorian just to wear the clothes. And the fact that I didn't have to do anything other than download the patch is fine with me. I would also have been fine if there was a quest involved in gaining schematics like the Extremley Revealing Skirt schematic to add to my repertoire - for example, as a Tailor you are commissioned to go to Jabba's Palace to create an Exotic Leotard for one of his new slave dancers, but whilst you are there you are moved by the plight of the young slave and agree to help her escape. A series of Deliver missions (maybe some kinda stealthy missions where you have to sneak past or talk your way out of sticky situations with the guards) taking and organising "communications and rendevous" between various npcs to organise her escape would take place, and once having escorted her out - you would tailor her a new outfit/disguise she would change into, thus she would leave her Slave Skirt with you as a token of your help. As basic as that sketch is, its a simple idea of quest that not only provides content and immersion, it also requires some effort on the Tailor's part to succeed. On top of that - if there was a tailor xp requirement to be traded in for the new skirt, then fine - the point is that it would at least beconsistent with the providing of new content, just like we entertainers have received.
The original post was asking about the fairness of the entertainer professions being taxed with an xp requirement in order to receive their new (although broken) content when the new content for other professions has come free of charge and withoutconstraint. Don't get me wrong - I am not criticising the entertainerquest, the little details like having a table spawn for your audition get 10 outta 10 because it then looks and feels like a real audition, great content, excellent immersion. But to withold a quest reward, even after it has been successfully completed is grossly unfair to the entertainer playerbase on the simple fact that no other profession is required to make the xp trade off.
In addition, theway SWG has set up the Force Quests is that you "cash in" your banked xp in order to fulfill your force sensitive boxes - therefore your xp is a huge commodity for yourself. Sure, you may not be interested in jedi or even unlocking a second character slot, but a lot of other people are and they need that xp in order to progress. Dance xp goes towards the "Senses" force requirements, so a lot of entertainers do not have 400k xp just lying around - they have either used it or was planning to use it for this purpose. No other profession has been brought to the line and been required to "pay" for their new content by exchanging their xp for it inthis "xp-tight" time. There is absolutely no reason, or excuse, as to why entertainers are being singled out in this.
When asking about fairness, one begs the question regarding consistency. The other professions are not being treated with the same policies regarding new content as the entertainer professions. It is therefore inconsistent - which is then in turn unfair.
Cheers,
Annie ![]()
psikobunny wrote:
No, they arent. There are only 3-4 ships that take an actual astromech, the rest take cheap, easy to make Flight computers. DEs got a grand Total of 8 new items (6 Flight computers, the blank chips for them, and a crafting station for shipwright), and two of our other products become effectively unsellable with JtL. Don't assume we're going to make tons of money, because it just ain't so.
Warryyr wrote:
Electro wrote:
Droid Engineers got all sorts of new things to support the space combat stuff as well. Didn't cost them anything. And, yes, they'll make plenty of money on it too.
Oh, and we didn't get new flourishes, we got changed ones. New would have been changing them in footloose2 but not footloose, in lyrical2 but not lyrical, rhythmic2 but not rhythmic, poplock2 but not poplock. That would be NEW content. All we got was CHANGED content.
They're going to make a killing with Astromechs. I should know, I am a DE.
Ok, but I'm going to be making plenty. Demand for Astromechs was mighty high from all I could tell. I anticipate quite a large demand once JtL goes Live. The Devs found a great way to make a demand for Astromechs with low-level Data modules. Though those aren't new, their functionality as being used in ship droids is new, so people are going to want them. Flight computers will also be a handy way of making some cash. And, shipwright droids will be mighty popular. So, I wouldn't write off any profit potential just because there aren't a whole lot of items being added. What is being added will most definitely be profitable while the "newness" of JtL lasts. I, for one, am going to enjoy every bit of it - while it lasts.
Unprogrammed droid command chips may also be a means of renewable income, since people advance and can use different commands (and thus must buy new command chips to burn the new command in) and can place them in their Astromech. Or, if they get a higher Astromech certification, they may buy an entirely new droid to accomodate new, larger, command chips.
So, I don't think I will be making a TON of money, but plenty as I said. I'm ready for JtL, most definitely. There's some good stuff for DE's on the way.
Message Edited by Warryyr on 10-24-2004 06:48 PM
Xyrdre wrote:
And the answer, I believe, that we received was that this was just the start of the new way of things, yes?