Dancer Archive
Thread: Stimming the mind: A few thoughts
Panthu wrote:
We need to be talking about this. I'm not sure if it's even an option to let us have it, but I need to know if you guys are wanting it before I go in there pitching a fit for it. Mind stimming is coming. Do we want to try to get it?
If we don't get it and Dr's or CM's do it's one more nail in the Ent coffin. IMHO. I would like more info on the subject tho.
Mind stims are already in the game. It's a CM x4xx skill and produces mind wounds for the healer who in turn needs an entertainer. I'd rater see the HAM system changed than seeing entertainers get an active battle role. I wouldn't want to be the guy standing around waiting until someone is close to collapsing so I can throw a mind stim in the mix. If they do this, they need a combat entertainer, from Master Entertainer and Ranged support 4. And it better be able to give a mind bleed if you play sw1 on a slitherhorn.
Summary: Give this ability to the CMs and nerf the poisons instead. Make them the battlefield healers they are supposed to be, I'm sick of Gas Troopers who dare to call themselves medics. An entertainer does not belong to the battlefield and shouldn't get any abilities that help in the field. Those abilities should go to those that are in the field already.
nvoigt wrote:
Summary: Give this ability to the CMs and nerf the poisons instead. Make them the battlefield healers they are supposed to be, I'm sick of Gas Troopers who dare to call themselves medics. An entertainer does not belong to the battlefield and shouldn't get any abilities that help in the field. Those abilities should go to those that are in the field already.
I understand your reasoning, but I don't think that's the current concept. It looks to me like CMs will be becoming even moreDOT dealersfirst and Healers second. I am basing this on the CM combat pass public info and had this idea before having access to the corr forums. I don't really have any super secret info on this.
If this is the case... and if we want to mirror the Medic professions... then yes, maybe a "healing/buffing stationary dancer" and a separate bardlike "in the field dancer"should be made. ![]()
The real question I'm worried about is... are we healers? Will we always get to be healers? If so, what is ours alone?
They are making blues (which yes, have been a huge pain) more like HA. They are doing this because most players feel like Blue Deaths are not fun and healing should be healing, period. If you follow the same logic, BF could follow.
What everyone seems to be missing here that I'm so panicky about is why blue healing was ever made to be such a pain in the first place. That was us. To separate mind stats for Entertainers, they left the open territory of mind damage. If you think of blues as "mana" in other games, you can sort of justify some kind of weird "magical" different healing process. Only we've turned "magic" into entertaining. We've had a blurry distinction as healers.
I'm not sure we'll be able to keep it the more standardized healing becomes.
Message Edited by Panthu on 04-20-2004 07:15 AM
Well, my opinion probably differs from just about everyone's, but I'd be perfectly happy if they took all of our healing abilities away from us entirely. Holocrons are on their way out, but I still believe that's going to affect us far less than people think. Part of the problem is that people have multiple accounts, thereby circumventing the entire reason Single Character Slots were implemented in the first place. We're glutted with people afking dancer/musician so they can set up buff bots in their house, cantina, whatever and service their combat characters.
If we take away all tangible benefits entertainers provide to the combat community in addition to the removal of holocrons, we'll see all the afk chaff drop off like dead skin. Replace the entertainer healing lines with more show skills, dances, songs, effects, whatever. Will cantinas be quieter? Sure, the only people who come in will be people who want to see a show, chat, or otherwise engagethe communitysocially. I think we all agree that only about 5% of the entire SWG population has any interest in being social, and most of us are or were entertainers. Still, the cantinas are essentially empty right now anyway. They're filled with characters, but few of them are there. I don't remember too much business coming into the cantinas during the first two weeks after launch either, though, but I probably had more conversations during that time than I did in any NPC cantina since.
I became an entertainer to entertain, not to heal people who didn't want to be there in the first place or share space with an endless see of bots infinitely spamvertisingtheir neverending display of self-entitlement, greed and laziness. (Yes, okay, I'm bitter. *giggle*) Maybe if the only people who came into cantinas were people who actually wanted to be there, we'd all have a much better time of it. I know I couldn't have any worse of a time than I'm having now, so I'm open to a change. A big one. Soon.
It looks to me like CMs will be becoming even moreDOT dealersfirst and Healers second.
Just great... I have read and watched a lot of real world and SciFi stories and none of them had the unit's medic hurling poison gas grenades. The only people who did that were WWI gas troopers and WWII SS guards. Nice company, I guess I will not play my CM any longer when that changes hit home. Hopefully, WoW will be out by then. But that's a different topic.
They are making blues (which yes, have been a huge pain) more like HA. They are doing this because most players feel like Blue Deaths are not fun and healing should be healing, period. If you follow the same logic, BF could follow.
Not neccessarily. As a CM, the only thing limiting me in patching up my comrades is battle fatigue. Mind wounds can be healed in camp, and as I am a combat medic and not a gas trooper I amass a lot of those. So I am entertainer as well to keep myself operating. But if someone has 952 BF ( happened recently ) I'm out of luck. Heals don't give the full effect anymore then and I told him to visit a cantina ![]()
I agree with Me'aja that an entertainer's priority should be to entertain. Does this meant that I'd be happy to lose my healing and buffing abilities? Not necessarily.
For me, I love to put on a show. That's why I will not give up Dancer. Just last night, I had 6 people in my player cantina. Yes, that's six at once! More throughout. 3 were there for healing and buffs. The other 3 were there for the company. Yes, you heard me, these combat professionals wanted to kick up their heals and watch this pretty Twi'lek dance and talk it up.
The healing and the buffing for me are a very nice bonus. It's always good to feel needed. When people come in saying that they'd like my healing and buffing services, I love that feeling.
Could I get along without it? Maybe. Would I quit being a Dancer if they were taken away? Not on your life ![]()
nvoigt wrote:
Not neccessarily. As a CM, the only thing limiting me in patching up my comrades is battle fatigue. Mind wounds can be healed in camp, and as I am a combat medic and not a gas trooper I amass a lot of those. So I am entertainer as well to keep myself operating. But if someone has 952 BF ( happened recently ) I'm out of luck. Heals don't give the full effect anymore then and I told him to visit a cantina
A lot of people hate this system as much as blue deaths. I have not yet seen a Dev mention changing it, but I have seen other corr's and posters complain about it. You have to remember, they sacrificed the Hospitals for listening to the players who wanted Doc healing and Buffing anywhere. You don't even need a Scout for this anymore. I don't think we are guaranteed this function just because we have it now.
I see it eventually coming down to either giving us the ability to heal BF anywhere or in a Ranger Tent or with a Droid OR medics will be able to heal BF or the system will be taken out completely.
I see maxed BF all the time. With buffs and the meditation line dabbling, it has already been reduced to an annoyance. If we don't actively decide what our healing role is and start fighting to keep it, it may be decided for us.