Dancer Archive

Thread: WANTED: fresh ideas for allowing recursive macros to exist and yet saving entertaining.

Reachwind
Wed Sep 15, 2004 7:43 am
#1

We need to brainstorm some different methods for allowing the very popular and widely used recursive macro ability but disabling the negativeunintended side effects it has on the entertainer professions and dancing in particular.


Here are afew of the ideas I have currently;



  • Active healing/enhancing. A system where a dancer (or musician)executes some randomactions on a targeted player character to provide the benefit.

  • Passive healing/enhancing but limited time per cantina. In this system a dancer could heal and buff only for a one to two hour show at any cantina. The end of every show paying the dancerx ammount ofcredits for the performance (travel money).

This is a thread for new ideas only. Please take all discussion/debate to the AFK/Buff sticky.

Shivash
Wed Sep 15, 2004 11:12 am
#2

As suggested in my entry in the top 10 issues thread. Removing group buffing in it's current form and making it impossible, using in game tools, to target normal players ( who's name you don't know - no problem with doing /target Katier or whatever - handy in a crowded room ) removes the ability to afk buff. By way of compencation either allow multiple set-performs OR if you target a member in a group ( including your own ) you buff the entire group.

This allows recursive macroing but eliminates buffbots instantly.

Message Edited by Shivash on 09-15-2004 11:12 AM



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
Warryyr
Wed Sep 15, 2004 11:50 am
#3






Shivash wrote:
As suggested in my entry in the top 10 issues thread. Removing group buffing in it's current form and making it impossible, using in game tools, to target normal players ( who's name you don't know - no problem with doing /target Katier or whatever - handy in a crowded room ) removes the ability to afk buff. By way of compencation either allow multiple set-performs OR if you target a member in a group ( including your own ) you buff the entire group.

This allows recursive macroing but eliminates buffbots instantly.

Message Edited by Shivash on 09-15-2004 11:12 AM




I agree, kind of. The passive group buff is the deathblow to our professions, with the current macro system.


I suggest requiring that the buffing Entertainer be made group leader. Once group leader, the Entertainer can then right-click their name in the group and select "Entertainer Enhancements" from the pop-up option, and then "Dance" or "Music." This will start the group's buff. It would very difficult to get this work if it's only controlled by clicking on the UI.


The other problem with the current buffing system is the whole auto-join function. Whether it be auto-joining or auto-inviting, it needs to be removed or fixed in some way.

Aleyo
Wed Sep 15, 2004 1:45 pm
#4



Goldy_Lhim wrote:
When player /stopwatch the window goes away and we get a message that %TT was buffed succesfully (or whatever, just so I know it happened)




*Wonders if "You direct your performance at %TT" is not a bug, but rather a dev taking a suggestion from a forum post way too literally back in the day*
If I see "%TT was buffed successfully" on my screen in the future, I guess I'll know.




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Goldy_Lhim
Wed Sep 15, 2004 1:50 pm
#5

hahahha


oh that'd be funny



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Dreamland
Thu Sep 16, 2004 12:10 am
#6

How about an automatic non bypasable /dump of all paused commands every 10 minutes, Coupled with the removal of the group buffing system in its entirety. I think the ability to buff 20 people at once is unbalancing and contributes to the overabundance of buffs. If that doesn't go over then perhaps a multiple target setperform that can include as many as say 5 customers at once.


Perhaps then an enhancement to the setperform process that allows 1 minute buffs coupled with the ability for both dancers and musicians to provide all three buffs. and for those buffs to be on par with doctor buffs in duration. I realise this reduces the time you have your buff customer as a captive audience.. but the customers that ive had that were actualy feeling entertained often stayed to talk after thier buff is done.
Goldy_Lhim
Thu Sep 16, 2004 12:53 am
#7


I'm cool with pretty much all the suggestions so far


I'm definately for the GUI commands though. Having to click rather than a /command would do some good against theunattended entertainers.


I suggested before to use the /setperform command to call up a GUI window (hehehe picture time!)


____________________________

/ \

| Individual Buff |

||

| Group Buff |

| |

| Buff Strength: XXXXXXxxxxxxxx |

\___________________________ /


You click on the buff type and instead of guessing when we've done enough flourishes we have a strength bar to gage when the buff is done. When player /stopwatch the window goes away and we get a message that %TT was buffed succesfully (or whatever, just so I know it happened)



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Rabenschwinge
Thu Sep 16, 2004 1:21 am
#8

I don't see any reason why a macro should contain loops, may they be iterative or recursive.
Macros are a tool to simplyfy repetitive tasks, not to take actions out of the hand of a player. There is no need to have macros therfore and for the sake of simplycity they should be removed.




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Zashina
Thu Sep 16, 2004 6:01 am
#9

Easiest way to eliminate afk buff bots:



Make /join be the command to accept a duel as well.



Nuff said
Goldy_Lhim
Thu Sep 16, 2004 7:18 am
#10






Zashina wrote:

Easiest way to eliminate afk buff bots:



Make /join be the command to accept a duel as well.



Nuff said






OMG HAHAHAHAHHAHAA! That's great.



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Electro
Thu Sep 16, 2004 7:47 am
#11






Shivash wrote:
As suggested in my entry in the top 10 issues thread. Removing group buffing in it's current form and making it impossible, using in game tools, to target normal players ( who's name you don't know - no problem with doing /target Katier or whatever - handy in a crowded room ) removes the ability to afk buff. By way of compencation either allow multiple set-performs OR if you target a member in a group ( including your own ) you buff the entire group.

This allows recursive macroing but eliminates buffbots instantly.

Message Edited by Shivash on 09-15-2004 11:12 AM





I don't mean to rain on your parade, but I can think of two ways off the top of my head to get around this idea already using the remaining macro commands. The problem is that most people only seem to think there is one way to make a buffbot, and it's just not true at all. There are *many* ways, you just usually see the easiest one since the people that make them tend to just copy the macro from someone else.
Nacoa
Fri Sep 17, 2004 12:12 am
#12


Reachwind wrote:
We need to brainstorm some different methods for allowing the very popular and widely used recursive macro ability but disabling the negative unintended side effects it has on the entertainer professions and dancing in particular


I'm afraid your efforts are in vain. The devs are not removing recurive macros because of entertainers. They are removing them because of unattended play. Which means buffbots as well as sample bots, tumble bots, starport spammers, meatlump campers, cave campers and so on.

So, any solution that deals with entertainer issues won't fit with what the devs want to do, because it ignores the other kinds of bots they want to get rid of.

What recursive macros are you trying to save that can't be fixed with a long macro?
CoB can be reapplied many times before the macro quits. Shuttle macros don't require a loop. Crafting macros just need to be restarted after about the 8th tool (just like I did when grinding weaponsmith).





I'm baaaaaack
And it looks like I'll be going again.

DanceRulez
Fri Sep 17, 2004 1:38 pm
#13

Not sure why we really need this thread. The devs have already stated that they are removing the recursive macros, and I'm sure it not just because of buffbots, unless you think that they still might change their minds about it.



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