Dancer Archive

Thread: Cross-post from entertainer forum (a dev speaks)

AG-941
Fri Jun 17, 2005 11:49 am
#1

http://forums.station.sony.com/swg/board/message?board.id=entertainer&message.id=16012





Ra'ano Thexia
Solar Flair Band/Dance Troupe Manager
Proprieter, Club Innuendo (Estellarum, Naboo)
Wild Cards Squadron Leader "King of Hearts"
lekkuboogie
Fri Jun 17, 2005 1:30 pm
#2

*crosses lekku and prays this means we actually get to be 'useful' and 'fun' again!*






--------------------------------------------------------------------------------
~Ihala~
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Panthu
Fri Jun 17, 2005 1:38 pm
#3

Repost of my reply of there:



JFreeman wrote:

(on the rate of EH XP gain)
Yes, it's too slow.

We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.

(on forcing interaction)
We want entertainers to be more like 'entertainers', and less like 'healers'.

In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").




Woohoo! What's this kids?!?



  1. Integrating props into the Entertainer skill tree

  2. Buffs for non-combat professions

  3. Encouraging positive interaction through "happy" services rather than a needs based "punishment"

Holy moo, that's only everything I ever hoped for in my little blue glowie heart! /boogie /cheer


These changes will allow everyone to see what entertainers always should have been, happy and fun ways to add a creativity and self expression to the game while enhancing the social setting for everyone.


Taking this one step further and allowing us to act as a quasi-support for non-combat is yet again a revolutionary MMORPG idea. Thank you for adding on to the already brilliantoriginalconcept of Entertainers. This will allow the concept to finally be what it needs to be... and work.


I hope other MMOs copy this new system for many years to come! /cheer SWG dev team (past and present )





P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Esharra
Fri Jun 17, 2005 3:23 pm
#4

I'm thrilled to death about these changes. I know the thin ice of "places we haven't been" can be pretty scary but removing BF opens us up to gaining a lot more. We're working on getting more info and seeing how much of that we can talk about tonight at the meeting. For those who can't make the meeting, we'll be posting in the forum as well.


busy day..dead cpu isreplaced but toilet is still exploding..and the meeting..hope to see you all there





Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Arturun
Fri Jun 17, 2005 3:27 pm
#5






Esharra wrote:

I'm thrilled to death about these changes. I know the thin ice of "places we haven't been" can be pretty scary but removing BF opens us up to gaining a lot more. We're working on getting more info and seeing how much of that we can talk about tonight at the meeting. For those who can't make the meeting, we'll be posting in the forum as well.


busy day..dead cpu isreplaced but toilet is still exploding..and the meeting..hope to see you all there







Youknow, I didn't think about it that way. I just got mad because they said "No BF", and that's pretty much all we have left. AFK bots have taken over many cantinas, and so lots of players think there are no ATK ents left, and Inspire Buffs aren't worthwhile really.
Chessack
Fri Jun 17, 2005 3:42 pm
#6

I like it.

Finally, finally... it seems like one or two of the devs may be listening to what we've been saying for, what, 2 years now?

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
ZinaTheMaker
Fri Jun 17, 2005 4:06 pm
#7

/target eshie

/blows kisses



Zina
Best served chilled
YuriaTayde
Fri Jun 17, 2005 5:52 pm
#8

Random thought!


psikobunny said (in the thread this thread links to)"-make the concept of props similar to slicing."


What about a new type of slicing altogether? Smugglers probably wouldn't care for it, but what if an artisan could slice the equipment to lower it's requirements, repededly if nessisary to get it down to needing level 1and no perticular class. But each time they do, it would seriously damage the effectiveness of the weapon. I say this because, I'm a short lil non-rifleman bothan and I wanna hold one of those guns that's 3x my size, and hopefully fire it too (even if I only do 1-5 damage XD) Random thought over ^.^ It would have been too off topic if I posted it there =3


Emagin all theh completely useless light sabers wandering the market, ^.^;;;; Yep, bad idea. Fun thought though.
SmedleyLlama
Fri Jun 17, 2005 6:39 pm
#9






Panthu wrote:

Repost of my reply of there:

Buffs for non-combat professions







This could have the side effect of making the AFK entertainer less desirable. If each song or dance had a different effect, ATK entertainers would be in greater demand due to simple diversity. Having to wait, while an AFK Bot rolled through all of the possible combinations, would probably be less enticing than finding an ATK Ent that could provide the desired result without waiting.


Just a thought.

DJSlave
Fri Jun 17, 2005 7:02 pm
#10

Hi everyone! This is my first post on this forum ever, but I just had to say something here. I got SWG when it very first came out and the first goal I made was to become Master Dancer. Halfway through that goal (like 5 months in to playing) I had to suspend my account in favor of moving and saving money.

2 years have past and I returned. Player created cities, vehicles, Combat Upgrade...and two new expansions (which I have not gotten either yet) are all totally new to me. But the very first thing I noticed in my return was empty cantinas...everywhere...all over the galaxy. If it WASN'T empty all of the performers were AFK bots >.< Customers were a thing of the past (explained to me by an old old friend that CU did that) and it made my goal of obtaining Master Dancer that much harder...

But I read this post! And I thought to myself OMG! The dev team is doing something about this! Okay, so Battle Fatigue will completely be a thing of the past. But in place of that tree, props? What a great idea! Gives a whole new dimension to the Entertainer and their Elite trees =) So I just wanted to say thank you from me, Kakurine Kyndrin on the Tarquinas server (currently trying to complete that theater quest and failed twice so far satisfying the audience >.> lol) for thinking about us Entertainers that play this game not to fight...but to have fun =)



-Kakurine Kyndrin-
SianGali
Fri Jun 17, 2005 7:33 pm
#11








JFreeman wrote:

(on the rate of EH XP gain)
Yes, it's too slow.


We want to change the 'healing' line to a 'props' line that allows you to craft and utilize 'stage props' (weapons, armor and so on that just look like weapons and armor). We're increasing the xp rate gain overall, and removing battle fatigue from the game entirely. We have some other enhancements to the entertainer professions that we want to do as well (profession-specific inspiration buffs for non-combat professions), but this is what is currently in development.


(on forcing interaction)
We want entertainers to be more like 'entertainers', and less like 'healers'.


In general, we don't want to force interaction. You should go to watch an entertainer because you want to, not because you have to. It'll be better for this to be a positive interaction ("I go see an entertainer to get something good") rather than a negative interaction ("I go see an entertainer in order to get rid of something bad").






Yay! Someone got it!


Want > Need 4tw!




(Asania.)___(DfR)____(Sian)
.NN

PoetDancer
Fri Jun 17, 2005 9:05 pm
#12






Esharra wrote:

I'm thrilled to death about these changes. I know the thin ice of "places we haven't been" can be pretty scary but removing BF opens us up to gaining a lot more. We're working on getting more info and seeing how much of that we can talk about tonight at the meeting. For those who can't make the meeting, we'll be posting in the forum as well.


busy day..dead cpu isreplaced but toilet is still exploding..and the meeting..hope to see you all there








I won't make the meeting. But frankly, I won't be able to survive a game without BF.


Buffs require no personality whatsoever. An automated script can do it. And it will always do it better.


Its seems its what this "new philosophy" in entertaining really wants. No real effort to do anything but time a macro, spam your stats, and program a routine that cranks out enough buffs while you hear the E-Mail beep. But if that's all entertaining will be from now on, you all can take it.


Because I am under the sad delusion that we as entertainers should make some effort to be amusing. Who really cares about that though when all anyone really cares about is getting themselves out of the door with an elite goodie by seeing a macro from a vacant character?





Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Chessack
Fri Jun 17, 2005 9:37 pm
#13

PoetD --

I am not clear on how being a performer (vs. an AFK bot) is at all related to whether you are healing damage (BFs) or applying a some sort of a buff. What impact does this have on the actual performance? And why would someone who wants to be out the door ASAP after getting a buff, not also be someone who wants to be out the door ASAP with his BF healed?

I guess I am not following how BF healing vs. buffing relate to performance or whether someone wants to enjoy that performance or not.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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