Dancer Archive
Thread: Reactions from the other correspondents?
One of the hazards of a blue name.. A louder voice. The thing is we're just players like everyone else. We have opinions and feelings on changes. But when we state it, players take it as somehow more than that. Just an innocent post of "X corr said this" has in the past turned profession communities against each other. It's a tough line to walk, being involved with the community, yet not saying something players might take as a policy, announcement, or hint at something to come.
IMO XP requirements are too high for all the crafting professions and probably entertainers too, grind macros are the symptom not the problem, same goes with afk entertainers.
As far as I'm concerned this is just another band-aid.
So what am i posting here for. Basically its this, Entertainers arent the reason the repeating macros are being removed. Things like combat looping cures, looping CoB, or even just looping eating food are the other reasons. There are MANY areas of the game were looping is done, some good, some bad, some dont harm anyone, and some change the course of battle.
What it boils down to is, no one profession or playstyle is the cause of this change.
KStarfire
Message Edited by KStarfire on 08-03-2004 09:38 AM
Groovymarlin wrote:
Was just wondering if Panthu could provide any insight on how the other professions' correspondents are reacting to the removal of looping macros in the correspondents' forum. 1) Certainly the reactions from some of the combat players on the main "In Development" thread are...discouraging.
Also, to be honest, 2) I'm really worried about how much of an ally TH is in this. I still don't think he's a big friend to the entertainer community and he seems to "take the side" of the combat leet dudes far too often. Like when he agrees that they 3) need to find a way for people to heal their battle fatigue during off hours. Shouldn't he instead say "Let's wait and see if there really is a lack of entertainers after this change?" Because I think most of us agree there won't be a shortage, and people will easily find entertainers to heal BF at any hour.
Plus I'm still in shock that they're finally doing something. SHOCK. 4) And I'm terribly concerned that as fast as they gave us this cookie, they're going to take it right back.
- It's not just the combatants. It's the Artisans, too. The solution that has been proposed to "fix" entertainer professions actually hurts combatants and crafters. They're not whining just to whine. They're actually going to have their fun diminished with this change. No, not because they can't find an AFK bot to heal their BF (well, partly because of that), but because they're going to have a harder time doing what they bought the game to do.
- Trust me, he's not on anyone's side.
- Let's look at a combatant. Say they rack up 300, 500, 900 BF. Reasonably easy to hit 900 if you're fighting something tough (read: worthwhile). At 900 BF, you're almost completely ineffective. You might be able to keep punching toads, but you'll not stand a chance against the stuff that's reasonable to fight. Now if you can't get that healed, you might as well log out. Unless you'll all pledge to be available and accessible at all hours of the day, SOE will have to do something to keep those combatants wanting to play.
- They probably will. Not because they're being evil, but because it's really going to negatively impact many other players.
Look, I know you asked for this to enhance your gaming experience. Frankly, from your perspective, I understand exactly why AFK sucks. But this really isn't the right solution for the game overall. Please have some consideration for the pain this will cause to others.
I know by the time I previously spent as an Entertainer and in these forums that entertainers are a very creative, intelligent, caring, and articulate group of people. Please understand that the change you've proposed will be a detriment to many others. And use some of that creativity and intelligence to suggest a way for the devs to *enhance* the game and your gaming experience rather than by *removing* features from the game.
My concerns which I voiced are as follows:
1) The devs will think that this "fixes" the profession and not address the underlying problems
2) Savvy people will get around the system
3) No entertainers at off-peak hours? Well if you need a medic off-peak you're also out of luck. If you have to find a live medic to heal your wounds, you should have to find a live entertainer to heal your BF/mind. Why a double-standard?
I think that after addressing the underlying problems in the professions, this step might have ultimately been necessary, but I think this is putting the cart before the horse.
Message Edited by NJ62 on 08-03-2004 10:11 AM
- Macros have a very small character limit, so TH's announcement saying that one can still write fairly long macros is based on ignorance (yes I am being blunt). An example is the crafting macros, sometimes you have to use 6 or 7 tools for grinding due to the time it takes to make an item. A single macro can not handle that many commands (7 lines per tool)as it gets truncated once you log back in. So, one has to use 2 macros each one calling the other. So, one change would have to be is to increase the character limit per macro, but as it stands you can not write long macros.
- As long as one can call macros from the toolbar, one can have the functionality of recursive macros. If this is going to go away then people might as well call it quits. A lot of combat behaviour is macroed. All of my heal commands are macros as I clear the combat queue prior to using the heals. Weapon switch is macroed as I switch to the pane that I have my weapon and equip the weapon. I have a survey macro that dismounts does a survey and remounts tied to a toolbarslot. The list goes on and on.
- This will force people to use 3rd party programs, whether it is bannable or not. As most people will figure out that the software can not really distinguish between a legitimate mouse/keyboard driver or a 3rd party software that hooks to a driver.
We will be losing a lot of functionality that eliminated a lot of the tedium in this game. There have been many suggestions made that do not kill the macro system to eliminate the AFK buff bots. It looks like the dev team, once again, took the easy way out