Dancer Archive

Thread: New Inspirations on TC!

dedraswg
Wed Aug 24, 2005 3:59 am
#118







Panthu wrote:






DrElJefeMD wrote:

Take a look at all the crafting forums. You will notice all the "old school" crafters are not happy about these new buffs. Why? You've been a loyal swg customer for a couple of years, you have built up stocks of some of the best resources on your galaxy. You can hit that 98% exp with your resources but no one who started playing in the last year can come close to 87% and that makes your product that much more valuable than all the new guys. Now these new buffs come out, guess what. Those 30-70 cpu resources are now worthless because the 3 cpu resources will do just fine. This will be seen as another kick to the groin of the veteran crafters. Many will leave is my guess. I have 3 crafting toons with 4 master crafting professions. I have been scrounging resources for almost two years. These changes make my hard work nearly worthless.



Yes, the Devs call these players "resource hoarders" and have threatened to get rid of their ability to do this many times. Keep making a stink about these little buffs crippling your monopoly and resource decay might be in our near future.


Awesome.



(Also, you might want to look back in the crafting forums yourself. When a Dev posted in here and asked for suggestions for non-combat buffs, the Entertainer Corr, the Crafting Corrs, and many of our crafting/ent posters invited the crafting forums to the thread. This was one of the buffs that was requested in that feedback thread.)




Wink all you want -- I'm a dancer not posting under my usual account. Panthu, I think this is the most insensitive and insulting thing I have ever seen you post and I'm thoroughly disgusted. There are plenty of crafters over there rooting for any love the entertainers can get and this is your reply to their concerns? May a thousand afk dancers trounce on your toes.

Message Edited by dedraswg on 08-24-2005 04:21 AM

Red-Dwarf
Wed Aug 24, 2005 4:33 am
#119




Loki_Ashaman wrote:


Red-Dwarf or one of the other TCers, think you can provide a littleinfo towards this question? (Question posted on SW and musician forums relating to the resource cap issue)





Good news...


Following is test results (feel free to cross post these to other forums you visit, I will be posting this in Dancer and Musician threads):


Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:


(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877


This tallies with me experimenting and reaching 87%


Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.


under the first theory the formula would be:


(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906


Under the second theory the formula would be:


(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964


Now, I experimented - and the cap was


...pause for drum roll.....


96%!!!!


The resources are NOT stat capped at 1000, the cap comes in if you hit 100% experiment, so the only resources that are affected are those where all relevant stats are over 910, in those cases they will hit 100%, but all other resources will be getting a benefit.





The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Coreena
Wed Aug 24, 2005 5:20 am
#120



Red-Dwarf wrote:

Loki_Ashaman wrote:

Red-Dwarf or one of the other TCers, think you can provide a little info towards this question? (Question posted on SW and musician forums relating to the resource cap issue)


Good news...

Following is test results (feel free to cross post these to other forums you visit, I will be posting this in Dancer and Musician threads):

Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:

(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877

This tallies with me experimenting and reaching 87%

Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.

under the first theory the formula would be:

(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906

Under the second theory the formula would be:

(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964

Now, I experimented - and the cap was

...pause for drum roll.....

96%!!!!

The resources are NOT stat capped at 1000, the cap comes in if you hit 100% experiment, so the only resources that are affected are those where all relevant stats are over 910, in those cases they will hit 100%, but all other resources will be getting a benefit.




Thanks!
Thats the info I (and others) was looking for.

If I was still a crafter I think I could live with this.

Doesn't change the fact that I think 10% is too much.





Coreena Telios
Master Dancer
Starsider Galaxy
Anoewyn
Wed Aug 24, 2005 5:23 am
#121

Firstly, thank you to the Devs and also a big thank you to our Correspondents for helping bring these changes about.


Well, I for one am rather intrigued at these new buffs. My only criticism is that I can no longer buff myself - but meh, I'm sure its something I'm not going to be overly upset about in the long term **laughs**. Whilst I think the division of which entertainer has which buffs is a little bit skewed, my first thought werewhat Doriana said: Are the musicians receiving the buffs they have been given to potentially increase musician numbers? Aye, tis very interesting and only time will call out that one


I know for some, the idea of these buffs makes them feel as though it detracts from them as a performer whose goal is to entertain and ensure their patron is having a good time. As someone who was a professional dancer in RL for many years, I can see where you are coming from and to a certain extent I agree that the gaming content for entertainers should be focused more on giving us that "Star Quality" treatment we deserve, that our goal should be to "entertaining" our patrons. However, from a gamer perspective, we have to acknowledge that we are part and parcel to a gaming environment, and in such we really can't escape those game mechanics, especiallywhere characters and skills are interactive and in some cases inter-dependent on each other. In other words, it is an underlying notion that we must have some kind of functionality in this coded arena that makes us a viable entity.


There is nothing about these buffs that suggest to me a detraction from our ability to put on a quality performance (and quality to me is creating and performing a routine that has obvious style and structure, is coordinated well with effects/costumes/props and other players. It is not just having a sequenced set of flourishes typed into a macro - ugh, is a huge pet peev of mine when dancing in a band, and someone's idea of a good performance is having /bandflo 1 - 8 loop macroed.... but I digress). Rather, I feel that these buffs are rather a draw card to encourage people to come and see us, and have an incentive to stay and enjoy our company. I don't see anything anywhere in the up and coming patchnotes that tell us our personalities, social skills orour creative pizzazwill no longer berequired.


For me, dancing here in SWG has always been a kind of "virtual artform" if it can be generously viewed as such - and I have always beleived that you get out of it what you put in. For those who only want to be a dancer so they can give buffs, I have found to be the ones who typically leave the profession sooner than others (unless of course they are being created into a bot), because they don't derive as much enjoyment from performing because for them dancing is only a gamemechanic, thus they get bored. For those of us who love to socialise and perform, for those of us who take care and pride in the routines that we create - a function like buffing seems almost irrelevant to us because we already have the tools at our fingertips to do exactly what we love. This is where I am, and these new inspiration buffs are like a little extra icing on the cake.


All in all - if you are having doubts, at least give the buff system a go before you condemn it. Afterall, I remember the days at launch when I had several crafters sitting and chatting at my feet whilst I boogied on doing Basic2, and there were no buffs keeping them there then...




_________________________________________
lAnoewynl
Master Dancer, Sunrunner
Fashion Militia - New Suntir
-I support ATK people and playstyles
_________________________________________
Panthu
Wed Aug 24, 2005 5:50 am
#122






Panthu wrote:






DrElJefeMD wrote:

Take a look at all the crafting forums. You will notice all the "old school" crafters are not happy about these new buffs. Why? You've been a loyal swg customer for a couple of years, you have built up stocks of some of the best resources on your galaxy. You can hit that 98% exp with your resources but no one who started playing in the last year can come close to 87% and that makes your product that much more valuable than all the new guys. Now these new buffs come out, guess what. Those 30-70 cpu resources are now worthless because the 3 cpu resources will do just fine. This will be seen as another kick to the groin of the veteran crafters. Many will leave is my guess. I have 3 crafting toons with 4 master crafting professions. I have been scrounging resources for almost two years. These changes make my hard work nearly worthless.



Yes, the Devs call these players "resource hoarders" and have threatened to get rid of their ability to do this many times. Keep making a stink about these little buffs crippling your monopoly and resource decay might be in our near future.



Ok, are you kidding? Read the text in red. For anyone who is confused here, this is resource hoarding, just like I said. I support crafting being geared towards casual gamers like it was intended. It was never supposed to be a "get in early or suck forever" game... and I'm not buying it that it "dumbs down crafting" just because a few people with an unfair advantage want to keep others out.


I can understand getting an advantage for a shorter period of time, like maybe three months. So a Master Crafter who's been playing for three months will be at the top of the game, but then once the new players under him reach three months, they can get to that level too. That might be ok.


Locking out new players from ever catching up to the vets though? No, sorry. That's just selfish and no I won't be "sensitive" to it. *rolls eyes*








P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

NJ62
Wed Aug 24, 2005 5:54 am
#123

I agree with Panthu. Locking out the new players may be nice for the established crafters out there, but it's not very good for the economy.



n'Jessi
former correspondent, former player

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EevaaAmor
Wed Aug 24, 2005 6:04 am
#124


First off, many big thanks to the good people that stayed up late to test this all out and report back for the rest of us.



Being both a crafter, and an entertainer, I'm thrilled about the new system of buffs. I kinda wish it did a bit more for tailors, though, since they don't experiment and resource quality doesn't figure in. All it really does forus tailors is give the 15% xp bonus to those still working on mastering the profession.


What really excites me is that the buffs are not "bot-able"... Seems our hopes and prayers were answered.



As far as vet crafters being upset that someone not as skilled can now make items as good as theirs, I can sympathize. On the other hand, it just might mean the gap between the worst item and the best item on the market will narrow, keeping the vet crafters on their toes to make even better items, thus giving them more of a challenge.



__________________Eevaa_______
*Tailor*Entertainer*
_____All Manner of Recreation______
Rolfie
Wed Aug 24, 2005 7:07 am
#125

I have an Armorsmith alt and have been making armor for over a year now.


This elistist crap sickens me. You worked hard to harvest the best resources! Lets be real here. You were lucking to be online when the resource spawned thats all.


You didn't work hard for anything.


These New buffs I think ar egreat for the new player. I am a resource Hoarder I freely admit it. I have some of the best resources stashed away for my use in making Armor and Crafting in general.


This levels the playing field for the new player trying to get into the game short and sweet.


Instead of forcing a player to spend months trying to aquire the best resources just so they can make a product in game that will sell they can now have a chance to crack the market and make a spot for themselves.


I like these buffs as is, and look forward to visiting many dancers and entertainers in the futre.





Rolfie Master Ranger, Bantha Poo FTW

Alphessa
Wed Aug 24, 2005 7:35 am
#126

Having been over to TC a couple of times I have a few observations to make.


I will miss the ability to inspire myself but as it stands at the moment this is probably not workable due to the buffs overwriting each other ( you can only have 1 buff active)

The other problem in this area I have found as a musician/dancer is once I am buffed by a musician for the Dancer buff I can no longer listen to the band/group play . This is not good as to activate the buff you need to type /stoplisten. A dancer gets 15% xp gain from the specialist buff but will lose out on hearing any music while they dance. I hope something can be done with this perhaps another radial choice of ambiant listen or equivelent that will not buff you again with the lesser 10% inspiration.


I dont think the crafters are looking at the whole picture. On TC they have been successful in making BER 11 medium harvesters something that they couldnt do before. Crafters with the stashes of Uber resources will still be better off as the resources they have will be godly and may infact improve the quality of the product they are presently making. Younger crafters will still be playing catch up but will at least be able to produce a better item than they could have before.


Alphessa





Master Musician Master Dancer Flurry
Doriana
Wed Aug 24, 2005 8:00 am
#127


Alphessa wrote:
I hope something can be done with this perhaps another radial choice of ambiant listen or equivelent that will not buff you again with the lesser 10% inspiration.




Just make 'em all active and "cancel" or "don't buff" the default selection on the popup thingy

then people COULD still AFK level but there would be zero justification for them to do it in a public place, and zero justification for them to spam for tips since they are providing no service.

Then it's up to us to refuse to group with AFKers and ATK spammers and to incessantly point out that there is no benefit from levelling or grinding in public and that it actually hurts everyone in the long run so take your lame AFK FS grinding ass to your private house and do it, or better yet just park in the village where I doni't have to deal with your lameness.

oops, that turned into a rant.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



noSup4u
Wed Aug 24, 2005 8:27 am
#128






Panthu wrote:





Panthu wrote:






DrElJefeMD wrote:

Take a look at all the crafting forums. You will notice all the "old school" crafters are not happy about these new buffs. Why? You've been a loyal swg customer for a couple of years, you have built up stocks of some of the best resources on your galaxy. You can hit that 98% exp with your resources but no one who started playing in the last year can come close to 87% and that makes your product that much more valuable than all the new guys. Now these new buffs come out, guess what. Those 30-70 cpu resources are now worthless because the 3 cpu resources will do just fine. This will be seen as another kick to the groin of the veteran crafters. Many will leave is my guess. I have 3 crafting toons with 4 master crafting professions. I have been scrounging resources for almost two years. These changes make my hard work nearly worthless.



Yes, the Devs call these players "resource hoarders" and have threatened to get rid of their ability to do this many times. Keep making a stink about these little buffs crippling your monopoly and resource decay might be in our near future.



Ok, are you kidding? Read the text in red. For anyone who is confused here, this is resource hoarding, just like I said. I support crafting being geared towards casual gamers like it was intended. It was never supposed to be a "get in early or suck forever" game... and I'm not buying it that it "dumbs down crafting" just because a few people with an unfair advantage want to keep others out.


I can understand getting an advantage for a shorter period of time, like maybe three months. So a Master Crafter who's been playing for three months will be at the top of the game, but then once the new players under him reach three months, they can get to that level too. That might be ok.


Locking out new players from ever catching up to the vets though? No, sorry. That's just selfish and no I won't be "sensitive" to it. *rolls eyes*






lets ignore the fact that people had a deserved and hard earned advantage and are getting completely nerfed out of it. that applies to pretty much everyone thats crafted for any amount of time if this goes live and is really a legitimate cause for peoples concern. crafting can be for everyone, but it is also one of the few remaining aspects of the game where hard work, dedication, and effort rewards you with a superior product. you shouldnt be so dismissive of peoples concerns over this because they are completely valid.


but like i said lets get past that so we dont have to eyeroll or accuse people of being selfish and actually look at the impact of this change. this does dumb down the entire crafting system regardless of whether you have an advantage or not, so you should at least listen to the concern.


this change is essentially recreating the 1 day crafting bug where everything was able to be crafted at 100 percent experimentation. when this goes live every crafted item in the game currently becomes second rate garbage if it wasnt perfect already. everything crafted past that will be perfect or not. mostly perfect.


caps were the first step, now giving everyone the ability to reach the caps (whether creating tons of loot to hithard numbers on finished products or by making all resources hit the 100 percent experimentation cap) is the second. the third is probably making the resource dungeon drops 50k stacks of 999 stat resources. a formerly enjoyable, unique, and somewhat complicated and technicalgame system is now dumbed down to the point where it is almost like wow crafting. take this item and this item, click combine, heres your product. always the same. zero though. fill recipe and assemble.


that sucks and is not fun whether you have junk or uber everything. the system itself is less involved and dumbed down whether you joined at launch or tomorrow. if you cant see that concern or 'buy' that crafting is getting dumbed down ill post some linksthat have some more detailed analysis for you to read up on so you can perhaps see the other side of the issue a little better.






-=-=-=-=- GeenO Soep -=-=-=-=-
-=-=-=-=- Making pink manly since 1978 -=-=-=-=-
-=-=-=-=- NoSupforU & Co. -=-=-=-=-
-=-=-=-=- Vendors at -7163, 5500 Naboo. Please shop. -=-=-=-=-
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noSup4u
Wed Aug 24, 2005 8:31 am
#129

heres the main discussion on tarq


http://forums.station.sony.com/swg/board/message?board.id=Tarquinas&message.id=506574


heres a couple weaponsmith threads


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=94141

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=94212


you should really read them before telling everyone crafting is fine and this isnt dumbing down anything.


i cant believe a lynch mob didnt come for ya on a few of the posts in this thread so far




-=-=-=-=- GeenO Soep -=-=-=-=-
-=-=-=-=- Making pink manly since 1978 -=-=-=-=-
-=-=-=-=- NoSupforU & Co. -=-=-=-=-
-=-=-=-=- Vendors at -7163, 5500 Naboo. Please shop. -=-=-=-=-
-=-=-=-=- I have no money and just RP alone all day.
-=-=-=-=-
-=-=-=-=- Do you have any twi'leks for sale? -=-=-=-=-


Esharra
Wed Aug 24, 2005 8:38 am
#130

I just confirmed that Inspirations are persisting over logins for full duration. A buff applied yesterday morning was still at the same duration when I logged into TC this morning (minus a handfull of seconds, about the time it takes me to load in).



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


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