Dancer Archive
Thread: How to kill a Great Profession
Vse wrote:
Ive been reading this forum alot and i can see that theres 2 types of entertainers ... the ones there to talk to you and have a nice conversion an the ones that are actually there to buff you ...
There's a lot more types than that. ![]()
All social Dancers aren't heal focused, some are. I think we do have the extreme ends of pure Show Performer and Heal Focused only, but many many many of us fall somewhere in the middle.
I'm sorry you only liked the 30 sec exploit, we are asking for a legit speed buff method. We may get it, we may not. *shrug*
Buffs are not all that we do, we also heal BF and mind wounds as a pure game mechanic. We have enough room to accommodate many different kinds of playing Dancers. We aren't dead yet... it'll take a lot more to kill us off. ![]()
The new buff system is unbearable.
Here is why:
You take a group of 20 people.
You start to invite them (approx. 40 seconds total, maybe even up to 80, depending on situation.
Now you start the Dancer routine.
Now you have to wait for about a minute to make sure everyone is already watching. Then you have to wait another 2m inutes and then you can finally start to buff.
So, thus far it has already taken approx. 7 minutes.
Now we swittch to musician. another 30 seconds wasted.
now we start the music, we wait about a minute for everyone to really listen to the musician, then we need to wait another 2 minutes, then we need to buff (wich takes approx. 4.5 minutes here), so we end up with an additional time of 8 minutes.
That makes it: 15 minutes total.
You simply cannot expect people to hang around for 15 minutes, just to get combat ready and that is onlyfi no one comes by later. If one person misses just one entry point, add up another 7or 8 minutes.
Regular battle preparation time thus increases to a total of approx. 30 minutes just for the mind buffs.
Please apologize my language, but this is simply retarded!
Dogg
Panthu wrote:
I promise, I really do understand your frustration. Our buffing system is a nice little side item for some Dancers, but not the point of the class to them. For others, it is their main activity and they want it to go as fast as possible.
The key here is going to have to be finding something that is safe for everyone. We knew our buff system needed attention before this, this has just added a little bit more to it.
The Patrons have an interest in this as well I believe, so I would like for us to stay open minded about their input as well.
We'll get it worked out, try to keep the posts upbeat from all sides. Devs like fun ideas... they move slower on whining I think. They do want to have the class be as fun as possible, so I think they are open to input.
We have to have the limitations of remaining Social first and foremost, but I think our Healer aspects can be tweaked a little with out threatening any valid playstyles.
Vse wrote:
anyways let me know if im going out of proportion here but that sounds good ?
Was that for me?
I'm trying to stop being Correspondent Thread Ninja here, lol, but I'll go ahead and ninija one last time. ![]()
I think that sounds fine. We're already seeing a major split in between pure healers and levelers in the NPC Cantinas and others hiding out in their PC Cantinas. I don't see any problem with game mechanics that would reflect this split. It might be good for everybody.
This way might encourage the end goal of Master a little more, which I know some are already a little leery about, but it seems like it would only reward the existing private buff bots... not necessarily create more.
It would also reward live PC Cantina Healers and Socializers and maybe clear up the NPC Cantinas for the minglers a little more but wouldn't reward (or hurt even really *shrug*) public buff bots.
I can't really think of any group that would have a problem with it, legit or not, lol. Am I missing something here guys?
Message Edited by Panthu on 04-27-2004 11:15 PM
Is it great that we were once able to give full strength dancer buffs in 30 seconds? YES! Want to know what the problem is with it? Its NOT DANCE! Its a seizure. Its a glitch in the programming that chops up the dance in a way the developers never intended it to be used. Want to know what the problem is with the 30 second music buff? ITS NOT MUSIC! its so bad you have to turn the speakers off. Yes, you get the effect, but you cannot tell me that its what was intended for music and dance to be about. You cannot tell me that the developers sat down and said, "we wan't players to be able to stutter a dance and buff full strength in 30 seconds." This change did not come from us, it came from the lack of insight into the programming to understand that such a thing was possible. But even so, as a live practitioner, or as you call it, a "socializer," I loved to know I could use this glitch to give a buff without dancing, but I'll tell you this much, it wasn't dancing, and I always knew it was a glitch, and I also knew its days were numbered.
Because I can make the same argument about the old AOE exploit that we used to damage a kryat dragon for 10,000 points a shot. We loved it, and the resource trade boomed....but the problem was it was never an intended feature.
I can make the same argument about the /activateclone command that helped us to get healing XP....problem was it was a glitch.
This is no nerf, though some may see it as such. Its as much of a nerf as the fixing of the old AoE exploit. And why did we fix the AoE exploit? Not because we didn't like it, but because the game did not make sense with it in place. A novice marksman with a DL44 shouldn't kill the toughest creatures in the game with a few hits, just as music that is so bad and dance so spastic shouldn't buff ten times faster than the music and dance as it was meant to be played.
Now this is coming from one of those "socializers" you think is ruining the profession: I would LOVE 30 second buffs. However, this 30 second gibberish is not the way to do it. We need to be able to play with the tools as they were meant to be used, rather than manipulate the tools to give an effect other than was intended. THAT'S what we should both be yearning for.