Dancer Archive

Thread: Reactions from the other correspondents?

Groovymarlin
Tue Aug 03, 2004 8:25 am
#1

Was just wondering if Panthu could provide any insight on how the other professions' correspondents are reacting to the removal of looping macros in the correspondents' forum. Certainly the reactions from some of the combat players on the main "In Development" thread are...discouraging.


Also, to be honest, I'm really worried about how much of an ally TH is in this. I still don't think he's a big friend to the entertainer community and he seems to "take the side" of the combat leet dudes far too often. Like when he agrees that they need to find a way for people to heal their battle fatigue during off hours. Shouldn't he instead say "Let's wait and see if there really is a lack of entertainers after this change?" Because I think most of us agree there won't be a shortage, and people will easily find entertainers to heal BF at any hour.


Plus I'm still in shock that they're finally doing something. SHOCK. And I'm terribly concerned that as fast as they gave us this cookie, they're going to take it right back.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Groovymarlin
Tue Aug 03, 2004 8:44 am
#2

Oh, I forgot to mention...if any of you correspondents (Panthu, NewJedi, Tiaga) has the dev ear here's an idea. One of them really needs to post in the In Development thread again and speak up to defend this decision. Basically a red name saying "Folks this is happening, and NOT just because entertainers wanted it. We (the devs) are opposed to people completely automating the game and it's going to stop."


That would go a long way toward quieting the accusations that we (entertainers) "whined until this got implemented."


(I mean come on, we all know just how much the devs listen to US! Ha ha ha!!)



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Panthu
Tue Aug 03, 2004 9:01 am
#3

Sure, I can post a link in there and invite them to this thread for comments... they should come if they have time and feel comfortable talking about it.


... as I said in the Smuggler Forum in Caylin's thread though, you can be against this change and still be pro-Ent.


~~~


This was not my first pick solution personally. I knocked myself out pitching things that would not disrupt any gamewide systems. I feared the lash back and really didn't want to see more of that. I wanted to see a solution that would only affect Ent Gameplay (read improve) and would make us and our service more available to the rest of the gamebase.


However, I do strongly support the change in the policing of 3rd party macros and the strong stance against longterm unattended play.


~~~


If the other Corres or Devs drop in, try not to attack... even if they make sudden moves! /tsk Dancers






P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
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Tiaga
Tue Aug 03, 2004 9:08 am
#4

Trouble with saying how other corrs are taking it is it has a habit of turning communities against communities.

One of the hazards of a blue name.. A louder voice. The thing is we're just players like everyone else. We have opinions and feelings on changes. But when we state it, players take it as somehow more than that. Just an innocent post of "X corr said this" has in the past turned profession communities against each other. It's a tough line to walk, being involved with the community, yet not saying something players might take as a policy, announcement, or hint at something to come.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Trayson_Antilles
Tue Aug 03, 2004 9:09 am
#5

It's hard for me to make a clear call on how I feel about it until I actually see it in action. I have a couple of things I do through Macros but nothing so dependent on them that I can't live without them. It's different with me though, because all I have to look at is how they affect me personally. As TC Corr my main goal when this hits TC is to make sure it works as advertised. It's up to everyone else to help mold how it appears when that day happens.



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

NancyJ
Tue Aug 03, 2004 9:12 am
#6

I'm still very much 'wait and see' how it is implemented, if it comes down to just having to press a button at the end of my crafting macro to make it start up again its really not such a big problem but if it removes all the toolbar commands then its going to be a major issue.
IMO XP requirements are too high for all the crafting professions and probably entertainers too, grind macros are the symptom not the problem, same goes with afk entertainers.

As far as I'm concerned this is just another band-aid.




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KStarfire
Tue Aug 03, 2004 9:28 am
#7

Tiaga said it best, its a new ballgame when a CORE says something versus a normal community member. We arent Devs, but people tend to take our posting for hard truth. My personal feelings on the removal of AFK arent really to debate here.

So what am i posting here for. Basically its this, Entertainers arent the reason the repeating macros are being removed. Things like combat looping cures, looping CoB, or even just looping eating food are the other reasons. There are MANY areas of the game were looping is done, some good, some bad, some dont harm anyone, and some change the course of battle.

What it boils down to is, no one profession or playstyle is the cause of this change.

KStarfire

Message Edited by KStarfire on 08-03-2004 09:38 AM

Sigrun
Tue Aug 03, 2004 10:04 am
#8

Honestly, I'm not here to troll....




Groovymarlin wrote:

Was just wondering if Panthu could provide any insight on how the other professions' correspondents are reacting to the removal of looping macros in the correspondents' forum. 1) Certainly the reactions from some of the combat players on the main "In Development" thread are...discouraging.


Also, to be honest, 2) I'm really worried about how much of an ally TH is in this. I still don't think he's a big friend to the entertainer community and he seems to "take the side" of the combat leet dudes far too often. Like when he agrees that they 3) need to find a way for people to heal their battle fatigue during off hours. Shouldn't he instead say "Let's wait and see if there really is a lack of entertainers after this change?" Because I think most of us agree there won't be a shortage, and people will easily find entertainers to heal BF at any hour.


Plus I'm still in shock that they're finally doing something. SHOCK. 4) And I'm terribly concerned that as fast as they gave us this cookie, they're going to take it right back.






  1. It's not just the combatants. It's the Artisans, too. The solution that has been proposed to "fix" entertainer professions actually hurts combatants and crafters. They're not whining just to whine. They're actually going to have their fun diminished with this change. No, not because they can't find an AFK bot to heal their BF (well, partly because of that), but because they're going to have a harder time doing what they bought the game to do.

  2. Trust me, he's not on anyone's side.

  3. Let's look at a combatant. Say they rack up 300, 500, 900 BF. Reasonably easy to hit 900 if you're fighting something tough (read: worthwhile). At 900 BF, you're almost completely ineffective. You might be able to keep punching toads, but you'll not stand a chance against the stuff that's reasonable to fight. Now if you can't get that healed, you might as well log out. Unless you'll all pledge to be available and accessible at all hours of the day, SOE will have to do something to keep those combatants wanting to play.

  4. They probably will. Not because they're being evil, but because it's really going to negatively impact many other players.

Look, I know you asked for this to enhance your gaming experience. Frankly, from your perspective, I understand exactly why AFK sucks. But this really isn't the right solution for the game overall. Please have some consideration for the pain this will cause to others.


I know by the time I previously spent as an Entertainer and in these forums that entertainers are a very creative, intelligent, caring, and articulate group of people. Please understand that the change you've proposed will be a detriment to many others. And use some of that creativity and intelligence to suggest a way for the devs to *enhance* the game and your gaming experience rather than by *removing* features from the game.






Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Erawia_D
Tue Aug 03, 2004 10:07 am
#9

KStarfire, thanks for your response. I would have liked to see a bit of that in the original announcement. A lot of people are under the impression that nothing is being done to fill whatever voids this may cause; it would be nice if there was some way they were informed that methods are in the works regarding healing bf, etc. A lot of players are concerned that we'll have the same void that contributed to the rise of the buffbots and AFK BF healers, when that is not what either the entertainers nor, apparently, the Devs want.



NJ62
Tue Aug 03, 2004 10:09 am
#10

I feel that the problem of why people AFK (i.e. problems inherent to the playability of the profession) should have been addressed before messing with game mechanics.

My concerns which I voiced are as follows:

1) The devs will think that this "fixes" the profession and not address the underlying problems

2) Savvy people will get around the system

3) No entertainers at off-peak hours? Well if you need a medic off-peak you're also out of luck. If you have to find a live medic to heal your wounds, you should have to find a live entertainer to heal your BF/mind. Why a double-standard?

I think that after addressing the underlying problems in the professions, this step might have ultimately been necessary, but I think this is putting the cart before the horse.

Message Edited by NJ62 on 08-03-2004 10:11 AM



n'Jessi
former correspondent, former player

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Tanks
Tue Aug 03, 2004 10:12 am
#11

You asked for it, here is what I posted in the correspondant forum.



I know the entertainer professions are partying right now as they are under the illusion that this will fix all of their problems.



However, there are some issues related to this announcement as outlined below:



  1. Macros have a very small character limit, so TH's announcement saying that one can still write fairly long macros is based on ignorance (yes I am being blunt). An example is the crafting macros, sometimes you have to use 6 or 7 tools for grinding due to the time it takes to make an item. A single macro can not handle that many commands (7 lines per tool)as it gets truncated once you log back in. So, one has to use 2 macros each one calling the other. So, one change would have to be is to increase the character limit per macro, but as it stands you can not write long macros.
  2. As long as one can call macros from the toolbar, one can have the functionality of recursive macros. If this is going to go away then people might as well call it quits. A lot of combat behaviour is macroed. All of my heal commands are macros as I clear the combat queue prior to using the heals. Weapon switch is macroed as I switch to the pane that I have my weapon and equip the weapon. I have a survey macro that dismounts does a survey and remounts tied to a toolbarslot. The list goes on and on.
  3. This will force people to use 3rd party programs, whether it is bannable or not. As most people will figure out that the software can not really distinguish between a legitimate mouse/keyboard driver or a 3rd party software that hooks to a driver.


We will be losing a lot of functionality that eliminated a lot of the tedium in this game. There have been many suggestions made that do not kill the macro system to eliminate the AFK buff bots. It looks like the dev team, once again, took the easy way out




Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
picklesSW
Tue Aug 03, 2004 10:14 am
#12

Let's leave this thread for the correspondent opinions. There are several other threads debating the relative merit of this where people can argue back and forth.




Smuggler_Caylin
Tue Aug 03, 2004 10:37 am
#13

The removal of recursive macros is not something I support. They can take away a great deal of tedium and actually allow players to play a game instead of smash buttons in a maelstrom of activity. It doesn't mean that I think a macro users shouldn't be encouraged to be button smashers time to time.


The removal ofthese boring processeshelps promote a great deal of fun for most players. Instead of removing the recursive macros, I firmly believe they should address the problem itself that many of the processes in this game are not fun and do not encourage active play.


Making the entertainer grind more productive when the player is active, add benefits to the process for both the entertainer and the cantina residents who participate with one another.


Need tips, have dancing itself in a cantina generate credits or some darn thing to simulate those NPC's not being stingy.


Encourage active participation, make the process fun... so players will feel better about playing the game instead of having a macro do it for them.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

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