Dancer Archive
Thread: I thought twi'leks were the preferred entertaining species.....
Message Edited by ArgentWulf on 05-17-2004 10:55 AM
Oh, and humans can go up to 1100 action too, but not if they already have quickness and stamina maxxed. 800 sounds about right for what they would have left.
But don't feel bad. Just think of those poor wookiees who have to suffer the embarrassment of being called the strongest species in the galaxy with their mighty 850 strength compared to the puny human 1100 strength.
Thanks for the input. Can anyone give me an idea on some good stats for Accarragm and decent prices? I'm on the Flurry server, I know the various economies are different. The main reason I'm picking on humans is because I haven't seen many other species dancing, excluding hologrinders, and I'm really not very familiar with the stats of the other species that I personally haven't played. I'm not anti human at all, in fact I play a human on Flurry too. Is this 1100 in the secondaries actually a Bug?
The reason I saytwi'leks are the preferred entertainer species is because we have a racial bonus to entertainment healing. I also think that humans would be the preferred artisan species because of the extra experimentation point, mon cals would be the preferred medics because of the mind, wookies the preferred CH, etc. If your species gets a bonus to a certain profession, then it makes sense to me that you should have an advantage in that profession over other species. You should not be unable to attain what they can attain in the stats the affect this profession, that kinda defeats the purpose of the bonus. Another less technical reason I think we should be preferred is because Ry'loth is constantly plagued by slavers taking twi'lek woman to be sold as dancers. This doesn't happen to any other species or planet, at least not on this scale, and not specifically because the slaves make such wonderful dancers. This would not happen on this scale if we weren't able to dance as long as a human. The slavemaster wouldforce the poortwi'lekto dance as long as the human, and the twi'lek would probably 3 incap and die
And dead slaves don't dance. Although they do clone, what a creative way to escape
Barring the fact that humans can have 1100 quickness and stamina, the fact that twi'leks have such low secondary action stats just makes no sense at all, and it puts us at a disadvantage as a dancer and completely negates our racial bonus. We may heal woundsa little faster, but others can buff a whole lot faster and that is just nuts.
Cyaras wrote:
Hrm the human stats are a bug? a friend told me to go human because of the better stats for dancing (im new), if its going to be 'fixed' ilrestar astwilek i think, (a tailor shop i found has great headgear i cant use as a human, id love to try all those on)
Even if it was fixed, humans would still be second best stat wise at everything. ![]()
Twi's aren't really set up right to be the best Dancers stat wise even if everything is fixed... which is weird to me too, but that's really more of a "design change" than a "bug fix."
I think you'll be ok either way... I personally like to see Dancers of all races. ![]()
Yes, it's an anomaly. Seems like a case of several different game designers not communicating. They gave Twi'leks the racial bonus to entertainment healing, but then nerfed our max stamina. "Be a dancer! Don't be a dancer! Be a dancer! Don't be a dancer! LOL
Panthu wrote:
Twi's aren't really set up right to be the best Dancers stat wise even if everything is fixed... which is weird to me too, but that's really more of a "design change" than a "bug fix."
I'm saying this out of facts. I read through the description of all the species. Recorded the reported bonuses according to the manual and the description of the races when you create a character. It has numbers of exactly what the races bonuses and penalties are across the boards. Humans have, and I quote, "No bonuses or penalties" and their stats are all +100 over baseline (Whereas some races have +0 on some stats). There were onlt 3 races who's numbers didn't produce predictable results.
Now, based on the 5 predictable species, I produced a "baseline" set of min and max stats, to which all bonuses (And non-bonusses, in the case of the +100 type thing) are applied. Those stats are a minimum of 300 across the board, and a maximum of 1000/500/400/1000/450/400/1000/500/500 (Reading down the stats in order.) Humans with their +100 across the board therefore should have 400 across the board min (They do) and 1100/600/500/1100/550/500/1100/600/600. This is the first of 3 anomolies. Humans, in fact, have 1100 across the board max. (I've heard reports of people saying different numbers, but in all my testings it's been 1100 for all 9 stats.)
Funny you should mention rodian. They are the second anomoly. Though it's not quite so severe as the human, and I could see more of a case made for it being a "racial trait". They have the most skill points to distribute. (2500 vs 1800 for everyone but trandoshan who have 1900). But the total of their stats is in line with other races. They are based on stats, a better choice for entertainer than twi'lek (Who have a stamina PENALTY according to the character creation). They have quickness nearly as good (+200 vs +300 twi'lek) and they have hands down the most stamina of any race with a bonus of +450 stamina (Compared to Mon Cal with 150 as the second runner up.) So you are right, stat-wise twi'lek aren't necessarily the best, and I'm fine with that. Now the anomoly with the rodian is not in the max they can get. Despite this +450 to stamina, their stamina is only 150 over baseline (Giving an extra +200 points to allocate), their +200 quickness has a minimum value of the baseline (Giving another 200 points to play with) as is their action. That's 200+200+300 points lower than they should be according to the numbers. Thus, 1800+200+200+300=2500 points they have to distribute. However, their max values are in line with all other races.
The final anomoly is the trandoshan. Like the rodian, they have a min stat mismatch. They have no bonus or penalty to willpower, giving them +100, but their minimum is the baseline minimum, giving an extra +100, which is where their 1900 points they can allocate comes from. Again, while this could potentially be overpowering, it isn't nearly as severe as the case of the humans. And I can see arguments made for it being intentional.
I have this all documented and tabulated in a couple posts to the bug thread here and here. (And don't ask me how to do the tables because A it was a big PITA. The reason the first post is so short is because that LESS THAN ONE PAGE OF DATA in the second post contaned so much HTML style formatting that it literally was at the message length limit, and second even if you wanted to go through those pains, the style tag doesn't work anymore, thanks to people who abused it to get around the rules so they could put their cheesy graphics in their sig.)
Message Edited by Tiaga on 05-17-2004 12:51 AM
All that I would ask for with regards to Twi'lek species stat caps would be to increase Stamina and Quickness to 800 each. With Action stats of 900/800/800, you can play any instrument/song combination with 5 second flourishes, and perform any dance with 10 second flourishes...all day long without loosing any actoin pool.
Twi'lek is supposed to be the preferred entertainer species...please let us actually utilize it. ![]()
Should I go off on how Wookies were initially given the best character creation stat bonuses due to a lack of ability to wear armor (which they now have access too)? Naw. ![]()
WizardTB
(with 54 characters spanning all servers, I don't really feel like listing them all)