Dancer Archive
Thread: hmm is novice dancer really better than entertainer 0,0,4,4
i just made novice dancer after like 2 weeks or playing it of and on.Before i was novice dancer i would get about 25 dancing exp after every 2 florishes. Well now that im novice dancer i get a whooping 26 on average! Am i doing something wrong here? I still use 2 florishes and i use popular dance.. Some one please tell me im doing something wrong here and i should be getting like 50 or 100 per every 2 orishes
..thanks in advance guys..
gogo-girl
Perhaps it has to do with how frequently you flourish?
I was curious about what the optimal flourish rate was for dancing, so I set up a spreadsheet to look into it. My goal was to optimize experience per action point cost. Ionly considered dancing solo, i.e. noexperience modifiers from grouping. Unfortunately I'm at work so I'm working from memory, but for basic you get something like:
TIC Experience Action Exp/Action
1. 4 39 0.103
2.8
Ravenmist wrote:
Umm.. if your really 0,0,4,4 and still using popular then thats part of your problem there. You need to use your best dance to get the most exp and Popular sure isn't it.
I think they were comparing novice dancer with 0-0-4-4 entertainer.
But yes, it's better in that it leads to better things. You also, I believe, begin to be able to start buffing the mind at novice (but I'm not sure).
- J
Grr, let's try again:
My table:
Tic/Experience/Action/Ratio
1/4/37/0.108
2/7/61/0.115
3/9/85/0.106
4/10/109/0.092
Tic refers to the time period in which you burn action and get an experience reward. The experience and action numbersare the total since the flourish (assuming baseline action cost of 24 for basic with a flourish action cost of 13). The ratio is the number of experience points earned per action point spent.
Of course, action costs are different from person to person because of different secondary action statistics, so your results may vary. Running an analysis on all of my dances, I observed:
Higher-level dances give better experience per action cost.
The optimal numberamount of time betweenflourishes appears to increase in higher dances - for my dancer doing Poplock2, the optimal number of tics between flourishes is 5, compared to 4 for popular2 and 2 for basic.
Of course, this analysis isn't perfect because I've excluded the effects of grouping and I haven't considered the effect of having frequent healing available.
Boogop wrote:0,0,4,4
What does this mean?
I thought this stood for the levels you have gained, but I could be wrong.
In my case I would be 0,3,4,4 or ID level 0, Musician level 3, dancer level 4 (if novice is 5 then i'm 5), and Entertainment healing 4.
At least I'm pretty sure that's what it means.
- J
The increase in XP you get in going up levels (using your best dance) is very small compared to the increase you get when performing in a large group compared to dancing solo.
Not even close.
picklesSW wrote:
I think they were comparing novice dancer with 0-0-4-4 entertainer.
But yes, it's better in that it leads to better things. You also, I believe, begin to be able to start buffing the mind at novice (but I'm not sure).
- J
You get +10 Mind Enhancement as a Novice. So, yeah, you have a small buff. People won't notice the 5% increase, really.
But if the test server changes stay, then I guess it'll be a 10% increase.
Is novice dancer better than 0-0-4-4 Entertainer? If you are going to advance in Dancing, then yes. If not, then you can probably stick with 0-0-4-4. You also get a Novice Dancer title if you like that.