Dancer Archive
Thread: Message to the Devs and to every-freaking-one else
Else-Whira wrote:
I disagree. This is very much a social profession. It has been the attempts to change it into something less than social that have caused the major problems the social aspects have been dealing with.
Here just a few quick things that can enhance the social content for us;
- Entertainer specific emotes and animations granted in the skill trees. (We currently have dance and music animations along with the sing and rap chat styles.)
- GCW information or NPC quest information that can be given to entertainers for them to sell or give to player characters. (A simple term like system or entertainer specific chat channel would do wonders for that.)
- Give better skill bonuses for large groups of entertainers than solitary entertainers.
- Remove the clutter from some of the NPC cantinas and create a specific area for entertainers to perform (a stage or dance floor ala player city cantinas).
- Prohibit AFK skill gain/use via ToS and CSR intervention.
What about these professions makes them any more social then other professions in a online game based in the interdependencies and interactions of what 38 professions and hundreds of thousands of people ?
All of those enhancments you mention fall under...
"They can how ever add to and improve my Star Wars professions in this GAME. That I play to play a Star Wars Game. They can make the game overall more interactive. This by extension makes it more “Social”. They can subtly add "downtime" which gives people the opportunity for spontaneous "social" "game play" to happen."
There is no content that the Devs can add to a "Social profession". As there is no way for them to honestly make people more social.
picklesSW wrote:
Warryyr wrote:
Mmmm...chocolate orgasm....
Here's to a truly incredible and mind blowing addition to our content in this game! *hoists pint glass*
The wookiee has been drinkin too much booze again, I think. Fallen off the wagon. Are you suffering delusions again?
For the love of all that's holy, what in the history of this development team and game leads you to the insane belief that they even understand the players of these professions, much less intend to implement a good system to support them?
An intervention is in order. Warryyr has completely lost his mind.
- On the one hand, cantina mini-games that Panthu has been pushing for us for so long are one great thing that could add not only content for us and others, but in such a way that bridges playstyle gaps. That one seems like an obvious Good Thing™. But what about other types of models, searching for an analogue to the varying combat models of gameplay dynamics, but in such a way that fits more with a way of playing that the 'social player' most identifies with?
- I've proposed in the past a variety of things, from TheatreQuest mechanics revisions to use for porting to a type of non-killing, non-selling form of PvE game (the inevitable 'next step' that I haven't formally written up yet). I've proposed my Fame system concept, for ongoing 'stuff to do' along similar lines. And now I've been working on the beginnings of how that could play into group dynamics, where different entertainer professions might play particular roles in meeting group challenges in missions or gameplay. And a way to incorporate allof those elements into one rounded system, if desirable.Combined, those show one way that there could be stuff to do that utilizes our entertainer models for challenges and involvement.
- Our 'classic' entertainer game, of vying for tips through our wit, charm, and performance skill - of preparing shows and looking to be hired for player events - even down to selling mind buffs (before automation took players largely out of that market) are really a form of PvP game. That game is played out intellectually and psychologically, rather than "physically" (via avatar combat).
- The very popular ideas of having a spy/informant type of role in the GCW plays right into all of this as well. There could be a whole host of ways that problem solving, interpersonal dynamics and riddles/puzzles could add real gameplay, while still being a part of the bigger picture of the GCW and what's going on in our SWG universe here.
Xyrdre wrote:
In my mind, what the social playstyle has been really missing is a real game to play with our game - and as players, we deserve that.
*nods* Yep! That's what we've been needing! Here's something I just posted else where on this:
***
Someone used to say “If you play a game of cards with your friends, are you really there to play cards, or are the cards just an excuse to get together?”
Of course, the answer is that the cards are just an excuse to see or make friends… to be social. However, would the friendly exchanges and bonding experiences you have with others go on with out the cards and the game being there? No, probably not. That’s why people don’t usually come together to sit in an empty room and just chat with absolutely no purpose for the gathering, subject to talk about, or common activity like a game to play.
Games are social enablers, and they always have been. That same person also said about the online experience “These online games are social experiences and therefore they're exactly like 99 percent of all the other games you played as a child. We're going back to the roots of gaming.” Wow, that guy got it!
People are attracted to online games not just because they love video games (which many of us do), but also because they are Social enablers. They allow us to compete against each other, work together for a common goal, or do something as simple as trade. That’s the basis of every game that any school child in the world plays to learn how to interact with other people and society. Humans are social creatures, we are most happy when we are interacting with the world through others. It gives a sense of self and reaffirms your place in the world. We crave it.
Games help that happen. Games allow social behavior to prosper (and make us happier mammals
). Hopefully, gaming is a positive experience for everyone playing or working on SWG.
Entertainer Professions give an outlet to those of us who have all of those same needs to be Social that Combat or Crafting players do (maybe more, lol), but what we have lacked so far are the actual Games that enable that exchange. Social gaming can not be looked at as something that should be stripped of all traditional Game Elements, you take away all of the enablers for socialization that way!
What we have lacked as Entertainers thus far is a Game of our Own. We would know what to do with it. Plenty of people would be interested in an SWG Entertainer flavored game or series of mini-games. We just need to be allowed the enablers, we’ll make the Social happen on our own… and we’ll be great at it! ![]()
Message Edited by PoetDancer on 02-25-2005 09:24 PM
I've actually been thinking about this lately, weird..
I think when WE think of "social profession" we think of it as simply a foundation to encourage socialization. Pretty much like Panthu described, and that while we aren't necessarily talking ourselves we facilitate other people to socialize with our game mechanics. The "social" part referring just to the fact that it's people and service oriented versus blowing-crap-up oriented.
I think when non-entertainers think of "social profession" they think like what Esharra said. A bunch of giggly, annoying teenage girls standing around the bathroom gossiping.
I don't want to be the latter, yuck. But I do want to use performing as a basis for the former.
/shrug, I don't know how to make people adjust their mental definition of social profession though.
WE ARE NOT SOCIAL PROFESSIONS!!!!
I can be social doing ANYTHING in this game. Playing ANY profession. Just because someone picks up Novice Ent doesn't give them some new game play options or force them into being nothing more then a glorified chat room.
I have 3 Star Wars based Professions. I am social when I play SWG as it is a MMORPG and is based around interacting with other players.
There is NOTHING the devs can add to a "Social" profession that makes it more "social". They can how ever add to and improve my Star Wars professions in this GAME. That I play to play a Star Wars Game.
They can make the game overall more interactive. This by extension makes it more “Social”. They can subtly add "downtime" which gives people the opportunity for spontaneous "social" "game play" to happen.
This so called stuff that Tyrant says is coming next week for us.
It had better be freakin good. It had better be freakin chocolate orgasm good™. And it had better NOT fall under the delusion of these being "Social" professions.
(Yeah I'm not in the best freakin mood. And this game is making me just a tad freakin angry right now...)
Message Edited by DarkY0da on 02-25-2005 03:44 PM
DarkY0da wrote:
It had better be freakin chocolate orgasm good.
Warryyr wrote:Mmmm...chocolate orgasm....Here's to a truly incredible and mind blowing addition to our content in this game! *hoists pint glass*
The wookiee has been drinkin too much booze again, I think. Fallen off the wagon. Are you suffering delusions again?
For the love of all that's holy, what in the history of this development team and game leads you to the insane belief that they even understand the players of these professions, much less intend to implement a good system to support them?
An intervention is in order. Warryyr has completely lost his mind.
Message Edited by picklesSW on 02-25-2005 03:34 PM