Dancer Archive
Thread: If you want control, ask for more than the illusion of it.
Message Edited by Drygo on 04-06-2005 06:53 PM
PoetDancer wrote:
We have NO CONTROL over granting a buff if the patron leaves early.
Yet we control the information flow that lets them know when they may leave with a successful buff.
We have NO CONTROL if they tell us they are /watching at the right time, but they don't.
Procedural restrictions may be loosened while maintaining a sense of ownership. It could still be our controlled process, with or without their input. The system doesn't have to remain as it currently is. However, with controlled interaction comes procedure. It could be as simple as "You be nice to me, and I'll give you a buff." Requesting a buff with one click, and granting it with another is nearly as simple, and gives confirmation of the process. (Also avoids the verbal action that some players absolutely despise.)
We have NO CONTROL if they are "aggroed," get killed, and are bugged.
/bugreportYou're right, it's not our problem then. SOE owns that problem.
And its because of that one small part that is under our authorization that buffing can be a strange and unclear process, filled with unclear roles, expectations, filled with uncertainty, and accompanied with dread when performed between two live players.
I've never had a problem with the process, to be truthful, other than the bugs and weird sh!t (out of our control) that affect our buffs from time to time.Most players can follow simple instructions launched by one of several aliases. (Customizing instructions can be a fun and challenging project.)
.......
Wesaywe want some control over who gets the mechanics. We say its the only means by which we can be viable. Let's create a real system that is intuitive, stress free, that is under our control, and is truly active in a way that doesn't alter the show, or create stress, or chains us to a process.
Sounds good.
PoetDancer wrote:
We have NO CONTROL over granting a buff if the patron leaves early. We have NO CONTROL if they tell us they are /watching at the right time, but they don't. We have NO CONTROL if they are "aggroed," get killed, and are bugged.
And its because of that one small part that is under our authorization that buffing can be a strange and unclear process, filled with unclear roles, expectations, filled with uncertainty, and accompanied with dread when performed between two live players.
So who ultimately is the deciding factor in the production of the buff?
Both parties, for they are equally responsible for the results.
But if neither one is wholly responsible, then how can we hope to ever market, commoditize, and sell this "thing," when so much is beyond our control?
How can we charge or market a process that we cannot fully administer without coordination? We cannot. That is why I argue for no active protocols. Because it is only the illusion of control, and not the real thing.
What you describe above as a lack of control and therefore no true ability to sell works well the other current buffing profession, Doctor. With the exception of watch/listen, each of the above also applies to Doctor buffs. Yet they have no problem selling their product.
It's because the customer knows what they have to do to receive the full buff. They know not to leave before all 6 stat buffs show in the buff window. They can be aggro'd by another player if they are Special Forces or by an NPC. But they know what they need to do to get a buff - pay the doctor, stand there and wait.
Our current buffs to have more issues in the application than doctor buffs because there is no solid interface that they them or us that they are in fact receiving the buff. With doctor buffs, they see the animation/graphic on their screen of the buff being applied, they see a system message that it's been applied and for what strength, and they see the icon in the buff window. Music/dance buffs don't have anything like that so it's often a pain for both parties to know if the buff is being applied.
Based on the early results of feedback of the inspiration buffs on TC-5, there is an indicator to both parties that they are getting the inspiration buff in the form of a system message with each tick. That should certainly ease some of the problems in application the current buffs have.
While we may not have FULL control, I don't need full control. Partial control is good enough for me. And the control I'm looking for is that if you want the buff from me, I have to do something to start it or you won't get it. If I decide not to give you the buff that is my decision and thus I am in control of who can and cannot receive "inspiration" from me. I may not want to buff someone because they are rude and obnoxious or because they are Imperial and I'm a Rebel or just because I feel like being a jerk. The reason why I don't give the buff isn't really important as they can be any number of reasons. But I want it to be MINE to give or not to give at my discretion. That is the control I want.
Message Edited by SpaceCrazy on 04-06-2005 10:39 PM
QFE!!! Exactly! In order for me to feel like I actually have a purpose I have to know that something I did had an effect. If the entire system is transparent then it might as well be given to them by a stim in the field. There will be absolutely no way for me to know if anything I did in the cantina had a purpose if the system is transparent. With that being the case then why should I dance in the cantina at all? Why wouldn't I dance in a much more vibrant atmosphere like the grasses of Naboo, the Mountains of Corellia, the desert plains of Lok....etc? I'm supposed to want to stay in the cantina on the "off chance" someone will want an inspiration buff and might choose to get it from me in total secrecy? GAH!!
SpaceCrazy wrote:
And the control I'm looking for is that if you want the buff from me, I have to do something to start it or you won't get it. If I decide not to give you the buff that is my decision and thus I am in control of who can and cannot receive "inspiration" from me. I may not want to buff someone because they are rude and obnoxious or because they are Imperial and I'm a Rebel or just because I feel like being a jerk. The reason why I don't give the buff isn't really important as they can be any number of reasons. But I want it to be MINE to give or not to give at my discretion. That is the control I want.
Message Edited by SpaceCrazy on 04-06-2005 10:39 PM
I love the idea of these buffs, but like most entertainers I want to control my service and my income.
I don't think that dancers really need a pop-up every time someone watches us, we can set our fee via some kind of interface( that could also allow us to set it so only like factioned people can receive our buffs and allow people on our friends list to buff for free if we want). That way, when someone watches us.. they get the fee notice and either click accept or decline, and we don't have to do anything else.
We could also have a small window, about the size of the current combat queue window, that tells us who is watching. That's about the same ammount of interaction as the current version in now, but we still have control.
Else-Whira wrote:
My only problem with the passive approach is leaving our ability to earn in the hands of the people coming to see us. The reason why?
Entertainers will almost always have to be attractive and female to make it work.
PoetDancer wrote:
That's all we really care about with an active mechanic, isn't it?
We don't need to shove our "ignorant prattle" down their throats, or maintain a "captive audience." Why make them suffer? Just get a trade window up, take the credits, give them the buff, and throw them out so they can do something they'd rather do.
For while you have all these examples of how you can take customers away from buffbots and get tips no matter what, there are those of us who have different experiences. I was here too, at launch, ya know. And, yeah, I got some small tips here and there. But, relying on tips to make a decent income didn't work then, and I have never once been shown proof that it would work any differently now. I'm going by past example just like you are. And, I'm also going by a different premise of entertainer than you are. My idea of entertaining is not chatting with customers. Not saying I don't do that, but that's not what entertaining means to me. To me, entertaining means just that...entertaining. A performance, a band, etc. And, if all you or the devs or whoever thinks is entertaining is sitting around chatting and/or amusing, then there's never going to be common ground. You must realize there are different playstyles and reasons that people become entertainers. And, until you do that, you will never understand why we need active protocols for dispensing our buffs.
Let me try to put it in these terms:
You know how you don't want an active protocol to buff because it takes away from you being amusing? Well, similarly, another dancer may not want to have to chat and be amusing because it takes away from an actual performance. This particular dancer may be the master of impromptu performance. He/she may be able to manually flo their heart out, change dances, use lighting effects, and come up with an interesting performance every single time he/she goes into the Cantina. For the sake of argument, this person is a Master Dancer and has at his or her fingertips every single dance and effect available. This dancer is also male, and ...I dunno, for the sake of argument, a Sullustan. Let's say the band is currently playing a slow song like Ballad. This Sullustan is catering his dance style to that song, by doing only exotics, lyricals, and formals.
Now, both you and this Sullustan are in the Cantina. Let's say for the sake of argument that you only have as high as footloose in your repertoire. But, you're there interacting with the customers, talking, chatting, flirting (again, for the sake of argument). You've got your leotard on and you're /winking seductively. You're spazzing around doing the /butt waft from footloose.
Who, out of the two dancers, is going to get bigger tips? Who, under a completely passive inspiration system is going to have more people /watch'ing them? You are. Because unless this Sullustan is willing to reroll as a female human/twi'lek, or at the very least actively engage people in conversation and hear their life stories, he has no way of competing with you no matter how unique and truly inspirational his performance is dancing a few feet away by himself. No, in order to get tips, he must abandon his preferred playstyle to chat with people. He can't type fast enough to do the impromptu /flo's /effect's, and /changedance's, while at the same time holding a conversation. The requirement to be chatty hinders his performance so much more than the requirement to type /setperf hinders yours. His view of "pure entertainer" is, above everything, the performance. That's all he cares about, and he does not want any hindrance to this and actively tries to find ways on the forums to that allow him to adhere to his view of pure entertainer. And, your style of entertainer, Sirii, is hindering him from performing so much that he totally abandons the idea of trying to compromise for a way of all styles of entertainer...chatter, performer, healer, and support. He only wants performance to be acknowledged and nothing else. And while doing so, he actively tries to make your style of entertainer obsolete. How would you feel then?
Message Edited by Drygo on 04-07-2005 04:39 AM
The idea was posted by Jagii, bottom of page 2.
Drygo wrote:
There are ways to compromise and make things as little of a hassle as possible and increase the enjoyment of the game for both parties.