Dancer Archive
Thread: End to buff bots without getting rid of the recursive macro??!!
Put audience members in the crowd in the cantinas that shout out random requests for flos, dances and/or songs. If the entertainers satisfy the request, they get major bonuses to healing and enhancement abilities if and only if no another flo/dance/song is performed for 15 seconds afterward. This will prevent recursive macros spamming all the flo/dance/song from working to get the bonus.
Make the bonus super high, like doubling the ability. No buffbot could compete. However, if someone wants to put a buffbot in a empty player city cantina so they can heal while they grind, it will still work for them and satisfy their need.
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
Nacoa wrote:
/bonk
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
/macro usethesticky;
There... now it too is recursive. ![]()
/chuckle
Xyrdre wrote:
Nacoa wrote:
/bonk
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
USE THE STICKY
/macro usethesticky;
There... now it too is recursive.
Warryyr wrote:
I've never been particularly fond of any NPC referring to "flourish 7" or whatever. How the hell would anyone know what "flourish 7" meant? It'sa game mechanic...
That'd be like an NPC telling you to go kill their enemy using unarmedknockdown2 - how would they know what that is? Or, some NPC tells you, "Use /claimVeteranReward for your SoroSuub Luxury Yacht!" That's a command in the game, and it removes you from being more involved with the game.
For me, it completely ruins immersion. It was a sore spot for me (among many lol) with the new Quest. Nobody but an Entertainer should know what Flourish 1 through 7 would be - and even we don't often refer to them in Spatial as "Flourish 1."
I think it's a term best restrained to system messages, /tells, groupchat or the like, but not really something to be said outloud.
Oh, and use the sticky.
Very true. I dislike the use of "I like to see flourish 7" (or even "I like Basic 2" ). If you look in the combat channel, the attacks have names like "Gorax Smash". So do the same for flos. In spatial you can see Soandso shout "Do the Derni Jiggle!" or maybe something more generic that can apply to all the dances and a colored system message would appear "Soandso requests you do flourish 4".
For the quest, the system message can be green for the "dos" and red for the "don'ts"
Also, I could swear there are 8 flos and band flos.
Isleh wrote:
Warryyr wrote:
I've never been particularly fond of any NPC referring to "flourish 7" or whatever. How the hell would anyone know what "flourish 7" meant? It'sa game mechanic...
That'd be like an NPC telling you to go kill their enemy using unarmedknockdown2 - how would they know what that is? Or, some NPC tells you, "Use /claimVeteranReward for your SoroSuub Luxury Yacht!" That's a command in the game, and it removes you from being more involved with the game.
For me, it completely ruins immersion. It was a sore spot for me (among many lol) with the new Quest. Nobody but an Entertainer should know what Flourish 1 through 7 would be - and even we don't often refer to them in Spatial as "Flourish 1."
I think it's a term best restrained to system messages, /tells, groupchat or the like, but not really something to be said outloud.
Oh, and use the sticky.
Very true. I dislike the use of "I like to see flourish 7" (or even "I like Basic 2" ). If you look in the combat channel, the attacks have names like "Gorax Smash". So do the same for flos. In spatial you can see Soandso shout "Do the Derni Jiggle!" or maybe something more generic that can apply to all the dances and a colored system message would appear "Soandso requests you do flourish 4".
For the quest, the system message can be green for the "dos" and red for the "don'ts"
Also, I could swear there are 8 flos and band flos.
Oh yeah, don't know why i typed 1 thru 7 ![]()
The coffee must've been particularly weak yesterday....
Another way of killing buffbots without touching the macro system would be if we could get a buff interface that required some interactivity. The following is from a post I've got all written out already, in preparation for the glorious day when Tiggs finally posts a "Getting to know you and your profession" thread in the musicians forum - if that ever happens (but I rather doubt the idea is new):
...
Now if you want to get fancy, we could also get an interface similar to what the Image Designers got. The entertainer buff window could be a list of people currently receiving a buff, with the following information next to each name: minimum time remaining until buff is complete, agreed price, and accept button for the musician. A person would get on that list if the following conditions are met: they target us while we perform, choose "receive buff" from the radial menu (this option would only pop up for Novice Dancers/Musicians), and agreed to our price (we could set that as a constant, something like "/setbuffprice <xxx>"). At this point they would automatically be made to /listen to us and appear on our list. We then can (have to!)hit the Accept button next to that person's name, at this point the timer would start, and when the buff is complete the agreed upon sum would be transferred from their bank account to ours. An interface like this could also serve to eliminate buffbots without even tinkering with the macro system, as interaction with each single customer would be required, if you do it right.
The primary goal of the entertainer professions is interaction with other players. The problem is that our skills isolated us from the environment for the most part. By allowing the entertainer act as an intermediary between the players and environment on some instances furthers the primary goal of player interaction and also removes us from being isolated.
I have a suggestion and I've posted it here but for convenient, it's repeated below.
The big problem is that entertainers have no interaction with the environment and it's not required. Entertainers can be information gatherers in the GCW. The classic example is Madi Hari. An example of what I want to see is:
One the many NPC that wander in and out of the cantina stops and watches a random entertainer.
That NPC requests a couple of flos and dances/songs.
If the player satisfies the NPC's requests, then through accident or generosity, the NPC gives the player some useful information and then departs. The player would see in a system message
"System Message: SomeNPC discreetly whispers some words to you and hands you a datadisk"
When the player reads the disk in their inventory, there would be such messages as:
"(drunk) SomeNPC slurs to you 'Hey, I'm kinda short on cash for a tip but I've heard that Jabba's men have just taken payment for a shipment of spice near Anchorhead. When I come back, I'll pay you back big time'. You look around and see you're the only one who caught SomeNPC's slip of the tongue." - What this would translate to in game terms is that there are a group of Jabba's men a spawning with higher payout and loots than normal and gives a waypoint.
"(sly) SomeNPC whispers to you 'I really like your style. I would hate to see something bad happen to you so here's my tip. I would suggest that you get out of town within the next 2 hours. Something big is being planned by the Trade Federation.'" - What this would translate into in this case is advance warning of a droid attack by the Trade Federation.
What the entertainer does with this information could vary and have varying results. The information about the increased loot drops could be sold. The information about the droid invasion of the city could be brought to local law enforcement (maybe corsec) and maybe prevent it or cause a corsec/trade federation battle. Same thing for an imperial/rebel raid on a city. Impending imperial raid? take the datadisk to a rebel recruiter and cause a huge imperial and rebel battle. Take it to an imperial recruiter and the attack is canceled because of the leak.